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Results 331 to 360 of 361
  1. - Top - End - #331
    Orc in the Playground
     
    RogueGuy

    Join Date
    Mar 2011
    Location
    Québec, Canada
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Liam

    "To me, Wyndiam's plan sound about right. We head back to Westfall, deliver the medecine and try to gather any information we can on the orb and/or the clan of shadow.

    As you said earlier, don't bother with the horses, it will give us a bad reputation and I think we will have to come back here. The clan seems pretty strong around here. Once in Daine, we'll cut through the woods, like we did on the way here. it should saves us a good time.

    Do you think you can describe the abyssal creatures you saw so we can make research on them?"


    Liam heads downstairs towards the door.

  2. - Top - End - #332
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Birel
    The elf does his best to describe the creatures as he remember them then add,
    "I am sure these comes from the Abyss, usually used as spies becasue they can keep invisible as much they want and fly."

  3. - Top - End - #333
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Jul 2012

    Default Re: [4E] Tornado Valley - (IC)

    Titan

    Listening to his friends, Titan adds:
    "We go on foot to Daine then. Wouldn't you want to get horses in Daine though and follow the road? It would be safer and we would avoid problems like we had with the orb in the first place, no? Well it's your call anyways, I'm just making suggestions."

    He then gets ready lo leave once again.
    Last edited by Tata; 2012-09-21 at 12:57 PM.

  4. - Top - End - #334
    Orc in the Playground
     
    RogueGuy

    Join Date
    Mar 2011
    Location
    Québec, Canada
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Liam

    His features warping in a twisted "What the hell?" look, Liam wonders where his friend learned all this information about abyssal creatures.

    Trusting in his friends judgement, he let the matter drop and turn towards Titan.

    "Even with horse, following the road is a huge detour. We can save at least 3-4 days by cutting straight through the woods. Especially now that we know the way."

  5. - Top - End - #335
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Jul 2012

    Default Re: [4E] Tornado Valley - (IC)

    Titan

    After the group left the inn, Titan looks in front of him and murmurs the following, loud enough for his friends to hear but low enough as if he's talking to himself:
    "I'm thristy!"

    Then, as if realizing what he had just said, he lifts his head up and looks at the dumbfounded looks on his sleepy friends' faces. He then says:
    "I'm joking! I don't drink! HAHAHA"

    A hearty laugh comes out of his mouth that make his friends smile but wonder if everything is alright with the Warforged, not used to this kind of behavior from him. All of a sudden, he stops laughing, his face becoming stern again, and he keeps walking, without saying anything else, as if it never happened, letting the others wonder if everything is alright with Titan, or if he has been corrupted by something as well in the blast...
    Last edited by Tata; 2012-09-21 at 02:10 PM.

  6. - Top - End - #336
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Mar 2011
    Location
    Quebec
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    DM

    You leave your room, nobody is present in the main room, so you do not waste time and immediately go out. On opening the door, the stable-boy meets you, he goes inside right away, as he benefited from you came out and open the Inn door, because the door was locked, and nobody came to answer his "ring the bell".

    - "Holy night guys, you're not going out at this hour?" The blood on his face shows that he had to defend his life recently...

  7. - Top - End - #337
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Birel
    The elf almost ask the young man what happened to him, but decide to shut up and not draw attention to himself for now.
    He use his claock to hide his face and hands not to arise questions about his body alterations.

  8. - Top - End - #338
    Orc in the Playground
     
    RogueGuy

    Join Date
    Mar 2011
    Location
    Québec, Canada
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Liam

    Liam is quite surprise that the fellow is actually spending the night outside. he asks :
    "What happened to you matey? what's out there?"

    Spoiler
    Show

    Diplomacy to gather info : (1d20+3)[19]
    Insight to get any info on him (1D20+10)[16]

  9. - Top - End - #339
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Mar 2011
    Location
    Quebec
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    DM

    - "A tenebrous shade wanted to take the horses to eat them, as it happens often! Don't worry! I can defend myself!" The young man has no sword blows, her body was hit more by magical forces...

    - "I'm going to wash me a little and have a drink to regain my strength. Stay here, it is not safe to travel in the tunnels at night." He said, holding the door for those who had come out, can come back inside...

  10. - Top - End - #340
    Orc in the Playground
     
    RogueGuy

    Join Date
    Mar 2011
    Location
    Québec, Canada
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Liam

    Looking at the Horse keeper, Liam wonders if it might be too risky to adventure out during the night. but a quick look at Birel reminds him of the last hour events. He won't be able to sleep anyway.

    "Guys, I don't know about you, but I think we do not have time to lose. I persist to say that we should go now."

    Then looking at the stable boy, he asks :
    "What kind of thing can attack you without any weapon?"

  11. - Top - End - #341
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Birel
    The elf shrug, but nod to Liam, letting him know he will support him in any case.
    The elf have been silent since the explosion, struggling with his feeling to accept and cope with the situation.

  12. - Top - End - #342
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Mar 2011
    Location
    Quebec
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    DM

    - "A tenebrous shade... Is a bloodthirsty monster that uses the power of thought to control and hurt his enemies, before eating them, if you still go tonight, it is guaranteed that you will encounter some of them, and if you are crazy enough to go now, remember that the fire hurts them very badly. Good luck fools" The boy said before continuing his way to the bar, he leaves the door closing behind you...

  13. - Top - End - #343
    Orc in the Playground
     
    RogueGuy

    Join Date
    Mar 2011
    Location
    Québec, Canada
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Liam

    Looking back at the close door, Liam smirks a little.

    "Quite the cheerful fellow there, don't you think? At least, he gave us advices" says Liam while pulling a torch from his bag and igniting it.

    "Shall we go gentlemen?"

  14. - Top - End - #344
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Jul 2012

    Default Re: [4E] Tornado Valley - (IC)

    Titan

    Unphased by the stable boy's comments, titan simply looks at Liam and says:
    "I'm here for you friend, so I'll follow you."

  15. - Top - End - #345
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Mar 2011
    Location
    Quebec
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    DM

    Liam, torch in hand leading the way... You walk for a few minutes, and not far away, a crowd... That you can see two humans are surrounded by dozens of goblins... The tunnel ceiling is extremely high in this place and the passage narrow.

    With the voices and sounds which prevail, nobody seems to have seen you...

    Birel, you know this Goblin are threatening the humans, it is very far, but you know it is not peaceful negotiations.

  16. - Top - End - #346
    Orc in the Playground
     
    DwarfFighterGuy

    Join Date
    Mar 2011

    Default Re: [4E] Tornado Valley - (IC)

    Wyndiam

    Whispering to his teammate, while putting himself between Liam<s torch and the greenskins:

    OK, I know we are pressed by time, but we can't let these two fight off all of these greenskins on their own, we need to come their aid. For the torch, I would keep it lighten up, they will see us come more quickly, but it will be helpful once the shades come along.
    Drawing a big smile on his face:

    Let's kick some green ass out of the way...

  17. - Top - End - #347
    Orc in the Playground
     
    RogueGuy

    Join Date
    Mar 2011
    Location
    Québec, Canada
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Liam

    As soon as he spots the goblins, Liam drops the torch to the ground, to hide the light source as much as possible.

    When wyndiam express his feelings, Liam nod his agreement.

    "Wyndiam, since your best at range anyway, would you mind keeping the torch with you, while the rest of us go ahead and try to hide as much as we can. If we can get them by surprise, we can still save the two humans."

    Liam looks at the others to aknowledge the plan and for any objections and starts to make his way towards the goblins.

  18. - Top - End - #348
    Orc in the Playground
     
    DwarfFighterGuy

    Join Date
    Mar 2011

    Default Re: [4E] Tornado Valley - (IC)

    Wyndiam

    I'll keep the torch no problem, but it will stay on the ground quite some time, I can't shhot my crossbow while holding it.

  19. - Top - End - #349
    Orc in the Playground
     
    RogueGuy

    Join Date
    Mar 2011
    Location
    Québec, Canada
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Liam

    "It's mostly for the way there. I want them to think you are alone. Once there, we jump them. Once that happens, drop the torch, but don't let it burn out. I will need the light to fight!"

  20. - Top - End - #350
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Jul 2012

    Default Re: [4E] Tornado Valley - (IC)

    Titan

    Readying his shield and hammer, Titan says: "Let's go get them!"

    Titan Status
    Spoiler
    Show

    HP:... 69/69...TEMP HP:...0
    Surge Value:...17
    Surge left/surge per day :... 12/12
    AC:...22...FORT:...19... REF:...16...WILL:...18...
    Initiative: 4
    Speed: 6
    Passive perception: 22
    Passive Insight: 15

    Main Hand :Frost Warhammer +1
    Armor : Battle Harness Hide Armor +1
    Neck : Cloak of the Walking Wounded +1
    Tatoo : Pierced Heart Tattoo (Heroic)

    Action point (1/1)

    Powers :
    Melee Basic Attack
    Ranged Basic Attack
    Tempest Assault
    Weight of Earth
    Warden's Fury
    Warden's Grasp

    Takedown Strike
    Roost of Stone
    Thundering Strike
    Form of Winter's Herald
    Warforged Resolve

    Form of Winter's Herald
    Rampant Forest
    Nature's Abundance
    Bear's Endurance


    Items powers (1/1):
    Frost Warhammer +1 (Daily)

    Consumables :
    2x Potion of Healing (10 HP)

    Effects from Titan :
    -
    Effects on Titan :
    -
    Possible Interrupt/Reaction:
    Spoiler
    Show
    -Warden's Fury; An enemy marked by you makes an attack that does not include you as a target (At-Will, Immediate Interrupt)
    -Warden's Grasp; An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target (At-Will, Immediate Reaction)
    -Bear's Endurance; You drop to 0 hit points or fewer (Daily, Immediate Interrupt)



    Items Carried/Owned :
    Spoiler
    Show
    1x Adventurer’s Kit
    1x Dagger
    1x Grappling Hook
    20x Crossbow Bolts
    1x Everburning Torch
    2x Potion of Healing


    Riches :
    Spoiler
    Show
    11 PP
    94 GP
    3 SP


    XP : 8215

    More Details :
    Spoiler
    Show
    Class:...Warden...Level:...6... Race:...Warforged...
    Gender:...None... Alignment:...Unaligned...Languages:...Common...

    Abilities and Skills:
    0…..Acrobatics
    3.....Arcana
    9...Athletics..(Trained)
    3.....Bluff
    3.....Diplomacy
    5.....Dungeoneering
    10.....Endurance..(Trained)
    5.....Heal
    3.....History
    5.....Insight
    7.....Intimidate
    10.....Nature..(Trained)
    12.....Perception..(Trained)
    3.....Religion
    0…..Stealth
    5…..Streetwise
    0…..Thievery

    Racial Features:
    Living Construct (No need to eat, drink, breathe or sleep)
    Unsleeping Watcher (4 hours of inactivity counts as an extended rest)
    Warforged Mind (+1 to will defense)
    Warforged Resilience (+2 racial bonus to saving throws against ongoing damage)
    Warforged Resolve (Use warforged resolve as an encounter power)

    Class/Other Features:
    Earthstrength (Add Con to AC instead of Dex or Int. When using second wind, add your Con mod to AC)
    Font of Life (At the start of your turn, roll a saving throw)
    Guardian Might (Earthstrength)
    Mercenary Starting Feature (Gain the takedown Strike power)
    Nature's Wrath (on your turn, you can mark each adjacent enemy as a free action until the end of your next turn)
    Mercenary Level 5 Feature (Gain +2 power bonus to intimidate and Streetwise)

    Feats:
    Sudden Roots (Enemy hit by opportunity attack is slowed
    Weapon Expertise (Hammer) (Gain bonus to attack rolls with hammers)
    Crippling Crush (Deal extra damage to targets you slow or immobilize with hammer or mace attacks)
    Mark of Warding (Increase all defense bonuses by 1, enhanced mark penalty, perform certain rituals)
    Last edited by Tata; 2012-09-28 at 10:53 AM.

  21. - Top - End - #351
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Mar 2011
    Location
    Quebec
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    DM

    You distinguish in the light of the fire in the middle of the crowd 4 Goblins archers, 2 Trolls who have green skin and at least 5 goblins armed with axes.

    You are 175 feet far from the closer enemy, the shadow away from fire prevents you to see the rest, also you can not see if there are other green skin or something else in the shadows...

    MAP
    Spoiler
    Show


    -B6 = Firecamp
    -D5 and -D6 = Humans

  22. - Top - End - #352
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Birel
    The elf disgust is plain to his face.
    "Just what I needed, so frustation releiver, " think the elf.

    The elf look at his friends and say in a hushed voice,
    "Let's go help them. Follow me in silence, let use their distraction to our advantage."
    Birel take his spider stance, use his cloack to hide his glowy skin and move forward silently rady to slaughter some greens kinned bastards.

    Spoiler
    Show
    I'll go into the aspect of the lurking spider.

    When I roll an stealth check, my allies within 10 get +2 to their own stealth.

    My goal is to charge once we are in range (hoping to get a surprise round).

    Initiative : (1D20+9)[29]


    Birel’s Status

    Spoiler
    Show

    HP :... 50/50...TEMP HP :...0
    Surge Value :...12
    Surge left/surge per day :... 8/8
    AC:...23...FORT:...16... REF:...23...WILL:...17...
    Initiative :+9
    Speed :7
    Passive perception : 23
    Passive Insight :16
    Resistances : None
    Languages : Common, Elven,

    Main Hand : Vanguard Rapier +1
    Off-hand : Rhythm Blade Dagger +1
    Powers :
    Melee Basic Attack (+14, 1D8+6)
    Ranged Basic Attack
    Dual Weapon Attack
    Aspect of the Charging Ram
    Aspect of the Lurking Spider


    Second wind
    Action point (1/1)
    Power Strike
    Elven Accuracy
    Oath of Enmity
    Reactive Shift

    Safe passage
    Healing Lore


    Items powers :
    Acrobat Boots
    Amulet of life +1
    Vanguard Rapier +1

    Consumables :
    Healing potion (2)

    Effects from Birel :
    +1 perception to non-elf allies within 5
    +2 to stealth rolls to allies within 10

    -
    Effects on Birel :
    Aspect of Lurking Spider (Stance)
    Take half damages from all damages (Special From DM)
    -
    Items Carried/Owned :
    Spoiler
    Show
    1x Adventurer’s Kit
    1x Hunter's kit
    1x Climber's Kit
    Everburning torch
    Longbow
    Arrow (60)
    Amulet of Life +1 (E)
    Acrobat Boots (E)
    Battle Harness +1 (E)
    Vanguard Rapier +1 (E)
    Rhythm Blade Dagger+1 (E)


    Wealth:
    Spoiler
    Show

    160 GP
    15 SP
    5 CP


    XP : 7910 / 10000


  23. - Top - End - #353
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Mar 2011
    Location
    Quebec
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    DM

    Birel approaches the goblins in the hope of charging them, near followed by Titan and Liam... But Titan's constitution is difficult to conceal.. Also, the torch which holds Wyndiam too.... Goblins stop their occupations and are turning to face the intruders.

    - "Go home! This does not concern you." Goblin said in a broken common tongue..

    Spoiler
    Show
    Goblins are spot Titan and Wyndiam "No suprise round" but Liam and Birel has 1 extra Standard Action at their first round, because Goblins did not spot them.


    Initiave :
    Spoiler
    Show
    Round :1
    Birel: 25 <--Active Player
    OT: 23
    Liam: 14
    G-A: 9
    Wyndiam: 8
    G: 7
    Titan: 6
    Human: 3


    Monsters status :
    Spoiler
    Show
    (-E2) - OT1 .................: 0 / N/A
    (-D9) – OT2 .................: 0 / N/A
    (-D0) – G-A1 ................: 0 / N/A
    (-G4) – G-A2 ................: 0 / N/A
    (-B12) – G-A3 ................: 0 / N/A
    (A9) – G-A4 ................: 0 / N/A
    (-E4) – G1 ..................: 0 / N/A
    (-E7) – G2 ..................: 0 / N/A
    (-C7) – G3 ..................: 0 / N/A
    (-B5) – G4 ..................: 0 / N/A
    (-C4) – G5 ..................: 0 / N/A
    (-D6) – Human1 ..............: 0 / N/A
    (-D5) – Human2 ..............: 0 / N/A


    Players Status
    Spoiler
    Show
    (-J-3) Titan : 69/69, Healing surges : 12/12 - ...
    (-H-4) Liam : 48/48, Healing surges : 5/6 - ...
    (-F-5) Birel : 50/50,Healing surges : 8/8 - ...
    (-L-10) Wyndiam : 53/53,Healing surges : 7/9 - ...


    MAP :
    Spoiler
    Show


    (-B6): CampFire.
    Last edited by Timlaff; 2012-10-02 at 10:15 AM.

  24. - Top - End - #354
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    DM
    The elf doesnt even bother to reply to the goblins and move in. He close onto the goblin in front of him and strike him. Changing his stance for its agressive one, and charge forward at the troll rapier leading the way, then shift his weight forward as he strike to slam his shoulder and hope to knock the large creature on its back.

    Spoiler
    Show
    Move : Move to -C-1
    Standard : MBA on G-A1,
    Attack on GA-1 : (1D20+14)[22] VS AC,
    Hit : (1D8+6)[9] damages
    Free (On hit only) : Dual weapon attack using dagger on G-A1,
    Attack on GA-1 : (1D20+14)[30] VS AC,
    Hit : (1D4+6)[9] damages
    Minor : Change to Aspect of the charging ram.
    Standard : Charge OT1 at -C1 (dont provoke oa because of Aspect)
    Attack on OT1 (+1 (charge)) : (1D20+15)[29] VS AC,
    Hit : (1D8+6)[11] damages and knock OT1 prone



    Birel’s Status

    Spoiler
    Show

    HP :... 50/50...TEMP HP :...0
    Surge Value :...12
    Surge left/surge per day :... 8/8
    AC:...23...FORT:...16... REF:...23...WILL:...17...
    Initiative :+9
    Speed :7
    Passive perception : 23
    Passive Insight :16
    Resistances : None
    Languages : Common, Elven,

    Main Hand : Vanguard Rapier +1
    Off-hand : Rhythm Blade Dagger +1
    Powers :
    Melee Basic Attack (+14, 1D8+6)
    Ranged Basic Attack
    Dual Weapon Attack
    Aspect of the Charging Ram
    Aspect of the Lurking Spider


    Second wind
    Action point (1/1)
    Power Strike
    Elven Accuracy
    Oath of Enmity
    Reactive Shift

    Safe passage
    Healing Lore


    Items powers :
    Acrobat Boots
    Amulet of life +1
    Vanguard Rapier +1

    Consumables :
    Healing potion (2)

    Effects from Birel :
    +1 perception to non-elf allies within 5

    -
    Effects on Birel :
    Aspect of charging Ram (Stance)
    Take half damages from all damages (Special From DM)
    -
    Items Carried/Owned :
    Spoiler
    Show
    1x Adventurer’s Kit
    1x Hunter's kit
    1x Climber's Kit
    Everburning torch
    Longbow
    Arrow (60)
    Amulet of Life +1 (E)
    Acrobat Boots (E)
    Battle Harness +1 (E)
    Vanguard Rapier +1 (E)
    Rhythm Blade Dagger+1 (E)


    Wealth:
    Spoiler
    Show

    160 GP
    15 SP
    5 CP


    XP : 7910 / 10000


  25. - Top - End - #355
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Mar 2011
    Location
    Quebec
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    DM

    Birel split the archer Goblin and charge on a Bigger target... The big troll fall down, but spring back to his feet in a second, strike and push Birel to remove life from his body.. Second troll come closer and throw a boulder to Titan...
    Interesting thing when the Giant Goblin hit Birel, his skin is evaporated instead of split into blood... as if the Troll struck a ghost.

    Spoiler
    Show
    Birel Hits and Kill G-A1, then charge on OT1 and Hits

    OT1: Standard: SLAM 31 vs AC (Hit) 22 DMG + on hit, Push target 1 square (-B0)
    Minor: Reach SLAM on SLAM Hit 25 vs AC (Hit) 8 DMG
    Move: Stand up

    OT2: Move: (-G5)
    Minor: Honor Slam (Give +1 Attack Roll and DMG to ally within 50 feets)
    Standard: RBA 20+1(21) vs AC (Miss)


    Initiave :
    Spoiler
    Show
    Round :1
    Birel: 25
    OT: 23
    Liam: 14 <--Active Player
    G-A: 9
    Wyndiam: 8
    G: 7
    Titan: 6
    Human: 3


    Monsters status :
    Spoiler
    Show
    (-E2) - OT1 .................: -11 / N/A
    (-G5) – OT2 .................: 0 / N/A
    (-D0) – G-A1 ................: -18 / N/A
    (-G4) – G-A2 ................: 0 / N/A
    (-B12) – G-A3 ................: 0 / N/A
    (A9) – G-A4 ................: 0 / N/A
    (-E4) – G1 ..................: 0 / N/A
    (-E7) – G2 ..................: 0 / N/A
    (-C7) – G3 ..................: 0 / N/A
    (-B5) – G4 ..................: 0 / N/A
    (-C4) – G5 ..................: 0 / N/A
    (-D6) – Human1 ..............: 0 / N/A
    (-D5) – Human2 ..............: 0 / N/A


    Players Status
    Spoiler
    Show
    (-J-3) Titan : 69/69, Healing surges : 12/12 - ...
    (-H-4) Liam : 48/48, Healing surges : 5/6 - ...
    (-F-5) Birel : 35/50,Healing surges : 8/8 - ...
    (-L-10) Wyndiam : 53/53,Healing surges : 7/9 - ...


    MAP :
    Spoiler
    Show


    (-B6): CampFire.
    Last edited by Timlaff; 2012-10-02 at 12:02 PM.

  26. - Top - End - #356
    Orc in the Playground
     
    RogueGuy

    Join Date
    Mar 2011
    Location
    Québec, Canada
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Liam

    Following Birel's steps, Liam emerges from the shadow, twirling his net above his head. He advance on the un suspecting archer and throws the net at it while shouting : "SURPRISE SUCKERS!".

    Not stopping to to note the effect, he veers and runs by the Troll that just pummeled his friend, slahing it in the back. Considering Birel's distraction and his surpise appearance, Liam hopes to catch a vital spot.

    Spoiler
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    Move: Move to -H,2
    Standard: RBA with rebounding net Vs G-A2
    Attack: (1D20+10)[12](22) vs AC
    damage: (1D6+5)[11] + slow until end of next turn (forgoing Sneak attack for next attack)
    Crit damage:(1D6+11)[16]
    On Miss : Net bounces off and targets OT2
    Attack: (1D20+10)[22] vs AC
    Damage : Use damage from above + slow
    Standard 2: Running Slash to -F,2 and attack OT1 with Dagger, then move on to -D,-2 (Does not provoke AOO)
    Attack: (1D20+17)[24] vs reflex on OT1
    Damage: [roll]1D4+3D6+8[/roll] + Slow UE of my NT (Includes sneak attack and BackStab)
    Crit damage: (1D6+30)[33] + slow

    Possible uses or intererupt :

    Heroic effort to give me +4 to hit
    Cunning escape to give me +4 against the first Troll to hit me. Allows me to shift as well.



    Liam’s Status
    Spoiler
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    HP :... 48/48...TEMP HP :...0
    Surge Value :...12
    Surge left/surge per day :... 5/6
    AC:...21...FORT:...17... REF:...19...WILL:...17...
    Initiative :+8
    Speed :6
    Passive perception : 22
    Passive Insight :20

    Main Hand : Hidden dagger +1
    Off-hand : Rebounding net +1
    Armor : Gloaming studded leather +1
    Neck : Cloack of the Walking wounded +1

    Action point (1/1)

    Powers :
    Melee Basic Attack
    Ranged Basic Attack
    Rogue Utility: Ambush trick (Full move, you get CA against all enemies within 5)
    Rogue Utility: Tactical trick (Full move, does not provoke OA if allies is adjacent, gains CA against the target of next attack)
    Rogue Utility: Unbalancing trick (Shift up to 2, next attack this turn = prone)
    Rogue Utility: Fleeting Ghost (Move and roll stealth to hide, must have cover)
    Rogue Utility: Nimble Climb (Athletic roll to climb, if succeed gain +4 speed on climb)


    Guttersnipe attack: Running slash (Standard action : make a move and attack anywhere during the move, no OA. 1W+dex damage, target slow on hit.)
    Human racial power: Heroic effort (Immediate interrupt : Add 4 to one roll)
    Rogue Utility: Backstab (Must have CA, +3 to hit, +1D6 damage)
    Rogue Utility: Backstab (Must have CA, +3 to hit, +1D6 damage)
    Rogue Utility: Cunning escape


    Items powers (1/1):
    Gloaming Studded leather (Encounter: becomes invisible until attack or EOE, may cancel with minor)
    +1 Hidden dagger (+1 initiative, only me can find it when I sheath it as free action)
    Rebounding net +1 (Trigger : miss attack with the net, make a secondary attack on a target up to 5 from original target. Also, upon hit, slows target UENT)


    Consumables :


    Effects from Liam :
    -
    Effects on Liam :
    -Natural 20 on trained skill rolls are natural success, and grant 2 success in a skill challenge.
    -+1 to perception within 5 of Birel

    Possible Interrupt/Reaction:
    Spoiler
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    - Rogue Utility: Cunning escape


    Items Carried/Owned :
    Spoiler
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    1x Adventurer’s Kit
    Safewing Amulet +1
    Spoiler
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    Level 3
    Enhancement: +1 Fortitude, Reflex, and Will
    Properties: When falling, you reduce the distance fallen (for the purpose of calculating damage) by a number of feet equal to 10 x the amulet’s enhancement bonus(1), Total: 10. You always land on your feet after a fall.



    Riches :
    Spoiler
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    3 PP
    35 GP
    30 SP
    3 CP
    Gems worth 100 gp


    XP : 8215 / 10000
    More Details :
    Spoiler
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    Class:...Rogue (Thief)...Level:...6... Race:...Human...
    Gender:...Male... Alignment:...Good...Languages:...Common, Chondathan.
    Background: Child of the wilderness
    Theme: Guttersnipe

    Abilities and Skills:
    12…..Acrobatics..(Trained)
    3.....Arcana
    10...Athletics..(Trained)
    3.....Bluff
    3.....Diplomacy
    10.....Dungeoneering (Trained)
    3.....Endurance
    5.....Heal
    3.....History
    10.....Insight (trained)
    3.....Intimidate
    10.....Nature (trained)
    12.....Perception (trained)
    3.....Religion
    13…..Stealth (trained)
    3…..Streetwise
    12…..Thievery (Trained)

    Racial Features:

    Class/Other Features:
    First strike : Combat advantage vs opponent who have not acted during this encounter yet. (surprise and 1st round)
    Rogue Tactics : Brutal Scoundrel (Add str mod to sneak attack damage)
    Rogue weapon talent (Shuriken upgrade from 1 dice size category (deal D6 instead of D4 damage, and +1 to attack rolls with daggers)
    Sneak attack : Once per turn, when you have combat advantage against an enemy and are using a weapon from the light blade, the crossbow, or the sling weapon group, an attack you make against that enemy deals extra damage if the attack hits. You decide whether to apply the extra damage after making the damage roll. As you advance in level, your extra damage increases.
    Sneak Attack Damage
    • Level 1-10 2d6
    • Level 11-20 3d6
    • Level 21-30 5d6

    Weapon finesse : Allows to use DEX instead of STR for melee attack and damage with light blade
    Guttersnipe level 5 power : Buy at 90% of merchant price.
    Feats:
    Light blade Expertise (+1/2/3 (by tier) to attack and (+1/2/3 (by tier) dmg rolls with light blade weapon when you have combat advantage)
    Net training (Proficient with net)
    Wilderness weariness (+2 perception )
    Nimble blade (+1 to hit with light blade while you have combat advantage)
    Precision Throw (Use DEX instead of STR to attack and damage of thrown weapons)

  27. - Top - End - #357
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Mar 2011
    Location
    Quebec
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    DM

    Liam approach, step out of the shadow and strike here and there, then monsters are angry...

    Spoiler
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    OT1 and G-A2 are Slowed, No move.
    All other monsters move to hits you, some miss and other hits "Check your HP in Players Status"

    Sorry for the quick description, no time to do more than that... Monday I'll come back for more action!


    Initiave :
    Spoiler
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    Round :1
    Birel: 25
    Liam: 14
    Wyndiam: 8
    All Monsters: 7
    Titan: 6 <--Active Player
    Human: 3


    Monsters status :
    Spoiler
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    (-E2) - OT1 .................: -17 / N/A Slow UE of Liam's NT
    (-G5) – OT2 .................: 0 / N/A
    (-D0) – G-A1 ................: -18 / N/A
    (-G4) – G-A2 ................: -11 / N/A Slow UENT
    (-B12) – G-A3 ................: 0 / N/A
    (A9) – G-A4 ................: 0 / N/A
    (-E4) – G1 ..................: 0 / N/A
    (-E7) – G2 ..................: 0 / N/A
    (-C7) – G3 ..................: 0 / N/A
    (-B5) – G4 ..................: 0 / N/A
    (-C4) – G5 ..................: 0 / N/A
    (-D6) – Human1 ..............: 0 / N/A Prone - Bloodied
    (-D5) – Human2 ..............: 0 / N/A Prone - Bloodied


    Players Status
    Spoiler
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    (-J-3) Titan : 69/69, Healing surges : 12/12 - ...
    (-H-4) Liam : 12/48, Healing surges : 5/6 - Bloodied...
    (-F-5) Birel : 28/50,Healing surges : 8/8 - ...
    (-L-10) Wyndiam : 42/53,Healing surges : 7/9 - ...


    MAP :
    Spoiler
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    (-B6): CampFire.

  28. - Top - End - #358
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Jul 2012

    Default Re: [4E] Tornado Valley - (IC)

    Titan

    Seeing his friends overwhelmed by the enemies, Titan moves in to give Wyndiam a hand and counter the enemies' movement.

    Spoiler
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    Move: Move to -F0
    Free: Mark G3 UENT (Titan)
    Standard: Rampant Forest on G3
    Attack: (1d20+11)[28] vs Fort
    Hit: (2d10+5)[16] and target space and each space adjacent to it becomes difficult terrain for the enemies UEE.
    Miss: Half Damage

    Possible Immediate Actions:
    Warden's Fury - Immediate Interrupt: An enemy marked by you makes an attack that does not include you as a target
    Warden's Grasp - Immediate Reaction: An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target


    Titan Status
    Spoiler
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    HP:... 69/69...TEMP HP:...0
    Surge Value:...17
    Surge left/surge per day :... 12/12
    AC:...22...FORT:...19... REF:...16...WILL:...18...
    Initiative: 4
    Speed: 6
    Passive perception: 22
    Passive Insight: 15

    Main Hand :Frost Warhammer +1
    Armor : Battle Harness Hide Armor +1
    Neck : Cloak of the Walking Wounded +1
    Tatoo : Pierced Heart Tattoo (Heroic)

    Action point (1/1)

    Powers :
    Melee Basic Attack
    Ranged Basic Attack
    Tempest Assault
    Weight of Earth
    Warden's Fury
    Warden's Grasp

    Takedown Strike
    Roost of Stone
    Thundering Strike
    Form of Winter's Herald
    Warforged Resolve

    Form of Winter's Herald
    Rampant Forest
    Nature's Abundance
    Bear's Endurance


    Items powers (1/1):
    Frost Warhammer +1 (Daily)

    Consumables :
    2x Potion of Healing (10 HP)

    Effects from Titan :
    -
    Effects on Titan :
    -
    Possible Interrupt/Reaction:
    Spoiler
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    -Warden's Fury; An enemy marked by you makes an attack that does not include you as a target (At-Will, Immediate Interrupt)
    -Warden's Grasp; An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target (At-Will, Immediate Reaction)
    -Bear's Endurance; You drop to 0 hit points or fewer (Daily, Immediate Interrupt)



    Items Carried/Owned :
    Spoiler
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    1x Adventurer’s Kit
    1x Dagger
    1x Grappling Hook
    20x Crossbow Bolts
    1x Everburning Torch
    2x Potion of Healing


    Riches :
    Spoiler
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    11 PP
    94 GP
    3 SP


    XP : 8215

    More Details :
    Spoiler
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    Class:...Warden...Level:...6... Race:...Warforged...
    Gender:...None... Alignment:...Unaligned...Languages:...Common...

    Abilities and Skills:
    0…..Acrobatics
    3.....Arcana
    9...Athletics..(Trained)
    3.....Bluff
    3.....Diplomacy
    5.....Dungeoneering
    10.....Endurance..(Trained)
    5.....Heal
    3.....History
    5.....Insight
    7.....Intimidate
    10.....Nature..(Trained)
    12.....Perception..(Trained)
    3.....Religion
    0…..Stealth
    5…..Streetwise
    0…..Thievery

    Racial Features:
    Living Construct (No need to eat, drink, breathe or sleep)
    Unsleeping Watcher (4 hours of inactivity counts as an extended rest)
    Warforged Mind (+1 to will defense)
    Warforged Resilience (+2 racial bonus to saving throws against ongoing damage)
    Warforged Resolve (Use warforged resolve as an encounter power)

    Class/Other Features:
    Earthstrength (Add Con to AC instead of Dex or Int. When using second wind, add your Con mod to AC)
    Font of Life (At the start of your turn, roll a saving throw)
    Guardian Might (Earthstrength)
    Mercenary Starting Feature (Gain the takedown Strike power)
    Nature's Wrath (on your turn, you can mark each adjacent enemy as a free action until the end of your next turn)
    Mercenary Level 5 Feature (Gain +2 power bonus to intimidate and Streetwise)

    Feats:
    Sudden Roots (Enemy hit by opportunity attack is slowed)
    Weapon Expertise (Hammer) (Gain bonus to attack rolls with hammers)
    Crippling Crush (Deal extra damage to targets you slow or immobilize with hammer or mace attacks)
    Mark of Warding (Increase all defense bonuses by 1, enhanced mark penalty, perform certain rituals)
    Last edited by Tata; 2012-10-19 at 11:05 AM.

  29. - Top - End - #359
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Birel
    Birel takea few solid hits, but his half incorporeal body sink most of the damage. Seeing Liam in trouble, the elf change his stance again and put his divine focus onto the creature between the rogue and him. He unleash a fury of attack, hoping to be done quickly with the monster.

    Spoiler
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    Took 22 damages from monsters.

    Minor : Oath of enmity on G5 UENT (Birel)
    Move : Aspect of the lurking spider
    Standard : MBA on G5 (+2 (CA), +1 (Feat/ Flank), (1D20+17)[28] or (1D20+17)[23] (Take best)
    Hit : (1D8+9)[17] damages
    Free (on hit only): Dual weapon attack, MBA (off hand) on G5 (+2 (CA), +1 (Feat/ Flank), (1D20+17)[33] or (1D20+17)[30] (Take best)
    Hit : (1D4+9)[10] damages
    Free (Only if G5 is still alive) Action point
    Standard : MBA on G5 (+2 (CA), +1 (Feat/ Flank), (1D20+17)[34] or (1D20+17)[28] (Take best)
    Hit : (1D8+9)[17] damages




    Birel’s Status

    Spoiler
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    HP :... 28/50...TEMP HP :...0
    Surge Value :...12
    Surge left/surge per day :... 8/8
    AC:...23...FORT:...16... REF:...23...WILL:...17...
    Initiative :+9
    Speed :7
    Passive perception : 23
    Passive Insight :16
    Resistances : None
    Languages : Common, Elven,

    Main Hand : Vanguard Rapier +1
    Off-hand : Rhythm Blade Dagger +1
    Powers :
    Melee Basic Attack (+14, 1D8+6)
    Ranged Basic Attack
    Dual Weapon Attack
    Aspect of the Charging Ram
    Aspect of the Lurking Spider


    Second wind
    Action point (0/1)
    Power Strike
    Elven Accuracy
    Oath of Enmity
    Reactive Shift

    Safe passage
    Healing Lore


    Items powers :
    Acrobat Boots
    Amulet of life +1
    Vanguard Rapier +1

    Consumables :
    Healing potion (2)

    Effects from Birel :
    +1 perception to non-elf allies within 5
    Oath od enmity on G5 UENT (Birel)

    -
    Effects on Birel :
    Aspect of Lurking Spider (Stance)
    Take half damages from all damages (Special From DM)
    -
    Items Carried/Owned :
    Spoiler
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    1x Adventurer’s Kit
    1x Hunter's kit
    1x Climber's Kit
    Everburning torch
    Longbow
    Arrow (60)
    Amulet of Life +1 (E)
    Acrobat Boots (E)
    Battle Harness +1 (E)
    Vanguard Rapier +1 (E)
    Rhythm Blade Dagger+1 (E)


    Wealth:
    Spoiler
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    160 GP
    15 SP
    5 CP


    XP : 7910 / 10000


  30. - Top - End - #360
    Orc in the Playground
     
    RogueGuy

    Join Date
    Mar 2011
    Location
    Québec, Canada
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Liam

    "Holy swordfish Goblins, Whats bitten you in the arse?, says Liam while gritting his teeth, trying to absorb the pain.

    Backpedalling frantically to avoid anymore blows, he twitch his wrist, sending the net that magically reappeared in his hand toward the Goblin hoping to impede his pursuit. He then catches his footing and braces himself for more onslaught.

    Spoiler
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    Move: Shift to -E, -3
    Standard: Throw net at G1
    Attack roll:(1D20+8)[9] vs AC
    Damage roll:(1D6+5)[7] + Slow USNT (Liam)
    IF MISS, rebounding properties activate
    Attack roll: (1D20+8)[20] VS AC against GT1 -->*edit : Using Heroic Effort grants me +4 to hit, for a total of 24 vs AC.
    Damage Roll: (1D6+5)[10] + Slow USNT (Liam)
    ACTION POINT
    Second wind:Using Cloak of the walking wounded, I use 2 healing surges to regain 24 hp

    I will Use heroic effort on the troll attack if need be, not on the goblin.

    Possible interrupt :
    Cunning Escape : +4 to all defenses, at the end of ennemy attack, I can shift up to 3 squares as a free action.


    Liam’s Status
    Spoiler
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    HP :... 36/48...TEMP HP :...0
    Surge Value :...12
    Surge left/surge per day :... 3/6
    AC:...21...FORT:...17... REF:...19...WILL:...17...
    Initiative :+8
    Speed :6
    Passive perception : 22
    Passive Insight :20

    Main Hand : Hidden dagger +1
    Off-hand : Rebounding net +1
    Armor : Gloaming studded leather +1
    Neck : Cloack of the Walking wounded +1

    Action point (0/1)

    Powers :
    Melee Basic Attack
    Ranged Basic Attack
    Rogue Utility: Ambush trick (Full move, you get CA against all enemies within 5)
    Rogue Utility: Tactical trick (Full move, does not provoke OA if allies is adjacent, gains CA against the target of next attack)
    Rogue Utility: Unbalancing trick (Shift up to 2, next attack this turn = prone)
    Rogue Utility: Fleeting Ghost (Move and roll stealth to hide, must have cover)
    Rogue Utility: Nimble Climb (Athletic roll to climb, if succeed gain +4 speed on climb)


    Second wind
    Guttersnipe attack: Running slash (Standard action : make a move and attack anywhere during the move, no OA. 1W+dex damage, target slow on hit.)
    Human racial power: Heroic effort (Immediate interrupt : Add 4 to one roll)Rogue Utility: Backstab (Must have CA, +3 to hit, +1D6 damage)
    Rogue Utility: Backstab (Must have CA, +3 to hit, +1D6 damage)
    Rogue Utility: Cunning escape


    Items powers (1/1):
    Gloaming Studded leather (Encounter: becomes invisible until attack or EOE, may cancel with minor)
    +1 Hidden dagger (+1 initiative, only me can find it when I sheath it as free action)
    Rebounding net +1 (Trigger : miss attack with the net, make a secondary attack on a target up to 5 from original target. Also, upon hit, slows target UENT)


    Consumables :


    Effects from Liam :
    -
    Effects on Liam :
    -Natural 20 on trained skill rolls are natural success, and grant 2 success in a skill challenge.
    -+1 to perception within 5 of Birel

    Possible Interrupt/Reaction:
    Spoiler
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    - Rogue Utility: Cunning escape


    Items Carried/Owned :
    Spoiler
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    1x Adventurer’s Kit
    Safewing Amulet +1
    Spoiler
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    Level 3
    Enhancement: +1 Fortitude, Reflex, and Will
    Properties: When falling, you reduce the distance fallen (for the purpose of calculating damage) by a number of feet equal to 10 x the amulet’s enhancement bonus(1), Total: 10. You always land on your feet after a fall.



    Riches :
    Spoiler
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    3 PP
    35 GP
    30 SP
    3 CP
    Gems worth 100 gp


    XP : 8215 / 10000
    More Details :
    Spoiler
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    Class:...Rogue (Thief)...Level:...6... Race:...Human...
    Gender:...Male... Alignment:...Good...Languages:...Common, Chondathan.
    Background: Child of the wilderness
    Theme: Guttersnipe

    Abilities and Skills:
    12…..Acrobatics..(Trained)
    3.....Arcana
    10...Athletics..(Trained)
    3.....Bluff
    3.....Diplomacy
    10.....Dungeoneering (Trained)
    3.....Endurance
    5.....Heal
    3.....History
    10.....Insight (trained)
    3.....Intimidate
    10.....Nature (trained)
    12.....Perception (trained)
    3.....Religion
    13…..Stealth (trained)
    3…..Streetwise
    12…..Thievery (Trained)

    Racial Features:

    Class/Other Features:
    First strike : Combat advantage vs opponent who have not acted during this encounter yet. (surprise and 1st round)
    Rogue Tactics : Brutal Scoundrel (Add str mod to sneak attack damage)
    Rogue weapon talent (Shuriken upgrade from 1 dice size category (deal D6 instead of D4 damage, and +1 to attack rolls with daggers)
    Sneak attack : Once per turn, when you have combat advantage against an enemy and are using a weapon from the light blade, the crossbow, or the sling weapon group, an attack you make against that enemy deals extra damage if the attack hits. You decide whether to apply the extra damage after making the damage roll. As you advance in level, your extra damage increases.
    Sneak Attack Damage
    • Level 1-10 2d6
    • Level 11-20 3d6
    • Level 21-30 5d6

    Weapon finesse : Allows to use DEX instead of STR for melee attack and damage with light blade
    Guttersnipe level 5 power : Buy at 90% of merchant price.
    Feats:
    Light blade Expertise (+1/2/3 (by tier) to attack and (+1/2/3 (by tier) dmg rolls with light blade weapon when you have combat advantage)
    Net training (Proficient with net)
    Wilderness weariness (+2 perception )
    Nimble blade (+1 to hit with light blade while you have combat advantage)
    Precision Throw (Use DEX instead of STR to attack and damage of thrown weapons)
    Last edited by Modran; 2012-10-23 at 09:38 AM.

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