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Thread: The Game Begins (Dungeon 2)
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2012-08-20, 07:00 PM (ISO 8601)
- Join Date
- May 2010
Re: The Game Begins (Dungeon 2)
SpoilerI was trying to not confuse you, but it seems I did. The green coloring is to mark the squares that the man was talking about. They are part of the wall and perfectly normal, I was just trying to show you the wall that the man was talking about, and what way to follow it.DnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13
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2012-08-20, 07:14 PM (ISO 8601)
- Join Date
- Jan 2011
Re: The Game Begins (Dungeon 2)
Spoiler
Ah okay. Tudela will still inspect the wall all the same before continuing.
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2012-08-22, 06:38 PM (ISO 8601)
- Join Date
- May 2010
Re: The Game Begins (Dungeon 2)
The wall doesn't seem magical and it seems nothing special.
DnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13
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2012-08-22, 06:58 PM (ISO 8601)
- Join Date
- Jan 2011
Re: The Game Begins (Dungeon 2)
Continuing forward, presumably behind Xomish if he is also moving forward.
SpoilerStance: Hawk's Eye
Move Silently: (1d20+12)[14]
Hide: (1d20+11)[21]
Spot: (1d20+10)[17]
Listen: (1d20+1)[18]
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2012-08-22, 08:36 PM (ISO 8601)
- Join Date
- Feb 2011
- Gender
Re: The Game Begins (Dungeon 2)
Xomish rushes straight south [50 feet, taking to flight] with reckless abandon.
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2012-08-23, 06:50 AM (ISO 8601)
- Join Date
- May 2010
Re: The Game Begins (Dungeon 2)
As Xomish takes off down the hallway, he's hit by a spray of gas about a third of the way down that quickly overtakes he's balance and dexterity.
Spoiler
Reflex save vs DC 22 to avoid the spray.
Fort save vs DC 14 or your nauseated
Fort save vs DC 17 or - (1d4)[1] DexDnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13
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2012-08-23, 03:19 PM (ISO 8601)
- Join Date
- Feb 2011
- Gender
Re: The Game Begins (Dungeon 2)
Fort1 vs 14 (1d20+5)[16]
Fort2 vs 17 (1d20+5)[18]
Ref1 vs 22 (1d20+6)[12]
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2012-08-24, 07:51 PM (ISO 8601)
- Join Date
- May 2010
Re: The Game Begins (Dungeon 2)
SpoilerXomish is fine and still going, just so you know. Up to you, if you want to continue.DnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13
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2012-08-24, 08:29 PM (ISO 8601)
- Join Date
- Feb 2011
- Gender
Re: The Game Begins (Dungeon 2)
SpoilerYes, he continues down the hall to [S,23] as high as he can be.
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2012-08-26, 09:45 AM (ISO 8601)
- Join Date
- May 2010
Re: The Game Begins (Dungeon 2)
As Xomish comes closer, even above the ground, it's clear that the ground ahead is quite unstable and isn't normal flooring like seen so far. Ahead of the odd unstable ground is a group of four archers.
DnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13
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2012-08-26, 01:34 PM (ISO 8601)
- Join Date
- Jan 2011
Re: The Game Begins (Dungeon 2)
Tudela continues behind Xomish, avoiding the trap if at all possible, and stopping before the unstable floor if she notices it.
Spoiler
Stance: Hawk's Eye
Move Silently: (1d20+12)[22]
Hide: (1d20+11)[29]
Spot: (1d20+10)[16]
Listen: (1d20+1)[14]
If necessary:
Fort vs 14 (1d20+9)[25]
Fort vs 17 (1d20+9)[15]
Ref vs 22 (1d20+8)[26]
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2012-08-26, 11:36 PM (ISO 8601)
- Join Date
- Feb 2011
- Gender
Re: The Game Begins (Dungeon 2)
SpoilerINITIATIVE! (1d20+4)[23]
Each of the archers finds themselves the target of a deadly hooked spine - those impaled find themselves greatly hindered and weakened by the salvo.
Spoiler
4 Attacks, left to right from top-down view
Attack, (1d20+7)[16], Damage, (1d8+3)[6], Crit Attack, (1d20+7)[13], Crit Damage, (1d8+3)[7],
Attack, (1d20+7)[13], Damage, (1d8+3)[9], Crit Attack, (1d20+7)[13], Crit Damage, (1d8+3)[10],
Attack, (1d20+7)[10], Damage, (1d8+3)[5], Crit Attack, (1d20+7)[16], Crit Damage, (1d8+3)[7],
Attack, (1d20+7)[9], Damage, (1d8+3)[10], Crit Attack, (1d20+7)[13], Crit Damage, (1d8+3)[11]
Those hit suffer -1AC, -5ft Movement (or half movement speed when flying), ignore DR/Hardness, and suffer a -6 penalty to their total HP.
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2012-08-26, 11:52 PM (ISO 8601)
- Join Date
- Jan 2011
Re: The Game Begins (Dungeon 2)
Spoiler
Initiative too!
(1d20+13)[16]
Tudela is 20-40 feet behind Xomish, right?
On her turn, Tudela casts Divine Sacrifice and moves if necessary. She's got her bow ready to start shooting next round.
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2012-08-26, 11:54 PM (ISO 8601)
- Join Date
- Jan 2011
Re: The Game Begins (Dungeon 2)
Spoiler
Should also Knowledge Devotion. Assuming Nature, and will correct if different.
(1d20+10)[19]
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2012-08-30, 05:51 AM (ISO 8601)
- Join Date
- May 2010
Re: The Game Begins (Dungeon 2)
SpoilerSorry guys, I never received notice of this updating. Sorry abou that, and hope your both still around and interesting.
The four archers are able to avoid the volley of spikes and answer in kind. Three arrows at Xomish and two more at Tudela.
Spoiler
Tudela
Attack 1 (1d20+10)[30] Damage (1d8+4)[11]
Attack 2 (1d20+10)[15] Damage (1d6)[6] Applied to all mental stats.
Xomish
Attack 1 (1d20+10)[12] Damage (1d8+4)[9]
Attack 2 (1d20+10)[18] Damage (1d20+12)[22]
Attack 3 (1d20+10)[29] Damage (1d8+4)[9] + (2d6)[8]
DnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13
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2012-08-30, 05:53 AM (ISO 8601)
- Join Date
- May 2010
Re: The Game Begins (Dungeon 2)
Critical Confirm Roll
(1d20+10)[12]DnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13
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2012-08-30, 01:21 PM (ISO 8601)
- Join Date
- Feb 2011
- Gender
Re: The Game Begins (Dungeon 2)
SpoilerWaoh, what kind of arrow deals 1d20+12 damage 0_o
Barely missing his heart, but with little to stop it in any case, Xomish plummets from the air.
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2012-08-30, 02:31 PM (ISO 8601)
- Join Date
- May 2010
Re: The Game Begins (Dungeon 2)
SpoilerHe got to treat damage as a skill check.DnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13
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2012-09-04, 08:27 AM (ISO 8601)
- Join Date
- May 2010
Re: The Game Begins (Dungeon 2)
SpoilerPosts anyone?DnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13
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2012-09-04, 09:01 AM (ISO 8601)
- Join Date
- Feb 2011
- Gender
Re: The Game Begins (Dungeon 2)
[Well, I'm dead. Like dead dead... Xomish lasted less long and did less gooder than I thought :) ]
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2012-09-04, 09:05 AM (ISO 8601)
- Join Date
- May 2010
Re: The Game Begins (Dungeon 2)
SpoilerOh. I'm sorry. Would you like to make a new character, or are you leaving the Game?DnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13
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2012-09-04, 02:37 PM (ISO 8601)
- Join Date
- Feb 2011
- Gender
Re: The Game Begins (Dungeon 2)
SpoilerI'll roll something up and pm you when I get it :P We'll see where (s?)he ends up!
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2012-09-04, 06:30 PM (ISO 8601)
- Join Date
- Jan 2011
Re: The Game Begins (Dungeon 2)
Tudela's eyes widen as she watches Xomish drop to the floor.
She swiftly retaliates against the attack towards her, then casts a spell, conjuring a swirling cloud of abrasive sand to hinder the archers. She then retreats into the narrow hallway to gain some cover.
Spoiler
Ack! Good thing that ability damage arrow missed, or Tudela would be a drooling heap of 0 Charisma.
Immediate Action: Reciprocating Shot against archer that hit Tudela.
Attack [roll] 1d20+14[/roll]
Damage: 11. Fort Save DC 15 for half. Heals Tudela 3 damage if it hits.
Standard and Move:
Casting Haboob (description below) 20 foot radius (and 20 feet high) centered on archer 1. (Q29)
Each of the archers take (3d4)[7] damage from abrasive dust. Reflex DC 17 for half. The archers also have total concealment for attacks from and to Tudela.
Tudela then moves back to S17. (After casting, so they don't know where she moved to)
HABOOB (Sandstorm 117)
A thick haze of swirling dust and sand swirls out from the point you designate. The effect obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment. Creatures farther away have total concealment. Unprotected, nonmagical flames are automatically extinguished, and there is a 50% chance that protected flames will be snuffed.
In addition to obscuring sight, the swirling dust abrades any creature within it or attempting to move through it. Any creature passing through the haze takes 1d4 points of damage per two caster levels (maxi- mum 5d4), with no save allowed. If you conjure haboob so that it appears where creatures are located, each creature takes damage as if passing through the haze. Such creatures take half damage with a successful Reflex save, but if these creatures do not leave the affected area at their next opportunity, they take full damage from the abrading sands (no save) as if they had voluntarily entered the area. Any creature that remains within the affected area for more than 1 round likewise takes damage automatically (no save).
A moderate wind (11+ mph) dis- perses the dust in 8 rounds; a strong wind (21+ mph) disperses it in 4 rounds. This spell does not function underwater.Reciprocating Shot
Phoenix Feather (Counter) [Force]
Level: Crusader 3, Swordsage 3
Prerequisite: None
Initiation Action: 1 immediate action
Range: Weapon range
Target: Attacking creature
Duration: Instantaneous
Saving Throw: Fortitude half
You may initiate this maneuver immediately after taking damage. When you initiate this maneuver, you immediately make a single attack at your highest attack bonus at the creature that struck you. If you hit, your attack deals an amount of damage equal to your maximum hit points minus your current hit points. If the targeted creature makes a Fortitude save (DC = 5 + Spot ranks + Wisdom modifier), they instead take half that amount.
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2012-09-04, 06:34 PM (ISO 8601)
- Join Date
- Jan 2011
Re: The Game Begins (Dungeon 2)
Spoiler
Accidentally added a space on the attack roll, ruining it.
Immediate Action: Reciprocating Shot against archer that hit Tudela.
Attack (1d20+14)[19]
Damage: 11. Fort Save DC 15 for half. Heals Tudela 3 damage if it hits.
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2012-09-05, 10:41 AM (ISO 8601)
- Join Date
- May 2010
Re: The Game Begins (Dungeon 2)
No more arrows are fired, but you have no knowledge if the archers remain in the dust storm or not. But you did see your own arrow hit the enemy archer.
DnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13
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2012-09-05, 11:56 AM (ISO 8601)
- Join Date
- Jan 2011
Re: The Game Begins (Dungeon 2)
Tudela looses two arrows into the cloud, then takes a short step backwards.
Spoiler
50% miss chance. You can roll for, me. Let me know if you prefer me to do it.
Full Attack with Rapid Shot, and Take Aim Maneuver
Attack 1: (1d20+12)[32] 50% miss.
Damage: (1d8+4)[7] + (2d6)[7]
Attack 2: (1d20+12)[16] 50% miss.
Damage: (1d8+4)[7] + (2d6)[5]
5ft step back.
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2012-09-05, 11:59 AM (ISO 8601)
- Join Date
- Jan 2011
Re: The Game Begins (Dungeon 2)
Spoiler
Also, any archers still within the cloud or moving through it take (3d4)[11] damage, no save.
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2012-09-05, 12:03 PM (ISO 8601)
- Join Date
- May 2010
Re: The Game Begins (Dungeon 2)
SpoilerTurn noted, but I'm still not sure if you'd know they were there or not. Also how long does the spell last?DnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13
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2012-09-05, 12:11 PM (ISO 8601)
- Join Date
- Jan 2011
Re: The Game Begins (Dungeon 2)
Spoiler
6 minutes. With the ability to negate the concealment, it would be a very effective method for taking them out, right now its mostly a 'keep them from killing me instantly measure.'
I guess a listen check to hear them, or hear the arrows hit them?
(1d20+1)[15]
Oh also, if an arrow hits, I would know because it would heal me. At least until I've used up that crystal's ability for the day.
Last edited by begooler; 2012-09-05 at 12:12 PM.
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2012-09-05, 12:13 PM (ISO 8601)
- Join Date
- May 2010
Re: The Game Begins (Dungeon 2)
SpoilerFair enough, you manage to heal once.DnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13