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Thread: The Game Begins (Dungeon 2)
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2012-08-07, 06:55 AM (ISO 8601)
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- May 2010
The Game Begins (Dungeon 2)
Darkness overtakes you both as you step through the door. It feels like being pulled in hundreds of directions at once, until within a split second it stops. Before you now, you can see a floor of rock and walls of smoothed stone. Nothing else appears in sight, except of the darkness. A second ticks by, and then the Keeper's voice talks into your head.
"To make it to the exit and drink from the chalice there, will send you out. Creatures, traps and mercenaries hunt these halls and so you if you wish to escape, may the fate be on your side. "
DnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13
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2012-08-07, 12:20 PM (ISO 8601)
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- Feb 2011
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Re: The Game Begins (Dungeon 2)
Xomish continues his path north, roaring a fierce challenge to those who might think they hunt him.
The man-eater has arrived.
SpoilerCharge action directly north 10 feet. At the end of it, perception, roll will be linked here.Last edited by chrisrawr; 2012-08-07 at 07:29 PM.
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2012-08-07, 12:46 PM (ISO 8601)
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Re: The Game Begins (Dungeon 2)
Tudela follows 20 feet behind Xomish, stepping gingerly along the stone floor. She holds her bow forward, with a free hand ready to grab an arrow or cast a spell.
Spoiler
Attempting to stay out of the range of his Xomish's light source if he has one. She can see in non-magical darkness.
If we roll init, Tudela currently has a total bonus of +13.
Using my standard action to ready "Sonic Shield." Triggered by hearing or seeing something hostile, such as one of these mercenaries.
Stance: Hawk's Eye
Move Silently: (1d20+12)[16]
Hide: (1d20+11)[20]
Spot: (1d20+10)[11]
Listen: (1d20+1)[4]
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2012-08-07, 06:53 PM (ISO 8601)
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- May 2010
Re: The Game Begins (Dungeon 2)
SpoilerMap in OP has been updated with movements. Continue as needed.DnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13
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2012-08-07, 07:19 PM (ISO 8601)
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- Jan 2011
Re: The Game Begins (Dungeon 2)
Tudela will wait for Xomish to move forward, then follow 20ft behind with the same readied action as before.
SpoilerAttempting to stay out of the range of his Xomish's light source if he has one. She can see in non-magical darkness.
If we roll init, Tudela currently has a total bonus of +13.
Using my standard action to ready "Sonic Shield." Triggered by hearing or seeing something hostile, such as one of these mercenaries.
Stance: Hawk's Eye
Move Silently: (1d20+12)[32]
Hide: (1d20+11)[18]
Spot: (1d20+10)[27]
Listen: (1d20+1)[14]
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2012-08-07, 07:30 PM (ISO 8601)
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Re: The Game Begins (Dungeon 2)
Xomish continues his roaring warpath forward to the end of the hall.
Spoiler
(1d20)[7] Listen
(1d20+1)[16] Spot
Last edited by chrisrawr; 2012-08-07 at 07:30 PM.
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2012-08-08, 03:58 PM (ISO 8601)
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- May 2010
Re: The Game Begins (Dungeon 2)
A tall and well muscled creature stands at the far end of the hallway. It's skin is smoke grey and it wears heavy armor. Each of its hands end in fearsome looking claws of some sort. It however doesn't seem to notice you yet.
DnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13
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2012-08-08, 04:39 PM (ISO 8601)
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- Jan 2011
Re: The Game Begins (Dungeon 2)
Tudela stops her forward pace and casts the protective spell she had readied, quietly hoping the whispered verbal components won't give away her position. The spell envelopes her in a shimmering shield.
She studies the creature to determine what it is and how to best defeat it.
SpoilerInit bonus= +13.
Cast Sonic Shield. +4 deflection to AC, grants other protections if attacked.
Also rolling for knowledge devotion. Is it okay to just roll the d20 and have you apply the appropriate mod?
Knowledge: (1d20)[15]
Mods: Arcana (+14)
Dungeon(+10)
Nature (+10)
Religion (+14)
Planes (+10)
Stance: Hawk's Eye
Move Silently: (1d20+12)[23]
Hide: (1d20+11)[21]
Spot: (1d20+10)[12]
Listen: (1d20+1)[16]
Edit: Didn't look at the map, I'd like to take these actions once I get to the corner where I can see the monster, unless that's impossible.Last edited by begooler; 2012-08-08 at 05:35 PM.
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2012-08-08, 05:14 PM (ISO 8601)
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Re: The Game Begins (Dungeon 2)
Reaching the end of the hallway and leaping against the wall, Xomish launches himself west into flight, hurtling a deadly-looking spine at the creature with a feral howl.
Not far behind the buzzing shaft, Xomish follows.
Spoiler
If surprise Round
Rage
Impaler at -2 to Attack for +6 damage.
Attack (1d20+5)[11] (Auto Confirms Crit - crit range 19-20.)
Damage (1d8+10)[16] Crit (1d8+10)[16] + Sneak Attack (1d6)[1]
Then for regular initiative (1d20+4)[12]
If I'm before the creature, Charge w/ pounce -
Attack Rolls - Power Attack for 2.
Maul - (1d20+15)[19] - If Crit (20), Confirm (1d20+15)[27]
Bite - (1d20+8)[20] - If Crit (20), Confirm (1d20+8)[22]
Damage Rolls - Power Attack grants 3 to Maul, 2 to Bite
Maul - (1d8+13)[17] - if Crit confirmed, (1d8+13)[14]
Bite - (1d8+6)[14] - if Crit confirmed, (1d8+6)[10]
Using 1 Man Eater to autocrit+confirm last Maul if he's still alive;
Man-Eater Maul - Maul - (2d8+26)[41]
-If not surprise round, or if I don't have initiative over him-
Same as above, but will fly to the top of the hallway in prep to charge, instead of the charge.
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2012-08-08, 08:28 PM (ISO 8601)
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- May 2010
Re: The Game Begins (Dungeon 2)
Between what you can assume to be the beast's thick hide and the heavy armor, your attacks fail to injure it. A wild cackle is heard as it attempts to tear in Xomish's flesh.
Spoiler
Note, that if any of these attacks miss you, none of them count.
Attack 1 (1d20+17)[34] Damage (1d6+11)[12]
Attack 2 (1d20+16)[35] Damage (1d6+11)[15]
Attack 3 (1d20+15)[33] Damage (1d6+11)[13]
Attack 4 (1d20+14)[34] Damage (1d6+11)[16]
Attack 5 (1d20+13)[27] Damage (1d6+11)[16]
DnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13
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2012-08-08, 09:06 PM (ISO 8601)
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- Jan 2011
Re: The Game Begins (Dungeon 2)
Tudela launches arrows at the beast, then after the enemy and Xomish exchange blows, she attempts to hinder it with a spell.
Spoiler
Not sure what's going on with turn order. I'm also waiting to get a result from my knowledge check which is somewhere between 25-29 depending on what kind of creature it is. I'll assume for now that's its not arcana or religion, if it is, I get an extra +1 on attack and damage rolls.
Initiative: (1d20+13)[32]
My initiative should be before Xomish's second attack, not sure if also before the monster.
I'm not sure if casting that buff on myself counted as the surprise round or the first round of combat, or just happened before all that so you can adjust my actions accordingly. I'm doing these things in the same order either way.
Surprise Round/Round 1:
Swift: Cast Hunter's Eye (Only if the monster hasn't acted, otherwise I'll save the spell)
Attacking with longbow, using emerald razor manuever. (1d20+15)[26] Touch.
Damage: (1d8+6)[8] + Sneak Attack (2d6)[2]
Next: (Either on the first round of regular initiative, or my next action coming up.
Cast: Ray of the Python. Ranged Touch Attack. (1d20+14)[17]
No save for first round.
Duration: 1 min.
Each round after the first it gets a reflex save to end the spell. DC 17.
Effect: Movement slowed by 10ft. Can only make one attack per round.
This should happen before the attack against Xomish, I think.
Edit: Also as a move action the round I cast the spell I want to use a dark knowledge (tactics) on it if it's applicable. (aberrations, elementals, magical beasts, outsiders, or undead)
[roll]1d20[/roll]
That's before the mod, depending on what type of creature.
Last edited by begooler; 2012-08-08 at 09:18 PM.
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2012-08-08, 10:29 PM (ISO 8601)
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Re: The Game Begins (Dungeon 2)
[whaoh, DR41+? That's intense.]
Xomish is hurtled to the floor, and lies there breathing in short gasps.
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2012-08-09, 07:51 AM (ISO 8601)
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- May 2010
Re: The Game Begins (Dungeon 2)
SpoilerOrder of events, if I missed something, let Me know.
1. The both of you spot an enemy. Surprise round is triggered, as you see it. Xomish attacks, and Tudela casts spell.
2. You guys act first from having a higher average initiative
3. None of Xomish's attacked hit, so Maneater doesn't do anything for the time. And Tudela casts Hunter's Eye
4. Monster attacks Xomish.
So does that all sound right?DnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13
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2012-08-09, 11:17 AM (ISO 8601)
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- Jan 2011
Re: The Game Begins (Dungeon 2)
SpoilerMakes sense. Also Hunter's eye was along with a bow attack. Did that hit? I think now its my turn. I'll take the last action that's listed in my last post, casting the Ray of the Python spell.
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2012-08-09, 11:48 AM (ISO 8601)
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Re: The Game Begins (Dungeon 2)
SpoilerThe TA hit yes, and now just waiting on ChrisDnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13
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2012-08-09, 12:14 PM (ISO 8601)
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- Jan 2011
Re: The Game Begins (Dungeon 2)
SpoilerWhich touch attack were you referring to, the one from the bow or the spell form the next round? I'm guessing both hit.
The round I cast ray of the python should be this round right before xomish's action. So it will affect the monster's next attack.
Also fixing my dark knowledge roll, which will buff xomish's attacks.
(1d20)[17]
Still don't know what mod to add, did I get a result on my knowledge rolls from before?
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2012-08-09, 12:44 PM (ISO 8601)
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Re: The Game Begins (Dungeon 2)
SpoilerWhoops, misread maneater. I still have an attack roll to make for it then; (1d20+15)[25] after which, I'm at -1
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2012-08-10, 09:49 AM (ISO 8601)
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Re: The Game Begins (Dungeon 2)
Xomish's last attack seems to deal quite a bit of damage to the creature. It's thick hide is sliced apart and you can see its blood flowing freely. Tudela's ray now wraps itself around the beast and begins to hold it in place. It stands for a moment, not paying attention to Tudela, instead is pushing the slashed skin together and watching as the skin reattaches itself, stopping the blood loss.
SpoilerYou had asked about your bow attack, so I was talking about it. But yes, both attacks did hit. However the enemy attacked Xomish in the round before your ray, so the ray won't stop that chain off attacks, however it will stop it from attacking you the same way, so that's a bonus. It's injured and hurt, but it's currently healing itself. Your round begooler
The DK mod is +10, from nature.DnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13
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2012-08-10, 10:36 AM (ISO 8601)
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- Jan 2011
Re: The Game Begins (Dungeon 2)
As Tudela aims at the monster, her arrow sparks with electricity. She quickly launches two shots in its direction, then adjusts her position slightly.
Spoiler
Swift Action: Using Lightning Arrows Boost
Full attack with rapid shot.
Using "Take Aim" maneuver. Attacks are touch.
After, 5 foot steps a little further away from the monster.
Attack 1:[roll0] (Touch)
Damage: [roll1] + [roll2] (Take Aim) + [roll3] (Electricity)
Attack 2:[roll4] (Touch)
Damage: [roll5] + [roll6] (Take Aim) + [roll7] (Electricity)
Notes:
Sonic Shield is still active. If Tudela is attacked, attacking creature makes a fort save DC 17 or is forced 5ft back. It also takes 1d8 sonic damage.
Dark Knowledge only works on (aberrations, elementals, magical beasts, outsiders, or undead) so if it's nature I'm guessing it doesn't work and didn't apply it. I did apply the knowledge devotion bonus.
Description of maneuvers if needed:
Spoiler
Lightning Arrow
Phoenix Feather (Boost) [Electricity]
Level: Crusader 1, Swordsage 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: End of turn
A moment of focus is all it takes to cause your arrows to spark with electricity. When you initiate this maneuver, electricity cascades down the curve of your bow and leaps to your arrows when you fire them. For the rest of your turn, your ranged attacks deal an extra 1d6 points of electrical damage, +1 point per initiator level.
Take Aim
Falcon's Eye (Strike)
Level: 3
Prerequisite: One Falcon's Eye maneuver
Initiation Action: 1 full-round action
Range: Weapon range
Target: One creature
Duration: Instantaneous
With a moment of focus, you find a chink in your opponent's armor that is large enough for you to get a series of arrows through. As part of this maneuver, you make a full-attack with a ranged weapon. These attacks are resolved as touch attacks and deal an additional 2d6 points of damage per arrow.
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2012-08-11, 09:40 AM (ISO 8601)
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Re: The Game Begins (Dungeon 2)
Now it moves forward, bearing down on Tudela. The ray stops it from another reckless assault. It's steps are slowed by both wounds and magic, but it does manage to close the distance to attack.
SpoilerAttack [roll]1d2)+17[/roll]
Damage (1d6+11)[16]DnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13
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2012-08-11, 01:22 PM (ISO 8601)
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- Jan 2011
Re: The Game Begins (Dungeon 2)
Spoiler
Suspense builds as we wait to see if the attack landed, though chances are it did. (Roll didn't work.) AC is 23.
If attack hits, monster takes (1d8)[3] sonic damage (no save.) It then should roll a fortitude save (DC 17) or be pushed back 5ft.
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2012-08-11, 01:38 PM (ISO 8601)
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Re: The Game Begins (Dungeon 2)
Spoiler
W
Didn't notice that
(1d20+17)[28]
If needed fort save (1d20+12)[25]
DnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13
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2012-08-11, 02:41 PM (ISO 8601)
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- Jan 2011
Re: The Game Begins (Dungeon 2)
"This really is a taxing challenge." Tudela states, with a huff of both nervousness and frustration.
After taking the blow, Tudela ducks and falls back, putting some distance between herself and the enemy. She grasps a pinch of clay from the pouch of spell components around her neck, quickly forms two flat sheets and smashes them into the ground. The smooth stone floor of the dungeon shapes itself into two thin walls on either side of the 'troll.'
Spoiler
Casting stone shape, shaping 16 cu ft of stone.
Two walls box in the troll. The one between Tudela and the troll is the width of the hall (10ft) 2 inches thick, and a little under 3 feet high.
The wall between Xomish and the troll is the width of the hall (10ft) 3,inches thick and 4 ft high.
The 'troll' can't make AOO's because of ray of the python. It gets to start saving now to shake off the spell. (DC 16)
Moving back 40 feet.
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2012-08-11, 05:06 PM (ISO 8601)
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Re: The Game Begins (Dungeon 2)
SpoilerShould mention, the DC 16 save to shake off ray of the python is reflex.
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2012-08-11, 11:37 PM (ISO 8601)
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Re: The Game Begins (Dungeon 2)
The things seems to lack proper intelligence as it simply stands there clawing at the air between the two of you, the stone seems to effectively stop it.
DnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13
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2012-08-12, 12:30 AM (ISO 8601)
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- Jan 2011
Re: The Game Begins (Dungeon 2)
After backing up for safety, Tudela runs back towards the 'troll' and Xomish. With a moment of concentration, she teleports past the monster and the two walls she formed.
Next, Tudela speaks some holy words and touches the maneater on the shoulderblade.
Spoiler
Two turns described if that's okay, between which the monster can do damage to the wall or try to escape and Xomish loses another HP.
Turn 1: Move action turn around and come back towards monster and xomish. Standard action use shadow jaunt maneuver to teleport to Xomish.
Turn 2: Standard action cast extended lesser vigor on Xomish. He'll gain 1hp per round for the next three minutes, for a total of +30hp healed. She's not going to wait for him to get back up though, and will start launching more arrows on her next turn.
By this point Tudela's Sonic Shield has faded.
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2012-08-12, 12:43 PM (ISO 8601)
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Re: The Game Begins (Dungeon 2)
Standing alongside the recovering man eater, Tudela resumes her assault against the trapped 'troll,' now with a different type of arrow.
Spoiler
I'll go ahead and post the next few turns, since I think I'm the only one taking actions. I'll mark how much total HP Xomish has gained. If the creature breaks through the wall, just interrupt my progress at that point.
Also, Tudela gains 3hp (up to 30 per day) for bow attacks that hit, so let me know the total number.
Using Dragonsbreath arrows, which deal 1 fire damage with each attack. Just in case.
Turn 3
(Xomish +2)
Full Round Action to make a single ranged attack and recover maneuvers.
Attack: (1d20+15)[29] Against regular AC.
Damage: (1d8+6)[14] +1 fire
Turn 4
(Xomish +3)
Swift Action: Lightning Arrows
Full Round Attack with Rapid Shot, Take Aim Manuever
Attack 1: (1d20+13)[21] Touch.
Damage: (1d8+6)[11] + (2d6)[11] (Take Aim) +1 fire
Attack 2: (1d20+13)[23] Touch.
Damage: (1d8+6)[9] + (2d6)[6] (Take Aim) +1 fire
Turn 5
(Xomish +4)
Standard Action: Emerald Razor Maneuver
Attack: (1d20+15)[32] Touch.
Damage: (1d8+6)[14] +1 fire
Xomish has gained a total of 4 hp by this point and should be up!
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2012-08-12, 12:59 PM (ISO 8601)
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Re: The Game Begins (Dungeon 2)
Spoiler
Whoops, add this damage to the damage on Turn 4.
Electricity Damage from Attack 1:
(1d6+5)[11]
Electricity Damage from Attack 2:
(1d6+5)[8]
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2012-08-12, 05:01 PM (ISO 8601)
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Re: The Game Begins (Dungeon 2)
With a whining growl, Xomish rises from the floor, his body lacerated with cuts and bone quite visible. Still, on wings unsteady, he rises once more to the top of the hallway. A word that may have been in thanks escaped his bloody maw, though wary of the other he remains.
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2012-08-13, 08:28 AM (ISO 8601)
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Re: The Game Begins (Dungeon 2)
It takes only a single arrow attack for the monster to fall to the ground unconscious. Xomish is back up and active as well. And now the two of you are left alone once more in the dungeon.
DnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13