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  1. - Top - End - #451
    Bugbear in the Playground
     
    Tharione's Avatar

    Join Date
    Jul 2009
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    Somewhere over the rainbo

    Default Re: The Invasion of Toril

    Skeleton charges the myrmarch!
    Spoiler
    Show

    (1d20+13)[29] attack
    (2d6+7)[14] damage



    Not sure if invisible or not, probably invisible:
    Spoiler
    Show

    Noru waits for his skeleton to fill the remaining gap and then rushes forward to tear into the myrmarch

    Spoiler
    Show

    (1d20+16)[25] claw 1
    (2d6+9)[15] claw 1 damage
    (1d20+16)[23] claw 2
    (2d6+9)[17] claw 2 damage

    If both claws hit:
    Spoiler
    Show

    (4d6+13)[19] rend damage
    DC: 24 fortitude save to avoid being dazed


    (1d20+16)[30] rake 1
    (2d6+4)[10] rake 1 damage
    (1d20+16)[23] rake 2
    (2d6+4)[13] rake 2 damage

    (1d20+9)[22] bite
    (1d8+4)[8] bite damage

    forgo grapple attempt


  2. - Top - End - #452
    Barbarian in the Playground
     
    Allyzedl's Avatar

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    Aug 2012
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    Default Re: The Invasion of Toril

    Bleerie moves over a little to get a better view of the area beyond the tunnels. Gale then fire a blast at the taskmaster, killing it. The skeleton of the trumpet archon then attacks the unconscious myrmarch, finishing it off, then Noru destroys the warrior in a troll rage.

    The party now stands in the middle of the room, with no signs of formian moving towards them, Zaavariel doesn’t sense anything else either. However several dark figures move about in the south tunnel, but they are not getting any closer.

    Spoiler
    Show

    Map:

    The two black circles in the south tunnel are the moving figures, which you can't see clearly yet, or past very easily

    Spoiler
    Show


    Last edited by Allyzedl; 2012-09-28 at 01:06 PM.
    Intelligent doors FTW

  3. - Top - End - #453
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: The Invasion of Toril

    "Well, that was the easy part. Now for the hard part."
    Gale focuses for a moment, and her wounds begin to heal in front of your eyes. She also moves over to the tunnel on the left, and takes a look around

    Spoiler
    Show

    and... map changes things

    Gale attempts to blasts something, depending on the map, but, sadly, her bad luck continues, and gets a 1, an 11, and a 2 for attack rolls.

    Spoiler
    Show

    sickening eldritch chain, dc 18 or sicken
    attack 1(1d20+9)[10] damage(7d6)[24]
    2(1d20+9)[20]
    3(1d20+9)[11]

    Last edited by Archmage1; 2012-09-28 at 01:11 PM.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  4. - Top - End - #454
    Bugbear in the Playground
     
    Medic!'s Avatar

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    Sep 2011
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    Chanute, KS
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    Male

    Default Re: The Invasion of Toril

    Krgg


    Krgg moves out in front of Noru's skeletal friend and assumes a fighting stance, his muscles tensed for a swift release.

    What do we have here? Hold just a moment, I want to see who our new arrivals are.


    Spoiler
    Show
    Krgg uses a move action to move to the 3rd square below Noru's skeleton, and readies an action to initiate revitalizing strike on one of the black dots if they come close enough to hit.

    And in case they do:
    Attack - (1d20+22)[38] - Threat!
    Critical Confirmation - (1d20+22)[33]
    Slashing Damage - (2d4+14)[17]
    Critical Damage - (2d4+14)[19]
    Vicious Damage - (2d6)[11]
    Vicious Damage to Krgg - (1d6)[5]
    Retivalizing Strike heals to Krgg - (3d6+12)[24] (including +2 from martial spirit)


    Last edited by Medic!; 2012-09-28 at 07:51 PM.
    Just in case, in any game I've applied to without being selected: DMs are more than welcome to use my submission as an NPC as they wish!

    Huge thanks to Howl for puting some Boomstick in my avatar

  5. - Top - End - #455
    Firbolg in the Playground
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    Default Re: The Invasion of Toril

    "You shall not stand alone..."

    Years ago he'd have been an enemy....

    Zaavariel moves forward and holds his blade in a defensive posture....

    Spoiler
    Show

    Readied Action Fighting Defensively-Triggered when opponent is threatened
    Attack (d20+12)[19]
    Damage(2d6+11)[15]
    Magebane +2 to hit if applicable
    Magebane Damage(2d6+2)[10]

  6. - Top - End - #456
    Bugbear in the Playground
     
    ClericGuy

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    Jan 2010

    Default Re: The Invasion of Toril

    So, they are not planning any surprise here - they would have jumped on the first one to cross there. It's probably quite safe to go there.

    Bleerie runs past the two fighters, watching out for dangers as she goes near the passage with the dark figures. She keeps protecting herself with her shield as she does this.

    Spoiler
    Show
    Move action: move 6 squares down.
    Standard action: total defense.

    What do I see at the door?
    Best homebrew ever (shameless self plug)! The Stoner, always PEACH

  7. - Top - End - #457
    Barbarian in the Playground
     
    Allyzedl's Avatar

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    Default Re: The Invasion of Toril

    As Gale moves over to the western tunnel she looks around, it is very dark in this room. There seems to be an outline of another tunnel on the other side of the room. To her right is another tunnel that has some light coming into it.

    Krgg, Zaavariel, and Bleerie move down the tunnel, approaching the moving dark figures. Bleerie stops just short, of the rubbery black tentacles reach as they try to whip at and attack the gnome.

    Beyond the tentacles, you can see a myrmarch.

    Bailey follows them through the south tunnel.

    Then Zipxap is mesmerized by the colors of the prismatic wall to his left, he walks over and approaches the wall. As he gets near it he sticks his hand out touching the wall and disappears in a cloud of smoke.

    Spoiler
    Show

    Zaavariel knows that this is a spell, specifically Evard's Black Tentacles, but he doesn't know what their capabilities are beyond this.

    Map:
    Spoiler
    Show


    Last edited by Allyzedl; 2012-09-29 at 06:27 AM.
    Intelligent doors FTW

  8. - Top - End - #458
    Barbarian in the Playground
     
    Allyzedl's Avatar

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    Default Re: The Invasion of Toril

    Gale hears sharp snapping and cracking sounds coming from the room south of her.


    Spoiler
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    From the tentacles hitting the walls and ground as it tries to attack Bleerie.
    Intelligent doors FTW

  9. - Top - End - #459
    Bugbear in the Playground
     
    ClericGuy

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    Jan 2010

    Default Re: The Invasion of Toril

    "Gale! Stay with the squad! Need teleporting now!" shouts Bleerie, with a firm and steady tone and a frown on her face. It really shows that she is used to giving orders on the battlefield now.
    Best homebrew ever (shameless self plug)! The Stoner, always PEACH

  10. - Top - End - #460
    Colossus in the Playground
     
    GreenSorcererElf

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    Jul 2012
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    UTC-5

    Default Re: The Invasion of Toril

    [b]Gale, the taxi driver[/i]
    Gale heads back to the rest of the group, and stops, as she recognizes Evard's Black Tentacles.

    "Well, I want to be on the other side of those, don't you? Providing none of you object, I will teleport us past the effect."

    Gale will cast flee the scene, and teleports Bleerie, Krgg, and Zaavariel past the tentacles.
    Last edited by Archmage1; 2012-09-29 at 09:05 AM.
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  11. - Top - End - #461
    Barbarian in the Playground
     
    Allyzedl's Avatar

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    Default Re: The Invasion of Toril

    Bailey disappears into the shadows, then reappears on the other side of the the tentacles, next to Bleerie.
    Intelligent doors FTW

  12. - Top - End - #462
    Bugbear in the Playground
     
    Tharione's Avatar

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    Somewhere over the rainbo

    Default Re: The Invasion of Toril

    Norutroll pulls the exoskeleton of the myrmarch near his feet to a standing position.

    "Skeletons move into the next room toward the dark tunnel and hold position, attack any ants that enter the room."

    The skeletons obey and Noru follows them to the room

  13. - Top - End - #463
    Barbarian in the Playground
     
    Allyzedl's Avatar

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    Default Re: The Invasion of Toril

    Everyone except Noru teleports into the next room. Gale, Zaavariel, Bleerie cannot see anything in the pitch black room.

    What Gale and Bleerie see:

    Spoiler
    Show



    @Noru

    Spoiler
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    Noru animates the skeleton of a myrmarch, then commands his skeleton squad to stand in front of the dark tunnel, and Noru stands behind them. You see the others in the next room, but some are looking around like they cannot see, as it is pitch black in there.

    What Noru sees:
    Spoiler
    Show





    @Krgg

    Spoiler
    Show
    You see that you are surrounded by Myrmarch, warriors, and a taskmaster. To the north is the tunnel leading back to the room you just came from. To the north-east is another tunnel. The room you are in is longer than you can see.

    What Krgg sees:

    Spoiler
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    *The room ends at the bottom of the picture, and the right side. However, it is longer than you can see on the left side (west).


    @Zaavariel

    Spoiler
    Show
    You sense several creatures around you, but you cannot determine the layout of the room, or if the creatures are doing anything.

    What Zaavariel senses:

    Spoiler
    Show






    What Krgg & Noru see happening:

    Spoiler
    Show
    The formian seem to notice that you are able to see in the dark and focus their attention on the Bleerie and Gale, as they look like they cannot see anything. The taskmaster attempts to cast a spell on Bailey, however interrupts the taskmaster while it is trying to cast the spell and the taskmaster disappears. Two of the warriors take a step, then all three unleash attacks on Bleerie and Gale.

    Warrior 3 misses Gale as it tries to sting, claw and bite her, as does Warrior 4, except it manages to sting Gale in the face with its stinger. Warrior 2 tries to attack Bleerie, but ends up hitting Warrior 3 with its claw attack.
    Myrmarch 5, 6, 7, 8, 9, 10, 11, & 12 each throw 2 javelins at Bleerie. One of myrmarch 7’s javelins hits Bleerie, as does one of myrmarch 8, 9, & 12’s.

    ***Noru doesn't see where all of the javelins are coming from though, just that they are all aimed towards Bleerie

    What Krgg now sees:
    Spoiler
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    What Noru now sees:

    Spoiler
    Show




    What Zaavariel senses happening:


    Spoiler
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    You sense several things flying past you, but they don’t approach you. You also sense that the warriors moved, and the taskmaster disappeared.

    What Zaavariel now senses:
    Spoiler
    Show




    Results of round:
    Spoiler
    Show

    Gale takes 14 damage.
    Bleerie takes 29 damage.
    Intelligent doors FTW

  14. - Top - End - #464
    Colossus in the Playground
     
    GreenSorcererElf

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    Jul 2012
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    UTC-5

    Default Re: The Invasion of Toril

    "Darkness... Hope it is not magical. If it is, can someone get rid of it?"
    Gale strikes a sunrod(move)

    Spoiler
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    Depending on the results, should have a swift and standard action left)
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  15. - Top - End - #465
    Firbolg in the Playground
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    Default Re: The Invasion of Toril

    Zaavariel immediately attempts to fell the foe ext to him, "We are surrounded, 8 foes, defend yourself!"

    Spoiler
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    Attack 1 (d20+16)[31]
    Damage (2d6+11)[22]
    If Magebane +2 to hit
    Magebane Damage (2d6)[9]

    Attack 2 (d20+11)[16]
    Damage (2d6+11)[18]
    If Magebane +2 to hit
    Magebane Damage (2d6)[10]

    Bite (d20+9)[12]
    Damage (d6+6)[11]

  16. - Top - End - #466
    Bugbear in the Playground
     
    Tharione's Avatar

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    Jul 2009
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    Somewhere over the rainbo

    Default Re: The Invasion of Toril

    "Skeletons, remain here until the tentacles barring that passage go away then enter the room beyond it. Kill any living ants that share a room with you at any time. Moving to the next room when the tentacles are gone takes precedent over killing."

    Noru troll casts a spell vanishing even further from sight.

    truly invisible:
    Spoiler
    Show

    Noru moves to the wall and abrupt jaunts to the other side, behind the two taskmasters.


    Spoiler
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    he cast greater invisibility

  17. - Top - End - #467
    Bugbear in the Playground
     
    Medic!'s Avatar

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    Chanute, KS
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    Default Re: The Invasion of Toril

    Krgg The CPA

    I make it eleven, elf, counting the little ones.

    Seeing the barrage hit Bleerie, Krgg moves closer to her and tears into one of the smaller ants, hoping to channel some of Gruumsh's divine power into healing her wounds.

    Spoiler
    Show
    Krgg moves to the square between #3 and #4 (going through Z's square if possible, going around #4 if not) and initiates Revitalizing Strike against #3

    Attack - (1d20+21)[35]
    Critical Confirmation - (1d20+21)[22]
    Slashing Damage - (2d4+13)[18]
    Critical Damage - (2d4+13)[20]
    Vicious Damage - (2d6)[10]
    Vicious Damage to Krgg - (1d6)[2]
    Revitalizing Strike Healing to Bleerie - (2d6+12)[22] +5 (from ooc post and roll) - including Martial Spirit

    If any AoOs are provoked and land, attack and damage go up by (total damage taken +2 for Vicious back-lash, divided by 5) max of +3
    Last edited by Medic!; 2012-09-29 at 11:44 PM.
    Just in case, in any game I've applied to without being selected: DMs are more than welcome to use my submission as an NPC as they wish!

    Huge thanks to Howl for puting some Boomstick in my avatar

  18. - Top - End - #468
    Bugbear in the Playground
     
    ClericGuy

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    Jan 2010

    Default Re: The Invasion of Toril

    Oh yeah, some actual battle! Thanks for the heal bud. Bleerie doesn't really mind the wounds; she steps to the side and casts a spell to see better in the dark.

    Spoiler
    Show
    Free action: 5-foot step in, uh, a direction from where I was not hit.
    Standard action: cast Blindsight (SpC) defensively. Concentration DC 18: (1d20+16)[33]
    Best homebrew ever (shameless self plug)! The Stoner, always PEACH

  19. - Top - End - #469
    Barbarian in the Playground
     
    Allyzedl's Avatar

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    Default Re: The Invasion of Toril

    Gale cracks a sunrod, which illuminates a large portion of the room. Zaavariel, now able to see strikes at the warrior in front of him, striking it with his sword until it dies. Noru then appears in the room, and disappears again shortly after. Krgg approaches the other two warriors and kills the warrior nearest to him with his giant sword. Bleerie holds her position and casts a spell on herself. Gale then shoots an eldritch blast as the warrior in front of her, hitting it and killing it, but it misses the myrmarch as it tries to bounce to it. Bailey takes a short step forwards and strikes the myrmarch twice with the sword in his right hand, missing several other times.

    The myrmarch continue their ranged attacks on Bleerie as myrmarch 5, 6, 7, 10, 11 and 12 all throw two javelins at her. Bleerie gets pierced with three javelins, the nine fell short and lying on the ground near the gnome.

    The other two myrmarch unleash a handful of attacks on Bailey, but he manages to dodge their attempts to hit him.

    @Zaavariel
    Spoiler
    Show
    The shadowy illumination from the sunrod allows you to see a great distance with your low-light vision. About 100 feet away you see a 10 ft. tall, 4 ft. wide formian. While it is shorts than the myrmarch, it is longer and looks a lot fatter, maybe even weighing several times more than a formian. You hear a cynical voice in your head say, “Well hello there…” The creature then makes some movements with its hands as magic missiles shoot out of its fingertips

    In addition to the map that the rest of the party sees, you are also to see this:
    -the formian on the right are the same ones on the left of the other pic, as a point of reference.
    Map:
    Spoiler
    Show



    Magic missles coming shooting from the far side of the room, four of them strike Bleerie.



    Spoiler
    Show

    Bleerie takes 21 damage from the javelins and 12 from the magic missles.

    Noru's color is negative because he is currently invisible.

    Map:

    Spoiler
    Show


    Last edited by Allyzedl; 2012-09-30 at 07:04 PM.
    Intelligent doors FTW

  20. - Top - End - #470
    Bugbear in the Playground
     
    ClericGuy

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    Jan 2010

    Default Re: The Invasion of Toril

    Everything is going great... thinks Bleerie as she manages to draw fire from the javelins. Her armor protects her very well right now! She resumes her defensive stance and moves boldly in the direction the missiles went from.

    Spoiler
    Show
    Standard: total defense.
    Move: 30 ft in the direction of the magic missiles, trying to see what's casting them.
    Best homebrew ever (shameless self plug)! The Stoner, always PEACH

  21. - Top - End - #471
    Bugbear in the Playground
     
    Tharione's Avatar

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    Somewhere over the rainbo

    Default Re: The Invasion of Toril

    invisible:
    Spoiler
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    Noru charges Myrmarch 6
    Spoiler
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    mainly to be in an optimal position to make Aoos
    attacks +2 and foes denied dexterity if they can't see him
    (1d20+16)[27] claw 1
    (2d6+9)[20] claw 1 damage
    (1d20+16)[17] claw 2
    (2d6+9)[14] claw 2 damage

    if both claws hit:
    Spoiler
    Show

    (4d6+13)[25] rend
    and fortitude save DC: 24 or dazed


    (1d20+16)[25] rake 1
    (2d6+4)[10] rake 1 damage
    (1d20+16)[21] rake 2
    (2d6+4)[11] rake 2 damage

    (1d20+11)[14] bite
    (1d8+4)[9] bite damage

    forgo free grab.


  22. - Top - End - #472
    Firbolg in the Playground
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    Default Re: The Invasion of Toril

    Zaavariel moves quickly to the north end of the room attacking the Myrmarch there attempting to deftly avoid its blows as he moves within striking range...

    "She is here..." Zaavariel states rather matter of factly.

    Spoiler
    Show
    Move to northern wall to attack number 5, takes an AoO on the way in.

    Attack(d20+18)[29]
    Damage(4d6+13)[24]
    Includes Magebane
    Last edited by Zman; 2012-09-30 at 08:32 PM.

  23. - Top - End - #473
    Bugbear in the Playground
     
    Medic!'s Avatar

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    Chanute, KS
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    Default Re: The Invasion of Toril

    Krgg

    Come now little one! It's not a BATTLE until you CHARGE! Krgg bellows as he flashes towards the nearest Mymarch, his blade feeding off of the sunrod's light.

    Spoiler
    Show
    Swift action to change stances to Leading the Charge (all allies in 60ft who can hear Krgg gain +10 damage on a charge), full round action to charge #12, going in a straight line to the right.

    Attack - (1d20+23)[40] - Threat!
    Critical Confirmation - (1d20+23)[40]
    Slashing Damage - (2d4+23)[26]
    Critical Damage - (2d4+23)[28]
    Vicious Damage - (2d6)[7]
    Vicious Damage to Krgg - (1d6)[6]

    *listed all my readied maneuvers as granted since that's where it'll be at by the time I can take another action, this is mostly a reminder for me so I don't re-roll early
    EDIT: Krgg's sheet also has his -2 AC from charging listed
    Last edited by Medic!; 2012-09-30 at 09:27 PM.
    Just in case, in any game I've applied to without being selected: DMs are more than welcome to use my submission as an NPC as they wish!

    Huge thanks to Howl for puting some Boomstick in my avatar

  24. - Top - End - #474
    Bugbear in the Playground
     
    Tharione's Avatar

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    Somewhere over the rainbo

    Default Re: The Invasion of Toril

    Norutrolls voice echos from somewhere in the chamber
    "Precisely as I predicted."

  25. - Top - End - #475
    Barbarian in the Playground
     
    Allyzedl's Avatar

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    Default Re: The Invasion of Toril

    Bleerie takes a defensive stance as she walks toward the direction where the missiles came from, until she stops in front of a myrmarch. Something strikes the mymarch (6) once, causing it to bleed, then grabs onto it and attempts to rake it, but misses.

    Zaavariel moves to the north wall, avoiding the black tentacles as they whip at him, then manages a hit on a myrmarch (5). Krgg then charges a myrmarch on the other side of the group. The orc manages to sever one of the myrmarch’s legs.

    Gale shoots an eldritch blast at the crippled myrmarch, hitting it, as well as the two below it. Bailey continues working on the myrmarch in front of him, hitting it once.

    Some of the myrmarch move around to get into better positions to attack. Myrmarch 5 attacks Zaavariel, stinging and biting the elf causing him to feel a little light headed. Myrmarch 6, 7, and 8 assault Noru the cave troll from all sides, and sting him twice, causing him to feel light headed. Myrmarch 9 attacks and bites Bailey.

    Myrmarch 10, 11, and 12 attack Krgg, stinging him once in the shoulder, then once in eye, then one manages to bite the Orc, the sting to the eye staggers Krgg, causing him to lose some stability. Four magic missles strike Noru.

    Everyone then hears a voice in their head saying, "You may have found me, but I have found everyone else." Then you hear the voice sinisterly laugh in your head.



    Spoiler
    Show
    Zaavariel takes 18 damage from the sting and bite.

    Noru takes 20 damage from the stings.

    Krgg takes 37 damage from the stings and bite, and 6 Dex damage.

    Noru takes 14 damage from the magic missles.

    Map:
    Spoiler
    Show

    Intelligent doors FTW

  26. - Top - End - #476
    Firbolg in the Playground
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    Default Re: The Invasion of Toril

    Working himself into a Frenzy Zaavariel whips his blade around trying to down this Myrmarch...


    Spoiler
    Show

    Whirling Frenzy Round 1/4

    Attack 1
    Attack (d20+18)[36]
    Damage(2d6+16)[27]
    MageBane(2d6)[6]

    Attack 2
    Attack (d20+16)[28]
    Damage(2d6+16)[26]
    MageBane(2d6)[6]

    Attack 3
    Attack (d20+11)[16]
    Damage(2d6+16)[21]
    MageBane(2d6)[6]

    Attack 4-Bite
    Attack (d20+6)[20]
    Damage(d6+4)[9]

  27. - Top - End - #477
    Bugbear in the Playground
     
    Tharione's Avatar

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    Somewhere over the rainbo

    Default Re: The Invasion of Toril

    Invisible:
    Spoiler
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    Noru swings viciously at Myrmarch 6

    Spoiler
    Show

    +2 attack and denied dex if they cannot see him
    (1d20+14)[21] claw 1
    (2d6+9)[16] claw damage
    (1d20+14)[31] claw 2
    (2d6+9)[15] claw damage

    if both claws hit:
    Spoiler
    Show

    (4d6+13)[23] rend damage
    DC: 24 fort save or be dazed


    (1d20+9)[12] bite
    (1d8+4)[5] bite damage

    if bite hits:
    Spoiler
    Show

    (1d20+17)[32] grapple

    if grapple succeeds:

    (1d20+14)[31] rake 1
    (2d6+4)[10] damage
    (1d20+14)[15] rake 2
    (2d6+4)[7] damage


    Last edited by Tharione; 2012-10-01 at 09:14 PM.

  28. - Top - End - #478
    Bugbear in the Playground
     
    Medic!'s Avatar

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    Default Re: The Invasion of Toril

    Krgg

    Krgg lashes out with a wild fury, howling in anger at being injured by these ant scum! His bloodlust boils over and his rage drives his attacks to new levels of viciousness.

    Spoiler
    Show
    Swift action to switch back to Martial Spirit again. Full attack, starting with #12 and switching to #11 if #12 drops.

    Attack 1 - (1d20+24)[34]
    Critical Confirmation - (1d20+24)[36]
    Slashing Damage - (2d4+16)[20]
    Critical Damage - (2d4+16)[19]
    Vicious Damage - (2d6)[8]
    Vicious Damage to Krgg - (1d6)[6]
    Heal 2hp to Krgg if it hits

    Attack 2 - (1d20+19)[26]
    Critical Confirmation - (1d20+19)[26]
    Slashing Damage - (2d4+16)[21]
    Critical Damage - (2d4+16)[22]
    Vicious Damage - (2d6)[7]
    Vicious Damage to Krgg - (1d6)[6]
    Heal 2hp to Krgg if it hits


    Last edited by Medic!; 2012-10-01 at 10:40 PM.
    Just in case, in any game I've applied to without being selected: DMs are more than welcome to use my submission as an NPC as they wish!

    Huge thanks to Howl for puting some Boomstick in my avatar

  29. - Top - End - #479
    Bugbear in the Playground
     
    ClericGuy

    Join Date
    Jan 2010

    Default Re: The Invasion of Toril

    Since the elf and the troll were holding up that flank well Bleerie moves to Krgg who is getting swarmed. She shouts tactical advice as well: "Compact the ranks! We don't want everyone of them attacking us! Stay close to each other, go near the door!"

    Spoiler
    Show
    Full-round action: Withdraw, to the square up left from Krgg.
    Best homebrew ever (shameless self plug)! The Stoner, always PEACH

  30. - Top - End - #480
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: The Invasion of Toril

    "This is not going as well as I hoped."
    Gale fires off another blast of power, hoping to blind some of the formians, before she casts another spell, which seems to have no effect
    Spoiler
    Show

    concentration for blast(1d20+17)[23](dc 15)
    Maximized beshadowed eldritch chain at 9, dc 18 or blind(since single target, I do get to know the saves...)
    attack 1(1d20+9)[19] 42
    2(1d20+9)[20] 21
    3(1d20+9)[28] 21

    also a quickened flee the scene to the ceiling, moving Gale out of melee range...
    concentration(1d20+17)[24](dc 15)
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

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