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2007-01-23, 09:18 PM (ISO 8601)
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[Arena Championship] Aerin vs. Douglas, II
Spoiler
KEY:
-Each square is 5ft by 5ft.
-Colored squares: These are the starting areas. The challenger starts in the Red square, the defender starts in the blue square. You can start anywhere in the square.
-Big spikey circular thing in the middle: The Sarlaac pit. Or, for those who want to keep in more medieval, the Maw of Doom. Stepping in any of the squares the sarlaac touches starts a grapple check (Sarlaac has +25). Every turn while grappled, you take piercing and crushing damage, 3d6 each. After 2 full rounds of being grappled, you are sucked in and swallowed whole, taking 4d6 acid damage and 5d6 each of piercing and bludgeoning. The only way to escape is with a DC 25 climb check, which will let you escape from the digestive tract, but you're still grappled.
-Brown diamonds with red dots: Lava geysers. Every time you step in one there's a 25% chance that you take 10d6 fire damage (reflex half).
-Greenish blobs: Acid pools. 3d6 acid damage for every step through them. *
-Grey circles: Normal, boring, 5' diameter boulders. Use them for cover or for improvised weapons, or whatever else you can come up with.
-White circles with the two lines: Bunnies. Have absolutely no effect on the battle unless someone does something to them.
-Weird stick figure in the upper-left hand corner: Waldo. Oh, there he is. Basically like the bunnies, but he can be used as cover, too.
Aerin vs. Douglas II
"It's going to be a spectacular fight tonight, folks! This is a pairing we've seen before, and while the last match might've ended a bit more quickly than we would've liked, you can bet that this time it won't be so easy for Douglas, last time's winner and the current favorite to win the tournament! Aerin is no pushover, and she's sure to have applied a few lessons learned from last time!
"Here she comes now! The Soulfire Angel enters the arena to a welcoming roar from the crowd! Despite her two losses to date, she's quite popular because of her iron determination and good sportsmanship - not to mention good looks!
"And now she's taking her position in the starting area, ladies and gentlemen. She has 30 seconds - a mere 30 seconds! - to complete any and all preparations she might wish to make before the battle begins.
"And - yes! She's leading off, as usual, with an enhanced time flow spell, allowing her to act far more quickly than would otherwise be possible. She's just summoned her two solars, ladies and gentlemen, and they look mighty fierce, as always! They're casting their own preparatory spells now... and that's it! Time's up; let the battle begin!"
Aerin
SpoilerBegins in square N5. Aerin's initiative (1d20+14=18)
Round 1: draws longsword, designates Douglas for Dodge, and uses a time stop from her ring Time Stop 1 (1d4+1=3)
SpoilerTime Stop Round 1: uses scroll of gate to call solar 1 (squares MN2-3)
Time Stop Round 2: uses scroll of gate to call solar 2 (squares OP2-3)
Time Stop Round 3: applies applies oil of greater magic weapon +5 to longsword
Round 2: uses a time stop from her ring Time Stop 2 (1d4+1=5)
SpoilerTime Stop Round 1: casts magic vestment
Time Stop Round 2: casts freedom of movement
Time Stop Round 3: activates longsword's flaming property
Time Stop Round 4: activates psionic tattoo of touchsight
Time Stop Round 5: casts divine power
Round 3: casts righteous might (square NO4-5)
Round 4: casts divine favor
Round 5: activates charm of shield and holds rod of absorption in her hand
Solar 1
SpoilerBegins in square MN2-3 Solar 1's Initiative (1d20+9=25)
Round 2: casts divine power
Round 3: casts righteous might (LMN1-3)
Round 4: casts divine favor
Round 5: casts prayer
Solar 2
SpoilerBegins in square OP2-3 Solar 2's Initiative (1d20+9=20)
Round 2: casts divine power
Round 3: casts righteous might (OPQ1-3)
Round 4: casts divine favor
Round 5: casts true seeing on AerinLast edited by Lord Iames Osari; 2007-01-24 at 01:54 PM.
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2007-01-24, 01:56 PM (ISO 8601)
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Re: [Arena Championship] Aerin vs. Douglas, II
Iames appears in the stands and watches. Letters of silver fire appear in the sky, spelling out the words:
GO AERIN! FOR THE GLORY OF VALA!Last edited by Lord Iames Osari; 2007-01-24 at 01:58 PM.
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2007-01-24, 02:06 PM (ISO 8601)
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- Jan 2007
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- The Netherlands, Deventer
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Re: [Arena Championship] Aerin vs. Douglas, II
Tinderhall sits down and conjures an illusion spelling in grand bloody letters
SHOW ME BLOOD!
Town Characters
Spoiler
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2007-01-25, 01:00 AM (ISO 8601)
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- Mountain View, CA
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Re: [Arena Championship] Aerin vs. Douglas, II
((Sorry for the delay, will post my entrance tomorrow (the 25th) afternoon.))
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2007-01-25, 04:43 PM (ISO 8601)
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Re: [Arena Championship] Aerin vs. Douglas, II
And there in the other end of the stadium is the Inferno Mage, sending up his usual entry announcement of a fireball. He tells me he's planning to refrain from using Disjunction in the interest of fair play except in the unlikely possibility - his words - that it becomes necessary.
He would also like to announce that he's trying something a little different this time, and his usual fireworks will not be in evidence. It should still be a spectacular lights show, he assures me, but of a different color.
Aaaand BEGIN!
SpoilerDouglas begins in square N38.
Initiative: (1d20+10=19)
Preparation:
Round 1: Quickened Ray Deflection (Spell Compendium)
Use power stone of Bend Reality to duplicate Psychic Reformation with the following changes:
Energy Substitution (Fire) -> Energy Substitution (Cold)
Energy Admixture (Fire) -> Energy Admixture (Cold)
Searing Spell -> Piercing Cold
Split Ray -> Guided Spell
Arcane Thesis (Polar Ray) -> Enhance Spell
Arcane Thesis (DBF) -> Arcane Thesis (Moonbow (Spell Compendium))
Enervation -> Moonbow (Spell Compendium)
Moment of Prescience -> Reaving Dispel (Complete Arcane)
Lesser Globe of Invulnerability -> Dimension Door
Round 2: Maximized (with rod) Time Stop
Time Stop 1: Imbue Familiar with Spell Ability (Complete Arcane)
Time Stop 2: read scroll of Summon Monster IX to summon a Couatl
Time Stop 3: read second scroll of Summon Monster IX for another Couatl
Time Stop 4: Maximized Spell Turning, Familiar casts Magic Circle Against Evil on Douglas
Time Stop 5: Assay Spell Resistance (Complete Arcane), Greater Arcane Sight, Familiar casts Fly on Douglas
Resume normal time:
finish turn by ordering Couatls to contribute 4th level spell slots to a ritual spell
Round 3:
Familiar contributes one 5th level spell slot along with two 4th level from Couatls to:
Ward Against Dispelling (Epic Spell in character notes)
Round 4: Quickened Greater Blink (Complete Arcane)
Superior Invisibility (Spell Compendium)
Familiar casts Reduce Person on Douglas
Round 5:
Ghostform (Complete Arcane)
Familiar casts Haste
Move to O35
Familiar still has the following 5th level or lower spells available:
Dimension Door
Celerity
Metamagiced Moonbow
Both Solars go first, then me, then Aerin.Last edited by Douglas; 2007-01-25 at 04:48 PM.
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2007-01-25, 09:07 PM (ISO 8601)
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Re: [Arena Championship] Aerin vs. Douglas, II
The solars, hearing the announcer's commentary, each cast a pair of protective spells on Aerin.
SpoilerRound 6: Solar 1 casts energy immunity [cold] on Aerin.
Solar 2 casts energy immunity [electricity] on Aerin.
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2007-01-25, 11:53 PM (ISO 8601)
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Re: [Arena Championship] Aerin vs. Douglas, II
Just as the Solars finish casting their spells, no less than 18 tiny motes of bluish-white energy appear and streak across the arena. Three seek out each Solar and release an intense blast of cold. The two angels freeze solid. The remaining dozen chilling sparks concentrate on Aerin and get sucked into her rod to no effect.
SpoilerFamiliar casts Empowered Maximized Cold Substituted Cold Admixed Guided Twinned Enhanced Piercing Cold Moonbow, targetting three motes at each Solar.
Familiar's Attack rolls: (1d20+19=25, 1d20+19=28, 1d20+19=38, 1d20+19=24, 1d20+19=37, 1d20+19=24) All hit
SR Penetration: (1d20+30=38, 1d20+30=44) Success
Damage: (30d6/2+180=226.0, 30d6/2+180=239.5, 30d6/2+180=232.5, 30d6/2+180=238.0, 30d6/2+180=227.0, 30d6/2+180=231.0)
Even halved for cold immunity, both Solars are now icicles.
I cast the same thing, plus a quickened version, targetting Aerin exclusively. Now, this is not technically a single target or ray spell, but I think the intent of the Rod of Absorption would be to absorb it anyway and I have no objection to playing that way. I do, however, think that Twin Spell doubles the number of spell levels each casting counts as for the Rod, so that's 10 spell levels each for a total of 20 this round. If a judge thinks otherwise, say so and I'll change it.
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2007-01-26, 01:35 AM (ISO 8601)
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Re: [Arena Championship] Aerin vs. Douglas, II
Aerin flies forward, hovering over the Sarlacc. Her hands blur in a flurry of spellcasting.
SpoilerRound 6 (cont): Aerin flies to square NO21-22. That brings Douglas inside the range of Aerin's touchsight and true seeing. She activates another time stop. Time Stop 3 (1d4+1=5)
SpoilerTime Stop Round 1: cast spiritual weapon in N37, using 2 levels from rod of absorption
Time Stop Round 2: cast spiritual weapon in M37, using 2 levels from rod of absorption
Time Stop Round 3: cast spiritual weapon in O37, using 2 levels from rod of absorption
Time Stop Round 4: cast spiritual weapon in N37, using 2 levels from rod of absorption
Time Stop Round 5: cast entropic shield using 1 level1 from rod of absorption
Spiritual weapons 1-4 (1d20+34=36, 1d20+34=49, 1d20+34=36, 1d20+34=54) two hits, one threat.
Roll to confirm (1d20+34=44) fails
So that's two hits for damage (1d8+5=10, 1d8+5=9).Last edited by Lord Iames Osari; 2007-01-26 at 12:56 PM.
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2007-01-26, 02:24 AM (ISO 8601)
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Re: [Arena Championship] Aerin vs. Douglas, II
((The deflection bonus is from Ghostform which, among other things, gives a deflection bonus equal to my charisma bonus. Also, I neglected to include the effects of Haste and Reduce Person on my sheet though I have been remembering to apply them when I make rolls. My AC is actually 48. I'll update the sheet to include those bonuses in a moment. Mark of Doom is a targeted spell and therefore cannot be used while in Time Stop unless the target is yourself or an unattended item.))
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2007-01-26, 02:34 AM (ISO 8601)
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Re: [Arena Championship] Aerin vs. Douglas, II
((edited my post))
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2007-01-26, 03:11 AM (ISO 8601)
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Re: [Arena Championship] Aerin vs. Douglas, II
Douglas grunts at the minor scratch and proceeds to send another dozen motes into Aerin's rod. At this rate, it won't last much longer.
SpoilerCast Moonbow twice again and move. I make the casting defensively roll even on a 1, so no AoOs from the Spiritual Weapons. Move to 100 feet directly above Aerin.Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
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2007-01-26, 12:13 PM (ISO 8601)
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Re: [Arena Championship] Aerin vs. Douglas, II
((Where's your familiar?))
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2007-01-26, 12:15 PM (ISO 8601)
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Re: [Arena Championship] Aerin vs. Douglas, II
((on my shoulder))
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2007-01-26, 12:22 PM (ISO 8601)
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Re: [Arena Championship] Aerin vs. Douglas, II
((how can douglas use the power stone if he has no psionic powers, particualarly the ability to manifets bend reality? im not saying douglas is wrong im just wondering how he managed it))
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2007-01-26, 12:23 PM (ISO 8601)
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Re: [Arena Championship] Aerin vs. Douglas, II
((Use Psionic Device skill. Its the psionic counterpart to Use Magic Device.))
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2007-01-26, 12:24 PM (ISO 8601)
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- Oct 2006
Re: [Arena Championship] Aerin vs. Douglas, II
((ahh gotchya, thanks. Go Douglas!))
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2007-01-26, 01:31 PM (ISO 8601)
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Re: [Arena Championship] Aerin vs. Douglas, II
There's another flurry of spellcasting from Aerin, and more blades of force spring into being. The existing blades of force follow Douglas as he moves. Aerin shoots up like a rocket and her sword flashes like lightning as she concentrates her attacks on Douglas's familiar.
((Edited my above post to reflect Earin's ruling that the spiritual weapons couldn't full attack.))
SpoilerRound 7: time stop Time Stop 4 (1d4+1=4)
SpoilerTime Stop Round 1: cast spiritual weapon in square N21, using 2 levels from rod of absorption
Time Stop Round 2: cast spiritual weapon in square N22, using 2 levels from rod of absorption
Time Stop Round 3: cast spiritual weapon in square O21, using 2 levels from rod of absorption
Time Stop Round 4: readies an action
The time stop ends, triggering Aerin's readied action to activate another time stop. Time Stop 5 (1d4+1=2)
SpoilerTime Stop Round 1: moves up 50 feet and casts death ward using 4 levels from rod of absorption
Time Stop Round 2: moves up 50 feet and readies an action
The time stop ends, triggering Aerin's readied action. She casts mark of doom on Douglas, using 3 levels from rod of absorption, then takes another round of actions as per the normal rules for readied actions.
Aerin flurries. Flurry (1d20+49=63, 1d20+49=52, 1d20+49=63, 1d20+44=53, 1d20+39=43, 1d20+34=43, 1d20+29=41) all attacks hit your familiar's AC of 18.
damage (1d6+2d6+39=56, 1d6+2d6+39=54, 1d6+2d6+39=55, 1d6+2d6+39=49, 1d6+2d6+39=50, 1d6+2d6+39=50, 1d6+2d6+39=50)
Spiritual Weapons 1-7 (1d20+34=43, 1d20+34=44, 1d20+34=36, 1d20+34=38, 1d20+34=42, 1d20+34=54, 1d20+34=49) all hit.
Roll to confirm (1d20+34=40) hits.
damage (1d8+5=10, 1d8+5=7, 1d8+5=13, 1d8+5=10, 1d8+5=8, 1d8+5=10) and crit damage (2d8+10=14).
That's a total of 426 damage. Your familiar is at -255 hp and thouroughly dead.Last edited by Lord Iames Osari; 2007-01-26 at 01:49 PM.
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2007-01-26, 02:52 PM (ISO 8601)
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Re: [Arena Championship] Aerin vs. Douglas, II
((Ah, the old walking XP bomb of a familiar problem. Not that it really matters all that much considering I only have one Sorcerer level and would lose only 100 XP for it dying, 200 if I rolled a 1 on the save, but I've got these two spell slots already turned over to it and it dying won't transfer them back to me...))
Aerin's spell rebounds on her to absolutely no effect, and Douglas's familiar squawks in fright when the target of her attack becomes clear. An instant before the longsword connects, Douglas and his familiar abruptly relocate and Aerin finds her furious series of attacks whistling through thin air. The blades of force she summoned follow the move with speed only magic could produce and draw a considerable amount of blood, but the hawk is still standing.
Douglas sends an annoyed look at the array of Spiritual Weapons next to him, produces a scroll, and reads it. A moment later, six more tiny balls of cold seek to freeze Aerin only to be absorbed by her rod.
SpoilerBlink miss chance for Mark of Doom (1-20 misses): (1d100=29) Spell hits and is reflected by Spell Turning.
Familiar casts Celerity as an immediate action just before Aerin's first attack hits and uses the standard action granted by it to cast Dimension Door, moving both of us 60 feet west and 60 feet up.
Douglas reads a scroll of Limited Wish to duplicate Spell Immunity, choosing Spiritual Weapon, Prayer, and Bestow Curse, and sharing the spell with his familiar. I intended all applicable spells cast during preparation to also be shared, but I didn't explicitly say so and the precedent of a certain buckler of Great Reflection in a fight between Mortia and Vael's thrikreen character seems to be that that means it didn't happen. This is followed up by a Quickened Moonbow, which should finish off the Rod of Absorption's ability to absorb spells.
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2007-01-26, 04:28 PM (ISO 8601)
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Re: [Arena Championship] Aerin vs. Douglas, II
Aerin moves 50 feet up and activates her ring.
SpoilerMiracle to duplicate greater spell immunity, choosing moonbow, polar ray, fireball, and scorching ray. Aerin is in NO21-22 +150'.
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2007-01-26, 07:40 PM (ISO 8601)
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Re: [Arena Championship] Aerin vs. Douglas, II
Douglas pauses for a moment and just looks at Aerin, then sighs and starts casting. His spell of invisibility suppresses the sound, but a good lip reader might be able to make out what he says before the first spell, "Well, if you really want to do something that all-or-nothing... This is your only freebie." A moment later Aerin's newest protection is gone and a circle of six icy motes streak toward her. Four streak past, but two get clean hits and threaten Aerin with extreme frostbite.
SpoilerCast Reaving Dispel, targeted on the Greater Spell Immunity.
Dispel check: (1d20+25=39) Success, spell reaved, it is now protecting me. The "freebie" comment above is referring to that I could have targeted you instead of the spell with exactly the same result on the Spell Immunity but also making checks for every single buff you have, including your contingent spells.
Quickened etc. Moonbow:
Moonbow attack rolls: (1d20+25=34, 1d20+25=41, 1d20+25=43, 1d20+25=38, 1d20+25=45, 1d20+25=26) 3 hit
Moonbow miss chance (1-20 misses): (1d100=67, 1d100=8, 1d100=88) 2 hit, including possible crit
Moonbow crit confirmation: (1d20+25=39) failed
Moonbow damage: (30d6/2+180=229.0, 30d6/2+180=228.0)
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2007-01-26, 07:52 PM (ISO 8601)
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Re: [Arena Championship] Aerin vs. Douglas, II
((What do you mean by "etc."?))
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2007-01-26, 07:54 PM (ISO 8601)
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Re: [Arena Championship] Aerin vs. Douglas, II
((Every single metamagic feat I have. Listing them out every single time is a little annoying.))
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2007-01-26, 08:19 PM (ISO 8601)
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Re: [Arena Championship] Aerin vs. Douglas, II
((Ok))
Aerin shrinks her rod of absorption and closes with Douglas, slashing furiously at him. She then pumps her wings powerfully, shooting to the side too quickly for a counterstrike to land.
SpoilerRound 9: Moves 55' from NO21-22 +150' to NO10-11 +150' and attacks.
The attack (1d20+53=58) hits ((and still hits even when you take away 3 for correct math and rules))
miss chance (1-20 misses) (1d100=28) yup, still hits.
Douglas takes damage (5d6+57=77), ((make that 63 damage)) and Aerin darts to the side, ending in JK10-11.Last edited by Lord Iames Osari; 2007-01-26 at 11:17 PM.
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2007-01-26, 08:52 PM (ISO 8601)
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Re: [Arena Championship] Aerin vs. Douglas, II
((How are you full attacking and moving in the same round? Also, I'm having a hard time figuring out where all your attack and damage bonuses are coming from.))
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2007-01-26, 09:15 PM (ISO 8601)
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Re: [Arena Championship] Aerin vs. Douglas, II
((The full attack thing is totally my fault. I've just noticed some errors in the damage calculations, as well. Give me a bit to audit, reroll, and edit, and then I'll outline where everything is coming from
Attack bonuses:
BAB (with divine power): +22/+17/+12/+7/+2
Epic AB: +2
Strength (with buffs): 39, granting a +14 bonus to melee
Weapon Focus: +1
Enhancement bonus (including oil of greater magic weapon +5 and the magebane property): +7
Luck bonus (divine favor): +3
Size penalty: -1
For a total of (including flurry): +48/+48/+48/+43/+38/+33/+28
Damage:
12 (2d6 for Large longsword, maxed by paragon)
+12 Str one handed, +18 two-handed
+7 enhancement
+2d6 axiomatic
+1d6 flaming
+2d6 magebane
+3 luck from divine favor
Total: 34+5d6 one-handed, 40+5d6 two-handed, with an extra +3 when Spring Attacking))
((Rolls now fixed))Last edited by Lord Iames Osari; 2007-01-26 at 10:32 PM.
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2007-01-26, 10:08 PM (ISO 8601)
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Re: [Arena Championship] Aerin vs. Douglas, II
((Assuming your shirt gives a bonus type other than enhancement, which I think is rather questionably balanced but I don't make the rules here, I'm getting that your strength is 29 (normal) + 6 (Divine Power) + 4 (Righteous Might) = 39.
Divine Power sets the sum of your BAB and epic attack bonus equal to your character level, you don't get epic attack bonus on top of that. Reference: Any time a feat, prestige class, or other rule refers to your base attack bonus (except for gaining additional attacks), use the sum of your base attack bonus and epic attack bonus.
I'm not completely certain about this part, so we'd need a judge to rule on it, but I think the +2 from any bane property applies only to the permanent normal enhancement bonus of the weapon, which would give you +3 overlapping with the +5 of Greater Magic Weapon for a total of +5 enhancement.
Divine Favor was errataed a while ago to cap at +3.
When you use a homebrew ability such as paragon, please include a link to where it is defined on your character sheet. I found it anyway, but it took longer than it should have.
Edit: Just found Kazejutsu Style and your damage bonus from it should be +6.))Last edited by Douglas; 2007-01-26 at 10:15 PM.
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SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
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2007-01-26, 10:19 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Up in the sky
- Gender
Re: [Arena Championship] Aerin vs. Douglas, II
((Well, I'm sorry for not having the ability to keep all the various errataed changes in my head when I'm flipping through my PHB.
And ok, we'll go with the overlapping BAB rule.Or not, since Vael has informed me otherwise.
Edit: actually, what with divine power, it should only be +3. Oops. Math was never my strong suit))Last edited by Lord Iames Osari; 2007-01-26 at 10:33 PM.
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2007-01-26, 10:35 PM (ISO 8601)
- Join Date
- Apr 2006
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Re: [Arena Championship] Aerin vs. Douglas, II
((Divine power sets your base attack bonus, and your base attack bonus alone, equal to your level. You then, as by the rules, add your Epic Bonus.
As for Bane, I do think it would stack with the highest enhancement modifier currently affecting the weapon. At the moment, the weapon's "normal" enchancement bonus is +5 (since that is the highest of the two modifiers on it) so Bane is applied to it))
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2007-01-26, 10:51 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: [Arena Championship] Aerin vs. Douglas, II
((Dropping the epic attack bonus due to it being included in Divine Power brings your bonus down to +46 for the first attack and 25 ranks - 22 BAB doubled gives +6 damage from Kazejutsu Style. The attack still hits, but the damage is only 66.
Errata is one major reason I usually use d20srd.org in preference to the PHB. d20srd.org gets updated for errata as soon as it comes out, while the printed book has to wait for both a new print run and for me to buy a new copy, which hasn't happened at all for me except when the new printing was a whole new edition.))
Douglas winces as Aerin scores a nasty gash across his chest, but he's still far from beaten. The four motes that missed a few moments ago circle around and try again, but all four fly past again. A fresh dozen materialize around Douglas and three of these hit, but the crackle of flesh turning brittle with cold barely gets started before Aerin's contingent healing magic repairs the damage.
SpoilerGuided Spell metamagic makes the shots that missed last round try again this round.
Last round's Moonbow attacks: (1d20+25=32, 1d20+25=41, 1d20+25=32, 1d20+25=34) one hit
Last round's Moonbow miss chance (1-20): (1d100=10) miss
Cast metamagiced Moonbow two more times.
New Moonbow attacks: (1d20+25=40, 1d20+25=40, 1d20+25=32, 1d20+25=26, 1d20+25=43, 1d20+25=43, 1d20+25=35, 1d20+25=44, 1d20+25=43, 1d20+25=26, 1d20+25=37, 1d20+25=33) four hits
New Moonbow miss chance (1-20): (1d100=15, 1d100=58, 1d100=76, 1d100=22) three hits
New Moonbow damage: (30d6/2+180=233.0, 30d6/2+180=233.5, 30d6/2+180=227.0)
By my math, the first two of your heals are triggered and bring you up to 124 hp.Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
-
2007-01-26, 10:55 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: [Arena Championship] Aerin vs. Douglas, II
By the rule I linked to, epic attack bonus is included in BAB for any and all purposes except number of iterative attacks. Unless something specifically states an exception, setting your BAB is actually setting the total of your BAB and epic attack bonus.
Any time a feat, prestige class, or other rule refers to your base attack bonus (except for gaining additional attacks), use the sum of your base attack bonus and epic attack bonus.Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)