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2013-05-18, 01:28 PM (ISO 8601)
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Re: A solution for every situation! (3.5 Baseclass, PEACH)
I'll write a more detailed post later, but so far I like the class. It needs a fair amount of proof reading (what is a mundane trickster?) but seems mostly well thought out.
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2013-05-18, 03:34 PM (ISO 8601)
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Re: A solution for every situation! (3.5 Baseclass, PEACH)
Wow, suddenly rekindled interest in the class, sweet!
Fixed the mundane trickster typo, now just reads Improviser.
Mundane trickster was the development name for the class :P.
About the armor improvement, what kind of item would be suitable for that, because you have to use an item to pull that one off, or else it wont fit in with the other tricks.A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!
Nyllana OotS Avatar by Lord FullBladder, Master of Goblins!
My Extended Homebrew Sig!SpoilerNothing to see here
Currently writing a fantasy novel: The Dawn of Life!People willing to provide feedback are appreciated
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2013-05-19, 02:17 PM (ISO 8601)
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Re: A solution for every situation! (3.5 Baseclass, PEACH)
So more in depth review, with a lot of style proofing:
it’s always one with the Knowledge Domain.
everybody except the Improviser can’t use the tools
the tools must be an item or substance found under the Tools and Skill Kits, Adventuring Gear and Special Substances and Items in the Players Handbook. Tools from other books are also allowed, but all tools must fit inside a backpack (So no rowboat summoning).
As to the size restriction: you could specify "all objects must be tiny or smaller" or just drop the "So no rowboat summoning"
Also you don't really specify what is brought out. You spend a lot of time on the fluff of what is produced but what exactly is produced? Is it just tools, or can special substances be brought out.
I would recommend not referencing specific books but leave leeway for the improviser to call something out. Also, are the tools called forth masterwork? Can they be masterwork?
Making it a swift action with no AoO is far too fast for something that's cobbled together haphazardly; especially since it removes the need for a lot of adventuring gear. It's gotta get cobbled together after all.
I would recommend looking at the "Pathfinder Chronicler" as it has a very similar ability with similar fluff: deep pockets that is a bit clearer in what it does and how it does it.
The chosen skills can be anything except arcane and psionic related ones, such as UMD, Spellcraft and Psicraft.
The level 13 ability ought to be its own thing and apply to all uses of aid another. Because as primary skill-monkey this class oughtn't be the aider in many things, but the aided.
At level 12, you gain the ability to duplicate magical weapon enchantments….but then mundane.
The “Enchantments” must make sense to have without magic, such as a Fiery weapon that works by sprinkling oil or gunpowder (which you off course have in your Bag of all Trades) and igniting it or a Vicious weapon that is covered in long spikes that also hurt you, but hurt the opponents more. The weapon enchanted is only usable for you. The bottom line is, be creative and speak with your DM about what he feels is appropriate for an enchant.
Here's a quick list with the item used:
Alignment [holy/unholy, axiomatic/chaotic] (corresponding water), Bane (pick a type) (poison), Corrosive [burst] (acid), Flaming [burst] (alch. fire), Shocking [burst] (alch. spark), Freezing [burst] (alch. frost), Thundering (thunderstones), Keen (polish it very very very sharp with special oils), Disruption (holy water)
Aura Of Mundanety (Ex):
You might want to make a specific allowance for this character to craft alchemical items, as RAW they can't.
I've written too much as is, and don't quite have the stamina to go through the skills or specializations. But overall they look okay.
I quite like the class. It's got some interesting stuff going on, but it can use a bit of polish on the language to make some things clearer.Last edited by Gildedragon; 2013-05-19 at 02:19 PM.
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2013-05-20, 08:03 AM (ISO 8601)
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Re: A solution for every situation! (3.5 Baseclass, PEACH)
Yo Guigarci,
thanks for you input. You strike some relevant subjects here and some that in my opinion are not. I'll go over them one by one.
This is a bit odd: from the rest of the flavor it seems they would be likelier worshipers of Odilammara or Fharlanghn rather than Boccob (esp. with their distaste of magic)
a more elegant way to put it would be to say "only the improviser can use the tools"
Summoning a "useless" flask of alchemist's fire is a bit odd. Allowing special substances produced be usable by anyone makes the ability a bit more useful.
As to the size restriction: you could specify "all objects must be tiny or smaller" or just drop the "So no rowboat summoning"
Also you don't really specify what is brought out. You spend a lot of time on the fluff of what is produced but what exactly is produced? Is it just tools, or can special substances be brought out.
I would recommend not referencing specific books but leave leeway for the improviser to call something out. Also, are the tools called forth masterwork? Can they be masterwork?
Making it a swift action with no AoO is far too fast for something that's cobbled together haphazardly; especially since it removes the need for a lot of adventuring gear. It's gotta get cobbled together after all.
I would recommend looking at the "Pathfinder Chronicler" as it has a very similar ability with similar fluff: deep pockets that is a bit clearer in what it does and how it does it.
As for the tiny restriction, for most utility items, no specific size is given, so I gave a rough estimate on what size was possible.
What is brought out? A cobbled together version of the original item. And for what can be summoned, there is a example list of the stuff mentioned. If a masterwork tool is within price range, you can pull out a masterwork tool. Everything that can be put under the catagories: Tools and Skill Kits, Adventuring Gear and Special Substances and Items. These catagories are originally found in the PHB.
The swift action is indeed a bit strong, pumped it to a move action instead.
So kn. arcana and kn. psionics are out? Personally; since the skill list is so large already; I would opt to give the improviser all skills (except the magical skills) as class skills, and move the expert improviser abilities down one category. At 4 they pick 3 skills they are particularly good at and now do them fast; at 7 they get to take 10; at 10 they add 3 more skills to their list; 16 they get to take 20
The level 13 ability ought to be its own thing and apply to all uses of aid another. Because as primary skill-monkey this class oughtn't be the aider in many things, but the aided.
The level 13 ability is a good call aswell, I'll implement that. In short, good job at noticing and improving this one ;P.
Drop the "but then mundane" a "As an extraordinary ability you are capable of imitating magical weapon enhancements.
Best to write a list of the ex effects that can be put on the blade. As it stands it is entirely reliant on DM fiat.
Here's a quick list with the item used:
Alignment [holy/unholy, axiomatic/chaotic] (corresponding water), Bane (pick a type) (poison), Corrosive [burst] (acid), Flaming [burst] (alch. fire), Shocking [burst] (alch. spark), Freezing [burst] (alch. frost), Thundering (thunderstones), Keen (polish it very very very sharp with special oils), Disruption (holy water)
shouldn't be Ex. Su or Sp is a better tag. Ditto for Ultimate Improvisation.
You might want to make a specific allowance for this character to craft alchemical items, as RAW they can't.
Thank you for your feedback and I hope you stay tuned for other updates.
Edit: Aimed towards Hawkflight: Picture Fixed, couldnt find the original picture, so here is a pretty thief-like character. And I hope you can find a DM who does allow for world nuking Improvisers ;P. Btw, have you already played the class itself?Last edited by WaylanderX; 2013-05-20 at 08:32 AM.
A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!
Nyllana OotS Avatar by Lord FullBladder, Master of Goblins!
My Extended Homebrew Sig!SpoilerNothing to see here
Currently writing a fantasy novel: The Dawn of Life!People willing to provide feedback are appreciated
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2013-05-22, 04:49 PM (ISO 8601)
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Re: A solution for every situation! (3.5 Baseclass, PEACH)
Originally Posted by TheAmishPirateSpoiler: Previous Avatars!
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2013-06-13, 01:34 PM (ISO 8601)
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Re: A solution for every situation! (3.5 Baseclass, PEACH)
Bump??????
Originally Posted by TheAmishPirateSpoiler: Previous Avatars!
Kitty Lacuna by Kymme
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2013-06-14, 10:24 AM (ISO 8601)
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Re: A solution for every situation! (3.5 Baseclass, PEACH)
Yo again,
sorry for not updating in such a long time, kind off busy with finishing my bachelor degree.
Well, the item would be the armor itself. Like, you could improvise some extra plates, improving the armor value by a bit. Maybe work up to something like built-in weapons or defenses of some sort, possibly powered by wands?
Edit: Added the Really Shiny skill path.Last edited by WaylanderX; 2013-06-14 at 10:43 AM.
A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!
Nyllana OotS Avatar by Lord FullBladder, Master of Goblins!
My Extended Homebrew Sig!SpoilerNothing to see here
Currently writing a fantasy novel: The Dawn of Life!People willing to provide feedback are appreciated
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2013-06-14, 03:30 PM (ISO 8601)
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Re: A solution for every situation! (3.5 Baseclass, PEACH)
Just had time for a quick read through, but I really like it. I can post in more detail when I get to a computer, but to be honest the first thing I thought was that this is what the rogue should be. Excellent work.
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2013-06-15, 01:30 PM (ISO 8601)
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Re: A solution for every situation! (3.5 Baseclass, PEACH)
Glad people are still interested in PEACHing this class ^^. Happy you like it. I'm looking forward to your detailed post.
For the rest, I've added a path based on making a Scrap Armor (Beware though, I used Scrap puns). I hope it is somewhat balanced though. Also, it is not yet completely finished.
Added Scraptastic Path
Edit: Completed Scraptastic PathLast edited by WaylanderX; 2013-06-15 at 03:06 PM.
A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!
Nyllana OotS Avatar by Lord FullBladder, Master of Goblins!
My Extended Homebrew Sig!SpoilerNothing to see here
Currently writing a fantasy novel: The Dawn of Life!People willing to provide feedback are appreciated
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2013-06-15, 05:59 PM (ISO 8601)
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- Oct 2012
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Re: A solution for every situation! (3.5 Baseclass, PEACH)
You should add the range restriction for your sneak attack. Bag of All trades states that other people both can and cannot use the items within. Mentioning "+int" and similar things implies that you are using your intelligence score rather than your intelligence modifier.
Insightful in Insightfull[sic] impact is misspelt. Thrice in the Emergency Stitching ability is misspelt. Syringe is misspelt in the Random/Super Siringe[sic] abilities. In the poisons list, "oke" seems to be a mis-spelling (of okay?). "Where you got that stuff" seems like an odd sentence, maybe "Where did you get that stuff." The prerequisite for Toxic grenade is apparently "Where did got that stuff." Dakka is spelt with two "k"s usually. You continually use the words sneakattacker, fullround etc. which should be "character making a sneak attack" and "Full-round".
There's probably more, but yeah. This right here.Last edited by Jormengand; 2013-06-15 at 06:01 PM.
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2013-06-15, 07:20 PM (ISO 8601)
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Re: A solution for every situation! (3.5 Baseclass, PEACH)
Thank you for the grammar check. I adjusted everything you suggested. Except for one thing. Where did you find the words sneakattacker and fullround? Because I can't really find any of those 2. And because I assume you read through the whole thing, what do you think of the class as a whole, the mechanics or the fluff? But anyway, thanks for the heads up for the grammar, hope it is a little bit clearer now.
Last edited by WaylanderX; 2013-06-15 at 07:21 PM.
A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!
Nyllana OotS Avatar by Lord FullBladder, Master of Goblins!
My Extended Homebrew Sig!SpoilerNothing to see here
Currently writing a fantasy novel: The Dawn of Life!People willing to provide feedback are appreciated
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2013-06-25, 09:22 PM (ISO 8601)
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Re: A solution for every situation! (3.5 Baseclass, PEACH)
I think I might try one of these. Looks like an interesting take on the rogue.
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2013-06-26, 03:31 PM (ISO 8601)
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Re: A solution for every situation! (3.5 Baseclass, PEACH)
If you do, please PM me how it plays. I play-tested it myself, but I'm very interested in what other people think of the class in play itself.
Cheerio,
WayA swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!
Nyllana OotS Avatar by Lord FullBladder, Master of Goblins!
My Extended Homebrew Sig!SpoilerNothing to see here
Currently writing a fantasy novel: The Dawn of Life!People willing to provide feedback are appreciated
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2013-06-29, 06:02 AM (ISO 8601)
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Re: A solution for every situation! (3.5 Baseclass, PEACH)
Open all your spoilers (or edit the post) and ctrl-F to find them.
As for the way the class plays... uh, well. I guess it could be kinda cool, and I don't see anything amazingly powerful. I do see shenanigans involving people deliberately bringing allies to "Dying" so they can use their medic abilities (so they start with two HP, are brought to -1 and then go back up to 11) but it looks playable.
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2013-06-29, 07:36 AM (ISO 8601)
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Re: A solution for every situation! (3.5 Baseclass, PEACH)
Fixed the grammar.
And looks playable isnt the same as playable in game, that's why I'm asking for any real in game feedback, but thank you nevertheless.A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!
Nyllana OotS Avatar by Lord FullBladder, Master of Goblins!
My Extended Homebrew Sig!SpoilerNothing to see here
Currently writing a fantasy novel: The Dawn of Life!People willing to provide feedback are appreciated
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2013-06-29, 07:49 AM (ISO 8601)
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- Oct 2012
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- In the Playground, duh.
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2013-09-09, 03:30 PM (ISO 8601)
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Re: A solution for every situation! (3.5 Baseclass, PEACH)
Question. Could one use the Hookshot as a weapon?
Originally Posted by TheAmishPirateSpoiler: Previous Avatars!
Kitty Lacuna by Kymme
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2013-09-11, 03:40 AM (ISO 8601)
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Re: A solution for every situation! (3.5 Baseclass, PEACH)
I thougth about this a little bit and I've added a new Improvisational Skill to the roster in the "Does whatever a Spidermonkey does" tree: "Get over here!"
It makes the hookshot into quite a good weapon. If you have any other ideas without spending a Improvisational Skill, I'm sure you can work something out with your dm.
Edit: Added 2 different skills to it, Hookshot Frenzy and Get over here. The first makes it into a good weapon, the second simulation the well-known Mortal Kombat attack ^^.Last edited by WaylanderX; 2013-09-11 at 03:54 AM.
A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!
Nyllana OotS Avatar by Lord FullBladder, Master of Goblins!
My Extended Homebrew Sig!SpoilerNothing to see here
Currently writing a fantasy novel: The Dawn of Life!People willing to provide feedback are appreciated
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2013-11-11, 11:03 AM (ISO 8601)
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Re: A solution for every situation! (3.5 Baseclass, PEACH)
Oi. No idea if this class is still being updated or anything, but I just got permission from a DM to apply for a game with it. If I get in, I'll let you know how it plays.
I do have one question, though: when you say every skill except magic and psionic ones, do you mean to say that improvisers don't get use magic/psionic device?
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2013-11-11, 11:36 AM (ISO 8601)
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2013-11-11, 12:47 PM (ISO 8601)
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Re: A solution for every situation! (3.5 Baseclass, PEACH)
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2013-11-11, 01:49 PM (ISO 8601)
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Re: A solution for every situation! (3.5 Baseclass, PEACH)
I still have my eyes on this class to update it when necessary. And indeed it means that for example UMD and UPD are gone, aswell as the respective knowledge skills and Psy/Spellcraft. For the rest, I don't consider Autohypnosis and Concentration a Psionics only skill, so you still have those 2.
This is because the class is designed to function in a dead magic field and is not reliant (but can still benefit greatly) on magic items and magic in general.
If you want those skills, you can always take human with able learner or a human variant that a friend of mine (Morph Bark) made for his campain setting which gets 2 extra skills (1 variant of this variant gets 3) of his choice. The link is here: http://www.giantitp.com/forums/showthread.php?t=253022.
I look forward hearing your experiences with the class and above all, have fun with it ^^. That's what I made it for in the first place.
Cheers,
WayLast edited by WaylanderX; 2013-11-11 at 01:50 PM.
A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!
Nyllana OotS Avatar by Lord FullBladder, Master of Goblins!
My Extended Homebrew Sig!SpoilerNothing to see here
Currently writing a fantasy novel: The Dawn of Life!People willing to provide feedback are appreciated
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2013-11-11, 02:50 PM (ISO 8601)
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Re: A solution for every situation! (3.5 Baseclass, PEACH)
this is a very fun class with a crossbow and makes a perfect cohort
Its not about having good grades It's about passing the semester
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2013-11-11, 05:05 PM (ISO 8601)
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Re: A solution for every situation! (3.5 Baseclass, PEACH)
I dig this. I very much dig this... apart from, oh, the last three levels.
Aura of Mundanety comes out of no-where, and doesn't seem to have anything to do with improvising. How are you projecting an (Ex) antimagic field? Why are you projecting and (Ex) antimagic field? It's like I've suddenly wandered into a completely different class.
Skill Trick Mastery should probably have been handed out levels ago, back when skill tricks were still useful.
Ultimate Improvisation, again, comes out of no-where, although I do at least see the idea behind this one. But... well, a lot of the spells you list are... silly. "Hold on, let me just glue together these toothpicks and this tin can and voila! Power Word Kill!" If you want something like this, I'd start handing it out sooner, and take a really good look at the spell options you allow.
Oh, and Insightful Impact seems pretty redundant when you've also got Sneak Attack. I'd either dump it altogether, or make it apply to all attacks, like Insightful Strike.Hill Giant Games
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2013-11-12, 09:04 AM (ISO 8601)
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Re: A solution for every situation! (3.5 Baseclass, PEACH)
This class just doesnt seem to die with the feedback, which is nice for polish . Now back to the issues that Mr. Giant has with this class:
I dig this. I very much dig this... apart from, oh, the last three levels.
Aura of Mundanety comes out of no-where, and doesn't seem to have anything to do with improvising. How are you projecting an (Ex) antimagic field? Why are you projecting and (Ex) antimagic field? It's like I've suddenly wandered into a completely different class.
1. Interesting,
2. Powerfull enough to keep this at tier 3
and 3. Is Ex, because that is one of the main design points I had with this class.
Do you have any other ideas, please let me know.
Skill Trick Mastery should probably have been handed out levels ago, back when skill tricks were still useful.
Ultimate Improvisation, again, comes out of no-where, although I do at least see the idea behind this one. But... well, a lot of the spells you list are... silly. "Hold on, let me just glue together these toothpicks and this tin can and voila! Power Word Kill!" If you want something like this, I'd start handing it out sooner, and take a really good look at the spell options you allow.
All in all, thank you for your PEACH, it was really useful to correct a few points of the class.
If you (or anyone else that reads this for that matter) have any ideas on what to replace Aura of Mundanity and Skill Trick Mastery with, I would gladly hear it.
Cheerio,
WayA swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!
Nyllana OotS Avatar by Lord FullBladder, Master of Goblins!
My Extended Homebrew Sig!SpoilerNothing to see here
Currently writing a fantasy novel: The Dawn of Life!People willing to provide feedback are appreciated
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2013-11-23, 08:57 AM (ISO 8601)
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Re: A solution for every situation! (3.5 Baseclass, PEACH)
So, after much brainstorming I've cooked up two replacements for the level 18 and 19 class features:
Unending Improvisation (Ex): At level 18, your arsenal of tricks is so large you can do almost anything. You gain 3 extra Improvisational Trick slots. These can be changed at will by meditating 10 minutes. Any prerequisites for a Trick must still be met. You can change these Tricks a number of times equal to half your Int mod per day.
Unlimited Skill (Ex): At level 19, you are unparalelled in using your skill and wit to solve any problem. When you roll a 17-20 on a skill in which you are trained, you are allowed to roll one additional d20 and add the result to the total score. If the second roll is 19-20, you can roll a third time and add that to the total score. You can only get two extra dice by any means and their result can not be influenced by any means. When using the Skill Mastery (Take 20) class feature, it count as if you rolled a 20 on your first roll for the purpose of this ability.
Other Changes:
Skill Trick Mastery lowered to level 10.
Split Second Weakness applies to all attacks with improvised weapons regardless on the target being flatfooted.
Plz rate these skills are balanced and more flavorfull than the old ones.Last edited by WaylanderX; 2013-11-23 at 05:12 PM.
A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!
Nyllana OotS Avatar by Lord FullBladder, Master of Goblins!
My Extended Homebrew Sig!SpoilerNothing to see here
Currently writing a fantasy novel: The Dawn of Life!People willing to provide feedback are appreciated
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2013-11-25, 07:18 AM (ISO 8601)
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Re: A solution for every situation! (3.5 Baseclass, PEACH)
Implemented changes, see above post for what changed.
Critique very much appreciated, will PEACH back if you PM what to evaluate.
Cheers for the feedback and if there is anything this class much have in your opinion, please leave a post to make this class better.
Thanks in advance,
WayA swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!
Nyllana OotS Avatar by Lord FullBladder, Master of Goblins!
My Extended Homebrew Sig!SpoilerNothing to see here
Currently writing a fantasy novel: The Dawn of Life!People willing to provide feedback are appreciated
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2013-11-26, 11:25 PM (ISO 8601)
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Re: A solution for every situation! (3.5 Baseclass, PEACH)
I love this class, I think! :D
I'm looking to use it in an upcoming PbP, and one thing I'm confused on its how the Initiator Level works with this class.
1) when taking the ability granting IL equal to 3/4 class level, Is there a chart for maneuvers known/readied and stances known? And are the two tacked on strikes/stances an addition to this chart?
If there is no chart, are those two strikes/stances all you know? If you never take any other IL abilities in this class, are they all you'll ever know? For example, if I take the IL ability at level one, and leave it alone, am I left with two level one strikes at level 20?
If it's the latter, the scaling is missing from the ability, I think. All other Initiator classes have a re-learning ability that allows them to level up their maneuvers to scale in power level. Maybe in addition, when taking the ability, you are allowed to also retain one maneuver into another that you have the prereqs for?
Looking for clarification for my build using your class. Thanks for your work!Last edited by Ripptor; 2013-11-27 at 05:50 AM.
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2013-11-27, 08:32 AM (ISO 8601)
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Re: A solution for every situation! (3.5 Baseclass, PEACH)
this is awesome! i fully intend to play this at some point.
now, i'm not a home brewer by any means, so feel free to ignore all this, but i felt like throwing out some suggestions for new skill paths.
-ten foot poll: i can totally see this class tieing an improvised flaming chair to the end of a poll and turning it into a reach weapon. you could also use it to trip people, i guess. the shenanigans are endless, really.
-manacles: i can imagin an improvisor finding a way to handcuff an enemies arm to his foot in melee, or to handcuff adjacent enemies together, or to handcuff themselves to things and people as a swift action (however that would definite them.)
-alcohol: breath weapons. nuff said.
-rope: make a lasso, use tumble shenanigans to tie up large enemies, tie a log to the end and turn it into a 30 foot tripping weapon.
-traps: emulate the overpriced traps from the DMG. or possibly build the booby traps from DMG 2 on the fly.
thats all i got right now. feel free to ignore this, just had an itch to say it.Last edited by commander panda; 2013-11-27 at 08:35 AM.
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Julian, it's a hungry world
They're gonna eat you alive son, yeah
Oh Julian, when their fangs sink in
I'll stitch you but then I gotta throw you back in
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2014-05-08, 04:46 PM (ISO 8601)
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Re: A solution for every situation! (3.5 Baseclass, PEACH)
bit of a nerco but can someone fix the table i don't' know how to do it
Its not about having good grades It's about passing the semester
Currently Playing
Sorin Dalmark
Nicholas (Nick if he likes you) Lorchester
Jeqem Ashthorn