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2012-09-18, 11:21 PM (ISO 8601)
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Re: The Covenant (Halo) vs The Grand Imperium of Man (Warhammer 40k)
To that end, I figured that the canonical account of Covenant troops in the games is either them on Normal mode (seeing as how that is, well normal), or them on Hard Mode (which is basically like the Covenant are all having a really good day). Since Easy Mode is more like the Covenant are having a really bad day and are substantially weaker in raw capacities, I'd say it's fair to assume that the Covenant across the board are somewhere between Normal Mode and Hard Mode, representing that everyone occasionally has good days or bad.
See the difficulty grading as a measure of the player. If you're a "normal" soldier, that's the difficulty for you. Master Chief wasn't normal. He was legendary. So his canon adventure is from Legendary.
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2012-09-18, 11:32 PM (ISO 8601)
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Re: The Covenant (Halo) vs The Grand Imperium of Man (Warhammer 40k)
I'd vote for Heroic over Legendary myself - even by the skill of the player, Master Chief could also be considered a Hero, and the idea of Legendary becomes 'Harder Than Master Chief Had To Do It'. That, and someone previously mentioned that on Legendary a Brute can take multiple sniper rifle shots to the head; even giving them Feel No Pain, that's a bit excessive, since FNP doesn't extend to instant-kills.
For the prototype army list - I'm not sure about the weaponry - plasma rifles might deserve to be a bit stronger, for one thing, but the organization chart looks good. The only change I'd make is that if you take a Brute Chieftan/Elite Zealot, it makes their opposing number a 0-1 choice, and allows you the option to take their respective type as either Elite or Troops, so you're not required to stuff your Elite slots full of Sniper teams. Having a Prophet in charge lets you mix-and-match them, but all Elite slots; that seems to get across the feel of how they'll avoid working together as much as possible unless a Prophet makes them.NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2012-09-18, 11:34 PM (ISO 8601)
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Re: The Covenant (Halo) vs The Grand Imperium of Man (Warhammer 40k)
Heroic, excuse me, and yes I agree that it should be the most accurate because it's designed to challenge players and give them the real possibility of defeat (if they make a bad decision or just wind up unlucky).
Legendary Mode is designed to kill the player more times than not. I mean c'mon, the canon is that Master Chief goes through all the adventures of Halo 1, 2 and 3 without ever having to reload from a checkpoint or old save (read as: "Dying"). Now, I've known some people who claim to have beaten the game on Legendary without dying and I'm sure you can find a youtube of it somewhere, but beating all 3 games without dying once (at least, as Master Chief)? I'm not saying it's impossible statistically given the number of people who play Halo and how often, but I am saying it's impossible to do practically, since no matter how good you are, it would still take more than a little luck to beat all 3 games doing so.
John- 117 is described as lucky (or as I like to think of it, Fateful), and thus I'm willing to buy that a lucky player (representing John) could beat Halo 1, 2, and 3 on Heroic without dying. To do that on Legendary mode requires more than just one lucky person, it requires statistically significant figures.
Heartily Seconded, Legendary mode surpasses what realistic even by Halo's own standards.
For the prototype army list - I'm not sure about the weaponry - plasma rifles might deserve to be a bit stronger, for one thing, but the organization chart looks good. The only change I'd make is that if you take a Brute Chieftan/Elite Zealot, it makes their opposing number a 0-1 choice, and allows you the option to take their respective type as either Elite or Troops, so you're not required to stuff your Elite slots full of Sniper teams. Having a Prophet in charge lets you mix-and-match them, but all Elite slots; that seems to get across the feel of how they'll avoid working together as much as possible unless a Prophet makes them.
Are you saying that if you choose a Chieftain you should still be able to field a Zealot as another slot?
Oh, I see. Yeah I should clarify that if you choose a the Sangheili or Jiralanae their respective underlings can be taken as Troops or Elites, not just troops.
I know the plasma weaponry seems weak (especially compared to 40k) but I just don't see a justification for making the standard Plasma Rifle (or even the Carbine) stronger, given the number of shots it takes with them to injure a Spartan and the relative ease with which they mow down regular UNSC Marines.Last edited by ChaosLord29; 2012-09-18 at 11:47 PM.
Favorite Things Mr. Welch can't do during an RPG:
- My monk's lips must be in sync.
- Collateral Damage Man is not an appropriate concept for a super hero.
- No longer allowed to recreate the Death Star Trench Run out of genre.
- When accepting a challenge for a duel, I must allow the other guy time to find a pistol.
- Check the door means to listen at it, not put several rounds through it.
- We will not implement any plan that includes the words "And hope they miss a lot"
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2012-09-19, 12:12 AM (ISO 8601)
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Re: The Covenant (Halo) vs The Grand Imperium of Man (Warhammer 40k)
Master Chief Petty Officer John-117
{table=head]WS|BS|S |T |W |I |A |LD|Sv
5|6|4|4|3|5|2|10|3+
[/table]
Wargear:
MA5b Assault Rifle
M6C Pistol
Close Combat Weapon
Plasma Grenades
Frag Grenades
Energy Shields (Allow re-roll of one failed save per round)
Special Rules:
Independent Character
Eternal Warrior
Favored Enemy: Covenant
Fearless
Just Lucky I Guess- 4+ Invulnerable save, Master Chief can take his Invulnerable Save against all wounds for which he fails his regular armor save.
The Demon- Any covenant who suffer casualties from Master Chief's ranged or close combat attacks suffer -1 on all morale checks for the remainder of the round.
I don't think I'd like to go so far as to create a list for the UNSC but I was just feeling a little bored and thought I'd see what you guys thought of my attempt at portraying Halo's very own Man with No Name.Last edited by ChaosLord29; 2012-09-19 at 07:44 PM.
Favorite Things Mr. Welch can't do during an RPG:
- My monk's lips must be in sync.
- Collateral Damage Man is not an appropriate concept for a super hero.
- No longer allowed to recreate the Death Star Trench Run out of genre.
- When accepting a challenge for a duel, I must allow the other guy time to find a pistol.
- Check the door means to listen at it, not put several rounds through it.
- We will not implement any plan that includes the words "And hope they miss a lot"
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2012-09-19, 12:16 AM (ISO 8601)
- Join Date
- Sep 2009
Re: The Covenant (Halo) vs The Grand Imperium of Man (Warhammer 40k)
Pretty sure that the word of Bungie is that Heroic is meant to be about what 'real life' would be.
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2012-09-19, 12:17 AM (ISO 8601)
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- Neurotypicalville, WA
Re: The Covenant (Halo) vs The Grand Imperium of Man (Warhammer 40k)
You mean no face? Because he has a face, too: gaunt, cut short, blond, fair features.
Steam username is Triscuitable.
I got VAC banned in COD: Ghosts for using an FOV changer.
I try not to think of how sad that is.
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2012-09-19, 12:21 AM (ISO 8601)
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Re: The Covenant (Halo) vs The Grand Imperium of Man (Warhammer 40k)
No I mean because he's basically Clint Eastwood, but a little nicer to women. Think about it, everyone calls him by his rank, Master Chief. Even his name, isn't a name, it's a designation. Even that title, John-117, is devoid of a last name, and John is about as ubiquitous a name as anything else (Hence John Smith and John Doe being used as monikers for unidentified males). Throw in the fact that he's a Man of Few Words, and you've basically got everybody's favorite gunslinger from The Good, the Bad, and the Ugly.
I didn't even know what he looks like, but now that you've said it, I can't picture anyone else but this guy:
Go on, try to describe that face as anything but blonde, gaunt and fair featured.Last edited by ChaosLord29; 2012-09-19 at 12:31 AM.
Favorite Things Mr. Welch can't do during an RPG:
- My monk's lips must be in sync.
- Collateral Damage Man is not an appropriate concept for a super hero.
- No longer allowed to recreate the Death Star Trench Run out of genre.
- When accepting a challenge for a duel, I must allow the other guy time to find a pistol.
- Check the door means to listen at it, not put several rounds through it.
- We will not implement any plan that includes the words "And hope they miss a lot"
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2012-09-19, 12:28 AM (ISO 8601)
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- Feb 2010
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- Neurotypicalville, WA
Re: The Covenant (Halo) vs The Grand Imperium of Man (Warhammer 40k)
Ah, I interpreted you literally. A spaghetti Western reference completely phased me.
Steam username is Triscuitable.
I got VAC banned in COD: Ghosts for using an FOV changer.
I try not to think of how sad that is.
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2012-09-19, 12:59 AM (ISO 8601)
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- May 2008
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Re: The Covenant (Halo) vs The Grand Imperium of Man (Warhammer 40k)
How would an Elite Field Marshall or an Ultra compare to a Zealot?
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2012-09-19, 01:03 AM (ISO 8601)
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2012-09-19, 01:13 AM (ISO 8601)
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- Feb 2010
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- Neurotypicalville, WA
Re: The Covenant (Halo) vs The Grand Imperium of Man (Warhammer 40k)
Steam username is Triscuitable.
I got VAC banned in COD: Ghosts for using an FOV changer.
I try not to think of how sad that is.
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2012-09-19, 01:22 AM (ISO 8601)
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- May 2012
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Re: The Covenant (Halo) vs The Grand Imperium of Man (Warhammer 40k)
Statistics and Equipment wise, not much different I would imagine. The Zealot seems more or less the pinnacle of the Sangheili on the battlefield, even if individual Field Marshalls or Ultras outrank them or might be more accomplished in personal combat or other tests of skill. Assuming they're not named characters, I don't think it's worth including a rank above Zealot, unless they differ significantly from the other upper echelons of the Sangheili military structure in something other than rank.
I was thinking that maybe the Zealot should grant some support ability for other Sangheili and the Unggoy (Maybe like Steadfast Presence or Faith and Honor; allow nearby and accompanying units to re-roll morale checks). The Jiralhanae Chieftains on the other hand I think should make use of the Hate rule, for any Brutes that accompany them and any nearby Grunts should be cowed somehow (Immune to some effects, but more likely to flee when broken, I don't know).Favorite Things Mr. Welch can't do during an RPG:
- My monk's lips must be in sync.
- Collateral Damage Man is not an appropriate concept for a super hero.
- No longer allowed to recreate the Death Star Trench Run out of genre.
- When accepting a challenge for a duel, I must allow the other guy time to find a pistol.
- Check the door means to listen at it, not put several rounds through it.
- We will not implement any plan that includes the words "And hope they miss a lot"
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2012-09-19, 01:30 AM (ISO 8601)
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- May 2008
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- Right behind you
- Gender
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2012-09-19, 01:38 AM (ISO 8601)
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Re: The Covenant (Halo) vs The Grand Imperium of Man (Warhammer 40k)
Let me clarify, other Brutes with the Chieftain gain the added benefit, only the Grunts are more likely to flee.
See the Elites are the more balanced choice since their bonus to moral is more likely in the long run and applies to both Sangheili and Unggoy. The Brutes are more high-risk, high-reward, since they get an added combat bonus, but can also wind up causing Grunts to panic and flee, leaving them without support.
Reminds me, I meant to give the Brutes a rule to represent their bloodlust boiling over. Something like instead of being pinned by enemy fire, if they fail their morale check, they have to Run towards the enemy or if possible Charge into Close Combat.
And now I'm thinking there should be some rule representing the enmity between Brutes and Elites . . but that might be a few too many special rules for one army.Favorite Things Mr. Welch can't do during an RPG:
- My monk's lips must be in sync.
- Collateral Damage Man is not an appropriate concept for a super hero.
- No longer allowed to recreate the Death Star Trench Run out of genre.
- When accepting a challenge for a duel, I must allow the other guy time to find a pistol.
- Check the door means to listen at it, not put several rounds through it.
- We will not implement any plan that includes the words "And hope they miss a lot"
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2012-09-19, 01:55 AM (ISO 8601)
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- May 2008
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- Right behind you
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2012-09-19, 02:02 AM (ISO 8601)
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- May 2012
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- California
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Re: The Covenant (Halo) vs The Grand Imperium of Man (Warhammer 40k)
Let's call it Mutual Emnity- Sangheili Characters cannot join Units containing Jiralhanae and vice versa.
As for the rule representing the Brute's tendency to tardcharge, we'll call it Bloodlust and say that Brutes must always choose to purse and when suffering 25% casualties from shooting must pass a morale check (not a leadership check) or else Run or Charge the nearest enemy unit.Favorite Things Mr. Welch can't do during an RPG:
- My monk's lips must be in sync.
- Collateral Damage Man is not an appropriate concept for a super hero.
- No longer allowed to recreate the Death Star Trench Run out of genre.
- When accepting a challenge for a duel, I must allow the other guy time to find a pistol.
- Check the door means to listen at it, not put several rounds through it.
- We will not implement any plan that includes the words "And hope they miss a lot"
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2012-09-19, 10:01 AM (ISO 8601)
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- Sep 2007
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- Earth... sort of.
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Re: The Covenant (Halo) vs The Grand Imperium of Man (Warhammer 40k)
Halo Nation says that Bungie considers Heroic, not Legendary, to be the "True" difficulty.
So bugger to all those people who insisted that Legendary was the real difficulty and every Elite could survive multiple sniper rounds to the head.Avatar by K penguin. Sash by Damned1rishman.
MOVIE NIGHTS AND LETS PLAYS LIVESTREAMED
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2012-09-19, 11:37 AM (ISO 8601)
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Re: The Covenant (Halo) vs The Grand Imperium of Man (Warhammer 40k)
Favorite Things Mr. Welch can't do during an RPG:
- My monk's lips must be in sync.
- Collateral Damage Man is not an appropriate concept for a super hero.
- No longer allowed to recreate the Death Star Trench Run out of genre.
- When accepting a challenge for a duel, I must allow the other guy time to find a pistol.
- Check the door means to listen at it, not put several rounds through it.
- We will not implement any plan that includes the words "And hope they miss a lot"
-
2012-09-19, 05:43 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Neurotypicalville, WA
Re: The Covenant (Halo) vs The Grand Imperium of Man (Warhammer 40k)
We know this. If you decide to choose the difficulty, it's listed as "the way Halo was meant to be played".
I just thought going by the books rather than the clearly-made-to-show-the-Chief-is-a-badass games was a better idea. The Covenant is a lot tougher than you'd think: the Chief just happens to make it a lot easier looking.Steam username is Triscuitable.
I got VAC banned in COD: Ghosts for using an FOV changer.
I try not to think of how sad that is.
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2012-09-19, 05:47 PM (ISO 8601)
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Re: The Covenant (Halo) vs The Grand Imperium of Man (Warhammer 40k)
Last edited by The Glyphstone; 2012-09-19 at 05:47 PM.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2012-09-19, 06:24 PM (ISO 8601)
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Re: The Covenant (Halo) vs The Grand Imperium of Man (Warhammer 40k)
A lot tougher for the Marines and UNSC forces to handle maybe, but the point is Master Chief, through a combination of skill, luck, and the best equipment the UNSC can get (including a True AI companion) he manages to triumph against impossible odds.
I was just thinking maybe I should add an ability to John's profile: "The Demon" covenant forces suffer and additional -1 penalty on all Morale checks to avoid pinning or stay in Close Combat against Master Chief.
For that matter, can you imagine the psychological effect on the Covenant in facing down a whole army of Adeptus Astartes 'demons'?Favorite Things Mr. Welch can't do during an RPG:
- My monk's lips must be in sync.
- Collateral Damage Man is not an appropriate concept for a super hero.
- No longer allowed to recreate the Death Star Trench Run out of genre.
- When accepting a challenge for a duel, I must allow the other guy time to find a pistol.
- Check the door means to listen at it, not put several rounds through it.
- We will not implement any plan that includes the words "And hope they miss a lot"
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2012-09-19, 06:33 PM (ISO 8601)
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- Oct 2007
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Re: The Covenant (Halo) vs The Grand Imperium of Man (Warhammer 40k)
Actually, the books have higher feats for chief than the games do. (barring game mechanics.)
Though it also limits the hydrostatic gel fall from orbit thing, as the book detailing it here.
I'd take the books as canon over the games though, more creative lee way.
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2012-09-19, 06:59 PM (ISO 8601)
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- Sep 2009
Re: The Covenant (Halo) vs The Grand Imperium of Man (Warhammer 40k)
The Chief is a badass in universe, though. The thing is, there's only one of him(and a max of about 33 others who are like him). As for the Covenant not being dangerous....what games were you playing? I seem to remember the Covenant managing to defeat multiple fortress worlds, including earth itself. Aren't there only supposed to be about 500 mil people left on earth after Halo 3, or something? That's a pretty big hit.
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2012-09-19, 07:12 PM (ISO 8601)
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- Feb 2010
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- Neurotypicalville, WA
Re: The Covenant (Halo) vs The Grand Imperium of Man (Warhammer 40k)
Steam username is Triscuitable.
I got VAC banned in COD: Ghosts for using an FOV changer.
I try not to think of how sad that is.
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2012-09-19, 07:30 PM (ISO 8601)
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- May 2012
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- California
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Re: The Covenant (Halo) vs The Grand Imperium of Man (Warhammer 40k)
No, that definitely doesn't sound right to me . . . I mean, if the Chief is the Demon, rightly feared as a harbinger of death where ere he treads the field of battle, I don't imagine the Unggoy and Kig-Yar are likely to going to be able to muster the courage to hold ranks and level fire against a company of Space Marines. Just imagine for a moment if you will the psychological effect of dozens of warriors just as tall and even more heavily armored than the Demon, drop podding onto the battlefield or soaring down from the heavens on jump packs, shrugging off Plasma Fire like so much morning dew as they spout blasphemous litanies and cries of "Death to the Xenos!", looking every inch their handle "Angels of Death".
Actually, I think the creation of this army list has been something along the lines of a coffin nail in settling the debate on whether or not the Covenant can handle the Imperium's ground forces. Even not having assigned point values to the units yet, I can tell you that to balance them against any opposing force you'd have to Covenant units the cheapest in the game to be able to field enough of them to match any IG or Space Marine armies strength on the battlefield.Favorite Things Mr. Welch can't do during an RPG:
- My monk's lips must be in sync.
- Collateral Damage Man is not an appropriate concept for a super hero.
- No longer allowed to recreate the Death Star Trench Run out of genre.
- When accepting a challenge for a duel, I must allow the other guy time to find a pistol.
- Check the door means to listen at it, not put several rounds through it.
- We will not implement any plan that includes the words "And hope they miss a lot"
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2012-09-19, 07:43 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Neurotypicalville, WA
Re: The Covenant (Halo) vs The Grand Imperium of Man (Warhammer 40k)
The Covenant recognize that the Chief has slaughtered too many of them. They've faced hundreds of Spartans, but they've never run in fear. The only time they're ever truly frightened is when the Elite CO of a squad is killed, or if the Chief just killed the CO of a squad in general. They don't turn their tail and run at the sight of him, or the campaigns would be a lot easier.
Point is: they fear Chief because the recognize him. They don't know who the Space Marines are.Steam username is Triscuitable.
I got VAC banned in COD: Ghosts for using an FOV changer.
I try not to think of how sad that is.
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2012-09-19, 08:00 PM (ISO 8601)
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- May 2012
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Re: The Covenant (Halo) vs The Grand Imperium of Man (Warhammer 40k)
Except that they look like the Chief on Steroids lol. Of course, I guess we're really dealing with a Covenant who haven't encountered the Chief yet, or at least, before he's gotten his reputation.
But yes, the Army List is built to reflect that Unggoy and Kig-Yar have leadership scores comparable to the average 'gaunt or Gretchin (Space Goblins ) and the only thing keeping them in line is that Elite or Brute's leadership score. Even standard IG troops look like stalwart icemen compared to them haha.
I'm serious though, I can't be alone here thinking that the Covenant Army list we've constructed here looks like the kind of thing a humble orc warband, a smattering of Eldar Aspect Warriors, or even a few kitted out Tactical Squads couldn't take on, speak now or forever hold your piece.
I'll admit, I'm obviously biased about this whole thing, but I've done my best to stay objective in my comparisons of relative strengths. Can anyone give me a good reason to make Plasma Rifles a little stronger? Maybe give them an Armor Penetration Value? The Covenant just seem totally hamstrung by a lack of decent arms and armor, and I just don't see them being able to field the numbers to make up for that lack (At least, not the way the Nids or the Orks do).Favorite Things Mr. Welch can't do during an RPG:
- My monk's lips must be in sync.
- Collateral Damage Man is not an appropriate concept for a super hero.
- No longer allowed to recreate the Death Star Trench Run out of genre.
- When accepting a challenge for a duel, I must allow the other guy time to find a pistol.
- Check the door means to listen at it, not put several rounds through it.
- We will not implement any plan that includes the words "And hope they miss a lot"
-
2012-09-19, 08:01 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Right behind you
- Gender
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2012-09-19, 08:06 PM (ISO 8601)
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- May 2012
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- California
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Re: The Covenant (Halo) vs The Grand Imperium of Man (Warhammer 40k)
Enemy Spy! You know Warhammer right? What would we have to change to make the Covenant a balanced faction against an Imperial Guard or Space Marine force?
I know I haven't added point values yet, but let's be kind and assume Grunts and Kig-Yar are comparable in price to the average Tyranid 'gaunt (Even though they're fielded in fantastically fewer numbers) and that Brutes and Elites are comparable in price to Eldar Aspect Warriors (The infantry, like Dire Avengers and Howling Banshees), even though they're statted out like Space Marines.Favorite Things Mr. Welch can't do during an RPG:
- My monk's lips must be in sync.
- Collateral Damage Man is not an appropriate concept for a super hero.
- No longer allowed to recreate the Death Star Trench Run out of genre.
- When accepting a challenge for a duel, I must allow the other guy time to find a pistol.
- Check the door means to listen at it, not put several rounds through it.
- We will not implement any plan that includes the words "And hope they miss a lot"
-
2012-09-19, 08:08 PM (ISO 8601)
- Join Date
- Oct 2007
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Re: The Covenant (Halo) vs The Grand Imperium of Man (Warhammer 40k)
Well to give some perspective on the difference in ground weaponry.
Power Armor Durability, and Auto Cannon Firepower:
Originally Posted by Ultra Marines Omnibus Page 162
Examples of Space Marine Durability:
Originally Posted by Ultramarines Omnibus Page 22
Originally Posted by Traitor's Hand Page 87Originally Posted by First and Only, Page 95
Originally Posted by Angels of Darkness Page 196Last edited by Fan; 2012-09-19 at 08:09 PM.