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  1. - Top - End - #211
    Ogre in the Playground
     
    shugyosha's Avatar

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    Default Re: [PF] We be Goblins! IC

    Sparky

    He follows after Khuraargh cautiously. He looks at the silent goblin and asks in a whisper, "Kill the horses?"

    Spark looks around checking what else is nearby.

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    Taking 10 on climb and stealth
    (1d20+2)[11] perception

  2. - Top - End - #212
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    Default Re: [PF] We be Goblins! IC

    Updated Map now with Place Markers!
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    Key:
    Spoiler
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    N-Naknuk
    NS-Noble Steed
    SK- Skortch
    KH-Khuraargh
    SP-Sparky
    SS-Sir Squeeb
    H-Horse

    Naturally of course continue to indicate which square your character/s are in in their next turns.





    Khuraargh

    The warrior adeptly climbs the ship and rolls onto the deck with relative ease, he makes little noise save for a slight creak.

    <Initially what Khuraargh sees as it is in plain view and only a one would have totally derped his eyes>

    Spoiler
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    The main deck of the shipwreck is cluttered with objects both natural and artificial. Thick swaths of leafy vines grow over the deck, and shiny green patches of algae and moss grow where the vines do not. The central cabin's roof has a wide edge, creating a canopied walkway along the ship's sides. A flight of steps up to the roof of the ship's main cabin, the entrance to which is blocked by a door decorated by a large number of rodent and bird skulls. A smoking stovepipe chimney extends up from the ship's highest point above. He also hears the faint sound of whinnying.




    [Skortch/Noble Steed/Naknuk]


    Naknuk has been moved to B10 to protect his squishy friend.

    Around the corner around running to square F8 a filthy, malnourished dark gray stallion comes galloping at them with a whinny! <Initiative! for those three and I'll roll for Naknuk>

    [Sparky]

    The poor psion falls on his behind in an attempt to climb the tree, however he manages to defy the odds and not make any noise on the way down. His ears of course pick up the sounds of whinnying to the left of the ship.


    [Sir Squeeb]

    The water itself is rather shallow, being more of a salty tide pool. On the otherside of the boat he finds a moldy nest of hay and lots of stinky horse poop. In the moldly hay nest though he finds a wax-paper-sealed package containing six pieces of licorice-flavored taffy and a potion of something. The glass itself is smeared with poo and the whole thing looks old. There is also a small humanoid skeleton on the ground near the moldy hay. Of course he hears the close distant sound of whinnying from the left side of the ship.
    Last edited by Benson; 2012-11-27 at 02:10 PM.

  3. - Top - End - #213
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    Miraqariftsky's Avatar

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    Default Re: [PF] We be Goblins! IC

    Khuraargh gives the overgrown deck a curious glance and feel and sniff but starts with a hiss once the horse's noise becomes obvious. He races up the side of the cabin, scrambles over the roof and vaults to the top of the stairs leading down.

    Once there, with his embattled tribesmates and the hateful horse in sight, he takes up his shield and clangs its rim against the deck, stomping spitefully to get the horse's attention away from Naknuk and the others.

    Spoiler
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    Climb across ship-wall/vines/branches (1d20+11)[14]
    Jump/Athletics/Acrobatics? the final leg of the trip (1d20+14)[21]
    Intimidate that Horse (1d20-3)[15]

    Coordinate J-9, I believe.
    Last edited by Miraqariftsky; 2012-11-28 at 05:30 AM.
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  4. - Top - End - #214
    Ogre in the Playground
     
    shugyosha's Avatar

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    Default Re: [PF] We be Goblins! IC

    Sparky

    A little blue hand rises and makes a thumbs up sign.

    Getting up he looks around to see where he is and what is going on.

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    (1d20+4)[24] init

  5. - Top - End - #215
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    Default Re: [PF] We be Goblins! IC

    "Monster treasure!" Squeeb squeaked excitedly as he grabbed the candy and the potion. He dunked them in the water to clean the poop off them before tucking them away in his pack.

    Meanwhile, Noble Steed looked at the horse charging upon him. Being a rather intelligent pig, Steed realized that the horse was much bigger than he was, and what's worse it would likely trample him. So he attempted to stay out of the way.

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    Init(1d20+3)[7]

    Steed holds his action

  6. - Top - End - #216
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    Default Re: [PF] We be Goblins! IC

    The almost decrepit stallion charged at Naknuk and reared up to stomp him with his hooves, however, Naknuk jumped to the side avoiding the strike by just a nose. There was angry nickering and whinnying through out all this.

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    Horse "Stomp" moves to B10



    Go Sparky!
    Last edited by Benson; 2012-11-29 at 04:23 PM.

  7. - Top - End - #217
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    shugyosha's Avatar

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    Default Re: [PF] We be Goblins! IC

    Sparky

    Seeing how the horse has run away, Sparky takes his chances and runs underneath the ramp going up to the boats deck.
    Spoiler
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    Move to I9
    (1d20)[16] Perception


    He takes a quick listen and if it is clear he will move up the ramp.
    Spoiler
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    Move to J9
    (1d20)[11] Perception

  8. - Top - End - #218
    Barbarian in the Playground
     
    SamuraiGuy

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    Default Re: [PF] We be Goblins! IC

    Skortch is startled by the charging horse. The logical part of his mind says that the animal is frightened and if they move out of it's way it'd probably just run off, but he's a goblin and the excitable part says horses might be tasty and great LickToad heroes don't retreat. Fishing the prize he'd been given from the chief from his belt he waves it in as expert a fashion as he can at the wild attacking creature.

    Spoiler
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    Move: draw grease wand
    Use: wand grease area with the horse and behind it to avoid effecting anyone in the party

  9. - Top - End - #219
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    Default Re: [PF] We be Goblins! IC

    Sparky would see his companions battling a nasty horse as he moved towards the ladder. It was a very loud noise making thing. Shenanigans and whinnying and all that jibber jabber. Along with hearing Khuraargh's yell to intimidate the horse.


    The horse somehow just barely overcame the greasy mess underneath his hooves and keep himself upright. His one track mind kept him focused as the horse shrugged off Khuraargh's intimidation. He whinnied ferociously.

    So Naknuk attacked with his heavy pick to protect his friend but missed as the horse reared backwards.

    Go Sir Squeeb..!

    Updated Map with bonus Grease Spell indicator
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  10. - Top - End - #220
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    Default Re: [PF] We be Goblins! IC

    "I'll give to Sparky," Squeeb said as he finished putting the potion in his pack. "Sparky's blue, and that means he's smarter than normal goblin," he said firmly, not realizing that smarter than a normal goblin was still not something to brag about.

    That done his eyes immediately narrowed as he remember that he was on a super secret mission and deep in the enemy land. He got low to the ground and started sneaking off searching for baddies.

    Meanwhile, Noble Steed shook his head with embarrassment as the goblins started attacking the horse. Goblins, puh, silly creatures. Still, they feed their pigs which was more than this horse had ever done. Trudging along to help Noble Steed circled around the two goblins and tried to attack the horse.

    Spoiler
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    Squeeb to 7@ sneakily
    Stealth if I need to roll that again. (1d20+8)[20]
    Perception (1d20-1)[2]

    NS to A9
    Attack(1d20+1)[8]
    Damage(1d4+1)[4]

  11. - Top - End - #221
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    Default Re: [PF] We be Goblins! IC

    Sir Squeeb moves without much noise, but in his concentration to stealth hinders his perception. Aka, hey Sir Squeeb, there's a derelict ship before you, but you already know that.

    The noble pig, noble steed attempts to attack the heavy horse, tackling I assume, though the horse stamps the ground before him causing Noble Steed to be stopped in his tracks.

    The horse then attempts to bite Naknuk but finds himself parried as Naknuk blocks him with his heavy pick and pushes him off.

    Sparky go!

    Updated Map
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  12. - Top - End - #222
    Ogre in the Playground
     
    shugyosha's Avatar

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    Default Re: [PF] We be Goblins! IC

    Sparky

    Seeing his friends being attacked by the horse the young goblin moves up to and fires his crossbow.

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    Can't see that map at work. Just move SPark to the left and up a bit to get a shot off at the horse.

    (1d20+5)[18] to hit
    (1d6)[3] damage

  13. - Top - End - #223
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    SamuraiGuy

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    Default Re: [PF] We be Goblins! IC

    Stepping back Skortch launches energy at the attacking horse.

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    Move: '5 step back A12
    Cast Magic Missile. (1d4+1)[2]

  14. - Top - End - #224
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    Default Re: [PF] We be Goblins! IC

    Sparky's bolt strikes true hitting the horse right on his flank sending him to whinny and shake his head. And then Skortch strikes the horse with magic spooking the horse a bit as he tries to move back.

    However, with the grease underneath him he loses his footing and slips.


    <Essentially, he loses his turn when this round is over>

  15. - Top - End - #225
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    Miraqariftsky's Avatar

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    Default Re: [PF] We be Goblins! IC

    Khuraargh chokes and gasps, coughs and splutters for a while, leaning on his shield and sword heavily. It has been an age since he last did any sort of yelling.

    Regaining his breath, he barrels down the gangplank and leaps at the vile horse menacing his tribesmates, the darkly gleaming enchanted cleaver flashing once in the sunlight before plummeting for the horse's neck...

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    Position: D-9, thereabouts.
    Charging, Flanking Power Attack!
    (1d20+10)[17]
    (1d4+7)[9]
    (2d6)[7]
    Last edited by Miraqariftsky; 2012-12-05 at 12:29 PM.
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  16. - Top - End - #226
    Barbarian in the Playground
     
    SamuraiGuy

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    Default Re: [PF] We be Goblins! IC

    Not having a way to safely attack the horse with people in front of him and the fence blocking things, Skortch tries to climb the fence and work his way around the horse.

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    Athletics: (1d20+3)[13]
    Move to e10

  17. - Top - End - #227
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    Default Re: [PF] We be Goblins! IC

    Sir Squeeb squinted his eyes at the ship before him. It was derelict, but he knew that already. Still creeping along he began to imagine what wicked evils would be within the ship, maybe monsters! Maybe books! The horror, but they all would fall when they felt Sir Squeebs righteous blade.

    He began to wave his hand around for a few seconds as though it was holding his sword and he was fighting off monsters. He suddenly stopped as he realized how silly this was. He shouldn't be wasting all his energy fighting imaginary monsters when there would probably be real monster inside the ship. So he crept closer and tried to pay attention and not be distracted.

    Meanwhile, Noble Steed snorted in anger as he missed the horse. It was a horse. It was big. How could he miss? Luckily for him because of that angry quiet goblin was behind the horse he was going to get another shot at the disease ridden beast of burden.

    Spoiler
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    Squeeb is still sneaking and he is heading toward W6 and looking for monsters
    Perception check (maybe I'll notice that something is actually happening this time)(1d20-1)[6]

    Noble Steed is attacking, I'm not sure where Khuraargh is though, but I think if he charged forward in a straight line Noble Steed would get a flanking bonus. If he would not, then subtract 2 from his attack roll.
    Attack: (1d20+3)[22]
    Damage:(1d4)[1]

  18. - Top - End - #228
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    Default Re: [PF] We be Goblins! IC

    As Khuraargh barrels down the gangplank, he seemed to have triggered something, there was a snap of some vines as a wasp nest fell behind him just as he reached the bottom. The wasp nest smashed as a swarm went after him.

    However, Khuraargh was preoccupied with stabbing a horse's neck. Add in Noble Steed's light tackle, that horse was felled. And buzzing could be heard, just some feet away. <Those around Khuraargh, Khuraargh included, in a 15 foot radius should make a fort save>

    Meanwhile, all this noise stirred something on a another part of the ship and Sir Squeeb would hear the faintest sound of rustling, or that just could have been the wind.

    Updated Map
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    Last edited by Benson; 2012-12-06 at 04:26 PM.

  19. - Top - End - #229
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    Miraqariftsky's Avatar

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    Default Re: [PF] We be Goblins! IC

    As the hated horse falls, Khuraargh falls upon it still, slashing madly until it is put out of its misery...

    ...and then leaps and whirls and jumps and jipes as the wasps swarm over them. He hurriedly roots about his pockets and comes up with a vial, even as he hisses and dodges the swarm's stings. Opening it with his teeth, he pours the contents onto his blade...

    ...which then ignites with a fluid sheen of flame. Face swelling, breath rasping, shield held high, he weaves a burning tapestry through the stinging swarm.

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    (1d20+4)[6] Fort save <==YIKES.
    (1d6)[6]Fire damage from Alchemifire flask, poured onto the sword
    (1d6)[3]
    Last edited by Miraqariftsky; 2012-12-07 at 02:58 PM.
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  20. - Top - End - #230
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    Default Re: [PF] We be Goblins! IC

    The warrior finds himself with several stings taking three points of nonlethal damage. He would find himself a little....bothered by an itch where he was stung on his body. For a minute he would suffer a -1 to attack from losing some of his concentration to the itchiness.

    Regardless, the swarm would disperse itself from the fire, a bunch dying from the flames and falling on the ground. It was clear for now, wasp free.

  21. - Top - End - #231
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    Default Re: [PF] We be Goblins! IC

    Khuraargh leaps from foot to foot, still waving his burning blade about, infuriated by the itching. Slowly, it dawns on him that the swarm has dispersed.

    Still, there's that itch riiiiiiiight down his back, riiiiiiiiiiiiight where his hands can't quite reach, almost driving him mad. He shucks off his pack, takes off his shirt and uses his sword as a backscratcher...

    With a start and a jump, he realizes he's bleeding and on fire. The flaming blade spins up and... fortunately sticks right in the horse's ribs as it comes back down to earth. The burning goblin runs around flailing, then drops into the nearest mud-pit [or closest equivalent] with a sigh of relief.

    Slowly getting back up, now with a very comfortable thick coat of mud, he beats his chest with his overlarge fists, clangs his ---now smokingly safe--- sword's pommel on his shield, then chops into the horse, takes a bite and then offers the impromptu feast of roast wasp and roast horse to the others.

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    W'elp! Comedy! Slapstick! Heroism?
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  22. - Top - End - #232
    Barbarian in the Playground
     
    SamuraiGuy

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    Default Re: [PF] We be Goblins! IC

    Moving carefully now they're not under attack he makes his way into the compound, expecting to run into someone or something else.

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    Guessing since battle ended either the grease is gone or it can be navigated by taking 10?
    perception to look around: (1d20+1)[4]

  23. - Top - End - #233
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    shugyosha's Avatar

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    Default Re: [PF] We be Goblins! IC

    Sparky

    The blue goblin stifled his laughter as he watched the brave Khuraargh.

    Sparky moves closer to the ramp up the ship to see if there were any other traps.

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    (1d20+2)[5] perception

  24. - Top - End - #234
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    Default Re: [PF] We be Goblins! IC

    They hear or see nothing at first, things are dandy, the flies buzz, nature noises.

    But then. All of a sudden coming from the ship, the sound of barking pierces the air, almost like a warning bark, just continuous and loud, for everyone to hear.

  25. - Top - End - #235
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    Default Re: [PF] We be Goblins! IC

    Noble Steed follows his masters companions snorting at the sight of the wasps, and shaking his head in mirth as the quiet goblin tried in vain to itch itself. Stupid goblins.

    Meanwhile Sir Squeeb, sword in hand, realized that the boat was probably not going to attack him. But to be safe he kept a firm eye on it as he edged closer to where he thought his friends would be.

  26. - Top - End - #236
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    shugyosha's Avatar

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    Sparky

    Hearing the noise the young goblin runs to find some cover he can hide in.

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    (1d20+18)[23]

  27. - Top - End - #237
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    SamuraiGuy

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    Default Re: [PF] We be Goblins! IC

    Follows Sparky into hiding.

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    stealth: (1d20+8)[12]

  28. - Top - End - #238
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    Default Re: [PF] We be Goblins! IC

    Khuraargh stiffens at the sound of barking, then hisses in alarm. He hurriedly straps his cuirass of boiled leather back on, shoulders his pack and grips his sword-hilt in his teeth while struggling with the straps of his shield...

    ...then hop-skip-sprints over to the cover of the ship wherever the others have congregated.

    Damned dogs!

    Much as he'd like to stand and fight, get stuck in the ruck and slice those whining mongrels open, he knows enough sense that their team's previous victories... hell, most all goblin victories... were had through teamwork... and Lamashtu's grace, of course...
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  29. - Top - End - #239
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    Default Re: [PF] We be Goblins! IC

    The barking continues as from the ship as the goblins hear the sound of a door swinging open and smacking the interior of the ship, likely the cabin. At the moment in their hiding all they can do is hear and not see.

    "Shats up youse noisy dogs!" Yells out a cracky screechy female voice. There's a loud thwack, perhaps against the ship that shuts up the dogs though one does whine and whimper.

  30. - Top - End - #240
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    Default Re: [PF] We be Goblins! IC

    Khuraargh hunkers down with the others in the shadows of... er... wherever they had hidden. If he could speak, he'd be spewing a stream of obscenities at their current predicament.

    His wiry little arms are tense about his shield and sword. He peers between the cracks and tries to see what can be seen...

    Spoiler
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    Stealth for remaining hidden (1d20+6)[8]
    Perception for perceiving whatever can be perceived about whoever's slapping the dogs about... how many and what kinds of dogs might there also be, for that matter... (1d20+5)[6]

    Post-roll: Eyyyyyacccck!
    Last edited by Miraqariftsky; 2012-12-22 at 02:46 PM.
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