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  1. - Top - End - #1
    Troll in the Playground
     
    Ashtagon's Avatar

    Join Date
    Jan 2009
    Gender
    Female

    Default [HB] brainstorming twf mechanics

    There are basically three main ways a character can fight, and the archetypal roles for each I've picked on are as follows:

    THW: You deal more damage with a bigger stick.

    S&B: You are harder to hit if you have a shield.

    TWF: You're more likely to hit if you have more sticks to attack with.

    Single Stick: Still looking for an idea on how this would have a niche. Suggestions?

    (nb. established rules for this HB are that Power Attack and iterative attacks are both out)

    The two ideas I have at the moment for TWF are:

    Two attack rolls (one for each weapon) with a possible attack penalty (would need to calibrate the penalty to leave you with only a slight advantage over single stick).

    Roll one attack, with a bonus to hit. The most obvious problem with this is deciding which weapon scored a hit if you succeed in the attack roll.

    Any other mechanical options worth considering?

  2. - Top - End - #2
    Bugbear in the Playground
    Join Date
    Aug 2008

    Default Re: [HB] brainstorming twf mechanics

    For Single stick, I'd suggest two things. Because you only use one hand, you can present a narrower profile (defense / dodge bonus?). Also, you can use your off hand to grab the opponent and stab him with the weapon. (increased accuracy/damage whilst grabbing?)

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