New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 2 12 LastLast
Results 1 to 30 of 50
  1. - Top - End - #1
    Ettin in the Playground
     
    RangerGuy

    Join Date
    Jan 2008
    Location
    Finland
    Gender
    Male

    Default Goblin Tribe Game (IC)

    (Recruitment Thread
    OOC Thread)

    Round 1 begins!

    Snowember the 1st, Valley of Shadow

    "The Overlord has fallen!"

    This is the piece of news that quickly spreads through the goblin tribes conscripted from all corners of the now-former master's empire, now fighting for their lives in Valley of Shadow, at the methaphorical doorstep of the Overlord's fortress. A vast citadel of black, volcanic rock, the fortress of the now former Overlord is clearly taking brunt of the assault of combined human forces, the more loyal and deadly followers of the Dark Lord attempting to win the battle that has already been lost in the minds of many. The humans press ever onward, and there is little doulbt that the day has been lost, the last lingering magical power of the Overlord dying out in great flash in middle of the battlefield.

    For the goblins, this event represents quite an opportunity. Ever since the drafting of the tribes to this now lost war effort, all of the tribes have sustained significant losses in life and wealth alike, and not only from the hands of humans: The Overlord was never very kind master, expecially not to those he considered beneath his personal attention. Now, their old master is dead and the human army has moved on to breaking the remainings of resistance posed by the Overlord's lieutenants, giving the goblin tribes an ample opportunity to leg it with minimal casualities.

    Now, with their fate once more in their own hands, the leaders of the goblin tribes feel the call of Pyrhekk. Urging them to go and seek out their ancient homeland, Gobberheim, the god sends a star carreening across the night sky, the bright point clearly visible even through the perpetual cloud cover of the Valley. Pyrhekk proceeds to warn the goblins vaguely of the great dangers and challenges ahead before departing the minds of his awestuck subjects.

    Now given a new purpose, the goblin families begin to move, starting a journey that not even the wisest can tell the end result of...


    REGION FEATURES

    No game: It is very difficult to find game in midst of clashing armies, and as a result the goblins have to try their utmost to guarantee their survival in midst of the chaos until they can depart the battlefield. The results of all hunting rolls are halved, rounding up.

    WEEKLY CHALLENGE

    Fleeing the Battle: As the goblins flee the battle, they must still be wary of the human army that is still actively looking to rout any part of former Overlord's forces that it can find, given that they will show no mercy to the fleeing goblins. Every time a goblin tribe takes Resource action this turn, there is 1 in 6 chance of them running straight into Human War Party. The goblin family can make haste and post lookouts in order to be warned of approaching war party in time, but doing so halves the result of any Resource action they take this turn (rounding up).

    If a goblin tribe has the misfourtune of running into Human War Party, they are immediately attacked and must defend themselves. The stats of the Human War Party are as follows:

    Human War Party: 1d6+3

    Other families may assist the families who are drawn into combat as normal, but if they do there is no retreat: it will be death or glory!...or what passes for glory for a gobbo anyhow.

    OPTIONAL QUESTS

    Loot: The battle between the armies of humans and your old master has left scores of corpses laying around, at times entire companies having been butchered as the battle has raged back and forth. Any goblin family can attempt to find loot by rolling 2d6 and consulting the table below to see what they find. Goblin family can only attempt to find loot one time: they are in a rush, after all!

    2: nothing
    3: 1 wood
    4-5: 1 food
    6: 1 crafting reserve unit
    7-8: 2 wood
    9: 2 food
    10: 2 crafting reserve units
    11: axe, bow or spear (pick one)
    12: a mysterious box (if one family finds this, it cannot be found by others. After first roll of 12, the 12th slot changes to 2 wood + 1 food)
    Last edited by Grim ranger; 2012-10-26 at 07:14 AM.

  2. - Top - End - #2
    Dwarf in the Playground
    Join Date
    Oct 2012

    Default Re: Goblin Tribe Game (IC)

    Mirefoxes

    They came out of the swamp like ghosts, mixing with the milling hordes of goblins the way oil glides across the surface of water. It was clear: they were interlopers here. Adash moved at their head, clearing a way through the press. Every so often one of his hands would dip down to snag something off of a corpse. The other members of his tribe, young and old, followed suit. A Mirefox lived by what he could scrounge, regardless of the circumstances.

    Woodcutting: (1d6)[6]

    Looting: (1d6)[3]

    Human ambush imminent: (1d6)[5]

    They came out of the swamp like ghosts, and just as silently they departed. Only when they were a good distance away did the Council give Kivlem clearance to begin his rites. Straw and cloth and bits of salvaged lumber all went into a pile, and he said his prayers for warmth and community as he doused them with holy liquor. These were short rites, nothing like the full ceremony, and everyone was grateful when the first spark came and the fire blossomed to life.

    Building a large fire.

    Currently at fire: Ruhda-ka, Mirefoxes, Draketooth, Thirsty Arrows.

    Three spaces currently available at the Mirefox fire. Everyone is welcome, first-come-first-serve, at no cost.
    Last edited by kumada; 2012-10-29 at 10:56 AM.

  3. - Top - End - #3
    Titan in the Playground
     
    Draconi Redfir's Avatar

    Join Date
    Feb 2010
    Location
    Gobbotopia
    Gender
    Male

    Default Re: Goblin Tribe Game (IC)

    Redfir's

    The Redfir's stuck to the trees as they made their way through the valley, they had lost many warriors in the defence of the Overlord, with only two or three not yet fully-trained combatants staying behind to protect the rest of the family. They has few supplies and morale was low, the village Elder's had volunteered to stay behind to allow the healthy and young to travel unencumbered, but Ragal had refused to let them, not just yet. He would need their experience in the days to come, if there were any days to come. Every now and then they would find a corpse or two in their path, when they did they salvaged whatever they could before moving on, it was unwise to stick around, though they did take time to gather any availible firewood they could easily pluck off of the trees.


    Looting:(2d6)[9] (+2 Food)
    Woodcutting (1d6+1)[6] Divided by two (+3 Units of lumber)

    They were fortuitous in their efforts, finding satchels of food on two of a small pile of five corpses next to the treeline, two human, three goblins. Ragal couldn't identify their fallen brothers, by name or by family, but a small prayer was uttered for them nonetheless. From the looks of things this was one of the few fights they had been victorious over, the rest of the goblin warband likely surviving long enough to die in another battle. The Family kept moving, knowing well they would be rationing the food sparingly, it was still a long trip to the edge of the valley, they would need every resource and ally they could find. Though in the back of their minds each of them was worried, nightfall was coming...

    Searching for Allies
    Last edited by Draconi Redfir; 2012-10-26 at 06:23 PM.
    Avy by Thormag
    Spoiler
    Show


  4. - Top - End - #4
    Ogre in the Playground
     
    NecromancerGuy

    Join Date
    Mar 2012
    Location
    Darkest Part of your mind
    Gender
    Male

    Default Re: Goblin Tribe Game (IC)

    Bloodseekers

    Well, the old master was dead, and any gobs dumb enough to stay here are getting killed by the humes. Better git out of here. But of course, first to grab anything that is easy to grab. And if any humes find čem, well, wečll gut those paleskin freaks.

    (2d6)[6]

    Just their luck! All they managed to find was some bloody metal bits, not enough even for some spears or a axe. Well, can scavange more later. Not even any of them hume beasts, them horses, don't look any good. But the boyz seen something! Humes! Well, they seem ter have spoted us, so it's do or die. Hope of o the others show up...
    Last edited by Grimsage Matt; 2012-10-26 at 03:23 PM.
    Power restored for christmass. I'm back!

    Spoiler
    Show
    dragonflycave.com/newpay.aspx][/url]


  5. - Top - End - #5
    Ogre in the Playground
    Join Date
    Sep 2010

    Default Re: Goblin Tribe Game (IC)

    Draketooth

    "Great Scaled Ones...hear us..."

    Falon Darkfang gazed out over the vast plains. The Overlord had fallen, crushed by the human army. Though the tribes were weakened, they were also free. Was this good? Was this as the ancestors wished? Falon could not say. But it certainly was what happened. And now, if his tribe was to survive, they needed food.

    Spoiler
    Show
    Resource Action-Hunting-Posting guards to prevent getting dead by humans.
    (1d6)[4]/2/2


    Food was scarce, and the Draketooth could not find much. Enough to feed themselves, luckily, but nothing to save, nothing to share.

    Falon himself would not hunt. No, he had other things to attend to. First among them would be to check among the corpses of the fallen, human and gobbo, to see if anything useful could be scavenged.

    Spoiler
    Show
    Loot Action-(2d6)[8]


    Falon collected mostly burnable material, things which could serve to increase a fire's size. If his family were to survive, they would need this wood.

    After that, Falon would have to secure his family a place at a fire. He saw the flames of the Mirefoxes' blaze, and carefully approached. "Brother Kivlem Finishes The Circle, our warriors are cold, but will soon return from hunting. May we share in your fire this night?"
    Last edited by THEChanger; 2012-10-26 at 04:29 PM.
    ATTENTION ANYONE WHO I'M PLAYING WITH:
    No news is good news.

  6. - Top - End - #6
    Titan in the Playground
     
    OldWizardGuy

    Join Date
    Aug 2005
    Gender
    Male

    Default Re: Goblin Tribe Game (IC)

    Family Katta "Bone-Crafters"

    First war with the other tribes, then drafting in from the Dark Lord. This was a dark day indeed for Katta and his now truely puny clan. The vast majority of warriors were now dead, and the Dark Lord had need of their craftsmen. Gaurds were posted in order to look out for the Humans and others of the mortals who slew the Dark Lord. They would need to find their allies if any existed for them, and find weapons.

    Posting Gaurds/Looking for Allies and Looting for Weapons

    (1d6)[1]

    (1d6)[4]

    (1d6)[4]

  7. - Top - End - #7
    Ettin in the Playground
     
    tigerusthegreat's Avatar

    Join Date
    Dec 2010

    Default Re: Goblin Tribe Game (IC)

    Ruhda-ka

    Moe Ruhda-ka calmly stalks out into the former battlefield. He was not afraid of the humans, or the fighting. The pitiful Overlord had lost, leaving the tribe to fend for itself. That didn't even matter...all that mattered now was the hunt. There were still rabbits in this area, if one knew where to look. Moe's keen eyes spotted the markings for a den. Lighting a branch from the nearby wreck of a smoldering wagon, he plunged it into the entrance hole for the den. A trio of panicked rabbits poured out, and Larry and Curly, Moe's sons, hit them squarely with sling stones. They would eat well today. On their way back, they cannibalized one of the smoldering wagons, getting some nice firewood out of it. When they reached the camp, however, the Mirefoxes already had a nice blaze burning. Taking places around the fire, the trio began skinning and cooking the rabbits, Moe tossing his to Kivlem, with a curt nod of thanks for the fire.

    Tribe Ruhda-ka was the first to be allowed to share the Mirefoxes' fire, a reward for Moe selflessly giving up a few of his meals to Mirefox children during the lean winter a few years back. It was times they did not like to talk about, but an unwritten agreement stood: The mirefoxes built the fire, the Ruhda-ka hunted the food, and all were fed and warm.

    Spoiler
    Show

    Gathered: 3 food
    Looted: 2 wood

    Ate 1 food, gave 1 food to Mirefoxes
    Stockpile: 2 wood, 1 food
    The Chaotic Evil Dungeon Master

  8. - Top - End - #8
    Dwarf in the Playground
    Join Date
    Oct 2012

    Default Re: Goblin Tribe Game (IC)

    Mirefoxes

    The emaciated circle of goblins parted slowly, admitting the interlopers. Gaunt, painted faces stared back at them in the flickering light. Children were hidden behind their mothers.

    In a voice like dry twigs snapping, Kivlem spoke. His dialect was strange, only half-comprehensible to the new families. "You are kin, and you are welcome here. We will turn no family away from the blessed shelter of Pyrhekk."

    Draketooths added to fire.

  9. - Top - End - #9
    Bugbear in the Playground
    Join Date
    Aug 2008

    Default Re: Goblin Tribe Game (IC)

    Thirsty Arrows

    "Food is scarce here," said one of the Thirsty Arrows' scouts and the chieftain and his best hunters were debating on what they should do.

    The Daughter of Seyhja - as the Arrows call their spiritual leader - smiled despite the desperate situation. "Look, the humans and our slain brethren have left us a lot of things to take. We shall take what we need, take what we can find."

    Roll to loot (will decide resource action later): (2d6)[5]

    "Food! We found food!"

    Seyhjin smiles triumphantly as she hears the news. "See? Wasn't that hard. We can keep ourselves fed for a week."

    "But your divine grace, we lack firewood. We'll still freeze to death..." said a goblin who was with the looting party.

    Seyhjin eyes the goblin angrily. "Well what are you waiting for? Go find firewood. There's a plenty of trees around here to fell!"

    Thirsty Arrows take the woodcutting resource action (all necessary rolls will be rolled in OOC thread.

    The Arrows also request a spot at the Mirefoxes' campfire. They offer 1 unit of wood even though the Foxes asked for none.
    Last edited by Kensen; 2012-10-29 at 04:14 AM.

  10. - Top - End - #10
    Orc in the Playground
    Join Date
    Nov 2011

    Default Re: Goblin Tribe Game (IC)

    Crabcrafters
    UPROARUPROARUPROARUPROARUPROARUPROARUPROARUPROARUP ROARUPROAR

    'QUIET! This council meeting is NOW IN SESSION! According to our sources, THE OVERLORD IS DEAD SO LET'S CELEBRATE GUYS!' The celebrations last for a while, but soon the messenger, Flight-Of-The-Butterfly arrives. 'The human army is coming, I received a tip-off from a wandering traveller, he says they're looking to mop the rest of we goblins up.' The council immediately collapses inwards into a hasty discussion, with the eventual bill of orders being to a: Loot the general area and b: Gather food for storage. before c: Running the hell away.

    Roll for looting: (2d6)[6]

    Roll for hunting: (1d6)[4]

    Roll for avoiding the people: (1d6)[5]

    'Council! We've no wood!' 'Well what are we to do?' 'Search for allies!'
    Last edited by The Zoat; 2012-10-29 at 08:02 AM.

  11. - Top - End - #11
    Dwarf in the Playground
    Join Date
    Oct 2012

    Default Re: Goblin Tribe Game (IC)

    Mirefoxes

    Soon, the space around the fire is crowded with the bodies of unfamiliar families. The Mirefoxes press in towards each other, huddling together in hopes that they might weather this tide of strangers.

    Thirsty Arrows added to campfire, and gift accepted. One spot left.

  12. - Top - End - #12
    Orc in the Playground
    Join Date
    Nov 2011

    Default Re: Goblin Tribe Game (IC)

    'Who shall we ask for help from?'

    'The Mirefoxes seem good.'

    'Go on then, send over Runs-Hastily.'

    'Wonderful, let's go!'

    Asking for a spot near the Mirefoxes camp.

  13. - Top - End - #13
    Dwarf in the Playground
    Join Date
    Oct 2012

    Default Re: Goblin Tribe Game (IC)

    Crabcrafters added to camp, Mirefox fire is now full.

  14. - Top - End - #14
    Barbarian in the Playground
    Join Date
    Jun 2008

    Default Re: Goblin Tribe Game (IC)

    "They Say he's Dead! The Humans cut his head right off...chop!" The first voice was full of ghoulish enthusiasm.

    "No no no they stabbed him and now he's still alive, but useless up in that tower of his!" Another said in tones of fear, as if the Warlord could still hear.

    "Either way he's dead as a doornail, so get back to work getting that grate open!"An older female voice, gravelly and impatient was followed by the sharp Crack of a ladle against thick goblin skull.

    There were a few grumbles, but the two Firetongues bent over the refuse grate in teh Warlord's kitchens bent more seriously to their task. It cost them the last dulled kitchen knife to do it, but they managed to tear the grate off is moorings, and one after another the red-and-brown mottled goblins poured into the hole.

    Aunty Bittersweet was the last, watching the rest of her clan escape. Mostly girls of course. The Warlord had not been kind to plump, soft-bodied goblin warriors.With a grunt she lit a chair leg soaked in rags on fire and hopped in as well, reaching up and snagging the grate with her laddle. With a screech it slid right over their escape. With any luck they'd make it through to the Warlords storehouses on the rear end of the Citadel, and find everyone too busy beating themselves silly to notice a couple dozen goblins hoofing it towards the woods.



    Ahead of her were a few other torches, and the inevitable arguing and complaining all goblins fell to as a default. It took nearly half an hour's walk(plus a five minute break in order to switch to new torches), but finally the were crawling out of a wide-mouthed pipe. No human would think of the water and slop pipes as an escape plan, since only the Firetongues, small for goblins anyway, could have fit comfortably, nevermind a human or a dwarf.

    With the fires and shouts of war coming from the other side of the Citadel the clan fell into the semi-organized rabble rather quickly. Torches were snuffed out and tucked away carefully, and a few good whacks with a rock had them in the Warlords supply rooms.

    "Grab what you can, no dallying! Anyone not done in five minutes gets to see if the Humans are as 'good' as they say!"Bittersweet hissed as they spread . A few of her quicker, smarter girls she pulled aside, shoving them towards doors and windows. It'd mean less carried out, but at least they'd know if anyone was coming!

    The firetongues whispered to themselves as they scattered, returning obediently when Bittersweet smacked her ladle against a support beam three times After that it was a mad, chaotic dash through the fight outside, merging with other goblin tribes in the scramble for the shelter of the woods.

    Seeing the large, roaring campfire surrounded by refugee goblins already, Bittersweet gestured and the Firetongues set to work. An efficient, warm fire, smaller than the main conflagration, but comfortable nonetheless gave the tribe its first place to rest...and after throwing together a hasty meals felt far better off. Still, a few of her tribe cast longing glances at the larger group nearby.
    [/COLOR]

    Building a small bonfire by using two units of wood.
    "Fear Vs. Hope. Hardly an even match"

    "That's because you think of hope as something light and fragile. My version of hope has calluses and dirt under her fingernails and isn't past bringing brass knuckles to a fight."

  15. - Top - End - #15
    Bugbear in the Playground
    Join Date
    Aug 2008

    Default Re: Goblin Tribe Game (IC)

    Thirsty Arrows

    After ensuring their own safety, the Arrows send out scouts to see if there are more goblins that could be saved. Soon they spot a group of goblins pursued by a human war party.

    The scouts return and as soon as the chieftain of the Arrows hears the news, he sends messengers to each of the other goblin families that made it safely out of the battlefield. "Let's help the Tallcloaks". (Etcetera's goblins)

  16. - Top - End - #16
    Titan in the Playground
     
    Draconi Redfir's Avatar

    Join Date
    Feb 2010
    Location
    Gobbotopia
    Gender
    Male

    Default Re: Goblin Tribe Game (IC)

    Redfir's

    After perhaps an hour of searching, the Redfir's are finally able to see a faint glow further into the woods. They approach cautiously, fearing they may be walking into a human camp setting up for the night. Instead however, they are releived to find two large fires sitting next to one annother, the largest of the two surrounded by goblins of all sorts, the smaller housing only a single family thus far. The Redfir's approah the smallest fire and offer to share what food and lumber they have in exchange for a seat for the night.


    Offering Lumber and Food to the Flametounges and joining their fire.
    Avy by Thormag
    Spoiler
    Show


  17. - Top - End - #17
    Ogre in the Playground
     
    SwashbucklerGuy

    Join Date
    Mar 2008
    Location
    Banks of the Potomac
    Gender
    Male

    Default Re: Goblin Tribe Game (IC)

    Turn 2 begins!

    Snowember the 2nd, Greenwood Forest

    The Tallcloaks stand tall as the human war party charges, blades raised high and battle standards drawn. With the main army occupied in the final assault on the overlord's citadel, the nine goblin families join together as the whole horde could not, slaying the war party to the last man beneath the burning red sunset.

    The smell of blood and fire fades as the morning sun rises and the surviving goblin families slip away from the battlefield. The desolate, rocky valley of shadow is left behind as the fleeing hordes move into the nearby Greenwood Forest, following the path shown to them by Pyrhekk.

    But even as the trees yield both shade and concealment to the goblins trekking through, the battalions of the human army have not given up their crusade to wipe all goblinkind from the face of the earth. Not near, but not nearly far enough behind, the baying of tracking hounds dogs the goblins' heels...

    REGION FEATURES

    Lush: The forest is thick with good, strong wood that will burn well. All Woodcutting rolls are improved by +1.

    WEEKLY CHALLENGE

    Evading Pursuit: The well-trained hounds of the enemy are skilled at sniffing out the trail of goblins. There are six dog packs pursuing the horde, and each will follow a scent until it catches its prey. Unless, that is, they are thrown off the trail by the use of clever tricks. A tribe can construct ONE of the following on its turn:

    Bait - one unit of food can give even the bloodthirstiest hounds pause.

    False Camp - two units of wood can build a decoy fire, drawing the attention of the hounds to a spot where there are no goblins.

    Trap - three crafting units can build a pit or cage trap to detain the chasing hounds.
    At the end of the turn, the hounds will randomly choose a destination, either one of the actual campfires or one of the tricks laid down by the tribes. No two packs will arrive at the same destination (unless there are less than six options). If a dog pack finds an actual campfire, all tribes at that fire must fight, with a +1 bonus for each tribe beyond the first (if more than one pack is at the same campfire, the hounds also get a +1 bonus for each pack beyond the first).

    Ravenous Hounds: 1d6+1

    OPTIONAL QUESTS

    If a pack of hounds is caught in a goblin Trap, it can be tamed with one unit of food. Tame hounds provide a +1 bonus to fighting rolls.
    Last edited by Mordae; 2012-11-06 at 02:31 PM.
    Suspiciously normal.
    I'm from the Government. We're here to help!
    2nd Age Elven Warrior by Vrythas. Elves are not pansies!

  18. - Top - End - #18
    Dwarf in the Playground
    Join Date
    Oct 2012

    Default Re: Goblin Tribe Game (IC)

    Mirefoxes

    Woodcutting: (1d6)[6] +1 lush, +1 profession

    Building a large bonfire. Four out of five spaces available.

  19. - Top - End - #19
    Ogre in the Playground
    Join Date
    Sep 2010

    Default Re: Goblin Tribe Game (IC)

    Draketooth

    Falon scooted up one of the trees, searching for a vantage point to view the forest from. Getting high enough, he cast his eyes back to the field of battle, and saw the movement in the brush, and heard the baying of hounds. "By the Firebringers." Sliding back down, Falon addressed the Draketooth. "Brothers, hear me. We are tracked by human hounds. We must take care not to be taken. We hunt, for now. But when the time comes, we will use our food to lure away the dogs, if need be." One of the tribesmen spoke up. "Couldn't we tame the doggies?" The cry was taken up by other members of the tribe. "Doggies!" "We love doggies!" "Want the doggies!" Falon held up his hand for slience. "Taming the hounds is a possibility. But right now we have no food, and must take the time to find it instead of preparing traps for the hounds. Now, go! And may the Great Scaled Ones watch over you!"

    Spoiler
    Show
    Hunting-(1d6+1)[3]

    If other Tribes provide traps, the Draketooth will help provide the food necessary to tame the dogs, in exchange for one of the packs.
    ATTENTION ANYONE WHO I'M PLAYING WITH:
    No news is good news.

  20. - Top - End - #20
    Bugbear in the Playground
    Join Date
    Aug 2008

    Default Re: Goblin Tribe Game (IC)

    Thirsty Arrows

    Niija Poisontongue was thrilled when she heard the Arrows would finally get to go hunting. Harvesting wood had been disappointing. She checked her daggers and arrows and left with the group of hunters, already drunk with the thrill of the hunt.

    "Kill kill kill!"

    Hunting: (1d6+1)[5] (+1 perk)

    The Thirsty Arrows reserve a place at the Mirefoxes' campfire. Offering one unit of food.

    Following Seyhjin's advice, the Thirsty Arrows "generously" offer two units of food for sale. 1 unit of food costs 2 wood or 2 craft (or a combo of 1 wood + 1 craft), OR if a goblin family wishes to buy both food units, it'll only cost 3 wood/craft. (The Arrows are also interested in trade agreements, such as crafting something for them in exchange for 1 food each round.)
    Last edited by Kensen; 2012-11-07 at 03:44 AM.

  21. - Top - End - #21
    Orc in the Playground
    Join Date
    Nov 2011

    Default Re: Goblin Tribe Game (IC)

    'Hey! I've a plan!'
    'What is it, Hamgo?'
    'Apparently the Thirsties are offering food for crafts!
    'That's great!'
    'I know, right guys!?'
    'GOOD IDEA!'
    'SO let's get crafting!'

    (1d6+1)[7] (perk)

    Offering one TWO c-units to Thirsties for food, offering one to mirefoxes for seat.
    Last edited by The Zoat; 2012-11-08 at 04:31 AM.

  22. - Top - End - #22
    Dwarf in the Playground
    Join Date
    Oct 2012

    Default Re: Goblin Tribe Game (IC)

    Mirefoxes

    Food accepted from the Thirsty Arrows. Spot at the campfire provided.

    Spot at campfire provided to Crabcrafters. Craft unit not accepted. Please put that towards building traps.

  23. - Top - End - #23
    Bugbear in the Playground
    Join Date
    Aug 2008

    Default Re: Goblin Tribe Game (IC)

    "Thirsties"

    The Thirsty Arrows' food merchant greets the Crabcrafters.

    "Uh, our shaman said food's been so scarce that it's worth more than wood or crafts right now... BUT she has a deal to propose! If you'd be willing to give us 3 units of crafting stuffs, you'd get 2 units of food and 1 unit of firewood! That'd pretty much ensure your survival this week AND next week! How's that sound?"

    (OOC: The original "generous" offer was 1 food for 2 craft units or 2 food for 3 craft units. )

  24. - Top - End - #24
    Titan in the Playground
     
    Draconi Redfir's Avatar

    Join Date
    Feb 2010
    Location
    Gobbotopia
    Gender
    Male

    Default Re: Goblin Tribe Game (IC)

    Redfir's
    Ragal could tell from the mummer of the other families that they were being chased, hardly surprising considering the ruthlessness of the humans. Still they had to get the dogs off of their trail, there had to be some way to deter them and throw them off.

    Then the plan came to him, Ragal sought out the sneakiest and fastest of his family, coming up with six goblins in total, two runners and four sneakers. Ragal told the sneakers to spread out to the other families to gather a small object from each of them, a scrap of rag or a twig they had used to prod at last night's fire with, something easily replaceable or that otherwise wouldn't be missed. To the runners he instructed for them to wait. The rest of the family would gather lumber while waiting on the sneakers, after which the runners would take a small portion of the lumber and the objects of each family and run far away from the camp, twisting this way and that, looping around and doubling back in confusing manners while rubbing the objects intro trees and the dirt and the like. Once they reached a far enough distance away they were to build a fire with the lumber and throw the objects into it, then they were to search the woods for any flowers or other smell-producing plant or animal matter they could find and rubbing it into themselves to disguise their own scent. They would then return to the primary campsite, again taking erratic movements and doubling back on their own path a few times before finally returning, just in case.

    With everything sorted out the family split into their respective groups, Ragal sitting with the runners as they waited, again planning their next move. With the plan in motion there would be no time to search for food, if they did not gather a significant amount of lumber, they would need to ask for another family to share it's food out of the kindness of their hearts...

    Woodcutting: (1d6+1)[6] (6 units of lumber, + existing units, = 7 total.)

    Ragal was pleased to see his family return with a sizable bounty of firewood, the sneakers returning shortly afterwords with some small objects from most, but not all of the other families, there was no need to add a Redfir piece to the collection, as the Runners themselves would be providing their own scent during the trip.

    With everything collected, the runners took off, each carrying a small log with them strapped to their backs as well as the different scented cloths. Ragal whispered a silent prayer to Pyhekk for their safe returned.

    With the plan in motion, Ragal looked towards their remaining stockpile, they still had a fair share of lumber among them, perhaps one of the other families would be willing to trade for some food.

    Creating a false campfire far away: -2 Lumber

    Offering no more then three units of lumber or a seat by a fire to the Ruhda-ka in exchange for food. (-1 to 3 lumber)

    Total remaining lumber: 5 if the Ruhda-Ka reffuse the offer, 4 if the Ruhda-ka accept one piece of lumber, 2 if the Rhuda-Ka request three units of lumber, 3 if the Rhuda-ka accept either two units of lumber or accept a position at a (small) bonfire in exchange for food.
    Last edited by Draconi Redfir; 2012-11-09 at 03:13 AM.
    Avy by Thormag
    Spoiler
    Show


  25. - Top - End - #25
    Orc in the Playground
    Join Date
    Nov 2011

    Default Re: Goblin Tribe Game (IC)

    "Deal! You have our gratitude, kind sir!"

  26. - Top - End - #26
    Bugbear in the Playground
    Join Date
    Aug 2008

    Default Re: Goblin Tribe Game (IC)

    Thirsty Arrows

    The Arrows thank the Crabcrafters and carry the supplies to their camp and bring the craft materials to their own camp.

    "Honored Seyhjin, our traders managed to buy crafting supplies, we can now make a trap!"

    "We still don't know how much the hounds eat. We have to know whether we can afford to keep them around."

    Spoiler
    Show

    Resources: 1 wood, 2 food (one reserved for taming hounds, another for the gobbos), 3 crafting units (quite possibly building a trap)


    The Arrows build a trap (assuming no or low upkeep cost)
    Last edited by Kensen; 2012-11-09 at 03:24 AM.

  27. - Top - End - #27
    Barbarian in the Playground
    Join Date
    Jun 2008

    Default Re: Goblin Tribe Game (IC)

    The Firetongues set off with the rest of the goblin families, their shorter, more rotund forms keeping pace surprisingly well. Or maybe not so surprisingly, considering the stern look on Aunty Bittersweets face as she puffed along in their wake.

    As they traveled the braying of hounds to the rear quickened their pace. Not enough to stop them from bundling as much good, clean wood that the Forest could grant them. At the very worst a block of flaming wood to the snout would make even a war hound give pause.

    That night, despite the braying of hounds in the distance the Firetongues went full hog with their fire, the massive pillar of rich wood blazing with a heat that would make a blacksmith sweat, and left Aunty Bittersweet's ankles feeling far, far better.


    Building a large Fire. Other families welcome for 1 food or 1 wood, OR a pet doggy/different trade
    "Fear Vs. Hope. Hardly an even match"

    "That's because you think of hope as something light and fragile. My version of hope has calluses and dirt under her fingernails and isn't past bringing brass knuckles to a fight."

  28. - Top - End - #28
    Ogre in the Playground
    Join Date
    Sep 2010

    Default Re: Goblin Tribe Game (IC)

    The Draketooth once more approached the fires of the Mirefoxes. Falon bowed low to their firemaster, and presented him with a gift of wood. "To ease the making of the great fires in the future, brother. We are thankful you allowed us to share your fire's warmth in times past for nothing in return, but we wish to repay you as best we can."
    ATTENTION ANYONE WHO I'M PLAYING WITH:
    No news is good news.

  29. - Top - End - #29
    Titan in the Playground
     
    Draconi Redfir's Avatar

    Join Date
    Feb 2010
    Location
    Gobbotopia
    Gender
    Male

    Default Re: Goblin Tribe Game (IC)

    Redfir's

    The Rhuda'Ka had refused the offer, Ragal was worried, his family may starve tonight if they didn't find food soon.

    Then one of the Flametounge women approached him, informing him he and his kin could take a seat by their fire in exchange for some of the Redfir's firewood, after some discussion she even agreed to share some of the Firetonge's food for the night in exchange for an equal share the next morning. Ragal agreed and had the family move over to the Flametounge fire, paying the price of the firewood and bowing before their hosts before taking a seat. Ragal made a note to sit next to Aunty Bittersweet and thank her properly for feeding his family this night.

    Giving: one unit of lumber to the Flametounges. Total remaining: 5.
    Avy by Thormag
    Spoiler
    Show


  30. - Top - End - #30
    Dwarf in the Playground
    Join Date
    Oct 2012

    Default Re: Goblin Tribe Game (IC)

    Draketooth offer accepted and spot at the fire provided.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •