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  1. - Top - End - #61
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Trapped in a Dungeon

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    Crap i don't know what my balance is and mythweavers seems to be down... can't remember if I maxed balance or only put a 5 in it..... I will assume the latter and let you know if it is any different.
    Balance (1d20+7)[10]
    Blarg...

  2. - Top - End - #62
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    Devmaar's Avatar

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    Default Re: Trapped in a Dungeon

    Wren easily leaps across the pit, but cannot find purchase on the narrow ledge as she lands. She falls into the pit

    Take (1d6)[6] Acid and (2d6)[4] Falling damage

  3. - Top - End - #63
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Quote Originally Posted by Devmaar View Post
    Wren easily leaps across the pit, but cannot find purchase on the narrow ledge as she lands. She falls into the pit

    Take [roll0] Acid and [roll1] Falling damage
    No reflex or tumble allowed. Reflex to grab the ledge or tumble to reduce fall damage?
    Blarg...

  4. - Top - End - #64
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    Default Re: Trapped in a Dungeon

    Tumble for fall damage, sure.
    Reflex for the ledge...
    Why not, DC 20

  5. - Top - End - #65
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Well I will probably fall lol but who knows!
    Reflex (1d20+5)[18]
    Tumble if I do fail (1d20+19)[36]
    Blarg...

  6. - Top - End - #66
    Ogre in the Playground
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    Default Re: Trapped in a Dungeon

    Unsure about what to do, Sandar looks towards the others.

    "Sooo, can any of you fly or float?"
    My first foray into homebrew: The Circuit Mage

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  7. - Top - End - #67
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    Default Re: Trapped in a Dungeon

    Brogan watches in a mild state of shock, anger, and worry. "No. Darius, I think you should light them up. Sandar, can you heal her from here?"
    Spoiler: Ironcage Keep
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    Initiative:

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  8. - Top - End - #68
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    Goblin

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    Default Re: Trapped in a Dungeon

    "No, flying is not my thing... So the other door now?"
    Says Amshar, acting like he didn't notice Wren falling into the hole.

    “No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
    ― Steven Brust

    “Plan. Yes. Good idea. I should come up with a plan.”
    ― Steven Brust, Dzur

  9. - Top - End - #69
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    Default Re: Trapped in a Dungeon

    Looking first at Wren then at Brogan, Sandar remarks:
    "Yes, she is within my range."

    To underline this he casually waves his hand in her direction and a stream of light flows between them for a moment.
    -----------------------------------------------------
    Wren heals (5d6)[17] hitpoints.
    Last edited by Re'ozul; 2012-10-24 at 06:05 PM.
    My first foray into homebrew: The Circuit Mage

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  10. - Top - End - #70
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    Default Re: Trapped in a Dungeon

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    Not sure who you're referring to by 'light them up', all the oozes are dead, aren't they?


    Darius tutted to himself. "I'd sort of hoped it'd be a little longer before I had to pull this cat out of the bag, so to speak." Clutching a hand to his chest, Darius is engulfed in a white light as his form shifts. The light recedes shortly a moment later to reveal a shorter Darius with pale white skin, small horns, a shock of white hair and last - though certainly not least - a pair of translucent bat-like white wings, which Darius stretches and flaps a few times.

    "The only problem is that while I can get over there, I fear I wouldn't be able to carry any of you, especially Mr. Tiger."

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    Humanoid Shape into Air Mephling (Planar Handbook). Gain small size, flight 10' (Perfect), and a 3/Day (1d4 round cooldown) breath weapon (piercing, 1d8, DC20 Reflex halves).

    I could shapeshift into something Large (or even Huge) sized and have people climb up/on top of me, however that would also put us at risk of the acid damage there seems to be down there. Or we could go back to the other door we saw.
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  11. - Top - End - #71
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    Default Re: Trapped in a Dungeon

    "Darius, can you try opening that door? I believe I can make the leap." He looks over to Amshar, "I imagine you could too. Do you think you could make it with Sandar on your back?"

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    If Amshar even wants to try, that is.
    Spoiler: Ironcage Keep
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    Initiative:

    - Leo
    - Enemies
    - Frith (Light, 92 rounds), Obergrym (rage 5 rounds, 14/17 hp), Melrik - CURRENT
    - Enemies
    - Jade
    - Enemies

  12. - Top - End - #72
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    Goblin

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    "Yes... why try a normal door, when we can all jump over a pit...
    And yes, I will make it..."

    “No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
    ― Steven Brust

    “Plan. Yes. Good idea. I should come up with a plan.”
    ― Steven Brust, Dzur

  13. - Top - End - #73
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    "Remember that normal door had clanking and magic attached to it! If the non-magic door exploded into fire, do you really want to find out what the magic door would do?" Darius smirks as he takes flight across the pit, scanning the door so as not to make the same mistake twice.

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    Use Magic Insight's Detect Magic on the door.

    Also skill checks.

    Listen: (1d20+1)[7]
    Search: (1d20+1)[14]

    If he can't find anything suspicious about the door, Darius will attempt to open it - quietly.

    Move Silently (if necessary) (1d20+1)[14]
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  14. - Top - End - #74
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    Devmaar's Avatar

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    Default Re: Trapped in a Dungeon

    Darius has a 10' flight speed, does anyone act in the time it takes him to cross the pit?

  15. - Top - End - #75
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    Default Re: Trapped in a Dungeon

    Brogan walks twenty feet back from the ledge, ready to make a running leap.
    Spoiler: Ironcage Keep
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    Initiative:

    - Leo
    - Enemies
    - Frith (Light, 92 rounds), Obergrym (rage 5 rounds, 14/17 hp), Melrik - CURRENT
    - Enemies
    - Jade
    - Enemies

  16. - Top - End - #76
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    Morbis Meh's Avatar

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    Default Re: Trapped in a Dungeon

    Wren pouts for a moment then gets a big grin on her face as she begins to chant. Wren runs back to the end and then rushes forward again attemptingto jump up to the ledge.

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    Well let's see how this works... this time with expeditious retreat lol so like last time:+25 to jump via running (280ft-30/10=25) and +17 from jump DC for a 12 foot vertical jump is 48 (12 feet because medium creatures have an 8 foot reach)
    (1d20+42)[45] lets just say she takes 10 on the jump
    Last edited by Morbis Meh; 2012-10-24 at 07:56 PM.
    Blarg...

  17. - Top - End - #77
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    Default Re: Trapped in a Dungeon

    Sandar looks for a moment, not really wanting to climb along the wall to the exit.

    "Darius, are you capable of carrying me over there? I also might be able to suppress the door's magic temporarily with a bit of luck."
    My first foray into homebrew: The Circuit Mage

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  18. - Top - End - #78
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    Amnestic's Avatar

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    Default Re: Trapped in a Dungeon

    "I'm afraid not. My shape changing is somewhat limited and though I could grow to huge proportions, my arm strength sadly remains the same."
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  19. - Top - End - #79
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    Default Re: Trapped in a Dungeon

    Darius reaches the door and finds nothing suspicious.

    He opens it carefully, or rather attempts to, as the door is locked.
    Last edited by Devmaar; 2012-10-25 at 04:16 PM.

  20. - Top - End - #80
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    Default Re: Trapped in a Dungeon

    Brogan waves to the others by the door to move aside. After they see him, he sprints to the edge and leaps as hard as he can...

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    Jump: (1d20+20)[26]
    Str Check: (1d20+2)[17]

    If he clears the distance, he tries to kick the door in. If he fails the jump check by 5 or less, he makes a climb check to grab the edge (if possible), if he fails more than that, he tries to slow fall down the far wall under the door.

    Climb (if necessary): (1d20+12)[19]
    Spoiler: Ironcage Keep
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    Initiative:

    - Leo
    - Enemies
    - Frith (Light, 92 rounds), Obergrym (rage 5 rounds, 14/17 hp), Melrik - CURRENT
    - Enemies
    - Jade
    - Enemies

  21. - Top - End - #81
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    Devmaar's Avatar

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    The climb check should've been Reflex, but I'll let you keep the roll since it's good enough to grab the edge.


    Brogan leaps across the pit, before pulling himself onto the ledge and slamming his shoulder into the door, bursting it open. In the room beyond you see...

    3 humans with longspears, seemingly relaxed and holding a conversation until they turn to the door as it bursts open
    Last edited by Devmaar; 2012-10-26 at 11:45 AM.

  22. - Top - End - #82
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    Default Re: Trapped in a Dungeon

    Brogan slightly raises one eyebrow in surpise. He raises his hands a little, palms out in an "easy, easy" gesture. "Before you start stabbing me, might we talk for a bit? You're going to see some things behind me that might shock you."
    Spoiler: Ironcage Keep
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    Initiative:

    - Leo
    - Enemies
    - Frith (Light, 92 rounds), Obergrym (rage 5 rounds, 14/17 hp), Melrik - CURRENT
    - Enemies
    - Jade
    - Enemies

  23. - Top - End - #83
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    Default Re: Trapped in a Dungeon

    One of the men replies
    Look, this is nothing personal alright? We gonna kill you, but not 'cause we wanna.

    The three take position, 15' in from the door with 5' spaces between them and ready their spears

  24. - Top - End - #84
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    Goblin

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    Default Re: Trapped in a Dungeon

    "Make some space!" Shouts Amshar as he jumps over the hole to attack enemies.

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    Jump (1d20+25)[33]
    Using Leap Attack Feat
    Power Attack (-5/ +10 (+15 for bite, as it counts as 2H))

    Charge + Jump + Pounce
    Attack (1d20+16)[17]
    Damage (3d6+20)[29]
    Attack (1d20+16)[30]
    Damage (3d6+20)[34]
    Attack (1d20+14)[23]
    Damage (3d6+29)[36]


    “No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
    ― Steven Brust

    “Plan. Yes. Good idea. I should come up with a plan.”
    ― Steven Brust, Dzur

  25. - Top - End - #85
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    Morbis Meh's Avatar

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    Default Re: Trapped in a Dungeon

    Wren just looks at the men and cast grease beneath their feet.
    Blarg...

  26. - Top - End - #86
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    Default Re: Trapped in a Dungeon

    Darius flaps into the room, following behind Amshar's aggressive maneuver. "Ah, and I'd so hoped we wouldn't come to blows. Shame we couldn't solve this peacefully, eh?" And with that, he reiterates upon his previous actions with the oozes, launching a blizzard of ice towards the men.

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    Yep, Frost Breath this time!

    30' Cone, should hit all three of them, Entangling Exhalation (5d6)[12]/2=6 frost damage (DC22 Reflex halves). Any of them which take damage are Entangled for (1d4)[3] rounds and will take an extra 1d6 damage each at the start of my next turn.
    Last edited by Amnestic; 2012-10-27 at 11:53 PM.
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  27. - Top - End - #87
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    Default Re: Trapped in a Dungeon

    Brogan's only reaction is a barely perceptible frown before dashing towards his enemies.

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    Assuming I win initiative...

    Using Alacrity to move straight towards the man on my left, tumbling when necessary.

    Tumble: (1d20+17)[29]

    My plan is to full attack flurry: disarm the first man, stun him, leaving my last attack open in case I need to try one of the first two again, then use Celerity to disarm the middle man with the spear.

    Disarm: (1d20+12)[16]
    Unarmed Attack: (1d20+12)[17]
    Subdual Damage: (1d10+2)[5]
    Stunning Fist (DC 17)
    Third Attack: (1d20+7)[12]
    Disarm (with spear): (1d20+12)[18]


    Can I get a bonus for using two hands to disarm?
    Spoiler: Ironcage Keep
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    Initiative:

    - Leo
    - Enemies
    - Frith (Light, 92 rounds), Obergrym (rage 5 rounds, 14/17 hp), Melrik - CURRENT
    - Enemies
    - Jade
    - Enemies

  28. - Top - End - #88
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    Devmaar's Avatar

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    Default Re: Trapped in a Dungeon

    [SPOILER]
    Quote Originally Posted by Morbis Meh View Post
    Wren just looks at the men and cast grease beneath their feet.
    The enemies are spaced such that you can only hit one of them with the spell, I'm assuming the one in the middle, though it makes little difference

    Quote Originally Posted by Seharvepernfan View Post
    Brogan's only reaction is a barely perceptible frown before dashing towards his enemies.

    Spoiler
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    -snip-
    Can I get a bonus for using two hands to disarm?
    Spoiler
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    Yes, you can treat it as a two-handed weapon, I'll include the bonus


    Initiative Order:
    Spoiler
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    Sandar (25)
    Enemies (22)
    Darius (18)
    Wren (16)
    Amshar (14)
    Brogan (12)

    I will assume stated actions remain the same unless there is some drastic change to the situation (an enemy dies, a battlefield control spell is cast, etc.)


    Sandar's still on the wrong side of the pit, so I will assume he delays (unless I'm told otherwise)
    The spearmen hold their position, seemingly waiting for you to make the first move.
    They flinch as Darius's freezing breath wraps around them.
    Wren's spell brings one of the men crashing to the ground (I'm presuming Amshar and Brogan go on to attack the enemies left standing, let me know if not)
    Amshar is able to tear the enemy to the right asunder, leaving a bloodied corpse
    Brogan pulls the third enemy's spear away from him, punches him in the face leaving him stunned and then uses his spear to disarm his prone compatriot.

  29. - Top - End - #89
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    Amnestic's Avatar

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    Default Re: Trapped in a Dungeon

    "Hah! What's the matter? Feeling a bit chilly?" Darius taunts gleefully. He follows it up with what could be described as a wave of temporal energy. Time itself seems to slow in the wake of his breath, though notably his allies are unaffected.

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    Slow Breath on as many targets as possible (30' Cone or 60' Line). Slows all affected targets for 2 rounds. DC22 Fort Save reduces slow to one round.

    Also Entangling Exhalation periodic damage: (3d6)[1][4][4](9) (1d6 per target).
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  30. - Top - End - #90
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    Goblin

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    Default Re: Trapped in a Dungeon

    Amshar attacks the other standing man, trying to grab his as he attacks with his claws and fangs.

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    Attack (1d20+19)[27]
    Damage (3d6+10)[21]
    Grapple (1d20+17)[28]

    Attack (1d20+19)[22]
    Damage (3d6+10)[17]
    Grapple (1d20+17)[26]

    Attack (1d20+17)[23]
    Damage (3d6+14)[27]
    Grapple (1d20+17)[18]

    “No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
    ― Steven Brust

    “Plan. Yes. Good idea. I should come up with a plan.”
    ― Steven Brust, Dzur

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