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  1. - Top - End - #31
    Orc in the Playground
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    Default Re: Cavern of Arugal (IC)

    Oasurn sidles up behind Tyrick.

  2. - Top - End - #32
    Troll in the Playground
     
    hoverfrog's Avatar

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    Default Re: Cavern of Arugal (IC)

    As his astral construct fades away Echevaria joins the rear of the line. Once he passes the corner he stops to pick up his torch, holding his light crossbow in the other hand.
    Last edited by hoverfrog; 2012-10-28 at 07:33 AM.
    I didn't choose the life of a murderhobo, it chose me.
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  3. - Top - End - #33
    Pixie in the Playground
     
    BlackDragon

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    Sep 2012

    Default Re: Cavern of Arugal (IC)

    Ipsen moves to the left and draws his bow, ready to shoot anything hostile that might come out of one of the other doors. He keeps looking into the passage to see how the rest of the group is doing.

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    Move to J10.

  4. - Top - End - #34
    Ogre in the Playground
     
    Linguz's Avatar

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    Default Re: Cavern of Arugal (IC)

    ROUND 1, Enemy Actions

    Beetle One attacked the dwarf construct.
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    Attack: (1d20+1)[8]
    Check: (1d20+1)[21]
    Damage: (2d4)[3] x2 if crit
    But it misses!

    Beetle Two attacked the dwarf construct or, if it was already down, Steven.
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    Attack: (1d20+1)[18]
    Check: (1d20+1)[12]
    Damage: (2d4)[3] x2 if crit
    And it hits!

    Currently:
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    Steven and Beetle Two have cover relative each other.


    As the new round starts, the astral construct dissolves into nothingness.

    @Hoverfrog:
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    Now you can act.
    Last edited by Linguz; 2012-10-28 at 10:44 AM.
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  5. - Top - End - #35
    Troll in the Playground
     
    hoverfrog's Avatar

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    Default Re: Cavern of Arugal (IC)

    "We should either pull back so that they follow or force our way in." Var announces from the back.
    I didn't choose the life of a murderhobo, it chose me.
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  6. - Top - End - #36
    Orc in the Playground
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    May 2012

    Default Re: Cavern of Arugal (IC)

    Longsword and shield in hand, Steven took one single step forward. Then, turning around to face the beetle on his left, he took a swing at the monster.

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    Attacking normally this time round lol

    Attack: (1d20+5)[15]
    Threat check (on nat 19 or nat 20): (1d20+5)[7]
    Damage: (1d8+3)[8]
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    Elhand - The King's Dilemma
    Gradak - Everwinter
    Jamben - Burning Plague
    Borkan - Voldur Campaign
    Tamni'el - Kingdom of Arim

  7. - Top - End - #37
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    J-H's Avatar

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    Default Re: Cavern of Arugal (IC)

    Waiting until Steven moves forward, Rufus steps up and attacks the other beetle.

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    Readied action to step to I8, then attack Beetle 2. Steven is in the way, so the Beetle gets +4ac from cover.
    Attack: (1d20+4)[23]
    Crit confirmation: (1d20+4)[7] on a 20
    Damage: (2d4+4)[8]
    Last edited by J-H; 2012-10-29 at 07:00 PM.

  8. - Top - End - #38
    Orc in the Playground
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    Nov 2011

    Default Re: Cavern of Arugal (IC)

    Follow the flow of streaming into the room. If possible, whack one of the beetles with my ranseur.

  9. - Top - End - #39
    Troll in the Playground
     
    hoverfrog's Avatar

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    Default Re: Cavern of Arugal (IC)

    Unable to enter the room or get into position for a clear shot Echevaria keeps an eye and an ear out behind us in case anything is attracted to the sounds of battle.

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    Spot (1d20+1)[16]
    Listen (1d20+1)[16]
    I didn't choose the life of a murderhobo, it chose me.
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  10. - Top - End - #40
    Pixie in the Playground
     
    BlackDragon

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    Default Re: Cavern of Arugal (IC)

    Ipsen stays behind with Echevaria, guarding the party's back and keeping eyes and ears open for possible enemies.

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    Spot: (1d20+2)[10]
    Listen: (1d20+2)[13]

  11. - Top - End - #41
    Ogre in the Playground
     
    Linguz's Avatar

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    Default Re: Cavern of Arugal (IC)

    After 2 days, Tyrick has been autoed into inactivity. Also, to speed things up, I'll be rolling for the enemy's via d20srd.com now.

    - Round 2 -

    Beetle one attacks Steven, going full out and straight for where it hurts. But the beetle's jaws don't find anything as they clamp down.

    Steven's swing finds the hard carapace of the beetles too hard to get through.

    Fortunately, Rufus's swing finds a gap between the beetle's plates and strikes it down, now bleeding out.

    - New Round -
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  12. - Top - End - #42
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    Default Re: Cavern of Arugal (IC)

    "That's one down."
    Right after Steven moves and strikes, Rufus stabs at the beetle that's still standing with his Guisarme, and then steps into the room to let someone move behind him.

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    My initiative was changed to just after Steven's move last round by my use of a readied action.

    (1d20+4)[15]Guisarme attack
    (1d20+4)[10]Confirmation roll
    (1d6+3)[5]Shortspear damage
    --this needs to be re-rolled technically, but since I rolled a 15 and Steven missed with a 15 last round, it doesn't matter.--
    5' step after attacking to H9, or to H8 if I can't step right around the corner.
    Last edited by J-H; 2012-11-01 at 07:43 AM.

  13. - Top - End - #43
    Orc in the Playground
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    Default Re: Cavern of Arugal (IC)

    After the beetle he attacked - and failed to damage - went down due to the spear, Steven stepped over it as he then turned around to face the still-alive beetle. He then slashed at the living creature in an attempt to kill it.

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    Beetle 2 is already dead :P Beetle 1 is the live one, so yeah... Speaking of, I'm directly below Beetle 1 now, aka G9

    Attack: (1d20+5)[15]
    Threat check: (1d20+5)[19]
    Damage: (1d8+3)[9]
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    Elhand - The King's Dilemma
    Gradak - Everwinter
    Jamben - Burning Plague
    Borkan - Voldur Campaign
    Tamni'el - Kingdom of Arim

  14. - Top - End - #44
    Ogre in the Playground
     
    Linguz's Avatar

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    Default Re: Cavern of Arugal (IC)

    Steven moves around the beetle and strikes at it as the beetle retaliates, but both fail to harm the other sufficiently. Rufus attacks and then closes the distance.

    After Rufus closed the distance to the beetle, it turned around and jumped at him, failing to encounter his body.
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  15. - Top - End - #45
    Orc in the Playground
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    Default Re: Cavern of Arugal (IC)

    *Why are my attacks not striking...?* pondered Steven, before he gripped his sword tight. Then, with his might, he struck down on the beetle.

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    Attack: (1d20+5)[10]
    Threat check: (1d20+5)[9]
    Damage: (1d8+3)[11]
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    Elhand - The King's Dilemma
    Gradak - Everwinter
    Jamben - Burning Plague
    Borkan - Voldur Campaign
    Tamni'el - Kingdom of Arim

  16. - Top - End - #46
    Titan in the Playground
     
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    Default Re: Cavern of Arugal (IC)

    Rufus moves his Guisarme to one arm, and pulls out one of his shortspears, stabbing at the beetle as he draws it.

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    Steven and I both took 5' steps - neither of us provoked an AOO in round 3.
    (1d20+4)[23] spear attack
    (1d20+4)[8] crit confirm, x2 on 20
    (1d6+3)[6] spear damage

  17. - Top - End - #47
    Ogre in the Playground
     
    Linguz's Avatar

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    Default Re: Cavern of Arugal (IC)

    ((You can't five foot step through an enemy, nor into a space with a defeated enemy (they count as difficult terrain).))

    After Rufus' swing, the beetle went down, defeated. You can now choose to let them bleed out and perish on their own or end their suffering, among other things. Their glowing glands are still illuminating the room nicely.

    Total XP: 600 xp
    Per person: 100 xp
    Last edited by Linguz; 2012-11-01 at 06:45 PM.
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  18. - Top - End - #48
    Titan in the Playground
     
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    Default Re: Cavern of Arugal (IC)

    Rufus puts his shortspear through the joint between each beetle's head and abdomen, to make sure that the energy released at their moment of death is not released and wasted by another.

    Holding up the spear tip and his guisearm's blade, he looks at the ichor on both. "Nothing to clean my blades off with. I knew I was forgetting something.

    He walks over to the other side of the room and raps the two weapons' hafts together smartly several times, dislodging most of the liquid and bits, with only a small amount remaining to be cleaned off later. He then re-sheaths his shortspear.

    "Who knows how to turn those glowing bits into something easier to carry and handle?"

  19. - Top - End - #49
    Pixie in the Playground
     
    BlackDragon

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    Default Re: Cavern of Arugal (IC)

    After the fighting noises have settled down, Ipsen makes his way to the dead beetles and inspects their glands, trying to figure out what he could do with them.

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    Craft (alchemy) for (1d20+5)[13] to see if he can find a way to work with them and make them more useful for the party.
    Last edited by Pathrogas; 2012-11-01 at 08:52 PM.

  20. - Top - End - #50
    Ogre in the Playground
     
    Linguz's Avatar

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    Default Re: Cavern of Arugal (IC)

    You're not sure what you could make them into. You know that they can be turned into something to use as weapons (from what Tyrick told you). You could try asking him or experimentation.
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  21. - Top - End - #51
    Pixie in the Playground
     
    BlackDragon

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    Default Re: Cavern of Arugal (IC)

    Hmm, not too sure, Ipsen mumbles and turns to his allies in the passageway. Can you help me with these glands, tyrick? You mentioned some alchemical use for them?

  22. - Top - End - #52
    Barbarian in the Playground
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    Default Re: Cavern of Arugal (IC)

    Tyrick, always glad to impart his knowledge to others answers Ipsen "Yes, indeed, their glands have quite useful alchemical usages. Each gland will continue to glow for possibly up to six days after the creature dies, if the gland is left whole and unharmed, after the allotted amount of time the light dies out and it is useless, you know when they will die because the day before the enzymes reactions begin to decelerate and the light dims slightly. They aren't as useful for lighting areas as a torch or lantern, but they do the trick. Another use for them is to prepare them a certain way so as to release the caustic enzymes hidden within them that cause the glowing, those enzymes can then be rubbed onto a weapon or projectile to cause burning damage. The preparation must be completed before the enzymes stop reacting however, which is when the lights go out. If anyone wishes to do so, I can describe the process of preparation later, it is a long process to describe but easy to utilize. The burning enzymes only last for about 2 to 3 hours after applying them to a weapon however, so they must be used wisely."

  23. - Top - End - #53
    Titan in the Playground
     
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    Default Re: Cavern of Arugal (IC)

    "That could be good if we run into any trolls. For now, let's take them as a backup light source for any dark areas. Tyrick, can you remove them intact?"

    Rufus slides past the beetle corpses back towards the door of the room as he speaks.

  24. - Top - End - #54
    Barbarian in the Playground
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    Default Re: Cavern of Arugal (IC)

    "I can, but my guess is so can anyone in our party. You just simply grip them and give a twist, anyone with a modest dexterity should do just fine giving the needed movements."
    Last edited by ShadowySilence; 2012-11-02 at 10:29 PM.

  25. - Top - End - #55
    Troll in the Playground
     
    hoverfrog's Avatar

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    Default Re: Cavern of Arugal (IC)

    Echevaria picks up his torch, enters the room and gives it a cursory examination in case there is a pile of treasure in a corner or another door that we'd missed at first glance.

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    Search check (1d20+4)[12]
    I didn't choose the life of a murderhobo, it chose me.
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  26. - Top - End - #56
    Pixie in the Playground
     
    BlackDragon

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    Default Re: Cavern of Arugal (IC)

    Ipsen nods and grips the glands of the beetles, twisting and pulling them until they come off. He holds them in an offering manner to the rest of the party to see if anyone wants to take them. (If not, he wraps them in a sack to dampen the glow and puts them into his backpack) Then he moves to take a closer look at the walls, searching for hidden doors or similar things, until the party moves out again.

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    Search: (1d20+8)[22]
    Last edited by Pathrogas; 2012-11-03 at 11:54 AM.

  27. - Top - End - #57
    Ogre in the Playground
     
    Linguz's Avatar

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    Default Re: Cavern of Arugal (IC)

    Ipsen yanks them out and soon after, one from each of the two beetles dims slightly. Other than that, they seem to be in perfect condition.

    It takes both of you two minutes each to search the walls and floor of this chamber, but unfortunately, you find no hidden pathways or compartments.
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  28. - Top - End - #58
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    Default Re: Cavern of Arugal (IC)

    With nothing left to do in the room, Rufus heads back out to the big room and waits near the next door (N9) until the rest of the party joins him. Once everyone's there, he opens it, guisarme at the ready.

  29. - Top - End - #59
    Troll in the Playground
     
    hoverfrog's Avatar

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    Default Re: Cavern of Arugal (IC)

    Echevaria joins Rufus in the main room (M13), crossbow at the ready, and waits for the others.
    I didn't choose the life of a murderhobo, it chose me.
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  30. - Top - End - #60
    Orc in the Playground
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    Default Re: Cavern of Arugal (IC)

    Well, that was a waste of magic...

    Follow everyone.

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