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  1. - Top - End - #241
    Bugbear in the Playground
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    Default Re: Three Goddesses (IC) Thread #3

    Melinda scrapes the hardened tip of her shoe on the ground in a little dance figure. All of the party's verbal sounds, including Sera's casting of spell after spell, become muffled.

    Dot, would you ask your elemental how large the room beyond is?

    [Lyric spell-Subsonics-Sculpt sound on everyone in the party - only we can hear ourselves. This includes verbal components of spells.]

    "It's my turn to thank everyone here," Melinda says aloud. "We have each made sacrifices for what many would consider this dubious privilege. I wanted to let you know, especially those newer to our Fellowship, that I appreciate your unfailing dedication and unsurpassed zeal.

    "Dantilus is an ally of Kotep - I would wager that any lich-priest who guards this tomb is also an arcanist of great study and ancient power. As Kotep has made His will to oppose us clear, I have little hope for our ability to resolve this situation diplomatically. Whatever the outcome, zeal will prevail this day, and zeal will be thwarted. But the symmetries end there.

    "We came for Harlan. He has a life to live, and a love to love. He does not belong here in this place meant for the dead. Now we stand for him, and in the future for everyone else like him - those who recognize even against seemingly insurmountable circumstance that passion is life, and drives life, and lives to be shared in love."

    [Recitation, Righteous Wrath of the Faithful, and Cloak of Chaos. Everyone, have +3 luck to attacks, saves, and AC, +3 morale to attacks, checks, and damage, +4 deflection to AC and +4 resistance bonus to saves if you don't have it already, and SR 25 (yeah, that's basically nothing) against spells cast by lawful creatures. Anyone who uses a full attack routine also gets one extra attack at full BAB that doesn't stack with Haste.]
    Of the Core classes, Bard is the best. It optimizes the most important resource of them all: play time.

    Grieve not greatly if thou be touched a-light, for an after-stroke is better if thou dare him smite.
    The Play with the Two-Hand Sword in Verse, circa 1430. British Museum manuscript #3542, ff 82-85.

    Current avatar: Sascha Kincaid, a lost country girl in a big city. Aldhaven: Vicious Betrayals

  2. - Top - End - #242
    Ogre in the Playground
     
    Debbie_D's Avatar

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    Default Re: Three Goddesses (IC) Thread #3

    As the party continues to debate their plan of attack, their choices are suddenly limited, as the door to the room completely disintigrates under the effect of a spell.
    The room that is revealed beyond the door is huge, the party is entering on a wall that is at least 70 feet long, and the room stretches back for at least 100 feet. In the room are 12 skeletal beings. All of the skeletons are dressed in robes, however the robes are faded and tattered, reeking of decay. All of them as well carry morning stars.

    OOC: Note that I am not saying they are exactly the same, thus making you think they are using a mirror image which would be negated by true seeing. These are just 12 skeletal beings, and since true seeing or arcane sight doesnt put a sign of LICH HERE over one of them, you have no idea of which one is the lich, and which ones are just skeletons.

    To those members of the group that have arcane sight active, all of the skeletons have multiple auras of abjuration on them, however exactly what those auras are will probably take more time than you have right now.

    As well, in the far corner of the room, there is a jail cell, barred off from the rest of the room. Inside the cell is a man, to the rest of you he is just a man that you dont know, but to Dot's sight, he is quite familiar. He stands as you enter the room, trying to see what is about to happen.

    Roll initiative, OOC. Remember the order that the party group is in before declaring action. The skeletal beings are spread throughout the room, a turn blast will affect about 6 of them from the doorway.
    The problem here is between the keyboard and the chair.

    Life is full of questions. Chocolate is the answer.

    Thanks to Telasi for the custom avatar.

  3. - Top - End - #243
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    Snowbluff's Avatar

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    Default Re: Three Goddesses (IC) Thread #3

    Seraciel

    Sera, seeing the door disappear, react quickly. She channels the penultimate level of the Art of Abjuration. Chain Dispel, which is not to be confused with Chain Dispel Magic.

    Spoiler
    Show
    Dispel Checks, CL19, and Minor Esoterica adds 5.

    Creature 1
    (1d20+24)[41]
    (1d20+24)[44]
    (1d20+24)[31]

    Creature 2
    (1d20+24)[26]
    (1d20+24)[39]
    (1d20+24)[37]

    #3
    (1d20+24)[38]
    (1d20+24)[31]
    (1d20+24)[43]

    #4
    (1d20+24)[40]
    (1d20+24)[36]
    (1d20+24)[27]

    #5
    (1d20+24)[41]
    (1d20+24)[27]
    (1d20+24)[30]

    #6
    (1d20+24)[43]
    (1d20+24)[41]
    (1d20+24)[40]

    #7
    (1d20+24)[42]
    (1d20+24)[33]
    (1d20+24)[32]

    #8
    (1d20+24)[33]
    (1d20+24)[43]
    (1d20+24)[25]

    #9
    (1d20+24)[35]
    (1d20+24)[43]
    (1d20+24)[38]

    #10
    (1d20+24)[43]
    (1d20+24)[42]
    (1d20+24)[44]

    #11
    (1d20+24)[27]
    (1d20+24)[36]
    (1d20+24)[35]

    #12
    (1d20+24)[27]
    (1d20+24)[26]
    (1d20+24)[39]

    Moderate Esoterica grants me no ill effect on spells I make the save for the next 8 rounds.
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
    GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
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    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  4. - Top - End - #244
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    BlueWizardGirl

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    Default Re: Three Goddesses (IC) Thread #3

    Zippy

    As Zippy, still in his normal state as an emaciated humanoid amphibian, prepares to lunge into the room, Dot's mental voice cautions her companions.

    "All of them have some kind of protection against fire, cold and electricity. Well, except for that one, that one, that one and that one, whose protections disappeared when Seraciel used her magic. And there are anti-divination magics by the cell."

    Guided by Dot's pointing, Zippy flies over the heads of his companions, through the hole conveniently blasted in the wall, and up to the ceiling of the big room. He turns and focuses in on the area Dot had indicated, where more of the skeletons' protections from fire had been removed, and let off a blast of flame.

    Spoiler
    Show
    Move action to go up to 60' into the room and up to the ceiling.

    Standard action to use a Fireball SLA, (10d6)[33] damage, Reflex DC 17 for half.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  5. - Top - End - #245
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    Debbie_D's Avatar

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    Default Re: Three Goddesses (IC) Thread #3

    Seraciel's casting is quite successful as many of the abjurations on the skeletal beings wink out
    Spoiler
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    #1-3off, #2-2off, #3-3off, #4-2off, #5-1off, #6-3off, #7-3off, #8-2off, #9-3off, #10-3off, #11-2off, #12-1off

    Zippy's fireball goes off, some of the skeletons get toastified, but none of them drop yet.


    Atareth up, Enemy #1 on deck, Drisae in the hole, Selena to follow
    Last edited by Debbie_D; 2012-12-04 at 03:13 PM.
    The problem here is between the keyboard and the chair.

    Life is full of questions. Chocolate is the answer.

    Thanks to Telasi for the custom avatar.

  6. - Top - End - #246
    Ogre in the Playground
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    Default Re: Three Goddesses (IC) Thread #3

    Atareth flies in and high up to the ceiling, swooping around with Zippy. She calls on her heavenly powers to blast as many skelenemies as she can that are in a 20-foot-radius (40' diameter). Since Tali and Drisae aren't in yet, that keeps them from getting blasted (because they're evil).
    Spoiler
    Show
    Holy Smite vs undead = (10d6)[33] and blinded 1 round
    - Will DC 22 to take half damage and negate blinding.
    - CL check (1d20+17)[32]

    AC = 64 (28 t, 56 f)

    I flubbed BADLY in the last battle. Turning goes off of paladin levels ... and I only turn at 1st level. Wow. I am sooo sorry.

    Spells Active
    (Mass) Resist Fire + Resist Fire
    Nerveskitter
    Freedom of Movement
    Aid (full)
    See Invisibility

    Everyone has +3 luck to attacks, saves, and AC, +3 morale to attacks, checks, and damage, +4 deflection to AC and +4 resistance bonus to saves if you don't have it already, and SR 25 (yeah, that's basically nothing) against spells cast by lawful creatures. Anyone who uses a full attack routine also gets one extra attack at full BAB that doesn't stack with Haste.]
    Current Games
    Curse of the Crimson Throne: Dušana Essert(Zeta), & Fathi (Phi) and Hülya (Eta) Sharif of House al-Din
    Legacy of Fire: Water Prince Rafiq Karim
    Rise of the Runelords: Keghart Valdemar & Valbard the Velociraptor
    Savage Tide: Rabbi Eliezer "Lazer" Whuraili Cohen ben Mordechai of Clan Ironoath of Oriadeth
    Serpent's Skull: Harsk! (yes, that one)
    Shattered Star: Lilim
    Strange Aeons: Dorn

  7. - Top - End - #247
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    Debbie_D's Avatar

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    Default Re: Three Goddesses (IC) Thread #3

    Atareth's holy smite goes off, catching about as many skeletal beings as Zippy's fireball did. All of them take holy damage, however it does not appear that any are blinded by the power, and clearly none of them are finished off by it.

    Enemy #1 up, Drisae on deck, Selena in the hole, Coquika to follow
    The problem here is between the keyboard and the chair.

    Life is full of questions. Chocolate is the answer.

    Thanks to Telasi for the custom avatar.

  8. - Top - End - #248
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    Debbie_D's Avatar

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    Default Re: Three Goddesses (IC) Thread #3

    Suddenly beside Atareth in the air, a huge black sword appears, almost as if a rift in the world had just opened. Those with Know:Arcane or Spellcraft DC25 know it as a
    Spoiler
    Show
    Black Blade of Disaster

    The blade strikes at Atareth and despite her strong protections, it still connects with her, seemingly unaffacted by her armour
    Spoiler
    Show
    Touch AC attack

    The power of blade attempts to literally disintigrate the astral deva
    Spoiler
    Show
    Fort Save, DC:29 123 damage on fail, 23 damage on save


    Drisae up, Selena on deck, Coquika in the hole, Clyde to follow
    The problem here is between the keyboard and the chair.

    Life is full of questions. Chocolate is the answer.

    Thanks to Telasi for the custom avatar.

  9. - Top - End - #249
    Ogre in the Playground
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    Default Re: Three Goddesses (IC) Thread #3

    She takes the horrible black sword relatively well. She can take a lot more than that.
    Spoiler
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    Spellcraft (1d20+11)[31] to identify spell ...

    "No, befouled and bespoilt creature, there will no quick death for us with your black blade of disaster. If any of us fall, you will have to work for it; and rest assured, you shall not take all of us."
    Last edited by PSinger; 2012-12-06 at 01:09 AM.
    Current Games
    Curse of the Crimson Throne: Dušana Essert(Zeta), & Fathi (Phi) and Hülya (Eta) Sharif of House al-Din
    Legacy of Fire: Water Prince Rafiq Karim
    Rise of the Runelords: Keghart Valdemar & Valbard the Velociraptor
    Savage Tide: Rabbi Eliezer "Lazer" Whuraili Cohen ben Mordechai of Clan Ironoath of Oriadeth
    Serpent's Skull: Harsk! (yes, that one)
    Shattered Star: Lilim
    Strange Aeons: Dorn

  10. - Top - End - #250
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    Debbie_D's Avatar

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    Default Re: Three Goddesses (IC) Thread #3

    Atarath manages to resist the full brunt of the sword hit, but she still takes damage
    Spoiler
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    Forgot to roll damage from the blade as well (2d6)[5], add that to the 23 taken


    Drisae up, Selena on deck, Coquika in the hole, Clyde to follow
    The problem here is between the keyboard and the chair.

    Life is full of questions. Chocolate is the answer.

    Thanks to Telasi for the custom avatar.

  11. - Top - End - #251
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Three Goddesses (IC) Thread #3

    Drisae lets loose with ripping negative energy for (18d6)[52], Will save DC 26 for half.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  12. - Top - End - #252
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    Dudu's Avatar

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    Default Re: Three Goddesses (IC) Thread #3

    Selena casts freezing fog trying to engulf the biggest ammount of enemies she can. DC partial reflex 25.

    FREEZING FOG
    Spoiler
    Show
    Conjuration (Creation)
    [Cold]
    Level: Sorcerer/wizard 6
    Components: V, S
    Casting Time: 1
    standard action
    Range: Medium
    (100ft. + 10 ft./level)
    Effect: Fog spreads in a 20-ft. radius,
    20ft. high
    Duration: 1 minute/level
    Saving Throw: Reflex partial;
    see text
    Spell Resistance: No

    A cool mist rises from the area you indicate.
    The thick mist blocks your ability to see
    within it, but the ground at its edge has
    turned white with frost.
    A bank of freezing mist billows out
    from the point you designate, obscuring
    all sight (including darkvision)
    beyond 5 feet. A creature within 5
    feet has concealment, while creatures
    farther away have total concealment.
    Each round on your turn, the frigid
    mist deals 1d6 points of cold damage
    to each creature and object within it.
    The fog is so thick that any creature
    attempting to move through it progresses
    at a maximum speed of 5 feet
    (regardless of its normal speed) and
    takes a –2 penalty on melee attack rolls
    and damage rolls and a –6 penalty on
    ranged weapon attack rolls (but not
    ranged spell attack rolls). A creature or
    object that falls into the fog from above
    is slowed, so that each 10 feet of mist
    it passes through effectively reduces
    overall falling damage by 1d6.
    Freezing fog also coats all solid surfaces
    in its area with a slick, icy rime,
    and on your turn each round, each
    creature in the area of the fog must
    make a successful Reflex save or fall
    prone. A creature that manages to stand
    must make a DC 10 Balance check in
    order to move, falling prone if it fails
    its save by 5 or more. Creatures in the
    fog can’t take a 5-foot step.
    A severe wind disperses the cloud in
    1 round. The spell does not function
    underwater.
    Spoiler: Current Characters
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    Nicollo Corleone - The Scoundrel Malconvoker

    Dante Levasseur - The Crimsom Inquisitor (avatar) and his Lumi cohort, Eveline Dawn now being followed by an old acquaintance, Aurora, the voice of Barachiel.

    Minaerva - The Wild Caller from Rokiri Island.


    Requiem Macabre Doc

  13. - Top - End - #253
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    Default Re: Three Goddesses (IC) Thread #3

    Drisae's turn goes off and about half of the skeletons once again recoil. They have not been stopped, but they are certainly feeling the effects. Selena's freezing fog goes off as well, catching 4 more of the skeletal beings in it.

    Coquika up, Clyde on deck, Dot in the hole, Taleira to follow.
    The problem here is between the keyboard and the chair.

    Life is full of questions. Chocolate is the answer.

    Thanks to Telasi for the custom avatar.

  14. - Top - End - #254
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    The Great Skenardo's Avatar

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    Default Re: Three Goddesses (IC) Thread #3

    Coquika
    Coquika considers the battlefield, seeing the freezing ice condense and the pulses of positive energy and the crackle of void blades. Thinking quickly, She leaps forwards into the spaces between worlds, vanishing at a thought, and then appearing inside the cage alongside the bewildered prisoner.
    "Do not fear. Give me your hand," she says, a beatific smile on her angular, emerald green face.
    If there's nothing out there, then what was that noise?

  15. - Top - End - #255
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    Default Re: Three Goddesses (IC) Thread #3

    Using her Abundant Step power, Coquika transports herself into Harlan's cell, whatever wards were on it appearantly only preventing divination rather than teleportation. He looks up, slightly off put by the appearance of the emerald green woman

    Who in blazes...or what in blazes are you? Whats the meaning of all this?

    Clyde up, Dot on deck, Taleira in the hole, Enemy Group to follow
    The problem here is between the keyboard and the chair.

    Life is full of questions. Chocolate is the answer.

    Thanks to Telasi for the custom avatar.

  16. - Top - End - #256
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    BlueWizardGirl

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    Default Re: Three Goddesses (IC) Thread #3

    Clyde

    Dot nods first at her pet elemental, then at Clyde. Clyde transports Dot and himself into the cell next to Harlan and Coquika. With surprising gentleness, he reaches out to take the cambion's arm.

    Dot

    "Really, Sugarteeth? You're captive in a cell, but you're going to ask a bunch of questions about us busting you out of here?"

    The beaming smile on her face completely undercuts the severity of her words. Dot seems about to reach out to Harlan, but turns to focus instead on the skeletons outside of the cell that they were now in.

    "Hold that thought!"

    A quick wave of Dot's hand, and a gleaming ball of hate bursts into the ribcage of the skeleton in the centre of the room, then fragments into many pieces and flies out at the others.

    Her hands weave again, joined by four tongue-twisting syllables, and the world seems to stutter for just a second. At the end of that tiny moment, there are several new creatures joining in the battle, creating a buffer between the cell and the nearest skeletons, and the bars have been entirely replaced by a smooth, featureless wall.

    Meanwhile, anticlimactically, the elemental in the hallway dashes into the room and barrels into the nearest skeleton. As soon as it makes contact, it dissolves into a spray of dust.

    Spoiler
    Show
    Clyde's action is pretty straightforward: a standard action greater teleport to bring himself and Dot adjacent to Harlan and Coquika. He makes contact with Harlan, so as to make it easier to teleport away next round.

    She starts with a swift action (Major Esoterica) to cast a chained orb of force, centred on the skeleton closest to the centre of the room:
    Touch attack: (1d20+17)[34] Force Damage: (10d6)[32]. The orb then bounces to every other skeleton in a 30' radius, dealing (5d6)[17] force damage.

    Dot is using a standard action to cast time stop, then doing a wave of casting until the time stop ends. The summons are all standard actions, thanks to rapid summoning ACF. She has (1d4+1)[2] rounds to act. Since I don't know how many rounds that will end up being, I'll post five rounds of actions, and she'll get to however many as the time stop allows.

    Time Stop Round 1:
    Standard action to cast Summon Monster VIII to bring in a Celestial Triceratops, with maximum HP (284) by using her ring of mighty summons, placed so as to be ready to charge one of the skeletons not already pinned down by an area of effect spell.
    Move action to pull out her greater rod of quicken.
    Swift action (using rod) to cast a quickened Black Tentacles, positioned to catch as many of the skeletons not already in the Freezing Fog, without catching any of us (including the summons).

    Time Stop Round 2:
    Standard action to cast Repulsion with a 10' radius. Will DC 29 to approach within 10' of her.
    Swift action (using rod) to cast a quickened Sphere of Ultimate Destruction, positioned 5' over the head of a skeleton near the edge of the action, one that we're finding harder to target otherwise.

    Time Stop Round 3:
    Standard action to cast Summon Monster VII to bring in (1d3)[3] Celestial Dire Lions, placed so as to be able to pounce on skeletons not otherwise already occupied.
    Swift action to cast Greater Mirror Image.

    Time Stop Round 4:
    Standard Action to cast Major Image of a flat stone wall, like that created by a Wall of Stone spell, in place of the bars of the cell. If this gets cast, she'll mentally inform her colleagues present that the 'wall' is an illusion. Otherwise, interaction requires a will save DC 26 to disbelieve.
    Swift action (using major esoterica) to cast Summon Monster VII another (1d3)[1] Celestial Dire Lions, placed to double up with the existing one(s).

    Time Stop Round 5:
    Standard action to cast a Shadow Evocation'ed Ice Storm, on the same area as the Black Tentacles. Skeletons inside take (3d6)[11] bludgeoning and (2d6)[8] cold damage, and can only move at half speed for their next round. Will DC 27 negates.


    --

    At the end of the time stop, Dot will use a move action to drop the Sphere of Ultimate Destruction on the head of the skeleton, dealing (40d6)[145] damage, Fort save DC 33 to take only (5d6)[17] damage.

    Summoned Celestial Triceratops (284 HP, AC 18) charges and gores the nearest skeleton, using its Smite Evil ability. Attack counts as good and magic. Attack: (1d20+24)[31] Damage: (4d8+39)[55].

    Effects of Black Tentacles: Grapple checks on all skeletons in the area: (1d20+34)[38]

    Summoned Celestial Dire Lions (use as many as appear) all pounce, starting with smiting attacks and attempting to rake if the front claws hit and grapple if the bite hits. All attacks count as magic and good.
    Lion 1
    Claw 1 (with smite): Attack (1d20+17)[31] Damage (1d6+17)[21]
    Claw 2: Attack (1d20+17)[25] Damage (1d6+9)[11]
    Rake 1: Attack (1d20+16)[35] Damage (1d6+4)[9]
    Rake 2: Attack (1d20+16)[32] Damage (1d6+4)[6]
    Bite: Attack (1d20+13)[28] Damage (1d8+4)[10] Opposed grapple: (1d20+19)[29]

    Lion 2
    Claw 1 (with smite): Attack (1d20+17)[24] Damage (1d6+17)[19]
    Claw 2: Attack (1d20+17)[19] Damage (1d6+9)[15]
    Rake 1: Attack (1d20+16)[27] Damage (1d6+4)[5]
    Rake 2: Attack (1d20+16)[32] Damage (1d6+4)[6]
    Bite: Attack (1d20+13)[25] Damage (1d8+4)[11] Opposed grapple: (1d20+19)[21]

    Lion 3
    Claw 1 (with smite): Attack (1d20+17)[35] Damage (1d6+17)[23]
    Claw 2: Attack (1d20+17)[26] Damage (1d6+9)[11]
    Rake 1: Attack (1d20+16)[24] Damage (1d6+4)[6]
    Rake 2: Attack (1d20+16)[25] Damage (1d6+4)[7]
    Bite: Attack (1d20+13)[22] Damage (1d8+4)[5] Opposed grapple: (1d20+19)[39]

    Lion 4
    Claw 1 (with smite): Attack (1d20+17)[34] Damage (1d6+17)[19]
    Claw 2: Attack (1d20+17)[35] Damage (1d6+9)[13]
    Rake 1: Attack (1d20+16)[18] Damage (1d6+4)[6]
    Rake 2: Attack (1d20+16)[23] Damage (1d6+4)[9]
    Bite: Attack (1d20+13)[27] Damage (1d8+4)[10] Opposed grapple: (1d20+19)[21]

    Lion 5
    Claw 1 (with smite): Attack (1d20+17)[33] Damage (1d6+17)[21]
    Claw 2: Attack (1d20+17)[29] Damage (1d6+9)[15]
    Rake 1: Attack (1d20+16)[23] Damage (1d6+4)[10]
    Rake 2: Attack (1d20+16)[25] Damage (1d6+4)[5]
    Bite: Attack (1d20+13)[32] Damage (1d8+4)[7] Opposed grapple: (1d20+19)[39]

    Lion 6
    Claw 1 (with smite): Attack (1d20+17)[25] Damage (1d6+17)[21]
    Claw 2: Attack (1d20+17)[25] Damage (1d6+9)[13]
    Rake 1: Attack (1d20+16)[35] Damage (1d6+4)[9]
    Rake 2: Attack (1d20+16)[18] Damage (1d6+4)[10]
    Bite: Attack (1d20+13)[29] Damage (1d8+4)[12] Opposed grapple: (1d20+19)[25]


    --

    And then her pet elemental, still back at the hole where the door used to be, charges the nearest skeleton:
    Slam Attack: (1d20+16)[29] Damage: (2d8+9)[17]
    It then vanishes at the end of its action, since it's too far away from Dot.

    Whew!
    Last edited by Toliudar; 2012-12-07 at 01:42 PM.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  17. - Top - End - #257
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    Debbie_D's Avatar

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    Default Re: Three Goddesses (IC) Thread #3

    A flurry of activity breaks out as Dot starts her casting, causing mass confusion among the skeletons. At the end of her actions, 4 skeletons are dead, and the 4 remaining ones are badly damaged (There are also 4 trapped in the freezing fog).

    Taleira up, Enemy group on deck, Setsuna in the hole, Seraciel to follow
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  18. - Top - End - #258
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    Default Re: Three Goddesses (IC) Thread #3

    Taleira Ulharvyth

    With no way to differentiate the lich, Tali settles for a measured attack on the skeletons. Arbitrarily selecting the second from the left as her unfortunate victim, Tali casts her favorite spell as she attacks. A bound takes the fighter in, leading with a low sweep and finishing with a high backhand slash as she whirls back out of reach. Not that mindless undead care, but she offers silent challenge to each for good measure as she sets herself for the counterattack.

    Spoiler
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    Swift: Wraithstrike. Standard/Move: Bounding Assault, starting with the indicated target. If it drops on the first attack, go for the nearest. Either way, end out of 5' step range of the survivors and in front of our casters, if possible. Karmic Strike active, AoOs below as usual. Power Attack -10/+20.

    AC: 57 (Touch: 38, Flat: 51), courtesy of 'Linda.

    Attack 1
    Hit: (1d20+27)[19](46) vs. Touch AC.
    Damage: (2d4+42)[47] (adamantine, slashing, evil, chaotic)
    Attack 2
    Hit: (1d20+22)[13](35) vs. Touch AC.
    Damage: (2d4+42)[47] (adamantine, slashing, evil, chaotic)

    AoO 1
    Hit: (1d20+27)[14](41) vs. Touch AC.
    Damage: (2d4+42)[49] (adamantine, slashing, evil, chaotic)
    AoO 2
    Hit: (1d20+27)[13](40) vs. Touch AC.
    Damage: (2d4+42)[47] (adamantine, slashing, evil, chaotic)
    AoO 3
    Hit: (1d20+27)[1](28) vs. Touch AC.
    Damage: (2d4+42)[46] (adamantine, slashing, evil, chaotic)
    AoO 4
    Hit: (1d20+27)[6](33) vs. Touch AC.
    Damage: (2d4+42)[49] (adamantine, slashing, evil, chaotic)
    AoO 5
    Hit: (1d20+27)[11](38) vs. Touch AC.
    Damage: (2d4+42)[46] (adamantine, slashing, evil, chaotic)
    AoO 6
    Hit: (1d20+27)[9](36) vs. Touch AC.
    Damage: (2d4+42)[47] (adamantine, slashing, evil, chaotic)
    AoO 7
    Hit: (1d20+27)[2](29) vs. Touch AC.
    Damage: (2d4+42)[48] (adamantine, slashing, evil, chaotic)
    Last edited by Telasi; 2012-12-07 at 09:47 PM.
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    Default Re: Three Goddesses (IC) Thread #3

    Taleira continues the rout of the lich's defense forces, her slicing blade causing two more of the most heavily damaged opponents to fall. The four skeletons trapped in the freezing fog continue to attempt to move towards the party, but their progress is slowed by the spell. The two non trapped skeleons attempt to engage the group.
    The skeletal beings lumber forward, attacking at Taleira who is blocking their path to the rest of the group. Both of them are unable to penetrate her defenses, and their reward for even trying is retaliating attacks. She strikes back twice at each one, (one attack missing), one of them falls, and the other is even more damaged. (but survives on the 1)

    Setsuna up, Seraciel on deck, Melinda in the hole, END ROUND 1.
    Last edited by Debbie_D; 2012-12-08 at 03:21 PM.
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    Default Re: Three Goddesses (IC) Thread #3

    Furude Setsuna

    Glancing around the battlefield, Setsuna points to one of the remaining non-fogged, non-destroyed skeleton and chops her hand through the air. Her dark sphere of blue lightning arcs toward the creature, striking it with a complete lack of noise.

    Then, drifting up a few feet for a better vantage point, she sticks her hand straight up, a radiant glow surrounding her hand. It explodes into countless tiny motes that swirl and flow toward the cloud, coalescing unseen in the center of the fog. A moment passes. And then, it detonates in a blazing light show.

    Her two bralani and avoral summons will target both damaged skeleton with intersecting lightning bolts.

    Spoiler
    Show
    Silent shadow Ball Lightning (skeleton). DC 28 Reflex half, DC 28 Will for 80% damage.
    Damage: (15d6)[44] electricity
    SR check (if needed): (1d20+22)[7](29)

    Major shadow Radiant Assault (skeletons in cloud). Dazed for (1d6)[2] rounds. DC 30 Will to change dazed to dazzled instead.
    Damage: (15d6)[44] untyped (radiant)
    SR check (if needed): (1d20+22)[13](35)

    Lightning Bolt, DC 15 Reflex half
    Damage 1: (6d6)[18]
    SR check, if needed: (1d20+6)[3](9)
    Damage 2: (6d6)[21]
    SR check, if needed: (1d20+6)[8](14)

    Lightning Bolt, DC 16 Reflex half
    Magic missile damage: (6d4+6)[21] force
    Lightning bolt damage: (8d6)[25] electricity
    SR check, if needed: (1d20+8)[16](24)

    Conditions/Effects:
    Spoiler
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    Spells:
    Aid (entire party): 21 min
    Arcane Sight: Permanent
    Blur: 36 hrs
    Energy Immunity (fire, cold): 24 hrs
    Freedom of Movement: 3 hrs
    Imbue Familiar with Spell Ability (dimensional anchor, dispel magic, glitterdust, solid fog): 18 hrs
    Mage Armor: 18 hrs
    Mind Blank: 24 hrs
    Mirror Image, Greater: 23 min
    Moment of Prescience: 18 hrs
    Resist Energy (electricity, acid, sonic): 18 hrs
    See Invisibility: Permanent
    Superior Resistance: 24 hrs

    Minor shadow Light of Lunia: 6 hrs
    Minor shadow Light of Mercuria: 6 hrs
    Minor shadow Light of Venya: 6 hrs
    Silent shadow Ball Lightning: 20 rounds
    Major shadow Summon Monster VII: 35 rounds
    Major shadow Summon Monster VI: 34 rounds
    Major shadow Summon Monster VI: 33 rounds

    From Melinda: Recitation, Righteous Wrath of the Faithful, Cloak of Chaos

    HP: 129/129
    Spells per day: 12 (15) 13 (11) 11 (12) 12 (9) 7 (0)

    Condition and Effects (not including spells):
    +5 to saves against death effects, negative energy, energy drain; 1/day reroll failed save.
    +5 to saves against poison and disease; 1/day reroll failed save.
    +2 bonus to overcome SR.
    50% chance of deflecting a ranged attack if move 10 or more ft.
    40% concealment
    Fast Healing 1.
    Resistance to fire 5, cold 5, electricity 5.
    Doubled carrying capacity.
    Ignore all hostile planar effects.
    Invisible
    Breathe in any environment, ignore harmful vapors/gases.
    Suppress all confusion, fear and stunning conditions in allies in 20 ft radius.
    No need to eat or drink.
    Sleep 2 hours to gain effects of 8.

    Immune: blinded, confusion, dazzled, exhaustion, fatigue, fear, grappling, mind-affecting, movement penalties, stunning.
    Last edited by Morcleon; 2012-12-08 at 10:09 PM.
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  21. - Top - End - #261
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    Default Re: Three Goddesses (IC) Thread #3

    One of the remaining undead gets targeted by Setsuna and the two bralani. While Setsuna's lightning scores a direct hit, the bolts from the bralani only make glancing hits and the skeleton manages to survive. The other skeleton is not damaged by the attacks. Meanwhile Setsuna unloads a spell into the freezing fog, which explodes in a dazzling display of light. Because of the impenatrable nature of the fog, she is unsure as to the success of her action. Nothing seems to emerge for a moment, and the avoral fires a lightning bolt into the fog.

    Seraciel up, Melinda on deck, END ROUND 1
    Last edited by Debbie_D; 2012-12-08 at 08:42 PM.
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    Default Re: Three Goddesses (IC) Thread #3

    Larry

    He squeaks the War Cleric's motto "Reach out and Touch Someone", before attempting the somatic components to Dimensional Anchor. This is all pointless and unintelligible, of course.

    Spoiler
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    Dimensional Anchor (Sp) to Dispel the Black Blade of Disaster. It seems to suggest that the Blade will fail automatically, but I'll roll versus touch anyway.
    Attack: (1d20+18)[19]


    Seraciel

    Sera shakes her head. She waves her hands to cast Maw of Chaos, and yawns. The yawn is an unearthly, almost wail-like, sound. The spell mirrors her inner chaos, and is seemingly effortless for her to cast.

    Spoiler
    Show
    Maw of Chaos, Centered to cover the area of the fog.
    Damage: (1d20)[19], Untyped
    Will DC:30 or be Dazed, undead aren't immune.

    Spell Resistances, if necessary.
    (1d20+19)[21]
    (1d20+19)[36]
    (1d20+19)[34]
    (1d20+19)[22]
    (1d20+19)[26]

    Also, which ever of the two Skeles out of the fog who has the most buffs left, Arcane Turmoil as a swift action. If neither have buffs I won't bother.

    Dispel checks: (1d20+15)[22], (1d20+15)[26]
    Will DC:23 or lose highest level spell slot, if applicable.
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  23. - Top - End - #263
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    Default Re: Three Goddesses (IC) Thread #3

    The green ray from Larry quite clearly misses the mark, however the Blade seems to disappear anyway.
    Beside the rat, Seraciel casts her spell into the fog, the results of the spell are hard to determine, seeing as the fog provides too much cover.

    Melinda up, end round 1
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  24. - Top - End - #264
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    Default Re: Three Goddesses (IC) Thread #3

    It takes Melinda quite a while to recover from being stuck in the center of the billowing dust cloud that was once the door into the chamber. Coughing, she moves further into the room, ending behind Taleira, before a curious lavawight decides to investigate the noises coming from behind.

    With no particular obvious target visible, she steadies herself on the staff she carries and reaches out with her spirit into the fog. It wasn't going to be as rapturous the second time - it never was, she reflected, smiling. But being in communion with the pure spirit of passion within herself was something Melinda was going to have to get used to.
    Last edited by Kalirren; 2012-12-09 at 05:46 PM.
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    Default Re: Three Goddesses (IC) Thread #3

    Melinda summons the power of the One, and sends it crackling into the room. Obviously, its having some effect, but since the fog still obscures vision, its hard to say how much of an effect its having.

    ROUND 1 OVER
    Zippy up, Atarath on deck, Lich in the hole.
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  26. - Top - End - #266
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    Default Re: Three Goddesses (IC) Thread #3

    Zippy

    Zippy drifts along the ceiling further into the room, surveying the carnage below. He looks at the lifeless remains of half of their opponents, and giggles.

    "You boys are so big on animating the dead. Let's see how you like it when someone else does it to you."

    Half a dozen of the fallen skeletons jerk upright and lurch into a parody of life, rushing to block the path of the skeletons emerging from the fog.

    Spoiler
    Show
    Zippy is using his Animate Objects SLA on the now reanimated skeletons. I wish to stress that this is NOT necromancy, and the six are effectively bone puppets, meant to make it harder for the remaining skeletons to leave the fog. If somebody else's area of effect spell destroys them, so be it.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  27. - Top - End - #267
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    Default Re: Three Goddesses (IC) Thread #3

    Under the effects of Zippy's spell, 6 of the skeletons begin to move towards the fog, ready to stop the appearance of any other skeletons from it.

    Atareth up, Enemy Group #1 on deck, Drisae in the hole, Selena to follow
    Last edited by Debbie_D; 2012-12-10 at 07:58 AM.
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  28. - Top - End - #268
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    Default Re: Three Goddesses (IC) Thread #3

    The angel tries to note if one of the enemy skeletons seems to be acting a little different from the others.
    Spoiler
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    Spot (1d20+25)[36]

    If she can't tell, she'll holy smite the group that will cover the most enemies while leaving Tali unscathed.
    Spoiler
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    Holy damage (10d6)[52], blind one round (incl undead)
    * Will DC 22 for half damage and no blindness

    If she DOES think she's got the main target, I need to know if there are other skeletons within striking distance as well.
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    Default Re: Three Goddesses (IC) Thread #3

    Between the fog cover and the fact that the skeletons are indistinguishable from the lich in appearance, Atareth has no idea of which one of the figures would be her main target. Accordingly, she looses off a holy smite on the area, seeing as no party member is in the fog right now, she has no danger of hitting one of them. When the scene clears, she can see that all but one of the skeletons has dropped, but the lich (you would guess he has most HP) is still standing.

    Lich up, Drisae on deck, Selena in the hole, Coquika to follow.

    OOC: Battle situation, all other enemy undead destroyed, the lich is in bad shape and hes about to take his one last shot. (Hail Mary pass, to use a term Mikela just gave me). After that, hes pretty much cooked.
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    Default Re: Three Goddesses (IC) Thread #3

    Needing to pull a rabbit out of his hat (or something like that), the lich decides to make a big play. His first casting is a Chain Dispel in an attempt to knoock down the death wards placed on the party. Almost immediately after, his voice rises in a horrid wail, shrivelling the very soul of all who hear it. It is one of the most powerful spells in the world a Wail of the Banshee. All those who had their death ward dispelled (ie. Selena, Dot, Taleira, Atareth, Drisae, Setsuna, Coquika....the ward held on Seraciel and Melinda) need to make a FORT save (DC:30) or die.
    The problem here is between the keyboard and the chair.

    Life is full of questions. Chocolate is the answer.

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