Results 301 to 330 of 3609
Thread: Simple Q&A D&D 3.5 (by RAW) XXII
-
2012-12-08, 12:40 PM (ISO 8601)
- Join Date
- Oct 2012
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 167
How can I channel a touch spell (for example shocking grasp) in a projectile such an arrow or a crossbow dart? Are there feats or prestige class' skills?
Q 168
I know that the Shadow Walker template suffers bright light effects. Can I ignore them casting shadow mask (template's spell like ability) on myself?Last edited by Heilmut Von L.; 2012-12-08 at 12:45 PM.
-
2012-12-08, 01:26 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Nowhere around
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 168
No, the spell states exactly the bonuses and protection it gives, and that one is not covered.Last edited by docnessuno; 2012-12-08 at 01:26 PM.
-
2012-12-08, 01:47 PM (ISO 8601)
- Join Date
- Feb 2012
- Location
- <<Undetected>>
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXII
The general rule for prestige classes is found in the DMG, and also in the SRD, summarized as:
Prestige Classes
Prestige classes offer a new form of multiclassing. Unlike the basic classes, characters must meet Requirements before they can take their first level of a prestige class. The rules for level advancement apply to this system, meaning the first step of advancement is always choosing a class. If a character does not meet the Requirements for a prestige class before that first step, that character cannot take the first level of that prestige class.Blank 3.5 Character Creator Iron Chef Style Tables (in Google Sheets)
Chairman Emeritus of Zinc Saucier.
Avatar by Derjuin, sing her praises to Elysium.
-
2012-12-08, 02:51 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 165 [correction] No.
A character with Ur-Priest levels can advance their Ur-Priest spellcasting with prestige classes granting "+1 level of existing divine spellcasting class" or equivalent, and need only satisfy that prestige class's entry requirements for each level. They do not need to satisfy the Ur-Priest entry requirements when advancing the prestige class, because Ur-Priest does not have a maintenance requirement regarding alignment. However, each level of Ur-Priest (not just the first) requires Evil alignment.
A 166 [correction] No.
The LEVEL ADVANCEMENT rules (Player's Handbook, pages 58-59) always start with Step 1. Choose Class. You are required to meet the entry requirements for every level of each class you enter into, not just the first one.
The rules in Complete Warrior (page 16) and Complete Arcane (page 17) about maintaining prestige class requirements continuously do not, and cannot, apply to PrCs outside of those books.Errata Rule: Primary Sources
When you find a disagreement between two D&D® rules sources, unless an official errata file says otherwise, the primary source is correct. One example of a primary/secondary source is text taking precedence over a table entry. An individual spell description takes precedence when the short description in the beginning of the spells chapter disagrees.
Another example of primary vs. secondary sources involves book and topic precedence. The Player's Handbook, for example, gives all the rules for playing the game, for playing PC races, and for using base class descriptions. If you find something on one of those topics from the Dungeon Master's Guide or the Monster Manual that disagrees with the Player's Handbook, you should assume the Player's Handbook is the primary source. The Dungeon Master's Guide is the primary source for topics such as magic item descriptions, special material construction rules, and so on. The Monster Manual is the primary source for monster descriptions, templates, and supernatural, extraordinary, and spell-like abilities.
Finally, attempting to extend the rules in Complete Warrior and Complete Arcane leads to a conflict with those rules themselves, since they are substantially different (CW: lose the benefits of all class features and special abilities; CA: lose (directly) all special abilities -- but not class features like Spells per Day or Spells Known which aren't specified in the Special column of the class table). Of course there is no conflict if their scope is set by the text of those books: "THE MARTIAL PRESTIGE CLASSES" (CW) and "nineteen prestige classes appropriate for arcane spellcasters" (CA).
-
2012-12-08, 03:27 PM (ISO 8601)
- Join Date
- Aug 2012
Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 169
When an artificer uses an infusion on an item, does that infused item count towards a character's magic item slots?
-
2012-12-08, 06:57 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 169 Yes.
The limit on magic item slots does not involve details of whether the magic in worn items is permanent or temporary.
-
2012-12-08, 08:52 PM (ISO 8601)
- Join Date
- Dec 2012
- Location
- Realm of Dreams
Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q170
A character starts with x levels in some class that doesn't have Jump as a class skill. Then the character multiclasses into a second base class that does have Jump as a class skill. Am I correct in thinking that maximum ranks in Jump is still equal to (character level + 3)? Is there a difference if the second class is a prestige class?
Corollary: Doesn't this make language in feats like Draconic Knowledge, "All Knowledge skills are class skills for all of your classes," unnecessary, since being a class skill for any of your classes seems to make it a class skill for all your levels.
This issue continues to confuse me, usually because I am a DM making a 15th level npc with a bunch of skill points to spend and trying to figure out max ranks for a specific skill. Seems that there still should be an effective maximum, since skill points gained in the first x levels shouldn't be able to be spent on Jump as a class skill...but does retraining fix this? *pulling out hair*Last edited by Phelix-Mu; 2012-12-08 at 08:53 PM. Reason: spelling
-
2012-12-08, 09:01 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Nowhere around
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXII
A170
1) Correct, if a skill is a clas skill for any of your classes or PRCs it has max ranks equal to HDs+3
2) False, while having a class skill in any class increases the max ranks cap, you still have to use 2 skill points to gain 1 rank if the current class lists it as a cross-class skill.Last edited by docnessuno; 2012-12-08 at 09:01 PM.
-
2012-12-08, 09:11 PM (ISO 8601)
- Join Date
- Dec 2012
- Location
- Realm of Dreams
Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q171
Not a concrete answer for this, but I am guessing the best way to fix this (A170) for npc creation is to chart at which level they took which class and what skills they bought? That seems almost too painful, and I'm already a bit of a masochist when it comes to npc creation.Last edited by Phelix-Mu; 2012-12-08 at 09:13 PM. Reason: clarifying things
-
2012-12-09, 01:43 AM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 171
Yes, you need to keep track of which levels you spend your skill points when you create a multiclass character at a higher level. This is true of NPCs as well as PCs.Last edited by KillianHawkeye; 2012-12-09 at 01:43 AM.
-
2012-12-09, 03:32 AM (ISO 8601)
- Join Date
- Sep 2012
Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q172
If a wizard has banned the evocation school, can he activate a ring of force shield (http://www.d20srd.org/srd/magicItems...#forceShield)?Last edited by Cybris75; 2012-12-09 at 03:33 AM.
-
2012-12-09, 04:24 AM (ISO 8601)
- Join Date
- Mar 2005
- Location
- Edmonton, AB
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXII
A172
I do not believe this question is directly answered by RAW, though an answer "yes" can be inferred:
Originally Posted by d20SRDLast edited by Kumori; 2012-12-09 at 04:25 AM.
-
2012-12-09, 09:55 AM (ISO 8601)
- Join Date
- Nov 2012
Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q1730
How do epic destinies work? Are they feats, or what?white text is the bestest you might want to look for it
DeviantART
-
2012-12-09, 01:34 PM (ISO 8601)
- Join Date
- Jun 2012
Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q174
Can i enhance a rod with the +1 bonus Eager? - Or any other + bonuses.
Some rods are described to function as light maces or clubs.
Kind Regards - Xnos
-
2012-12-09, 01:59 PM (ISO 8601)
- Join Date
- Dec 2012
Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q175
What book is "Master Pickpocket" in? I can't find it anywhere.
-
2012-12-09, 02:25 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 173
Epic Destinies are a concept from D&D 4. There's an article on Epic Destinies for D&D 3.5/Pathfinder if you're interested in house rules, but the RAW answer for D&D 3.5 is there's no such thing.
A 174 No.
Only a masterwork weapon can become a magic weapon, and no magic rods are made in masterwork quality.Last edited by Curmudgeon; 2012-12-09 at 02:27 PM.
-
2012-12-09, 02:56 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Nowhere around
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 173 Dsispute
Epic destinies were made for 3.5 too, and pubblished in an artile on the WotC site. The article has been taken down long ago and getting info on the subject is rather hard.Last edited by docnessuno; 2012-12-09 at 02:56 PM.
-
2012-12-09, 03:55 PM (ISO 8601)
- Join Date
- Jul 2012
- Location
- UTC-5
Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 177 If glitterdust is cast on an invisible creature, does that creature gain any of the benefits of invisibility, so long as the effect of the glitterdust lasts?
Spoiler: Current Character List:
John Smith, Playing in the Dollhouse
Adam of Cyre, Cyre Red
Grok Magmaforge, Iron Crisis
ALADIN, Out of the Abyss
-
2012-12-09, 04:33 PM (ISO 8601)
- Join Date
- Nov 2011
Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 178: When determining the hardness and hit points of a magical shield, the rules I thought stated that there is an increase of 2 points of hardiness and 10 hitpoints for each +1 enhancement. I have a player who is in disagreement and says that when you add a special ability that also increases it. So if you had a +1 Animated Shield, it would gain 6 points of hardiness and 30 hit points. True? False?
Path of the Nefarious: A Way of the Wicked Journal.
Please take a look at the adventures of my group going through Fire Mountain Games's Way of the Wicked, An evil based Pathfinder Compatible adventure path.
http://d20evil.blogspot.com/
-
2012-12-09, 04:36 PM (ISO 8601)
- Join Date
- Jul 2012
- Location
- UTC-5
Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 178: False. Hardness is determined by 2 things: the material, and the enchantment. The enchantment is simply the +X value. A Light shield +1 and a Light Shield +1 with every shield enchantment on it both have a hardness of 12, and 20hp, assuming steel The other enchantments do not affect the enchantment bonus in any way(other than making it more expensive to purchase more)
Spoiler: Current Character List:
John Smith, Playing in the Dollhouse
Adam of Cyre, Cyre Red
Grok Magmaforge, Iron Crisis
ALADIN, Out of the Abyss
-
2012-12-09, 09:50 PM (ISO 8601)
- Join Date
- Mar 2005
- Location
- Edmonton, AB
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXII
A177 A creature who is both invisible and under the affects of Glitterdust loses the benefits of being invisible for the duration of the Glitterdust spell. Glitterdust makes invisible things visible, so they aren't invisible anymore.
-
2012-12-09, 10:40 PM (ISO 8601)
- Join Date
- May 2011
Re: Simple Q&A D&D 3.5 (by RAW) XXII
A178 clarification
While this answer is correct, some terminology was used wrongly.
The bonus to hardness and hit points is per enhancement bonus, not per enchantment bonus. The enhancement bonus is the +X part of the weapon. So no matter what other enchantments you put on it, the best bonus you can get from enchanting a weapon is +10 hardness and +50 hit points for a +5 weapon (until you go epic of course).
Q179
What happens to your level gained ability bump at levels divisible by 4 if you go down a level either from energy drain or death?
Edit: Found my answer in the dnd Glossary. It is lost, but if you can't remember which ability you bumped, you take it from your highest ability score.Last edited by Crake; 2012-12-09 at 10:46 PM.
-
2012-12-10, 02:31 AM (ISO 8601)
- Join Date
- Nov 2011
Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 180: Do you have to cast the spell identify on each ammunition, or is it so many per/spell?
Path of the Nefarious: A Way of the Wicked Journal.
Please take a look at the adventures of my group going through Fire Mountain Games's Way of the Wicked, An evil based Pathfinder Compatible adventure path.
http://d20evil.blogspot.com/
-
2012-12-10, 02:39 AM (ISO 8601)
- Join Date
- Mar 2005
- Location
- Edmonton, AB
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXII
A180
Each casting of Identify Item will only identify one magic item, regardless of whether it is ammunition.
Q181
I can't seem to find a relevant rule here. Chain Spell says it can only be applied to a spell that has a single target. Is it possible to apply it to a spell such as Ray of Enfeeblement first, then use something like Split Ray to add more targets?
In any case, Twin Spell would work, wouldn't it? It still only has one target, it just hits it twice...Last edited by Kumori; 2012-12-10 at 02:40 AM.
-
2012-12-10, 05:22 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXII
A181 partial Ray of enfeeblement is a ray effect spell, and does not specify any target, so I believe it does not qualify for Chain Spell to begin with. (That is, the effect of the spell is a ray that you aim at a target, but the spell itself has no target.)
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
-
2012-12-10, 09:14 AM (ISO 8601)
- Join Date
- Nov 2011
Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q182
Bit of a silly question, but we are in a RAW thread...
If I have a magical shield and cast shield on myself, would the enhancement bonus of the shield stack with the shield bonus of the spell?
-
2012-12-10, 11:53 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Stillwater
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXII
A182
They don't stack, because the enhancement bonus only applies to the item.
A181
Yes it's possible. AFAIK RAW doesn't specify how multiple metamagic feats are applied to spells, so unless your DM rules that they must all be applicable at the same time, you can stack one first, then another.Last edited by rockdeworld; 2012-12-10 at 12:07 PM.
-
2012-12-10, 12:14 PM (ISO 8601)
- Join Date
- Nov 2011
Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 183: What is the cost of an epic wand? Like if you wanted a Quickened True Strike Wand.
Path of the Nefarious: A Way of the Wicked Journal.
Please take a look at the adventures of my group going through Fire Mountain Games's Way of the Wicked, An evil based Pathfinder Compatible adventure path.
http://d20evil.blogspot.com/
-
2012-12-10, 12:24 PM (ISO 8601)
- Join Date
- Mar 2005
- Location
- Edmonton, AB
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXII
A184 I don't think epic wands are meant to exist. If your DM permits creating one, the cost should be:
10 * (375 * spell level * caster level + material/xp component cost)
All epic magic items use the same formulas as their non-epic counterpart multiplied by 10.Last edited by Kumori; 2012-12-10 at 12:25 PM.
-
2012-12-10, 12:28 PM (ISO 8601)
- Join Date
- Nov 2011
Path of the Nefarious: A Way of the Wicked Journal.
Please take a look at the adventures of my group going through Fire Mountain Games's Way of the Wicked, An evil based Pathfinder Compatible adventure path.
http://d20evil.blogspot.com/