Results 541 to 570 of 3609
Thread: Simple Q&A D&D 3.5 (by RAW) XXII
-
2012-12-25, 07:31 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Stillwater
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXII
A290
Yes, swapping a class feature only affects the class you get the feature in.
A291
No, because it is cast as a higher-level spell.
Originally Posted by Effects of Metamagic on Spells
-
2012-12-25, 08:31 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXII
A291 dispute
Kumori's quote happens to be in the same paragraph as some fluff, but it is still crunch. Further, rockdeworld's quote can reasonably be interpreted to be strictly a rephrasing of metamagic using a higher level spell slot. This interpretation allows both rules to coexist without conflict, and should therefore be the preferred interpretation in my opinion - especially given their close proximity in the same section of the same book.
An Empowered Fireball is still a level 3 spell, and would therefore be affected by Automatic Quicken Spell.Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
-
2012-12-25, 05:55 PM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXII
-
2012-12-25, 06:05 PM (ISO 8601)
- Join Date
- Jul 2012
Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q292 Do items that raise your intellgence, also give you extra skill points?
-
2012-12-25, 06:21 PM (ISO 8601)
- Join Date
- Mar 2005
- Location
- Edmonton, AB
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 292 No. The number of skills points you gain is determined by your permanent Intelligence score and any change to your intelligence does not give skill points retroactively.
Originally Posted by PHB, page 58
-
2012-12-25, 06:45 PM (ISO 8601)
- Join Date
- Jul 2012
Re: Simple Q&A D&D 3.5 (by RAW) XXII
@Kumori Thank you
Q 293 Where can I find a source dealing with the rules that skills 30 and under for rings are forge ring while 31 and above are epic rings ( Book and page if possible, having problems finding it.
-
2012-12-25, 06:53 PM (ISO 8601)
- Join Date
- Mar 2005
- Location
- Edmonton, AB
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 293
Here it is on the SRD. I'll look for book/page and edit that in:
Originally Posted by d20srdLast edited by Kumori; 2012-12-25 at 06:56 PM.
-
2012-12-26, 12:41 AM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXII
One exception, noted for the sake of pedantry though probably not applicable to the original question. When playing a True Dragon PC, if you advance an Age Category and thereby gain Intelligence, you DO gain retroactive extra skill points for your previous dragon HD (though not any class levels, IIRC). This is an explicit divergence from the usual rules.
-
2012-12-26, 12:50 AM (ISO 8601)
- Join Date
- Feb 2005
- Gender
-
2012-12-26, 12:58 AM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXII
Draconomicon, page 142. (Note that the part about "across the board" increases is not true of any of the lower-level dragons I've personally studied, including blacks and coppers rising to Very Young and whites and brasses rising to Young; in both cases the only gains I saw were Strength. Still this information probably applies at higher ECLs, especially if you go epic; I just haven't personally verified any of that.)
When a dragon reaches a new age category, its ability scores improve across the board. When a dragon’s Intelligence score increases due to aging, it gains additional skill points for its new Intelligence score retroactively, in contrast to the standard rules governing character advancement. Each +2 increase in Intelligence gives the character an additional 1 skill point per dragon HD, which translates to a new skill at 1 rank per dragon HD (if it is a class skill) or 1/2 rank per dragon HD (for cross-class skills). The dragon does not get additional skill points for any class levels it possesses, nor does it gain retroactive skill points when its Intelligence increases through other means (such as a headband of intellect or an ability score increase gained as part of character advancement).Last edited by willpell; 2012-12-26 at 12:58 AM.
-
2012-12-26, 01:49 AM (ISO 8601)
- Join Date
- Dec 2009
Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 294
What rules are there for pricing spell research, specifically of existing spells. If an Archivist wanted to research a divine version of Fox's Cunning (instead of tracking down a Divine Bard that has it as a spell known), what sort of rules govern that process?
MrRigger
-
2012-12-26, 03:22 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 294 None.
There are no rules for custom spell research. Doing so is entirely at the whim of your individual DM, and many DMs just say "no" to avoid having to spend time and effort figuring out an appropriate penalty (time, money) to offset the gain in power the character would receive.
-
2012-12-26, 04:00 AM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q295
If an Aasimar (a Native Outsider) becomes a Ghost, does he lose the Darkvision and Resistances (Acid, Cold and Electricity) which he possesses as a result of having the Outsider type? There's something about Traits and Features in the Monster Manual which gives the answer but I'm not up to straightening it out, and thought I'd just ask people who might know the answer off the top of their heads.Last edited by willpell; 2012-12-26 at 04:01 AM.
-
2012-12-26, 06:19 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXII
A295 An Aasimar does not receive energy resistances from its type (nor even from its subtype). Therefore, those are retained as special qualities per the Ghost template. Darkvision is a trait of the Outsider type, and, according to the Augmented subtype, would not be retained in a switch to another (only HD features can be retained). Fortunately, Undead have 60' Darkvision as a trait.
So you still have 60' Darkvision and the appropriate resistances.Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
-
2012-12-26, 09:48 AM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXII
Hm. Guess that was a goof on my part, sorry.
Therefore, those are retained as special qualities per the Ghost template. Darkvision is a trait of the Outsider type, and, according to the Augmented subtype, would not be retained in a switch to another (only HD features can be retained). Fortunately, Undead have 60' Darkvision as a trait.
So you still have 60' Darkvision and the appropriate resistances.
-
2012-12-26, 10:07 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Stillwater
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXII
A295 Clarification
Originally Posted by Creating a GhostLast edited by rockdeworld; 2012-12-26 at 10:08 AM.
-
2012-12-26, 12:07 PM (ISO 8601)
- Join Date
- Jun 2011
- Location
- Floating in the void
Re: Simple Q&A D&D 3.5 (by RAW) XXII
Avatar of Furude Setsuna, by Telasi.Originally Posted by Akagi
-
2012-12-26, 06:25 PM (ISO 8601)
- Join Date
- Nov 2012
Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q296 What martial study, (Tome of Battle), do the core reach weapons belong to? The only listed reach weapon is the Spiked Chain. Glaives, long spear,etc are missing.
Q297 If you have the feat Throw Anything can you throw Unarmed Strikes? This is on an unarmed swordsage.Last edited by Artillery; 2012-12-26 at 06:27 PM.
-
2012-12-26, 06:43 PM (ISO 8601)
- Join Date
- Nov 2011
Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 296: Strict R.A.W, I would say, they don't fall into any category, but that seems like a really big oversight. Considering the White Raven has Halberd, I'd throw Glaive there, and since Desert Wind has Spear, I would throw Long Spear there.
I would be curious to hear what others have to say on this, this is quite a large oversight.Path of the Nefarious: A Way of the Wicked Journal.
Please take a look at the adventures of my group going through Fire Mountain Games's Way of the Wicked, An evil based Pathfinder Compatible adventure path.
http://d20evil.blogspot.com/
-
2012-12-26, 07:01 PM (ISO 8601)
- Join Date
- Dec 2012
- Location
- Realm of Dreams
Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q298
I've just read somewhere that temporary hit points don't stack. Is this correct? Please clarify and source me, if you please.In my dreams, I am currently adruid 20/wizard 10/arcane hierophant 10/warshaper 5.Actually, after giving birth to a galaxy by splitting a black hole, level is no longer relevant.
Extended Sigbox
-
2012-12-26, 07:04 PM (ISO 8601)
- Join Date
- Nov 2011
Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 298: According to the SRD, there is NO mention of it not stacking: http://www.d20srd.org/srd/combat/injuryandDeath.htm (scroll down a bit)
Path of the Nefarious: A Way of the Wicked Journal.
Please take a look at the adventures of my group going through Fire Mountain Games's Way of the Wicked, An evil based Pathfinder Compatible adventure path.
http://d20evil.blogspot.com/
-
2012-12-26, 07:07 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 297 No.
Originally Posted by Throw Anythingunarmed strike
A successful blow, typically dealing nonlethal damage, from a character attacking without weapons.
A 298
The basic stacking rule:Stacking
In most cases, modifiers to a given check or roll stack (combine for a cumulative effect) if they come from different sources and have different types (or no type at all), but do not stack if they have the same type or come from the same source (such as the same spell cast twice in succession). If the modifiers to a particular roll do not stack, only the best bonus and worst penalty applies.
Absence of evidence is not evidence of absence. That is, failing to find a rule when you've looked in one place is not proof that such a rule does not exist someplace else, so it's not really an answer by the RAW. While it would be nice if that were the case, there is no guarantee that a rule will be in the most reasonable place for it. (As an example, you'll find the default rule for ranged attacks against grapplers inside the Improved Precise Shot feat.)Last edited by Curmudgeon; 2012-12-26 at 07:19 PM.
-
2012-12-26, 07:22 PM (ISO 8601)
- Join Date
- Feb 2012
- Location
- <<Undetected>>
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXII
Blank 3.5 Character Creator Iron Chef Style Tables (in Google Sheets)
Chairman Emeritus of Zinc Saucier.
Avatar by Derjuin, sing her praises to Elysium.
-
2012-12-26, 07:35 PM (ISO 8601)
- Join Date
- Dec 2012
- Location
- Realm of Dreams
Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q299
To narrow the scope of my previous inquiry, when a vampire uses its energy drain special attack, it gains 5 temporary hit points for each level it drains. Do multiple uses of this ability continue to add temporary hit points? Is there any limit? Do I have to determine separately for each monster that has an ability to gain temporary hp in a similar manner (i.e., through some kind of successful attack)?
Sorry if this is too many questions under one heading.Last edited by Phelix-Mu; 2012-12-26 at 07:35 PM.
In my dreams, I am currently adruid 20/wizard 10/arcane hierophant 10/warshaper 5.Actually, after giving birth to a galaxy by splitting a black hole, level is no longer relevant.
Extended Sigbox
-
2012-12-26, 07:51 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXII
A299
From Rules Compendium page 72:
Temporary hit points gained from multiple applications of the same effect don’t stack. Instead, the highest number of temporary hit points gained from that effect apply.
Temporary hit points from multiple different sources do stack, such as from a vampire's energy drain and the Vampiric Touch spell, but only the highest amount from each individual effect.Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
-
2012-12-26, 08:06 PM (ISO 8601)
- Join Date
- Nov 2012
Re: Simple Q&A D&D 3.5 (by RAW) XXII
Thank you I was unsure of this due to this
A monk's unarmed strikes can be treated as either manufactured or natural weapons when applying spells or effects that enhance either manufactured or natural weapons. For example, either a magic weapon spell or a magic fang spell can enhance a monk's unarmed attacks.Last edited by Artillery; 2012-12-26 at 08:06 PM.
-
2012-12-26, 08:20 PM (ISO 8601)
- Join Date
- Nov 2011
Re: Simple Q&A D&D 3.5 (by RAW) XXII
Fair enough, though, in a rules as written thread, I was only going by what was written under the given section: temporary hit points. I'm not going to go dumpster diving as a DM trying to navigate through the poor writing skills of the entire Wizards of the Coast team. I do want to have the right answers of course, but if nothing stands out in the normal methods of researching a given topic as the general population of the world has agreed upon, that's on the creators, and I wouldn't fault anyone for taking a lot of things as they are given first time around.
Path of the Nefarious: A Way of the Wicked Journal.
Please take a look at the adventures of my group going through Fire Mountain Games's Way of the Wicked, An evil based Pathfinder Compatible adventure path.
http://d20evil.blogspot.com/
-
2012-12-26, 08:21 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Dromund Kaas
- Gender
-
2012-12-26, 09:39 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXII
A300
No, they cannot. Reference (third paragraph, second sentence).Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
-
2012-12-27, 03:09 AM (ISO 8601)
- Join Date
- Dec 2011
Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q301
Is there a feat other than combat expertise that meets the requirements for Improved trip? I recall having seen something about it on a forum once, but couldn't remember where.
Hyena tribe hunter from shining south. It is a regional feat.
Edit: Bolded
Edit: Slashed and answeredLast edited by Fyermind; 2012-12-27 at 03:19 AM.