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  1. - Top - End - #871
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A465
    - What happens when you take out pre-requisite feats/skill ranks?

    This depends on what is losing its prerequisite. If you lose the prerequisite for a feat you lose the ability to use the feat (you still have the feat, but cannot use it except while qualifying for it).
    If you lose the prerequisite for a Prestige Class then it depends. Two of the books (iirc) state that if you no longer qualify for entry to a PC then you lose all the bonuses granted by that PC, however a number of PCs (like Dragon Disciple) take the character to a state where they do not qualify for the PC that got them there.
    Also some classes and PCs have specific statements on what happens if you become ineligible for them (like Paladin and alignment changes).

    So in summary - for feats you lose access to the abilities granted by the feat (and any granted by feats that the feat is a prerequisite for). For other things - come back with a more specific question.

    A466
    In game terms a prayerbook is an Archivist's spellbook and is only useful to archivists.
    More generally a prayerbook with be an ordinary book with prayers written in.
    I don't believe there is anything in the rules stating that wizards (or other spellbook classes) can only use the PHB "spellbook" (or the Boccob's BB) to write their spells in, so in some ways any book used by a wizard to record spells would become a "spellbook". However if you use any other book, agreement would need reaching on the page size equivalency, as the amount of space a spell requires in a book is defined in pages of the "standard" spellbook.

  2. - Top - End - #872
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 467

    How much do you multiply a crit from a charge attack with a heavy lance with spirited charge? 3x + 3x = ?

  3. - Top - End - #873
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Quote Originally Posted by Curmudgeon View Post
    Re: A 461 Dispute
    No, that's definitely not the original ("belonging or pertaining to the origin or beginning of something") state; rather, it's the very definition of current ("belonging to the time actually passing") state.
    A461 Dispute

    By that reading, all class levels are lost. In fact, anything that changed the caster since the origin. Considering Aging (not in the mechanical sense) is a change to the form of the origin, where do you consider origin? The moment the sperm makes its way into the egg? Only if the egg is fertilized? Childbirth? First day at full adulthood? 1st Class Level?

    Or, as it is commonly used, the original form is the form you are in at the time of casting (in other words, current); ie 1st Cast actually replaces your form with a new one, 2nd cast used on the new form enchants you with a permanent duration new form.

    A465 Continuation
    Thank you. I have as entry for my 2 Pretige Classes a requirement of 26 Skill Points invested over 4 Skills, with minimum entry by Level 7, 2 Knowledge, Concentration and Spellcraft. I have 20+Int Skill Points by Level 7; as you can see it is quite a skill starved advancement, and once I've taken first level in those classes I'd like to Reform them out into more useful ones.

    A466 Continuation
    Again thanks; that is what I thought. Can I use BBB to store both my Archivist Spells and Wizard Spells?

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 468

    Can you use Spell-Like abilities in a Rage?
    e.g. could a Warlock/Barbarian Still use his Eldritch Blast whilst raging?
    Last edited by bungo_underhill; 2013-01-11 at 06:48 AM. Reason: bold question number

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Quote Originally Posted by Yomega View Post
    Q 467

    How much do you multiply a crit from a charge attack with a heavy lance with spirited charge? 3x + 3x = ?
    A467: Since x3 is x2 + x2, that case is x2 + x2 + x2 + x2. Each additional doubling adds +x1.
    So the answer would be x5.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 469

    Can a Warlock take both Spell-Like Ability Focus (Races of Faerun, p. 168) and Ability Focus (Monster Manual, p. 303) to increase his DCs by +4? Or is the latter a 3.5 rewrite of the former (which is 3.0)?
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A469: Even though it's an unname bonus, both the effect and the way to get the effect are identical, which is a very strong reason not to have them stack.
    A DM could however stick to an extreme ruling according to the letter of the rules and have them stack because they are unnamed bonuses.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q470:When Using Shadow Blade Technique against an incorporeal enemy (or against a corporeal enemy if one themselves is incorporeal), do you re-roll the Incorporeal Miss Chance for each attack roll?
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q471

    How many fine creatures can fit into a square? Can this number be raised by any mean?

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A471 According to the SRD you can fit 100 Fine sized creatures in a single square. I know of no means of increasing this.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    RE:A471
    A swarm of Fine flying creatures holds 10,000 creatures in a 10 ft cube, which means that in each 5 ft cube there's 1,250 Fine flying creatures.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 472: When a creature has advancements such as 6-10 (Large), 11-19 (Huge), this does not mean it can't go above that right? Like if I wanted to make this make up monster 20-26 (Gargantuan), then 27-40 (Colossal) it would still work in the improving monster section right?
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q473 Is it possible to use a magic staff as a quarterstaff?
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Quote Originally Posted by killem2 View Post
    Q 472: When a creature has advancements such as 6-10 (Large), 11-19 (Huge), this does not mean it can't go above that right? Like if I wanted to make this make up monster 20-26 (Gargantuan), then 27-40 (Colossal) it would still work in the improving monster section right?
    A 472

    Those are in fact the limits. Your assumptions that Gargantuan would be 20-26 and Colossal would be 27-40, for example, are completely arbitrary. There is no way to advance a monster past its hit dice limits, which is why other methods of adding hit dice (class levels, bonus hit dice from class features) must be used.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q474

    What is it that you add to an attack roll for a spell or psionic power, to see if it hits? I know it's a D20 + your main mod, but I'm pretty sure there's more. Half level, maybe? Also, what do you add to the damage besides your mod?

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 474

    No, it's just STR/DEX+BAB, but most if not all spells are touch attacks meaning armor bonus, shield bonus and natural armor will not apply to the target's AC.

    On spells/powers that require an attack roll, you do not get extra damage from high STR. There are a cuple of feats that increase spell damage.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Quote Originally Posted by Urpriest View Post
    A 472

    Those are in fact the limits. Your assumptions that Gargantuan would be 20-26 and Colossal would be 27-40, for example, are completely arbitrary. There is no way to advance a monster past its hit dice limits, which is why other methods of adding hit dice (class levels, bonus hit dice from class features) must be used.


    Q 475: If the monster in question caps at 36HD (Huge), Can I start taking levels in Psychic Warrior up to 7, so I could use an Augmented Expansion on it? Making this a 43 HD Colossal creature?
    Last edited by killem2; 2013-01-12 at 02:45 AM.
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  18. - Top - End - #888
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 473

    For some, yes.
    A typical staff is like a walking stick, quarterstaff, or cudgel.
    Check the individual staff description. If that doesn't specify its use as a weapon, ask your DM.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Quote Originally Posted by Andezzar View Post
    A 474

    No, it's just STR/DEX+BAB, but most if not all spells are touch attacks meaning armor bonus, shield bonus and natural armor will not apply to the target's AC.

    On spells/powers that require an attack roll, you do not get extra damage from high STR. There are a cuple of feats that increase spell damage.
    Ok, allow me to rephrase, since I don't really get this answer. When you roll to see if the spell you cast, or power you manifested hits, what do you add to the roll? If I recall, it should be whatever your character's main mod is (Int for Psions and Wizards, etc.) + 1/2 Level. I don't think it's different for Psionics and Magic, but I might be wrong on that.

  20. - Top - End - #890
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Quote Originally Posted by TheMogget View Post
    Ok, allow me to rephrase, since I don't really get this answer. When you roll to see if the spell you cast, or power you manifested hits, what do you add to the roll? If I recall, it should be whatever your character's main mod is (Int for Psions and Wizards, etc.) + 1/2 Level. I don't think it's different for Psionics and Magic, but I might be wrong on that.
    A474 The spell/power DC formula is 10+spell/power level+key ability modifier. Powers can often also be augmented to increase their DC, usually at a rate of 1 for every 2 pp.

    Special abilities are generally 10+half HD+modifier.


    Note that none of these are really "to-hit" rolls at all; they're DCs that must be met by the target's rolled save to reduce or avoid the effect.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Quote Originally Posted by Nettlekid View Post
    RE:A471
    A swarm of Fine flying creatures holds 10,000 creatures in a 10 ft cube, which means that in each 5 ft cube there's 1,250 Fine flying creatures.
    But those aren't "creatures" in the game sense, just the real-world word meaning. If you somehow separated them from the swarm, they would no longer have any game stats. A normal-sized ant isn't a Fine creature, it's just scenery.

  22. - Top - End - #892
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Quote Originally Posted by tuggyne View Post
    A474 The spell/power DC formula is 10+spell/power level+key ability modifier. Powers can often also be augmented to increase their DC, usually at a rate of 1 for every 2 pp.

    Special abilities are generally 10+half HD+modifier.


    Note that none of these are really "to-hit" rolls at all; they're DCs that must be met by the target's rolled save to reduce or avoid the effect.
    So, if I attack someone with a spell or power, I don't have to roll to see if it hits, they just roll a save or get hit? And spells that allow a save for half damage always end up doing some damage?

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A474

    I think you are mixing up the to hit rolls and the spell save DC's.

    To hit its BAB+str mod for touch attacks and BAB+dex mod for ranged touch attack. If the spell or power doesn't say either of those, its just goes off (IE fireball requires no attack roll, you pick a spot and boom).

    Once the target is hit by a spell, if it allows a save, the DC is one of two things.

    For most spells and manifested powers its (10+spell level+casting stat modifier) (Cha for Sorc, int for Wiz, ect)

    For spell like abilities and other special powers its either (10+1/2 HD +Cha) mod or (10+1/2 HD +Con mod) depending on the power. Whatever monster/monstrous race provided the ability should specify how to calculate its DC.

    Knowing the massive amounts of content there are probably some exceptions to the above, but in most cases that should be accurate.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Quote Originally Posted by TheMogget View Post
    So, if I attack someone with a spell or power, I don't have to roll to see if it hits, they just roll a save or get hit? And spells that allow a save for half damage always end up doing some damage?
    A474 (cont): Yes. A lot of spells have either half damage or a lesser effect on a save, so (barring Evasion or Mettle) will always have some effect.

    Effectively, spells tend to cause something to happen and then its hapless targets try to resist it in various ways, as opposed to attempting to cause something to happen. (At higher levels, spell resistance becomes more common, for example, and immunities to various things.)

    However, there are some spells that make attack rolls, usually ranged touch attacks, and you'd use the answer given earlier for those; there are also some spells that are Will/Fort negates, or even Reflex negates, and those do nothing on a successful save.

    Edit: Saving Throw may also be useful reading.
    Last edited by TuggyNE; 2013-01-12 at 04:25 AM.
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    Quote Originally Posted by hamishspence View Post
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A472: The limits are for the creature as written. If you want to homebrew a creature that can get bigger, you can increase the maximum HD and yes, the same rules for advancing a creature in HD would apply as before.

    A475: Expansion can only be cast on yourself. Also, it does not add any HD to the psychic warrior that uses it.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q476

    Is there a way to make spells that normally target only humanoids (charm person, reduce person, enlarge person...) to affect other kind of creatures (like outsiders) -- without having to research entirely new spells?
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 477
    Is there a feat to make Wizards cast based off of Charisma instead of Intelligence? Also determine bonus spells and all that.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 478
    A)
    A Warlock with 2d6 eldritch blast damage takes the feat eldritch claw (Dragon mag feat)
    He has a natural claw attack for 1d8 damage and an unarmed attack of 1d3 damage.

    Do the eldritch claws do 2d6+1d8 or 2d6+1d3, or 2d6+1d8+1d3.

    B)
    If he should take the beast strike feat and be using eldritch claws, does his unarmed attacks now do 1d3+2d6 damage or 1d3+2d6+1d8 damage

    C) During a flurry of blows with the breast strike feat and using eldritch claws, does his unarmed attacks now do 1d3+2d6 damage or 1d3+1d8 or 1d3+2d6+1d8 damage
    (The wording on the eldritch claws feat is the concern for this last question, a lot of people have said that beast strike gets around that wording)
    Last edited by Mangles; 2013-01-12 at 10:58 AM.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A478: It is only called eldritch claws, but does not actually grant you any claw attacks.
    As a free action, you deactive your eldritch blast and instead add the eldritch blast damage to your two unarmed strikes, which should be 1d3 damage. However, you are not considered unarmed.

    You can not take the beast strike feat with eldritch claws.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 478 Correction

    It does indeed give you up to two claw attacks.

    a) you deal 2d6+1d3 (Eldritch blast + unarmed)

    b) it deals claw damage (2d6+1d3) + unarmed damage (1d3) as unarmed damage thus 2d6+2d3

    c) it deals "normal" unarmed damage (2d6+2d3). You can use your unarmed strike as part of a flurry of blows, you still cannot use eldritch claws as part of your flurry of blows.
    Last edited by thethird; 2013-01-12 at 11:16 AM.

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