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Thread: Simple Q&A D&D 3.5 (by RAW) XXII
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2013-02-04, 03:09 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
@Curmudgeon. How odd, it's like going to a fairground. "You must be 5' tall to ride this roller coaster". "But I'm 5'1"", say's one. "So? It says you must be 5', not 5' or more, 5' it states, 5' it is." Damn, RAW's screwy. Ay well, it doesn't change the build, just less flexibility, I suppose =(.
A635
There's a spell in the Spell Compendium called Joyful Noise, or something similar, IIRC. None verbal spell, negates silence effect in a 10' emanation. Bard 1, I believe. If it's a targeted silence (in reaction to a noise you've made, say), then Whispercast allows you to do it quietly without the whole "You shall not pass" at the top of your lungs whenever you cast Candlelight or whatever. That's Lords of Madness, or Libris Mortis, one of the two.
Fortissimo from Song and Silence Bard Handbook (3e, though), can be used to counter silence and it's a 2nd level spell.
Of course, just ramp up your Will Save. Might be a bit late, but there's a feat in OA (again 3e; if dragon is allowed, 318 updates it to 3.5, but I do not think it changes), that allows you to key your Will off Intelligence; but it's 1st level only, and is setting specific (requiring you to be a clan member of one of the Rokugan clans; annoying in a FR/Eberron/Greyhawk etc setting yet one in which you're free to choose whatever, it's happy days.
Lastly; just don't cast verbal spells :D.
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2013-02-04, 03:31 PM (ISO 8601)
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2013-02-04, 04:08 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
I'm not questioning it, aside from the daftness of it. I agree with the ruling on a RAW basis, but it's one of those stupid things that crops up from time to time by having monkeys used to type up the handwritten notes provided by the games developers.
However, in regards to "not having charm person if you have charm person, mass";
This spell functions like charm person, except that mass charm person affects a number of creatures whose combined HD do not exceed twice your level, or at least one creature regardless of HD.
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2013-02-04, 06:55 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 638: Can I use summon monster 2 to bring out a squid, if there is no water around? What happens?
Path of the Nefarious: A Way of the Wicked Journal.
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2013-02-04, 07:18 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q639
Can anyone point me toward a monster of some sort, preferably of low level (CR no greater than 3, I'd say) that is focused around not really doing damage but fatigue and exhaustion instead? Major bonus points if it has something to do with disrupting sleep or draining away restful sleep energy.
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2013-02-04, 07:50 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 638
Aquatic creatures can only be summoned if there's water available to summon them into. The text is fairly clear on this.
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2013-02-04, 08:00 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q640
Say I've become a Construct without an Intelligence score through whatever means, post 1st Level. This means I have my (Score+Int)*4, we'll call it 9, say we're a rogue with 12 Int initially, but through becoming a Construct, I get "Int -" as a non-ability; do I lose my Int bonus on existing skills, and if so where do I choose them from? Incarnate explicitly states I do not gain skill points from becoming a living creature, but they effect future class levels; so does the same apply in reverse?
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2013-02-04, 08:08 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 640
You get nothing (no skill ranks at all). From the Nonabilities treatment:Intelligence
Any creature that can think, learn, or remember has at least 1 point of Intelligence. A creature with no Intelligence score is mindless, an automaton operating on simple instincts or programmed instructions. It has immunity to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects) and automatically fails Intelligence checks.
Mindless creatures do not gain feats or skills, although they may have bonus feats or racial skill bonuses.
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2013-02-04, 11:35 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
"Prerequisite: base attack bonus +1, Shield Proficiency
Special: As a variant rule, the DM can allow fi ghters to choose one free Exotic Shield Profi ciency feat instead of the Tower Shield Profi ciency feat they receive at 1st level. A fighter may select Exotic Shield Proficiency as one of her fighter bonus feats (see page 38 of the Player's Handbook)."
The feat itself makes it clear that it's a new proficiency which a character does not have by virtue of having shield proficiency (proficiency with all shields).
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2013-02-05, 12:43 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
The items you become proficient with due to the feat may or may not be shields. An Extreme Shield obviously is a shield while a Gnome battle Cloak is not.
While excluding exotic shields from shields obviously is the intention of the rules, there is no actual rule saying that exotic shields are not a subset of shields, unless the description of the individual item actually says so.
Look at the tower shield. It obviously is a shield and characters only do not become proficient with it, because for some classes it is explicitly excluded from the rest of shields. Exotic shields are not generally excluded.
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2013-02-05, 01:27 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
If the item is classed as an exotic shield then it requires the exotic shield proficiency to be proficient. If it's classed as a tower shield it requires the tower shield proficiency to be proficient. Shield Proficiency only applies to bucklers, light and heavy shields.
Look at the Bastard Sword, it's a sword, just like a long sword and a greatsword...except you need exotic weapon proficiency Bastard Sword to use it instead of Martial Weapon proficiency.
Anything exotic is definitely excluded, otherwise it wouldn't be exotic.
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2013-02-05, 02:06 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Please quote that in the rules.
Read the rules again. The bastard sword only requires EWP: Bastard Sword if you want to use it one-handed (and then also requires STR 13). Otherwise it's a martial weapon.
Weapons are clear, there are three obviously distinct proficiencies: simple weapon proficiency, martial weapon proficiency and exotic weapon proficiency, and there is no feat/class feature called weapon proficiency.
Shields however do not have a simple/regular shield proficiency. There is Shield proficiency, Tower Shield proficiency and Exotic Shield Proficiency. Those are not obviously distinct, as evidenced by the explicit exclusion of tower shields. A tower shield is a shield, and unless stated in the individual item's description, so are exotic shields.
That is just an assumption, not a rule.Last edited by Andezzar; 2013-02-05 at 02:11 AM.
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2013-02-05, 02:12 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q641: If I attempt to cast Scrying on someone and they make their save, are they aware that a scrying attempt has been made?
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2013-02-05, 02:55 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A641
Yes and no. Yes they are aware that an attempt of some sort has been made. No they are not aware that it was a scrying attempt.
Originally Posted by Succeeding on a Saving Throw
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2013-02-05, 03:03 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A641
They are aware that they rolled a will save against something. If they can make a high enough Spellcraft check (DC 25 plus spell level), they can identify the "something" as a Scrying spell.Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
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2013-02-05, 09:25 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 642
What is the exact definition of "devil" in game mechanics terms?
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2013-02-05, 10:46 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 642
A creature with the type "devil".
Yes, I know that that is not much of an answer, but it is all there really is. The Baatezu are all devils, but not all devils are necessarily baatezu. This is made more complex by the term "baatezu" not being part of the SRD.
According to the Monster Manual fluff devils originate from the Nine Hells of Baator, note that this does not mean that all inhabitants of baator are devils, nor that the home plane of all devils is baator - they can have adapted to have homes on neighboring planes.
Of the SRD devils the Chain Devil, Hellcat and Imp are not baatezu.Last edited by Khedrac; 2013-02-05 at 10:46 AM.
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2013-02-05, 10:46 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A642
Although there is a greater variety listed in the Fiendish Codex II (though I think they adhere to the same rules, as opposed to the more varied Demons), a Devil in terms of Monster Manual I is an outsider from a Lawful Evil plane, originating from the plane of Baator. They have counterparts in the form of Good outsiders (Angels and Archons) and Chaotic Evil outsiders called Demons. Beings created of pure evil, they are unable to be good. Many have different traits, but these are common among all with the Baatezu subtype.
Baatezu Traits: A baatezu possesses all of the following
traits (unless otherwise noted in a creature’s entry):
—Immunity to fi re and poison.
—Resistance to acid 10 and cold 10.
—See in Darkness (Su): Baatezu can see perfectly in darkness
of any kind, even that created by a deeper darkness spell.
—Summon (Sp): Baatezu share the ability to summon
others of their kind (the success chance and type of baatezu
summoned are noted in each monster description).
—Telepathy.
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2013-02-05, 10:49 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 642
See Monster Manual starting on page 50; this includes some information not included in the System Reference Document. Additional material on devils is contained in Fiendish Codex II: Tyrants of the Nine Hells.
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2013-02-05, 05:09 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 643
Does lava do fire damage? Here it just says "damage," and under heat dangers (near the bottom) it states that extreme heat deals lethal damage. Is this fire damage or just plain damage of no specified type? Fire resistance and immunity prevent damage from lava, which would suggest that it's fire damage, but it never outright states that.Homebrew
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2013-02-05, 07:22 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A643: Technically no. It's been noted in RACSD and Dysfunctional Rules, for what that's worth.
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2013-02-06, 03:29 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 644
About rangers animal companion:
a. can ranger send it away and call back later again?
b. what happens if it dies? can he "summon" another animal?Last edited by _felagund; 2013-02-06 at 03:30 AM.
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2013-02-06, 03:40 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 644
No, and no. Unlike the paladin's special mount the animal companion (no matter whether from a druid, ranger or other class/feat) is not a summoned creature. It is a regular animal that gains bonuses due to the special bond it shares with its master.
If however he would like his animal companion to go to a place distant from him (and possibly stay there) he can order it to do that if he has the means (speak with animals et. al.)
A character with an animal companion can also release the animal from his service and take a new one. This also works should the animal companion die. There is no penalty for having an animal companion die.
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2013-02-06, 05:05 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q644c
If a character releases an animal companion from his service, does that companion return to its original HD, or remain at the level it was advanced to?
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2013-02-06, 07:50 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 645
Does the ranger's favored enemy bonus to damage apply to every arrow or every attack roll?
For example, if using Manyshot with 3 arrows, does he get +2 damage per arrow or only +2 to total damage for the single attack roll?
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2013-02-06, 08:06 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
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2013-02-06, 08:15 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Last edited by Andezzar; 2013-02-06 at 08:16 AM.
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2013-02-06, 08:30 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 644c Ask your DM.
An ex-companion has no benefits dependent on class features, because they are no longer associated with that class. As such, it's just another NPC. Your DM creates and controls all the NPCs in the game and may decide to advance the companion somewhat when it's released from service, but there is no requirement in the rules to do so. The DM is also free to have the ex-companion run away and disappear from the game.
A 645Originally Posted by Favored EnemyOriginally Posted by Manyshot
In 3.0 D&D Ranger Favored Enemy bonus was classified as precision damage. That's not the case in 3.5 D&D (see Rules Compendium on page 42).Last edited by Curmudgeon; 2013-02-06 at 08:37 AM.
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2013-02-06, 09:16 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q646: Is Alter Self considered extremely good only because it can give the character wings to fly, or are there other reasons as well?
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2013-02-06, 09:33 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Re: 646 This isn't a rules question.
But off the top of my head, other reasons might include natural armor bonus, natural attack forms, and other movement modes such as swim, burrow, or climb.