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Thread: Simple Q&A D&D 3.5 (by RAW) XXII
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2013-02-10, 11:43 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q690: Looking at the SRD entry for Bard (identical to the PhB entry on p.27-30), I notice that in the "Bard Spells Known" table every time you gain access to a new level of spells (1st level spells at level 2, for example) the table includes a disclaimer that says "Provided the character has a high enough Charisma score to have a bonus spell of this level." My question is, what if the character doesn't? Does he only get one spell of that level on level up? None? It's specifically spells known, not spells per day, which is why I'm a little confused.
Last edited by Mongrel; 2013-02-10 at 11:44 AM.
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2013-02-10, 11:58 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A690: Unlike most casting classes the bard's initial spells per day when they get access to a new level of spells is 0. This means that they can only cast a spell of the new level if their charisma is high enough to give them a bonus spell.
Correspondingly they don't gain any spells known at the new spell level unless they can actually cast at that level.
Presumably this is to stop a bard having spells known that they cannot cast.
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2013-02-10, 12:13 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Followup: Q690a: So does this mean that the whole table for the bard already factors in bonus spells from having a high Charisma score? What if your Charisma is high enough to grant you multiple spells of a certain level (you have a 20 Charisma, for example, which gives you 2 first level spells according to the table on p.8 of the PhB)? Do you just adjust the table by one in that instance? Like, assuming you're second level with a 20 Cha it says you get 2 first level spells known. Should this be 3 instead?
I always thought that a high spellcasting ability score just gave you additional spells/day, does if give you additional spells known for every spontaneous caster, or just Bards?
Edit: nevermind, I get itLast edited by Mongrel; 2013-02-10 at 01:01 PM.
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2013-02-10, 01:36 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 691
Does wearing (magical) gauntlets/gloves prevent a character using his claws?
Q 692
Some enchantments tell us how a suit of armor looks. What happens if you take more than one such enchantment with conflicting looks? E.g. 1+ shadow reflecting breastplate.
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2013-02-10, 02:10 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 691 Yes.
Interposing a physical barrier between your natural weapons and your opponents means you cannot normally attack with them, any more than you can normally attack with a sword still in its sheath. The same goes for horn attacks and helms, hind leg claws and boots, and bite attacks with full (mouth covering) helmets. You might get custom-designed items which are designed to leave your natural weapons exposed, but you'd need to talk to your individual DM about that.
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2013-02-10, 02:31 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
That is what common sense dictates, but is there an explicit rule for it? Do the rules actually spell out that all gloves/gauntlets come with fingers and do not look similar to Cycling gloves or other fingerless gloves?
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2013-02-10, 02:52 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
The Player's Handbook says about gauntlets: "This metal glove protects your hands" (rather than parts of your hands). Also the pictures of gloves and gauntlets on page 71 of Magic Item Compendium show them both with full coverage.
But no, there's no explicit rule on this. Similarly, while there's an explanation in the rules of how you draw a sword to use it in combat, there's nothing which actually says you can't attack with it still in its scabbard. For standard concepts such as this you need to reference standard sources, such as Stone (A Glossary of the Construction, Decoration and Use of Arms and Armor: in All Countries and in All Times).
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2013-02-10, 06:00 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 693
Does the spell in BoED, "Sacred Guardian" give at will teleport to object or creature of focus of that spell?
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2013-02-10, 08:33 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 693 No.
If the caster wishes to teleport to the subject’s presence, he can do so even if he is not familiar with the location (assuming he has access to teleportation magic).
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2013-02-10, 09:38 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A681 partial The only ones that come to mind are the Mighty Throw line from Setting Sun, but I doubt that's exactly what you're looking for.
A682 All entirely correct. Note that since there is no mention of a (minimum 1) limitation on the rounding, a 1 HD creature with no initiator levels cannot legally select Martial Study as a feat.
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2013-02-10, 10:32 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 694
Ok, so I'm a Wizard 3/Sorcerer 3. I can cast spells of level two for each class, and know several spells of level two for each class. Can I cast a spell that's in my spellbook through my Sorcerer's spells per day if I don't know said spell as a Sorcerer?
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2013-02-10, 10:46 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A694
No, you cannot. Also, Sorcerers don't get level 2 spells until class level 4.Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
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2013-02-11, 01:19 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
694
Ok, thanks :) also..whoops. Forgot about that :p
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2013-02-11, 02:47 AM (ISO 8601)
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2013-02-11, 03:15 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 695
How can you get up from prone without provoking an AoO?
Q 696
Is there a spell to make a weapon merciful or otherwise deal nonlethal damage without the usual -4?
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2013-02-11, 04:26 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q697
Can Elan regain Power Points after 4 hour of trance?
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2013-02-11, 05:14 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q689b Concentration checks
Thanks Curmudgeon and Killian. Just to make sure I understand; my scenario involves Belkar + Mr. Scuffy vs. Malack, Belkar has initiative.
If Malack casts a 1 Standard Action spell, must he take Concentration checks vs. the damage caused by each successful AOO?
If he casts a spell with a one round casting time, must he take a single check (presumably just before the spell is due to come into effect in round 2) vs. the cumulative damage caused by the AOOs in the first round, and any damage caused by regular attacks in the second round (but not the first)?The prison was full of British officers who had sworn to die, rather than be captured.
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2013-02-11, 06:31 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 690
Can Spheres and cylinders be placed in the center of a square, or must they be placed on corners?Last edited by Andezzar; 2013-02-11 at 06:31 AM.
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2013-02-11, 10:08 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A695
The skill trick Back On Your Feet allows you to do this.
A697
No.
Originally Posted by Daily Power Point Acquisition
Yes, and for the last question: because the damage caused by regular attacks in the second round would be during the action of casting the spell.
Originally Posted by Concentration
Corners.
Originally Posted by AreaLast edited by rockdeworld; 2013-02-11 at 10:21 AM.
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2013-02-11, 10:55 AM (ISO 8601)
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2013-02-11, 10:57 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 691
What is the name of the feat that allows sorcerers to consume two spell slots in order to cast a spell one level higher?
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2013-02-11, 11:12 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A691
Versatile Spellcaster, from Player's Handbook 2.Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
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2013-02-11, 11:13 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 695 additional
At level 1 a Thief-Acrobat gets Kip Up, which allows standing from prone as a free action without provoking AoOs.
There's a way to get up from prone without provoking, available to anyone, but it's slow. There's no AoO in the RAW for moving from prone to kneeling (a move action), and no AoO for moving from kneeling to standing (another move action). At that point you'll be limited to a 5' adjustment and a swift action for your turn. Or, of course, you can do this across two turns. Kneeling halves the penalties for being prone, and allows use of ranged weapons.
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2013-02-11, 11:14 AM (ISO 8601)
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2013-02-11, 12:46 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q698
Psychic Warrior with Expansion.
Any affected item that leaves your possession (including a projectile or thrown weapon) instantly returns to its normal size.
And what about using Metamorphosis with Expansion?Last edited by Kred; 2013-02-11 at 12:56 PM.
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2013-02-11, 01:04 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 698 No.
Expansion causes instant growth when manifested, not constant or recurring growth. Picking up something after you've manifested the power doesn't do anything, either to you or to the object.
The combination of Metamorphosis and Expansion won't change the above answer.
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2013-02-11, 03:17 PM (ISO 8601)
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2013-02-11, 03:33 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
I'm confused about the effect of the Hulking Hurler's "Meteor Strike" ability.
SpoilerTwo-Handed Hurl Trick (Ex): At 2nd level and again at 3rd level, a hulking hurler chooses one of the following tricks. In order to use any of these abilities, the hulking hurler must grip the weapon or improvised weapon in two hands and throw it as a full-round action.
...
Meteor Strike: As a full-round action, a hulking hurler deals extra damage equal to twice his Strength bonus on a successful hit with a thrown weapon.
At first glance, it looks like a typo; but I'm not sure. Surely it's not 2 full-round actions?
And the extra damage? Should that have been a substitution instead of an addition?
Q-699 A.
If I want to use Meteor Strike, how many actions do I spend total?
Q-699 B.
After using Meteor Strike, how many times do I add in my strength modifier? 2 or 3.5?My Homebrew and Extended Signature
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2013-02-11, 04:01 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 700
How would a druid wildshaped into a mammoth look like to someone with true seeing?Last edited by Srasy; 2013-02-11 at 05:11 PM.
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2013-02-11, 04:16 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 699 A One.
The statement to use a full-round action in the Meteor Strike trick is merely redundant, not additional.
A 699 3.Really Throw Anything (Ex): A hulking hurler gains the Throw Anything feat (described in Chapter 3 of this book) as a bonus feat. ... Use the rules in Chapter 4 of this book to determine the amount of damage the thrown weapon does.Strength Bonus
When you hit with a melee or thrown weapon, including a sling, add your Strength modifier to the damage result.
...
Wielding a Weapon Two-Handed
When you deal damage with a weapon that you are wielding two-handed, you add 1½ times your Strength bonus.Last edited by Curmudgeon; 2013-02-11 at 04:17 PM.