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Thread: Simple Q&A D&D 3.5 (by RAW) XXII
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2013-02-23, 09:06 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Crud. I was hoping there was a guideline for translating instantaneous durations that I was missing.
Wait, wut? Are you talking about the ceiling on ingested poison DC's?
Super. Then...
Q902a: are there any pre-existing magic items that have comparable purpose that are priced?Last edited by Cirrylius; 2013-02-23 at 09:07 AM.
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2013-02-23, 09:25 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A904 addendum
Another example:
2 invested essentia + PA (-1 BAB + 1 damage) = +1 damage (PA) + 1 (Cobalt Power)
Basically, the bonus is equal to the minimum of the penalty you take from PA and the amount of essentia you invest.
That, and immunity to poison prevalent in higher levels.Last edited by rockdeworld; 2013-02-23 at 09:30 AM.
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2013-02-23, 09:54 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q905: Would alcohol register as a poison to Detect Poison? I can't remember if the rules for boozing in 3.0 got updated, but I remember that it caused ability damage.
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2013-02-23, 11:42 AM (ISO 8601)
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2013-02-23, 12:08 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 905 Yes.
From page 137 of Unapproachable East:Like alcoholic drinks, jhuild is technically a poison, and a character who drinks it must succeed on a Fortitude saving throw (DC 12) to avoid its effect; those who desire it may voluntarily fail this saving throw.Participating in Drink-and-Tell: It generally takes a successful DC 15 Perform (comedy) or Perform (oratory) check to earn the cheers of the circle. Unfortunately, the mead brewed for drink-and-tell, though tasty, is known to slur speech more than most alcohol, making success in later rounds more diffi cult. Drink-and-tell mead is technically an ingested poison (DC 14 Fort save; 1d3 Cha/1d3 Cha), although it only induces drowsiness and reduces speech to a slurred gibberish. It isn’t otherwise dangerous.
Alcohol in D&D is treated as a weak poison with special rules, but it will show up with Detect Poison.
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2013-02-23, 12:21 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 906
Are there any rules for alcohol in 3.5? I f they are grandfathered in from 3.0, Where can I find them?Last edited by Andezzar; 2013-02-23 at 12:21 PM.
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2013-02-23, 12:46 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Blank 3.5 Character Creator Iron Chef Style Tables (in Google Sheets)
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2013-02-23, 01:02 PM (ISO 8601)
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2013-02-23, 02:17 PM (ISO 8601)
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2013-02-23, 02:25 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 907
Would a paladin or cleric passively (automatically) detect a hallow/unhallowed area or would they be able (or have) to detect it actively (by detect evil/good etc.)Last edited by hydraa; 2013-02-23 at 02:32 PM. Reason: question number
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2013-02-23, 03:18 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 907
Clerics and Paladins have no automatic detection abilities. They have to consciously use Detect Evil or similar mechanisms. (Paladins can use Detect Evil at will, without casting a spell, but "at will" always represents a conscious choice.)Last edited by Curmudgeon; 2013-02-23 at 03:19 PM.
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2013-02-23, 04:21 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 908
I'm going to play an hulking hurler and I have a question about throwing objects. If I can throw a rock weighting 2000 lbs, how much damage would that do?
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2013-02-23, 04:38 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 908 5d6.
See the table on page 159 of Complete Warrior. Note that you normally must be of Huge size to be allowed to throw such a rock two-handed.Last edited by Curmudgeon; 2013-02-23 at 04:41 PM.
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2013-02-23, 04:50 PM (ISO 8601)
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2013-02-23, 06:13 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q909 Does the feat shield sling ((lets you make a trip attempt while throwing a shield )) , stack with bloodstorm blade prc ability to throw your weapon to hit everyone/thing?
Q910 Is feytouched a race or a +1 template in a way that is feytouched human would be +1 LA adjustmentLast edited by silverwolfer; 2013-02-23 at 06:14 PM.
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2013-02-23, 06:21 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A909
Shield Sling modifies your thrown weapon attacks, while Blade Storm allows you to make a thrown weapon attack against as many targets at you wish, so yes, they "stack".
A910
Feytouched are found in Fiend Folio, and are a race, not a template, much like Planetouched.Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor
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2013-02-23, 07:02 PM (ISO 8601)
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2013-02-23, 07:58 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 911 No.
Originally posted by the SRD:
Rend (Ex)
A girallon that hits with two or more claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d4+9 points of damage.Last edited by nyjastul69; 2013-02-23 at 08:28 PM. Reason: Format changes
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2013-02-23, 10:46 PM (ISO 8601)
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2013-02-23, 10:50 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor
Meet My Monstrous Guide to Monsters. Everything you absolutely need to know about Monsters and never thought you needed to ask.
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2013-02-24, 01:45 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
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2013-02-24, 01:54 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A910: continued. Feytouched are still a race. Using the optional savage progression rules found on the source you posted, feytouched can be selected at ECL 1. At the players option, at any level after 1st, they can take a level in the racial class to essentially gain their +1 LA, gaining the rest of their racial features.
Blank 3.5 Character Creator Iron Chef Style Tables (in Google Sheets)
Chairman Emeritus of Zinc Saucier.
Avatar by Derjuin, sing her praises to Elysium.
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2013-02-24, 05:01 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q912 The Curse of Lycanthropy spell, from Complete Divine, grants the victim lycanthropy with the next full moon. Does the victim gain the Level Adjustment and Hit Dice that comes along with regular lycanthropy?
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2013-02-24, 11:16 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 912
Yes, on the next full moon all the characteristics of lycanthropy would manifest. However, this question is irrelevant in any game which uses Spell Compendium, because Curse of Lycanthropy has been updated in that book to be quite a different spell.
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2013-02-24, 12:01 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor
Meet My Monstrous Guide to Monsters. Everything you absolutely need to know about Monsters and never thought you needed to ask.
Trophy!
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2013-02-24, 03:59 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q913
A few questions, that I need to clarify to know how mad I should be at some fellow players:
Can you, by RAW, take flaws on your character? I would think not, but there seems to be a lot of threads assuming their use.
In general, what is a variant rule? Are UA variant rules special in some way?
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2013-02-24, 04:07 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 913
Yes, if your DM decides that this campaign will use flaws. Variant rules differ from other rules in that they modify/override certain core rules instead of just adding to them. Just as with any other supplementary rules the gaming group decides whether to use them or not.
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2013-02-24, 06:25 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q914
Swift and Immediate actions.: In a surprise round where you can only do standard actions can you also do Swift and Immediate ones? (As those didn't exist when PHB1 was written)
Also can you do ANY swift action while nauseated?
Q915 Not sure if this is really a RAW question but....
The spell "Sending" says you must "You contact a particular creature with
which you are familiar"
Does it list anywhere exactly HOW familiar you have to be (or solo DM call)?
Is spying on someone good enough?
What if they are disguised?
Q196
The Warlock ability Vitriolic Blast: This makes a Warlock's blast leave acid damage lasting for roundsFor example, a 15th-level warlock
deals 2d6 points of acid damage
per round for 3 rounds after the initial
vitriolic blast attack.
A quickened warlock blast doing 4D6 per round for 3 rounds.?"People assume that time is a strict progression of cause to effect, but *actually* from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff."
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2013-02-24, 07:56 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q917
Can one use Standard or Move actions for the use of Swift actions?
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2013-02-24, 08:16 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 914 Yes.
The Surprise Round
If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds begin. Any combatants aware of the opponents can act in the surprise round, so they roll for initiative. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take a standard action during the surprise round. You can also take free actions during the surprise round. If no one or everyone is surprised, no surprise round occurs.You can take a swift action any time you would normally be allowed to take a free action.