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  1. - Top - End - #121
    Ogre in the Playground
     
    mistformsquirrl's Avatar

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    Default Re: Harbingers of the Silver Flame

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    Rolling for maneuver granted:

    (1d2)[2]

    1 - Stone Bones
    2 - Foehammer

  2. - Top - End - #122
    Ogre in the Playground
     
    mistformsquirrl's Avatar

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    Default Re: Harbingers of the Silver Flame

    Ari presses the attack, spinning with the greatsword and allowing it's momentum to carry her into a different barbarian with great force.

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    Attacking Barbarian #6 with Foehammer (Enemy gets no damage reduction and I do +2d6 damage).

    Attack (including Flanking) - (1d20+13)[14]

    Damage if hit (2d6+4)[6] - Additional damage for Foehammer [roll]2d6/roll]

  3. - Top - End - #123
    Ogre in the Playground
     
    mistformsquirrl's Avatar

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    Default Re: Harbingers of the Silver Flame

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    woops, second damage roll got botched, though it looks like I probably missed anyway >< natural 1

    On the off chance that isn't an auto-miss or a disaster waiting to happen, here's the fixed secondary damage roll (2d6)[5]

  4. - Top - End - #124
    Bugbear in the Playground
     
    Nihilarian's Avatar

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    Default Re: Harbingers of the Silver Flame

    Ko decides to seperate the barbarians. He makes a few gestures and murmuring seemingly to himself. A wall of smoke springs up, obscuring the struggling barbarians.

    Action
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    Wall of Smoke starting at barbarian's 5 and 7, continuing downwards 25 ft. (Basically a wall 30 ft. by 10 ft.). DC 14 Fortitude save to avoid being nauseated if they pass through it.
    Ko finishes up by moving diagonally 3 squares down-right and 1 square down.

    Ko's familiar moves to flank Barbarian 6 without provoking an attack of opportunity, and lashes out at him.

    Familiar
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    Attack: (1d20+8)[3](11)
    Damage: (1d4)[1](1)

  5. - Top - End - #125
    Barbarian in the Playground
     
    Mantid's Avatar

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    Default Re: Harbingers of the Silver Flame

    The injured barbarian lets loose a feral roar and makes a powerful swipe at Ari. Seeing that the raider's aim is true, the crusader turns to accept the blow on the back of her shoulder, avoiding a most devistating blow but staggering the warrior. Ari's counter swings wide and misses her opponent.

    Zal darts up underneith Ari's greatsword and sinks his shortsword into the barbarian's side. The greatclub slides off Ari's back and follows its wielder to the ground.

    The companion of the fallen raider brings his club down on the swordsage, narrowly missing the warrior's head by smacking the top of Zal's retreating sword arm. The nearby barbarian also swings at Zal, but the swordsage easily sidesteps the blow.

    The raiders trapped in the web all manage to pull free, pushing their way forward. The front two barely make it two steps before they loose their footing on the greased ground, slipping down to be entangled in the sticky strands of the web again. The other two learn from their example, however, and fight their way through the web to the side of the alley.

    Ko's wall of smoke divides the battlefield and he retreats to the south. His familar sneaks into attack the barbarains near Ari and Zal, but the elemental is unable to score a hit.

    Spoiler
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    To match Squirrel's natural 1, the barbarians rolled two natural 20's on their hits. Neither one confirmed though.

    Ari takes 5 damage.
    Zal takes 6 damage.


    Aria
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    Ostern turns away from you to look out over the village again. "Soldiers, huh," she says, her voice betraying the discomposure she is trying to hide. "Guess the lack of fresh seafood finally forced the Queen to act, did it?

    "Look, we're just a simple fishing village, we have little of value to offer anyone. We have a few retired soldiers looking for a more peaceful life, but anyone who knows how to cast magic can find a more comfortable life in the cites. The only two we have who can cast spells of any sort are our two preists." She waves a hand at the pair at the top of the stairs.

    Bartell glances at the woman behind him before asking, "You think they are looking for some priests? Why? We're just simple ministers. What little magic we are granted would hardly be a threat to anyone."

  6. - Top - End - #126
    Ettin in the Playground
     
    BlackDragon

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    Default Re: Harbingers of the Silver Flame

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    Full attack on 5
    Shortsword: (1d20+9)[23]: (2d6+6)[12]
    Dagger: (1d20+9)[28]: (1d4+5)[8]+[roll]1d6[roll]
    5'step to E,4.5

    Zal stares as the wall of fog erupts around him. He thrusts his weapons in quick succession against the invader from the demon-wastes. Leaping backwards as he pulls his dagger back.
    Last edited by Gildedragon; 2012-12-16 at 07:47 PM.

  7. - Top - End - #127
    Ettin in the Playground
     
    BlackDragon

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    Default Re: Harbingers of the Silver Flame

    damn, double posted. ignore this one

    * post roll count doesn't match database
    Last edited by Gildedragon; 2012-12-16 at 07:47 PM.

  8. - Top - End - #128
    Ogre in the Playground
     
    mistformsquirrl's Avatar

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    Default Re: Harbingers of the Silver Flame

    Ari recovers from her poor swing and attempts to follow it up with a quick reverse in direction to strike with the other edge of her blade.

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    Last readied maneuver is granted: Stone Bones.

    Ari has 5 damage in her Delay Damage pool, so she's going to use Stone Bones this round to grant herself DR 5/Adamantine. (Assuming she hits, if she doesn't hit the damage will go through at the end of the round.)

    Attacking #5 - (1d20+12)[29] (including Flanking from Zal's Island of Blades, and +1 from having 5 damage in the delay damage pool)

    Damage Roll if it hits - (2d6+5)[11]
    (Including +1 from Delay Damage pool)[/spoiler]

  9. - Top - End - #129
    Ogre in the Playground
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    Default Re: Harbingers of the Silver Flame

    Aria looks out over the village with concern, impatient, and returns her gaze to the priests and village matron She speaks quickly and energetically. Even a simple minister wields divine authority as evidenced by the power granted to you for your righteousness. What moral authority can these brutes claim? Intimidation by demonic forces? What example can their martyrs set? The tide of wars have been turned more than once by the inspiration of lesser folk than you or I, and clever use of magic will always trump dumbly swinging bits of broken tree, so what have you got ready to cast?
    Last edited by Saskia; 2012-12-18 at 03:24 PM.

  10. - Top - End - #130
    Barbarian in the Playground
     
    Mantid's Avatar

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    Default Re: Harbingers of the Silver Flame

    Ari's backswing catches the barbarians under his chin, snpping his head back with a crack. The raider tumbles to the ground and is still.

    Zal snaps his blades out, scoring two deadly blows on the last of the savage trio, and leaps back.

    The raiders in the southern alley continue to stuggle against Ko's web, but are held fast by the sticky strands.

    Spoiler
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    These barbarians can't roll above 10 to save their lives.

    We'll skip Ko this round and promote him to intitative 21 next round.


    Aria
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    "A few minor prayers of curing and a blessing are all I have prepared," Bartell reples. "I suppose the troops might make use of my blessing, but the townsfolk... they are not prepared for anything like this."

    Thiel shakes her head. "All I have left are minor healing prayers. But...

    "I think we can trust this gnome," Bartell assures her.

    "In my meeting house," Thiel continues, "there I have a few items, scrolls and such, that might be of use. We were more concerned with getting the villagers into the church than retreiving them."

    "I believe they may have found your meeting house," Ostern says with a sigh, pointing to a new pillar of smoke snaking into the sky between the church and the shoreline.

  11. - Top - End - #131
    Ogre in the Playground
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    Default Re: Harbingers of the Silver Flame

    Though she appears somewhat deflated at sight of the smoke plume, the still-triplicate voices of Aria are filled with resolve. If it'll help the village we've got to get there before the wastelanders burn them all up. Which one is the meeting house?

  12. - Top - End - #132
    Ettin in the Playground
     
    BlackDragon

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    Default Re: Harbingers of the Silver Flame

    Action:
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    Full Round Action to restore maneuvers.
    1: Shadow Blade
    2: Cloak of Deception
    3: Shadow Garotte
    4: Mind over Body
    5: Sapphire Nightmare Blade

    5' step to E,5

    With a sigh Zal moves away, readiying himself for a second bout of fighting, hearing the barbarians through the fog.

  13. - Top - End - #133
    Bugbear in the Playground
     
    Nihilarian's Avatar

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    Default Re: Harbingers of the Silver Flame

    Ko stays put, calling out "My magic can be dangerous for you as well, so try not to touch the things I created!"

    OOC
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    I think we can defeat these guys with no more expenditure on my part, so Ko's sitting it out until needed. Holding action.


    At his gesture, Ko's familiar transforms into a whirlwind only 10 ft. high. It quickly closes the distance, sucking up the wall of smoke in the process before going right into the middle of the barbarians.

    OOC
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    Right between barbarian 4, 2 and 1. creatures within 5 ft. of the whirlwind are covered in dust flying around, and have concealment vs. anything within 5 ft. This should affect both us attacking them and them attacking us.

    The whirwind sucking up the smoke was just a way to dissipate it now that it won't really help. But it would be interesting if it actually had some kind of effect; it's up to you since it's not within the rules.

  14. - Top - End - #134
    Ogre in the Playground
     
    mistformsquirrl's Avatar

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    Default Re: Harbingers of the Silver Flame

    Ari grins and charges through the smoke, ignoring Ko's warning. She's clearly enjoying this.

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    Ari is charging #3, using a swift action en-route to use Burning Blade to deal an extra 1d6+4 fire damage if I hit. AC is at -1 rather than -2 due to Gloryborn armor. Damage is at +1 due to Gloryborn sword.

    Attack roll: (1d20+11)[14]

    Damage roll (2d6+5)[14] Fire damage (1d6+4)[10]


  15. - Top - End - #135
    Ogre in the Playground
     
    mistformsquirrl's Avatar

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    Default Re: Harbingers of the Silver Flame

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    Forgot my fortitude save! (1d20+6)[10]

  16. - Top - End - #136
    Barbarian in the Playground
     
    Mantid's Avatar

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    Default Re: Harbingers of the Silver Flame

    The barbarians continue to struggle against the strands at the smoke disappears and reveals their fallen kin. Two of the barbarians manage to tear themselves loose. One, the largest of the four, finds himself slipping on the grease, finding himself entangled in the web once more. The second barbarians finds a flaming sword waiting for him.

    Ari's blade snaps through the air, lighting the web on fire before carving into the raider inside. With a roar of pain and anger, the barbarian tumbles to the ground, strands of flaming web wrapping around him.

    Spoiler
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    Large barbarian is #2, btw.


    Aria
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    Thiel considers for a moment. "I'll take you there," she says at last. "Some of my faithful will come with us. They aren't warriors, but they will insist."

    Five villagers join with you downstairs as Thiel leads you to the back of the church. Peeking out the back door to make sure it is clear, the seven of you move out into the streets and head south.

    You make the short distance quickly and soon hear the barbarians in front of Thiel's meetinghouse. "We found it," one of them says. Peeking around the corner you can see the speaker holding up a flat, silvery wedge, about as long as a short sword, by with no handle or hilt. Turmfarr, the horned barbarian nods and takes the shard. A third barbarian steps out of the building with a bulging sack.

    "Sound the horn. We're done here," Turmfarr orders. With the sounding of the horn, the trio head down the road toward the water and their boats.

  17. - Top - End - #137
    Ettin in the Playground
     
    BlackDragon

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    Default Re: Harbingers of the Silver Flame

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    Move: Go to G.5,6, tumble (1d20+16)[18] to avoid AoO. Balance vs Grease(1d20+12)[31]
    Standard: Shadow Blade at 1, flanking with the familiar
    Attack roll: (1d20+13)[16] or (1d20+13)[24] :taking the lower
    Damage: (2d6+6)[16] (+(1d6)[4]cold if lower result is picked)

    Zal sprints towards the skirmish blades at the ready. He ducks and tumbles into position between two of the barbarians. He stands on the oiled floor, ready to attack. His sword arm thrusts forward shadowy echoes of it threatening the barbarian as his blade seeks blood.
    Last edited by Gildedragon; 2012-12-21 at 05:31 PM.

  18. - Top - End - #138
    Ogre in the Playground
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    Default Re: Harbingers of the Silver Flame

    Oh that is just so not going to happen, Aria says lightly, and follows the invaders. When they're within the required 90 feet she'll start singing a ballad in praise of swift and decisive action in war, since that seems like to appeal to them.

    Spoiler
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    Using bardic music for fascinate. Perform (1d20+23)[41] is the DC.

    If they're successfully fascinated, suggestion (DC 17 will) for them to put down the goods before they leave.
    Last edited by Saskia; 2012-12-21 at 06:14 PM.

  19. - Top - End - #139
    Ogre in the Playground
     
    mistformsquirrl's Avatar

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    Default Re: Harbingers of the Silver Flame

    Having finished her previous foe, Ari turns to face the larger barbarian nearby. She brings her blade high overhead then brings it down attempting to split the big man down the middle.

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    Ari is making a normal attack.

    Attack Roll (1d20+10)[20]

    Damage Roll (2d6+4)[8]


  20. - Top - End - #140
    Barbarian in the Playground
     
    Mantid's Avatar

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    Default Re: Harbingers of the Silver Flame

    Ari and Zal continue to tear through the raiders, who struggle against Ko's web to no avail. One more barbarian falls, while the largest of the trio continues to fight despite Ari's attack.

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    Yep, the barbarians continue to fail at their attempts against the web. I can probably guess how this next round will go, most likely the last.


    Aria
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    As you chase the barbarians, it seems at first that they are too busy retreating to listen to your music. Finally one of them notices the music and turns to look and is captivated by your music. The other two pause to see why their companion has stopped and also end up entranced by your song.

    The barbarian give in to your suggestion, dropping the sack at his feet. Your control over them is broken however, when the villagers accompany you rush up behind you, armed with knives, fishing spears, and makeshift clubs.

    "It's the spell casters," one of the barbarians snorts, taking a step back.

    "Go," Turmfarr orders as his black mist starts to swirl around the horns and hands. As the other two barbarians turn and flee, the black mists move from Turmfarr and collect in the air, condensing into a terrifying form: a severed head dangling a tentacles from the chin and neck, a twisted face full of pain and hate, and supported in the air by a pair of bat-like wings. "Hold them off," Turmfarr says to the creature in Infernal before he follows his underlings, carrying the sliver wedge with him, but leaving the bag behind.

    Although you have never seen the creature Turmfarr has summoned, you recognize it from an old legend you once read. It is called a vargouille, and once a mob of them were loosed on a town on the eastern side of the Kingdom of Galifar, where their terrifying shrieks paralyzed the towns folks while they imparted on their their horrifying kisses, starting a slow process that changed the citizens into vargouilles. The Silver Flame lead a small army of Galifar troops to destroy the nest of demons the town became, and many of the soldiers fell to their vargouilles' poison or cursed kisses.

  21. - Top - End - #141
    Ettin in the Playground
     
    BlackDragon

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    Default Re: Harbingers of the Silver Flame

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    Full attack on 2:
    Shortsword: (1d20+11)[26] Damage: (2d6+6)[13]
    Dagger: (1d20+11)[27] Damage: (1d4+5)[7] (1d6)[6]

    Zal thrusts his blades at the nearest foe, eager to be done with this skirmish and press on to cast the barbarians out.

  22. - Top - End - #142
    Ogre in the Playground
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    Default Re: Harbingers of the Silver Flame

    Aria draws her crossbow with an agitated sigh. Back to hell, fiend, she shouts angrily, and looses her bolt at the loathsome beast.

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    Attack (1d20+6)[7], (1d8)[5] if it hits.

    Delicious natural 1's. lol
    Last edited by Saskia; 2012-12-28 at 04:25 AM.

  23. - Top - End - #143
    Ogre in the Playground
     
    mistformsquirrl's Avatar

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    Default Re: Harbingers of the Silver Flame

    Seeing the big man remain standing, Ari tries again!

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    (1d20+11)[14]

    (2d6+4)[10]

  24. - Top - End - #144
    Barbarian in the Playground
     
    Mantid's Avatar

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    Default Re: Harbingers of the Silver Flame

    The whirling blades of Ari and Zal make quick work of the barbarians trapped in Ko's web. No more barbarians present themselves from the east.

    From the direction of the Aundair troops the sounds of battle begin to subside. An Aundair rally cry is heard followed by triumphant cheers. You can just make out cries from the barbarians and then a throaty, growling voice above them all, yelling some thing in an unknown language. The victory cries some to a uncertain end before giving way to panicked yells and the sounds of weapons dropped in retreat.

    Aria
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    You shot goes wide and missed the Vargouille. The grotesque creature hovers there for a moment before it opens its mouth of jagged teeth and looses a piercing shriek. The villagers behind you cower down in fear, dropping their simple weapons.

    OOC: Make a DC 12 Fortitude check or be paralyzed by fear for 4 rounds.
    Last edited by Mantid; 2013-01-02 at 08:04 PM. Reason: Formatting errors

  25. - Top - End - #145
    Ogre in the Playground
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    Default Re: Harbingers of the Silver Flame

    Without a word, Aria loads and releases another bolt at the creature.

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    Attack (1d20+6)[12]; damage if it connects (1d8)[2]

  26. - Top - End - #146
    Ettin in the Playground
     
    BlackDragon

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    Default Re: Harbingers of the Silver Flame

    Killer! exclaims Zal, pleased, sweating.So where'd the gnome get herself to?

  27. - Top - End - #147
    Bugbear in the Playground
     
    Nihilarian's Avatar

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    Default Re: Harbingers of the Silver Flame

    She did not say, and I do not know her well enough to guess. He shakes his head. I cannot find her. We either remain here and assist the men in front of us, or run searching for her with no clue as to her location. He pauses, glancing at his shadow. Or both. Kias! Find Aria. The dark air elemental shoots straight up into the air and begins searching, at first glance a dark cloud, or smoke.

  28. - Top - End - #148
    Ettin in the Playground
     
    BlackDragon

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    Default Re: Harbingers of the Silver Flame

    Hah! I like how you think wizard! he tells Ko, looking around for the soldiers. That sounds like trouble... he says, hearing the panic starting off towards the Aundarian soldiers.
    Last edited by Gildedragon; 2013-01-03 at 11:56 AM.

  29. - Top - End - #149
    Ogre in the Playground
     
    mistformsquirrl's Avatar

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    Default Re: Harbingers of the Silver Flame

    Ari follows Zal closely, ready to back him up.

  30. - Top - End - #150
    Barbarian in the Playground
     
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    Default Re: Harbingers of the Silver Flame

    Ko' familiar flys off over the roofs in search of Aria as the three of you hurry toward the center of the village.

    Soon you see a Aundair troop stumbling towards you, struggling with his helmet. He falls face-down as he finally pulls the helmet free, revealing an unmistakable tangle of red hair. Reng weakly tries to push himself off the ground, but he hardly lets his face out of the dirt before his arms give way and he falls with a grunt.

    Farther away, you see other Aundair troops laying the ground, leading against building, or trying to stumble away.

    Aria
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    The bolt strikes true, but isn't enough to bring down the small demon. The creature swoops forward, snapping at you with it's twisted teeth. You easily twist out of the way, but the creature sticks close to you, poisonous spit dripping from its lips.

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