Results 1 to 10 of 10
Thread: Storm of Rage
-
2012-11-18, 01:41 PM (ISO 8601)
- Join Date
- Sep 2011
- Location
- middletown, ny
Storm of Rage
The bloodstorm blade's thunderous throw ability just oozes exploit-ability, so I know I'm not really breaking new ground with this - but I do want to know if this would work.
The basic build would be something like orc or half-orc whirling frenzy spirit lion barbarian 1 fighter 2 warblade 2 bloodstorm blade 2. This will probably have to be adjusted somewhat, as I haven't actually counted all the feats it would need.
critical feats: power attack, point blank shot, headlong rush, rapid shot, quick draw
other really good ones to have: extra rage, improved trip
so....move 10 ft to count as a charge, then unleash a minimum of 4 throws, each counting as a melee attack and doing double damage. The best part is cause you're ranged headlong rushes drawback doesn't even matter. Charging means you still get the +2 bonus to attacks, offsetting the rapid shot penalties. THW means full use of power attack.
For added fun get the improved trip feat and throw a trip weapon like a guisarme (and you get to throw polearms! how cool is that?!!). Improved Trip's extra attack can be taken with another throw (this style should probably use guisarmes and a smaller secondary weapons to use for the bonus attack, just so you don't have to carry around 20 guisarmes).
Quick damage calculations:
For this example our character will throw greatclubs, 'cause that's hilarious. I'll also throw in another level of BSB, just to bring up the level to 8.
str 28 - yay for orcs and whirling frenzy
base attack +8 +3
m greatclub(s): 8 (bab) + 9 (str) + 1 (masterwork) + 1 (point blank shot) + 2 (charge) - 4 (rapid shot and whirling frenzy) = +17 +17 +17 +12
throw in a 3 point power attack usage for a total of +14 +14 +14 +9
each hit does 2d10 + 27 (str) +12 (PA) + 2 (PBS), for an average of 52
if they all hit that's 208 damage. Not bad for level 8 and ranged.
I'm sure this build can be improved upon.....assuming it's legal.Last edited by limejuicepowder; 2012-11-18 at 01:43 PM.
-
2012-11-18, 05:03 PM (ISO 8601)
- Join Date
- Aug 2012
- Gender
-
2012-11-18, 05:39 PM (ISO 8601)
- Join Date
- Sep 2011
- Location
- middletown, ny
-
2012-11-18, 06:37 PM (ISO 8601)
- Join Date
- Sep 2011
- Location
- Behind Me... Wait, what?
- Gender
Re: Storm of Rage
Originally Posted by SRD
While I've never claimed to be an expert interpreter of D&D rules text, my reading of this section on Charging seems to imply that not only do you need an opponent to charge towards, and meet the requirements for being able to charge, but that you must actually reach them.
Voluntarily stopping your charge after 10ft seems to be a no-go, although I would say that once you reach your opponent you'd be able to throw your Greatclubs with impunity, although you wouldn't be able to avoid the drawbacks of Headlong Rush.
-
2012-11-18, 06:39 PM (ISO 8601)
- Join Date
- Sep 2011
-
2012-11-18, 06:55 PM (ISO 8601)
- Join Date
- May 2011
-
2012-11-18, 07:00 PM (ISO 8601)
- Join Date
- Nov 2011
-
2012-11-18, 07:12 PM (ISO 8601)
- Join Date
- Apr 2012
- Location
- Michigan
- Gender
Re: Storm of Rage
My interpretation of that is that you would have to charge directly at the opponent for 10 ft, so no skirmishing from the edges of the battle, but I don't see a clause anywhere saying that you must contact, only that you would have to make a melee attack, which would normally require you to be adjacent, but thunderous throw takes care of that nicely.
-
2012-11-19, 12:06 AM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Edmonton, Canada
Re: Storm of Rage
Since the attacks all count as melee attacks, it's not clear to me whether point blank shot and rapid shot would actually apply.
"We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut
-
2012-11-19, 01:29 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Lakeland, FL
- Gender
Re: Storm of Rage
I am curious myself how others rule on Thunderous Throw and Charge attacks. Can you Charge then throw your weapon and then get the Charge bonuses without being right up on top of the target?