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  1. - Top - End - #181
    Dwarf in the Playground
     
    GreataxeFighterGuy

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    Sep 2011

    Default Re: Fall of Civilization IC

    She laughs a bit, then looks to Darren. "Well that is whats at the inner most of any creature, greed! But if you don't need me, i shall take my leave." She gets up and walks to the back of the room.

    Lingering for a moment to give you a chance to talk.

  2. - Top - End - #182
    Barbarian in the Playground
     
    Moonwolf727's Avatar

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    Default Re: Fall of Civilization IC

    "If I kill her do I get ownership of all the souls she's stolen?"
    Avatar by Grinner

  3. - Top - End - #183
    Dwarf in the Playground
     
    GreataxeFighterGuy

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    Sep 2011

    Default Re: Fall of Civilization IC

    She laughs loudly at the last remark.
    "Of course you don't, silly mind-rapist!"

  4. - Top - End - #184
    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: Fall of Civilization IC

    "It's worth a try." Darren shrugs.

  5. - Top - End - #185
    Barbarian in the Playground
     
    Moonwolf727's Avatar

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    Default Re: Fall of Civilization IC

    "Mind rapist? that's a bit of a laugh coming from the most obvious succubus to ever crawl out of the abyss."
    Avatar by Grinner

  6. - Top - End - #186
    Dwarf in the Playground
     
    GreataxeFighterGuy

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    Sep 2011

    Default Re: Fall of Civilization IC

    "I AM NO SUCCUBUS!" she thunders, she then seems to calm down.

    "Now you will have to excuse me, i have other more important people to meet."

    She then mutters something and disappears, at the same moment you hear the sounds of the door behind you locking.
    Last edited by Kolosan; 2012-12-05 at 03:01 PM.

  7. - Top - End - #187
    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: Fall of Civilization IC

    "obviously a lying succubus. lets see if we can find some gems."
    Last edited by Tjallen; 2012-12-06 at 03:28 AM.

  8. - Top - End - #188
    Dwarf in the Playground
     
    GreataxeFighterGuy

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    Sep 2011

    Default Re: Fall of Civilization IC

    The room seems empty, and by the sound of the door locking, you seem stuck, it's lit by a couple of torches.

    Outside the door you can hear the sound of boots against the floor, though way heavier than the woman from before would make.

  9. - Top - End - #189
    Ogre in the Playground
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    Feb 2007
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    Missouri
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    Default Re: Fall of Civilization IC

    "Time to leave, my friends." Argent wanted to avoid a fight with the friend's minions; it was not wise to make powerful enemies after the End of the World. Argent nudges his companions out of the door...

  10. - Top - End - #190
    Barbarian in the Playground
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    New Zealand
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    Default Re: Fall of Civilization IC

    Charlotte takes stock of the available resources, and decides to act on a simple, if a little inelegant, plan.

    "Argent. Do you think you could 'convince' this door to let us pass?"
    Avatar by Sampi

  11. - Top - End - #191
    Barbarian in the Playground
     
    TheDivineWind's Avatar

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    Feb 2010

    Default Re: Fall of Civilization IC

    The Half-Giant looks back to the other people at the camp. "Well, let us secure some cover from the elements. Surely there is something nearby we can use. A cave or a few trees that we can attach loose branches or brush to and create some cover from any weather.

    No use in just wasting our time while our... friends try the city, hmm?
    "

    With that the great man starts to search the immediate area for boulders which one could build against, or places that look like they would work as a safe lodgings without going too far from camp, such as a cave.
    Avatar by Kymme.

  12. - Top - End - #192
    Ogre in the Playground
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    Feb 2007
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    Missouri
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    Default Re: Fall of Civilization IC

    If there is enough time, Argent will cast Shield and Fist of Stone, then draw his greatsword to prepare for a fight.

    Argent's AC is now 19.

  13. - Top - End - #193
    Dwarf in the Playground
     
    GreataxeFighterGuy

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    Default Re: Fall of Civilization IC

    You have time to cast both, because after very short time, it becomes quiet outside the door.

  14. - Top - End - #194
    Barbarian in the Playground
     
    Moonwolf727's Avatar

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    Default Re: Fall of Civilization IC

    Noting that people have stopped shouting and stomping now, Revian takes the time to calmly come to a decision about what to do, Humming an odd tune while he does so.

    After a moment Revian decides that the best answer is to punch things.

    Spoiler
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    Strength check to break down the door. (1d20+0)[11].
    Avatar by Grinner

  15. - Top - End - #195
    Dwarf in the Playground
     
    GreataxeFighterGuy

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    Default Re: Fall of Civilization IC

    Even though the door is weakened, the effort is not enough to break the door, even though the door shakes under the pressure it holds up.


    -Giant-
    The Smith agrees and help you look for places, before long you find a collection of rocks inside the forest that could be used as pillars to support a construction.
    Though they don't seem to be there naturally, they rather seem like they was places there.

  16. - Top - End - #196
    Ogre in the Playground
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    Default Re: Fall of Civilization IC

    Argent holds his sword in his left hand and uses his transmuted right hand to break open the door.

    Strength Check (1d20+5)[13]

  17. - Top - End - #197
    Dwarf in the Playground
     
    GreataxeFighterGuy

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    Default Re: Fall of Civilization IC

    The door gives in under the pressure, slaming open.
    At that moment 2 arrows fly inside the room, at Argent.

    Attack:
    (1d20+3)[6]
    (1d20+3)[22]

    Damage if hit:
    (1d8)[1]
    (1d8)[3]

    Outisde stands 4 men, 2 armed with sword and shield in leather armors, 2 men is armed with bows and leather armor.

    Initiatives:
    Spoiler
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    (1d20+2)[12]

  18. - Top - End - #198
    Barbarian in the Playground
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    New Zealand
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    Initiative
    (1d20+2)[13]
    Avatar by Sampi

  19. - Top - End - #199
    Barbarian in the Playground
     
    Moonwolf727's Avatar

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    Default Re: Fall of Civilization IC

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    Initiative (1d20+6)[10]
    Avatar by Grinner

  20. - Top - End - #200
    Ogre in the Playground
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    Missouri
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    Default Re: Fall of Civilization IC

    Two arrows fly towards Argent Gish. The first one bounces off his invisible Mage Armor, while the second pierces through it and onto the sorcerer's flesh. Argent counters by advancing forward and slashing at one of the enemies with his two-hander.

    Spoiler
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    AC 19, HP 21/24
    Initiative Check (1d20+8)[23]
    Attack Roll (1d20+8)[23] vs. AC.
    Damage Roll (2d6+8)[16] slashing damage.

    If it brings down an enemy, and there is another one next to him, Argent makes a Cleave attack.

    Cleave Attack Roll (1d20+8)[18] vs. AC.
    Cleave Damage Roll (2d6+8)[12] slashing damage.
    Last edited by Aron Times; 2012-12-09 at 05:48 PM.

  21. - Top - End - #201
    Dwarf in the Playground
     
    GreataxeFighterGuy

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    Default Re: Fall of Civilization IC

    The man groans in pain as he is hit by the big sword, though he does not fall.

    Charlotte is up.

  22. - Top - End - #202
    Barbarian in the Playground
     
    TheDivineWind's Avatar

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    Default Re: Fall of Civilization IC

    The half-giant listens about for the sounds of nature as they explore the small unnatural stone formation, enjoying the sounds of the world he only ever experienced from the inside of a cage, but blanketing him all over.

    He turns to the smithy, "Looks almost like it used to be something. I wonder if there is anything else in the area. Either way, it should be easy to get some sort of defensive setup here. The stone is good for many things, if we can break it into useful pieces."

    After a moment, he continues a quick walk around the immediate area with the smithy to figure out if there is anything else nearby as far as resources, interesting geographical features, or threats.
    Avatar by Kymme.

  23. - Top - End - #203
    Dwarf in the Playground
     
    GreataxeFighterGuy

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    Default Re: Fall of Civilization IC

    -Giant-
    The forest is full of animals of all kinds, which both securing a food source, but also a threat, as it is not limited to small animals.

    Resources is limited to what you can find in an average forrest.

  24. - Top - End - #204
    Barbarian in the Playground
     
    TheDivineWind's Avatar

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    Default Re: Fall of Civilization IC

    "Lets head back. If those other folks get back soon, they'll wonder where we went to."

    Assuming no complications, they head back to the original gathering site and relay the news to the other survivors.
    Avatar by Kymme.

  25. - Top - End - #205
    Barbarian in the Playground
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    New Zealand
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    Default Re: Fall of Civilization IC

    I think I've kept my abilities a secret long enough...

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    Sacrificing one Shatter spell to spontaneously cast Summon Monster II, burning two Rebuke Undead attempts to apply Rapid Spell Divine Metamagic. Summoning a Large Fiendish Monstrous Centipede, directly behind the archer that hit Argent. (Due to Augment Summoning, the centipede has +4 to STR and CON. The spell will last for 6 rounds. The centipede has 19hp.


    Charlotte watches with satisfaction as the beast materialises, ready for her orders. Shouting in Infernal, she gives her instruction.

    "Grapple the archer!"

    Spoiler
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    Rolling to initiate a grapple (melee touch attack, provokes an AOO if the archer happens to be threatening the Centipede's square.)
    (1d20+4)[24]

    If successful, opposed grapple check
    (1d20+9)[22]

    If successful, unarmed strike damage (nonlethal)
    (1d4+3)[4]


    Still a little giddy from the rush, Charlotte continues in Infernal

    "Now THAT is real magic!
    Last edited by Solophoenix; 2012-12-10 at 10:25 AM.
    Avatar by Sampi

  26. - Top - End - #206
    Barbarian in the Playground
     
    Moonwolf727's Avatar

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    Default Re: Fall of Civilization IC

    Revian is impressed by the power of charlotte's magic, perhaps a little awed, just a little though. He delivers an attack of his own in the form of staring intently at the archer that isn't being bear-hugged by a demonic centipede.

    Spoiler
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    Mind thrust. Will save DC16 negates. (3d10)[12].
    Avatar by Grinner

  27. - Top - End - #207
    Dwarf in the Playground
     
    GreataxeFighterGuy

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    Sep 2011

    Default Re: Fall of Civilization IC

    -Argent-
    The two men with sword swings at you.
    To hit:
    (1d20+5)[8]
    (1d20+5)[24]

    If hit:
    (1d8+2)[9]
    (1d8+2)[5]

    -Charlotte-
    The archer drops his bow in shock as the sentipede attacks him.
    Grapple:
    (1d20+4)[21]

    He Grabs a dagger and starts trying to stab it.
    (1d20)[17]

    If hit:
    (1d4+2)[5]


    -Revian-
    The archer holdes his skull as you assault his mind.
    Save:
    (1d20+2)[22]

    He then retaliates by firing a couple of arrows at you:
    (1d20+1)[14]
    (1d20+1)[20]

    If hit damage:
    (1d8)[6]
    (1d8)[2]

  28. - Top - End - #208
    Dwarf in the Playground
     
    GreataxeFighterGuy

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    Sep 2011

    Default Re: Fall of Civilization IC

    -Argent-
    To confirm crit
    (1d20+5)[22]




    You guys are up.
    Last edited by Kolosan; 2012-12-10 at 07:08 AM.

  29. - Top - End - #209
    Ogre in the Playground
     
    NecromancerGuy

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    Jun 2011
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    Default Re: Fall of Civilization IC

    Looking around at the fight commencing in a non-interested way Darren in a cheery voice says: "Do tell if you need my help, although you look like you have it under control."

    Spoiler
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    Darren will wait his turn until something interesting happens.

  30. - Top - End - #210
    Barbarian in the Playground
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    Jul 2006
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    New Zealand
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    Default Re: Fall of Civilization IC

    "Good, now bite him"

    The centipede will attempt to bite the archer.

    Spoiler
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    Bite attack (with -4 from grappling) vs Archer's AC (without DEX, due to grappling)
    (1d20+1)[20]

    If it hits, damage.
    (1d8+3)[4]

    Plus Posion DC 13 Injury, Initial and Secondary damage 1d4 DEX.


    Charlotte will cast Command, targeting the swordsman Argent hasn't hit. DC14 Will or drop everything he's holding for one round.
    Avatar by Sampi

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