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Thread: Dungeon Crawl!

  1. - Top - End - #211
    Titan in the Playground
     
    Quellian-dyrae's Avatar

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    Default Re: Dungeon Crawl!

    "I got some scrolls that are supposed to provide healing, if we need 'em." Tilden said...with some emphasis on "supposed to". He still couldn't actually get them to work...

    "Think we should go after 'em? Che and I could probably run a couple of 'em down."
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

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  2. - Top - End - #212
    Barbarian in the Playground
     
    BlackDragon

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    "Let me see your wounds," says Aleidra. She approaches Ach and realizes just how hurt he is. "I can heal you. Probably not all at once, though," she adds with a small sigh. Aleidra is well aware that her spells won't last all day. She turns to face Tilden, replying to his comment, "I have a few healing scrolls as well. And I am trained in using them, if we need to use them."

  3. - Top - End - #213
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    Davos

    Resting his spear back across his shoulders he turned and grinned at his companions.

    "That went well, all things considered."

    He returned to the camp fire and began to inspect Achs wounds for a moment, and upon seeing that they were indeed rather serious a warmth spread out from him and enveloped those present. It persists for some time, and seems to absorb straight into the skin.

    Aura!
    [Aura changed to Vigor. Anyone below 50% HP gains Fast Healing 1 until they reach 50% HP]

  4. - Top - End - #214
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    Thunkar gave a slight shiver as he paused regarding the unmoving forms. This not duck zombie. This man zombie. Who told Thunkar duck zombies attack?
    The line of thought broken by the discussion on healing, Thunkar interjected, "Thunkar have heal magic! Shaman give Thunkar many things for Thunkar adventure!"
    Rushing into the tent, he continued to narrate, "Shaman teach Thunkar how to use magic, write everything down for Thunkar."
    Returning to the side of his fellow barbarian with a scroll case, the half naked elf proudly pulled out a parchment and squinted at it in the firelight with a hand on Ach's shoulder. "Ach, who is Ach god? We try Gilligan first.
    OH GILLIGAN. PLEASE HELP THUNKAR FRIEND ACH JOH! ACH HURT AND WE ASK FOR GILLIGAN TO HELP ACH NOT HAVE OWIES!"


    Spoiler
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    Pull a scroll of Lesser Vigor, attempt a use magic device on it (need a 21 for a success): (1d20+2)[13]
    If successful, should grant fast healing 1 for 11 rounds.
    eez good day to make boom, yes? - docktor boom

  5. - Top - End - #215
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    BlackDragon

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    Aleidra observes as Ach's wounds begin to heal, and looks at Davos. His powers of the flame are intriguing. At least he does not appear to worship Kossuth, but rather the dragons.

    Aleidra then quietly chuckles as Thunkar attempts to cast from the scroll.

    "Save your scroll, kind Thunkar. I can cast a healing spell for now."

    She then traces a pattern over Ach's wounds while chanting a prayer of healing, a prayer in Aquan to the Water Lord. He can feel refreshing coolness flow through his veins as the wounds heal more fully. The priestess smiles as she sees the result.

    Spoiler
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    Casting Cure Light Wounds, dropping Cause Fear. I'm assuming enough time has passed for Davos's aura to complete its work on Ach.
    Cure Light Wounds: (1d8+1)[9]

  6. - Top - End - #216
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    There's a brief flash of frustration directed at the parchment, as if somehow it was the scroll's fault for not working, but Aleidra'a soothing suggestion quickly dissipated any disappointment. Listening intently to the water priestess' chant, the barbarian silently mimicked the sounds he heard, as if attempting to remember them for later analysis.
    eez good day to make boom, yes? - docktor boom

  7. - Top - End - #217
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    Tilden cast Thunkar a commiserating look. "They do that to me, too..."
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

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  8. - Top - End - #218
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    The elf considers his halfling companion and looks impressed, "Tilden cast magic? With writings like Thunkar or Tileden know magic like Aleidra? Thunkar need shaman writings and have to ask Gilligan many time before Gilligan help Thunkar. Gilligan very busy, have to watch many things. Isstishea(?) also very busy, world have many water, but Aleidra good at listening and good at ask for help."
    eez good day to make boom, yes? - docktor boom

  9. - Top - End - #219
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    MindFlayer

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    The driver comes and helps with breakfast when the fighting is over, tells you all what a great, and scary, time he has had with you. But all this being out of the city was getting to him. Fare you all well, and may Lathander watch over you all. Tell me of your adventure when you get back to Suzail!
    Last edited by Centaur Hero; 2013-01-29 at 12:46 PM.

  10. - Top - End - #220
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    Tilden just gave a somewhat-bitter chuckle, and deeming anything resembling a full night's sleep officially a lost cause by this point, started gearing up. "Currently? Neither. I'm trying to learn, though."
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
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  11. - Top - End - #221
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    With the excitement of the morning fading fast, Thunkar gets dressed, eats a healthy breakfast, and takes down the tent and bunches it into a rather haphazard pile which he then shoves into the rowboat and lashes it all together.
    Ready for the day, Thunkar waves to the driver as he deaprts, "Bye Shep! Bye Shep horses!"
    Heading south, the elf smiles at the sun upon his face as he starts to sing, "To the South Shack, is little old place that, Shep tell Thunkar... South Shack baby... "
    eez good day to make boom, yes? - docktor boom

  12. - Top - End - #222
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    As Thunkar rushes to him with some parchments and asks about his god, Ach replies Kord is my god, but in his excitment Thunkar already started to pray to Gilligan. That is probably his own god Ach figures.

    Then the waterpriest steps up and inspects his injuries. He feels a little ashamed of his condition, but that doesnt show. He feels uncomfortable when others are taking a good inspection of him and he generally distruts those people. In this case it is different, but it still makes him feel uneasy.

    As Aleidra starts chanting in an unknown language he feels rejuvanated and his wounds start to heal. Thank you Aleidra, that feels so much better now. Please thank your god for giving you the power to help me.. At the same time he thanks Kord for the strenght he gave him finishing off that last zombie.

    As Shep is about to leave Ach asks him: Will you be alright on your own on the return? We do have some weapons from the goblins you could take to defend yourself. He makes this offer without consulting the others, but figures if they disagree they will speak.

  13. - Top - End - #223
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    Shep declines politely, stateing that, if his tongue cant win the battle for him, then his crossbow should do the trick.

  14. - Top - End - #224
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    Aleidra responds to Ach's thanks, "Certainly! I have been favored by the Water Lord, and now his power has touched you!" With a smile, she walks off to the edge of the trees and traces her hand over heart once more, chanting. Less than half a minute later, fully refreshed, she comes back to the fire and picks up her dropped morningstar.

    Spoiler
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    Casting Cure Minor Wounds three times successively, dropping Create Water, Detect Magic, and Read Magic.
    Now at 8/8 HP


    "You have all fought bravely. This is a strong group! I am grateful to have such capable companions." She smiles warmly at them all. "Now, if you'll excuse me, it is time for my morning meditations. Enjoy your breakfast!"

    While the others break their fast, Aleidra sits off to the side. She pours a puddle of water into her hand. With a few words of prayer, she dips her finger into the water and touches her eyes, her ears, and her chest. She quietly meditates, holding both of her hands out, in turn, to hold the small reservoir of water. Sometimes she splashes the water, or traces patterns in it. At several points she dips her holy symbol in the water with an incantation (always in Aquan), and it glows blue with mystical power. At the end of the hour, Aleidra drinks the last of the water from her hands. Rising, she returns to the group, breaking her own fast from her stowed rations.

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    Prepared Spells
    Level 0: Create Water, Detect Magic, Light
    Level 1: Cause Fear, Shield of Faith; Obscuring Mist (Water Domain)

  15. - Top - End - #225
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    "Good travels, Shep. Take care," Tilden told the driver as he finished gathering his gear, then going to eat.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
    M&M 3e Character Guide

  16. - Top - End - #226
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    MindFlayer

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    The trip to the south is completely uneventful, after a few hours you come across a little shack with smoke coming from the chimney.

  17. - Top - End - #227
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    Tilden nodded as he noticed the smoke. Guess that means the cook's still there. Not seeing any particular reason not to, he advanced towards the shack.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
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  18. - Top - End - #228
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    Davos

    As they traveled south he kept his eyes peeled, making sure to watch for anything approaching. It did seem like a rather dangerous piece of land they traveled. Seeing the smoke from the chimney of the little shack he figured perhaps someone was there, but was still cautious. They hadn't found any friends so far in this place.

    "We should still be cautious. This land hasn't been friendly so far."

  19. - Top - End - #229
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    BlackDragon

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    "Wise words," agrees Aleidra. The water priestess had been alert, and for the most part in good spirits, as they traveled. This is it! We're out adventuring! Exploring the world! The always present dangers of the wilderness were a little frightening, but the excitement was undeniable. They'd already made it through a goblin ambush and a zombie attack, and Aleidra was feeling confident in this group's abilities.

    Aleidra follows behind Tilden as he advances, looking out over the halfling and training her eyes on the area around the shack.

    Spoiler
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    Spot: (1d20+3)[11]
    Listen: (1d20+3)[9]

  20. - Top - End - #230
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    MindFlayer

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    @Aleidra
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    You hear nothing but the birds chirping.And cant even see them.

  21. - Top - End - #231
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    Beholder

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    Being the curious sort of person that he was, Skip had given the zombies a few tentative pokes with his spear, mumbling to himself something about "how do we know they're dead?" before getting distracted by something else and shortly after heading back to bed.

    As the camp began to stir, Skip packed up his things without a fuss and moved along with the group as they headed for the shack. Just how open the area was made him a little uncomfortable - he was entirely used to narrow streets and high buildings - but as a lot of the group seemed fairly at ease he put it down to it just being a different environment.

    "So we're looking for the cook, right? Makes sense he'd be inside cookin' up breakfast about this time, how 'bout we go knock and see what's up?"

  22. - Top - End - #232
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    Thunkar had a very nice walk and had cycled through almost all the songs he knew about shacks, heading south, shacks that are south, and southerly shacks.
    When Tilden moved toward the structure, Thunkar followed. "Bang, bang, bang, on the door Tilden," Thunkar whispered helpfully.
    eez good day to make boom, yes? - docktor boom

  23. - Top - End - #233
    Barbarian in the Playground
     
    MindFlayer

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    Quote Originally Posted by The Squirrel View Post
    Thunkar had a very nice walk and had cycled through almost all the songs he knew about shacks, heading south, shacks that are south, and southerly shacks.
    When Tilden moved toward the structure, Thunkar followed. "Bang, bang, bang, on the door Tilden," Thunkar whispered helpfully.
    Spoiler
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    HAHAHAHAHAHAHA

  24. - Top - End - #234
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    Well, assuming nothing jumped out at them while they closed the distance, Tilden would indeed knock solidly on the door.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
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  25. - Top - End - #235
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    MindFlayer

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    You hear a crotchety old man respond "Go away!"

  26. - Top - End - #236
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    Tilden gave the door an affronted look. People were more friendly in his home town. "Richard Nugglesworth sent us!" he called in, a touch of annoyance in his voice.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
    M&M 3e Character Guide

  27. - Top - End - #237
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    BlackDragon

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    Aleidra speaks up, "We're sorry to disturb you, good sir, but we were hoping you could help us with a few questions." Her voice is bright and cheery, in contrast to Tilden's. They can use any leads this man might be able to give them.

  28. - Top - End - #238
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    "Thunkar have elk jerky! Shack-man want jerky? Thunkar share!"

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    Roll to aid another in diplomacy (1d20+1)[2]
    eez good day to make boom, yes? - docktor boom

  29. - Top - End - #239
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    MindFlayer

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    The door opens after a minute, and a gnarled old man opens the door a little. Nugglesworth you say? Whaddayouwant?

  30. - Top - End - #240
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    Davos

    Standing among the party with his arms crossed over his chest, he looked the man over for a moment before speaking.

    "We're sorry to disturb you, but we were indeed sent by Mr. Nugglesworth. Our destination is the mansion nearby and we were wondering if we could talk to you for a bit about the place."

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