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Thread: The ExFighter
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2013-01-02, 02:26 PM (ISO 8601)
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2013-01-02, 02:47 PM (ISO 8601)
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Re: The ExFighter
If it acts like AMF, then the term magic in the sentence is fluff. "Magic" in this case refers to the effect of the AMF. I would regardless of the method of producing AMF, the effect is magical. I suspect the Ex descriptor is so that the AMF does not prevent itself from operating by disabling the creature's abilities (using an awful ruling of AMF).
In short, the AMF would have every property of AMF as the spell, unless specifically noted otherwise.Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
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2013-01-02, 05:29 PM (ISO 8601)
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Re: The ExFighter
Right, that's what I understood. I could imagine campaigns where access to high level casters is easy, and others where gather information is strongly required. It is usable untrained and the build optimizes charisma so it's plausible something could be worked out.
I'm familiar with the tactic. I'm also skeptical about it's use without accidents. For example, wizards are also typically flying so any such hat would make falling much more hazardous.
There are many other approaches built in. The skill trick "Sudden Draw", "Hidden Blade", and "Acrobatic Backstab" are all effective. The last can be combined with a 10' step (as per Oriental Adventures Tumble skill). White Raven Strike is also relevant.
Why would it need to?
You are explicitly ignoring the rules here which state:
Extraordinary abilities are nonmagical...
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2013-01-02, 06:09 PM (ISO 8601)
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Re: The ExFighter
I see one small problem.
You need to spend a move action each round to maintain your form, so that makes Full-Round actions impossible without outside assistance like a Belt of Battle. A mage could easily outspeed you and set up a non-magical trap (for example dropping a ton of non-magical rock and stone onto you) I'd suggest Assume Supernatural Ability and the Chronotryn's Dual Actions to help with this.
Also, your throwing tactic relies on you using Alter Form (Marilith Arms). What one of your abilities would you give up in order to use them? Give up the Keeper Immunities and hello Shaper Psion lobbing poison at you, give up the Prismatic Golem infinite SR and hello Invoke Magicked spells, give up the Colossus Antimagic Field and... ouch, give up the Lightning Strike and the Wizard will probably have the surprise round and enough time to Teleport away.
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2013-01-02, 09:41 PM (ISO 8601)
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Re: The ExFighter
The precise consequences of not stabilizing your form are not spelled out here:
In fact, a protean’s form constantly boils, and it requires a move-equivalent action each round for a protean to maintain a certain shape (even if that shape is a combination of several shapes).
No matter its form, the protean can never make more than five attacks using a full-round action.
My interpretation of the first sentence is that it takes a move equivalent action to keep the form from boiling, but that an action need not be taken to keep the precise details of the form. The first sentence then implies that hiding Ex's protean nature requires a move equivalent action every round.
None of them. This:
A protean can assume the shape of any combination of physical nondeific creatures at the same time as a free action.
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2013-01-02, 09:55 PM (ISO 8601)
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Re: The ExFighter
However, the statement:
Quote:
No matter its form, the protean can never make more than five attacks using a full-round action.
Implies that full-round actions are feasible in alternate forms.
My interpretation of the first sentence is that it takes a move equivalent action to keep the form from boiling, but that an action need not be taken to keep the precise details of the form. The first sentence then implies that hiding Ex's protean nature requires a move equivalent action every round.NOW COMPLETE: Let's Play Starcraft II Trilogy:
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2013-01-02, 09:59 PM (ISO 8601)
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Re: The ExFighter
It strikes me there's some missing rules here, as the phrasing suggests that there's supposed to be some penalty if the protean doesn't take a move action — for example, losing, or randomly changing, one of its four available ability imitation slots every round. Unfortunately, RAW doesn't make it at all clear what that penalty should be, or even how severe, so it's probably not too relevant for this thread, except as a minor increased load on the enormous pile of cheese.
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2013-01-02, 10:42 PM (ISO 8601)
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Re: The ExFighter
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2013-01-02, 11:01 PM (ISO 8601)
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Re: The ExFighter
I had assumed that form boiling covers you in Boils at high speed. This would plausibly impose a significant penalty in social settings (-8?) except perhaps to Intimidate. It would also make it very clear that you are an unstable freak to anyone else around. To prevent these effects, a move action is required.
Here.Last edited by Anthrowhale; 2013-01-02 at 11:02 PM.
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2013-01-02, 11:08 PM (ISO 8601)
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Re: The ExFighter
Last edited by Snowbluff; 2013-01-02 at 11:08 PM.
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2013-01-02, 11:13 PM (ISO 8601)
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Re: The ExFighter
You'd also have problems using gear if your form is a horrid, boiling mass of flesh.
I can do a thousand now.
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2013-01-02, 11:39 PM (ISO 8601)
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Re: The ExFighter
Last edited by The Glyphstone; 2013-01-02 at 11:40 PM.
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2013-01-02, 11:40 PM (ISO 8601)
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Re: The ExFighter
You're definitely correct, Snowbluff, as the effect does specifically state that it otherwise functions as the spell cast by a level 25 caster. That throw-away line about magic is based on the fact that all other sources of anti-magic ARE magical abilities, and I would find any ruling that this is an intended interaction to be highly suspect. The intent behind the effect is clear, and interpreting it any other way is quite a stretch of even RAW: the system is full of throwaway lines like that.
That said, while this does open up the Sphere of Annihilation and artifact magic as a means to destroy this thing, my research into Extraordinary Abilities did turn up something interesting: we can't get rid of this things Anti-Magic field at all. To quote the D&D Glossary: "Extraordinary abilities (Ex) are nonmagical, don't become ineffective in an antimagic field, and are not subject to any effect that disrupts magic. Using an extraordinary ability is a free action unless otherwise noted."
This interaction is ALSO pretty easy to interpret with the anti-magic rules. It's in all other ways like the spell, so you could disrupt it...except that the rules for the type of ability it is clearly supersede that, since all extraordinary abilities are immune to any effect that disrupts magic.
Of course, there are a couple spells that can remove a creatures extraordinary abilities, if my memory serves me correctly. That might be precedent for the specific "as cast by a level 25th caster" case trumping the general case by including a specific weakness in the ability. Of course, the lack of text for how to re-institute the field makes me uncertain in either direction.
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2013-01-02, 11:53 PM (ISO 8601)
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2013-01-03, 12:00 AM (ISO 8601)
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Re: The ExFighter
That's usually my thought in this situation, yes. The problem arises from the almost complete lack of ways to remove Extraordinary Abilities through magic. The only spell I can think of is from Serpent Kingdoms, and I hesitate to cite that as my precedent for allowing an Extraordinary Ability to be removed via dispel magic.
It wouldn't normally pose an issue in a game, but in this one case it's actually a big deal.
Ingredients
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Instructions
Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.
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2013-01-03, 12:02 AM (ISO 8601)
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Re: The ExFighter
Stand back, Arcanist, I have this.
Of course I am.Seems to me that the Collusus are under the effect of an altered AMF the was cast. Them generating (did they mean emanating?) it means I might be off about this, but if this is the case a single disjunction should remove it permanently.Last edited by Snowbluff; 2013-01-03 at 12:03 AM.
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2013-01-03, 12:06 AM (ISO 8601)
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Re: The ExFighter
By a very strict reading of RAW, this is the conclusion that I reached as well.
I highly doubt it's what is INTENDED, hence why I tried to figure it out. But, using purely RAW, I believe this is correct. It's not cast, per se, but it's existence and the lack of text for actually bringing the field up or down seems to indicate that it is a single-instance ability.
IF we can find rules for the ability to be an exception to the "no magical effects can remove an Extraordinary Ability" rule, we've got good grounds for saying that once gone, the ability is gone.
...rather a moot point in this exercise though, as it could easily be argued that gaining the ability again through form manipulation brings a new instance of the ability.
Ingredients
2oz Djinn
5oz Water
1 Lime Wedge
Instructions
Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.
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2013-01-03, 12:15 AM (ISO 8601)
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Re: The ExFighter
Last edited by Snowbluff; 2013-01-03 at 12:16 AM.
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2013-01-03, 12:18 AM (ISO 8601)
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2013-01-03, 12:27 AM (ISO 8601)
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Re: The ExFighter
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2013-01-03, 12:44 AM (ISO 8601)
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Re: The ExFighter
This was my personal favorite. All of them had to work against something with infinite spell resistance
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2013-01-03, 01:00 AM (ISO 8601)
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Re: The ExFighter
Last edited by Snowbluff; 2013-01-03 at 01:02 AM.
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2013-01-03, 01:09 AM (ISO 8601)
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Re: The ExFighter
Please, the enemy could be the twice betrayer of Mystra gestalted with an Urudite with 5 Schism activated constantly if they wanted to and it would still be fairly moot. The tactics used in that thread were so utterly unthinkably broken that if any player walked up to me and even uttered the name stuffy doll I would ban him from D&D for all time.
... God forbid he tries to Origin of Species one up
EDIT: ... You ever feel stupid when the answer is right in front of you the whole time and you don't even notice it?Last edited by Arcanist; 2013-01-03 at 01:12 AM.
Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin
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2013-01-03, 01:17 AM (ISO 8601)
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Re: The ExFighter
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2013-01-03, 01:21 AM (ISO 8601)
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2013-01-03, 01:28 AM (ISO 8601)
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Re: The ExFighter
Ingredients
2oz Djinn
5oz Water
1 Lime Wedge
Instructions
Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.
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2013-01-03, 01:33 AM (ISO 8601)
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Re: The ExFighter
Quite the snag the little ExFighter is in, isn't it?
EDIT: If he is undead, he cannot have Regeneration making it moot really.Last edited by Arcanist; 2013-01-03 at 01:34 AM.
Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin
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2013-01-03, 01:50 AM (ISO 8601)
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Re: The ExFighter
See, I didn't think his type would change. I just wouldn't be surprised if there's an Extraordinary Ability in some book somewhere that lets him be treated as if he were undead and/or a construct: he'd still have his Constitution score, and thus still have Regeneration.
But I can't think of an example of such an ability off the top of my head and, unless presented with one, I think we have this guy nicely cornered.
Ingredients
2oz Djinn
5oz Water
1 Lime Wedge
Instructions
Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.
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2013-01-03, 01:59 AM (ISO 8601)
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Re: The ExFighter
Last edited by Snowbluff; 2013-01-03 at 01:59 AM.
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2013-01-03, 02:11 AM (ISO 8601)
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