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  1. - Top - End - #1
    Bugbear in the Playground
     
    Darth_Versity's Avatar

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    [Dragon Age IC] Teyrn around and go back

    Deep in the Korcari Wilds a cold wind blows through the trees signaling the end of autumn. Recently, the number of Chasind in the area had diminished, but few knew if their dwindling numbers were due to the some wild knowledge of the approaching winter or something more sinister. A fire blazes in a small clearing of trees, braking through the darkness and promising warmth.
    Spoiler
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    The fire belongs to Xepher117, she is sitting alone. Everyone else sees the flames or smells the smoke and heads for the fire. The cold is getting bitter and wolves can be heard in the distance so being with company is logical tonight.

    Infernally Clay you are with a companion named Tasind (Human male) and Glarx you are with a companion named Dorvil (Dwarf female)

    Rolling for Stunts
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    When rolling use [rollv]3d6[/rollv] to display all the dice to reveal whether you achieved a stunt. If you do, the last roll counts as the Dragon Die to determine the number of stunt points. You can then edit your original post or post again to explain how your stunts are executed.

    Stunts
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    I'll be posting all the stunts here for reference some time tomorrow
    Combat Stunts
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    {table=head]SP Cost | Stunt
    1+ | Skirmish: You can move yourself or the target of your attack 2 yards in any direction for each 1 SP you spend.
    1 | Rapid Reload: You can immediately reload a missile weapon.
    1 | Stay Aware: You take a moment to make sure you’re mindful of everything that’s happening around you. Make a TN 11 Perception test with the focus of your choice. If you succeed, the GM may either make you aware of some battlefield situation that has so far escaped your notice, or give you a +1 bonus to the next test you make. This bonus can never stack with any other test bonus other than from a focus, must be used on the very next test you make (even if you’re the defender in an opposed test), and expires at the end of your next turn even if you haven’t used it by then.
    2 | Knock Prone: You knock your enemy prone. Any character making a melee attack against a prone foe gains +1 bonus on the attack roll.
    2 | Defensive Stance: Your attack sets you up for defense. You gain a +2 bonus to Defense until the beginning of your next turn.
    2 | Disarm: You attempt to disarm the target with your melee attack. You and your opponent must make an opposed attack roll. These attack rolls do not generate stunt points. If you win the test, you knock your enemy’s weapon 1d6 + Strength yards away in a direction you nominate.
    2 | Mighty Blow: You inflict an extra 1d6 damage on your attack.
    2 | Pierce Armor: You find a chink in your enemy’s armor. His armor rating is halved (rounded down) vs. this attack.
    2 | Taunt: You insult or distract one opponent of your choice within 10 yards of you. You must make an opposed test of your Communication (Deception) vs. the target’s Willpower (Self-Discipline). If you win, the target suffers a –1 penalty on attack rolls and casting rolls on his next turn.
    2 | Threaten: You strike a threatening pose, challenging an opponent of your choice within 10 yards of you. You must make an opposed test of your Strength (Intimidate) vs. the target’s Willpower (Self-Discipline). If you win, he must attack you in some way (melee, missile, spell, etc.) on his next turn.
    3 | Lightning Attack: You can make a second attack against the same enemy or a different one within range and sight. You must have a loaded missile weapon to make a ranged attack. If you roll doubles on this attack roll, you do not get any more stunt points.
    4 | Dual Strike: Your attack is so strong it affects two targets. First, pick a secondary target. He must be adjacent to you if you are using a melee weapon or within 6 yards of your primary target if you are using a missile weapon. Apply the test result of your original attack roll to the secondary target (in other words, you only make one attack roll and apply it to both opponents). If you hit the secondary target, inflict your normal damage on him.
    4 | Seize the Initiative: Your attack changes the tempo of the battle. You move to the top of the initiative order. This means you may get to take another turn before some of the combatants get to act again. You remain at the top of the order until someone else seizes the initiative.
    5 | Lethal Blow: You inflict an extra 2d6 damage on your attack.[/table]

    Spell Stunts
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    {table=head]SP Cost | Stunt
    1-3 | Puissant Casting: Increase the Spellpower of your spell by 1 per stunt point spent, to a maximum of 3.
    2 | Skillful Casting: Reduce the mana cost of the spell by 1. This can reduce the mana cost to 0.
    2 | Mighty Spell: If the spell does damage, one target of the spell of your choice takes an extra d6 damage.
    3 | Mana Shield: You use the residual mana of the spell casting to set up a temporary protective shield. You gain a +2 bonus to Defense until the beginning of your next turn.
    4 | Fast casting: After you resolve this spell, you can immediately cast another spell. The second spell must have a casting time of a major action or a minor action. If you roll doubles on this casting roll, you do not get any more stunt points.
    4 | Imposing Spell: The effect of the spell is much more dramatic than usual. Until the beginning of your next turn, anyone attempting to make a melee attack against you must make a successful Willpower (Courage) test. The target number (TN) is 10 + your Magic ability. Those who fail must take a move or defend action instead. [/table]

    Exploration Stunts
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    {table=head]SP Cost | Stunt
    1 | Advantageous Positioning: You make your discovery from an advantageous position of your choice. That position, however, can’t be more than 2 yards away from the place that would normally lead to your discovery. You may wait until the GM describes what you’ve found, if relevant, before you choose.
    2 | Efficient Search: If resources of any kind are typically consumed in the course of your test, you use only half as much as would be normal.
    2 | Speedy Search: You complete your test in half the time it would otherwise take.
    3 | That Makes Me Wonder: You may immediately make another Perception test, at no additional cost in time or resources, to discover more information about your surroundings, or the object of your test. This bonus test must use a different focus from the first test, however, and doubles on this bonus test do not give rise to stunt points. The two tests are assumed to transpire simultaneously, not one after the other. If there is nothing additional to discover the stunt is wasted, but the GM will not prevent you from choosing this stunt even when there is nothing additional to learn.
    3 | The Object Of Your Attention: You receive a +1 bonus to further tests to examine or perceive additional aspects of the object of your test until the time or venue changes.
    4 | The Upper Hand: If your discoveries lead to combat within a moment or two you receive a +3 bonus on your initiative roll.
    4 | Resources At Hand: Choose a focus that you don’t have, that falls under the same ability as the test you’re making. You are considered to have that focus until the time or venue changes. The GM may require you to explain how this bonus arises from the environment and deny it if you can’t make a reasonable suggestion.
    4 | With A Flourish: The manner of your success is impressive to those who are nearby to watch you. You have a +1 bonus to opposed tests against them until the time or venue changes. [/table]

    Rolepaying Stunts
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    {table=head]SP Cost | Stunt
    1 | Bon Mot: You tag the perfect witty remark onto the end of your action, affecting all those who hear it that much more deeply. If you can’t think of one, the rest of the players and GM quickly brainstorm options, and you choose among them. Word of your wit is likely to spread, for good or ill.
    2 | And Another Thing: You manage to weave a second thread of conversation into the primary interaction that called for the test, if your description supports it. If relevant, you may make an additional test as part of your action, before anyone else has a chance to respond or make any tests or arguments of their own.
    2 | Sway The Crowd: Your interpersonal efforts are so effective that they spill over onto others in the area, and you affect one additional person of your choice past the original target. You may use this stunt multiple times on the same roll. However, if the test that gave rise to this stunt was an opposed test you may not expand the effect to anyone who has a higher ability + focus total than the original target.
    3 | Stunned Silence: You are so impressive that you leave all those who witness your display completely dumbfounded and unable to speak for at least a full round. Outside combat this lasts, at the very least, long enough for your character to begin to do something else.
    3 | Jest: You turn a phrase, twist your expression, or make some other comic motion that leads those nearby to laugh, or at the very least, stifle their snorts. Anyone nearby who wishes to avoid laughing must make a tn 11 WillPoWer (Self-diSC iPline) test, with the exception—at the GM’s discretion—of whomever you’ve made the butt of your joke.
    4 | Flirt: Choose one character who’s present and immediately make an opposed Communications (Seduction) vs. Willpower (Self-Discipline) test. If you win, that character becomes enamored with yours, assuming gender-preference compatibility. What exactly this means in the moment and how it might play out (or fall apart) in the long run are up to the GM (or the player, if this stunt targets a PC), and depend on how you continue to act, but if you’re successful, you’ve created an opening for romantic opportunities.
    4 | Tower Of Will: Your success gives you a sense of your own brilliance and strength of character. For the rest of the current roleplaying exchange you gain a +1 bonus to any opposed tests where an opponent tries to put you at an emotional disadvantage, such as by intimidating you, impressing you, bargaining with you, and so on.
    5 | Enrage: You twist the knife, delivering a provocation or insult in such a way that a single target you designate must choose between either attacking you or storming away from the scene. If they choose to attack the assault need not be deadly, although that option is open to the enraged character. A slap or the throwing of the gauntlet may stand in as an “attack” just as well. [/table]
    Last edited by Darth_Versity; 2013-02-12 at 11:59 AM.
    Quote Originally Posted by Talya View Post
    A guy going by a forum moniker starting with "Darth" asks what amounts to...

    "Perhaps you feel you're being treated unfairly?

  2. - Top - End - #2
    Troll in the Playground
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    Default Re: [Dragon Age IC] Teyrn around and go back

    "Dorvil, I have told you a thousand times, what is the point of investigating every little fire? Do you think the whole reason we're in this dog-land will be located at a campfire? Hmm?" Scoffing, Sylvie followed the intrepid dwarf towards the fire, keeping her wand ready in the event the fire turned out to be a Fade nexus.

  3. - Top - End - #3
    Troll in the Playground
     
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    Default Re: [Dragon Age IC] Teyrn around and go back

    The howling of wolves didn't scare Hully, but his companion didn't seem as comfortable about it. To be honest, Tasind didn't seem very comfortable with anything today - if he wasn't complaining about the rain, it was the cold.

    The smell of smoke drew Hully out of his silent complaining. There was a camp nearby, but to who did it belong? Was it an ambush, or a simple traveler? Hully knew he couldn't risk it, so he decided to circle around until Tasind excitedly pointed to the flickering fire and made a beeline for it. Sighing, Hully drew his sword and followed quickly behind.

    When Tasind neared the clearing, Hully grabbed him and yanked him backwards, "I'll go first," he whispered, "If I don't start hacking limbs off, it'll be safe. If I do, hide somewhere until I'm finished."

    With that said, Hully entered the potentially dangerous area the only way he knew to - by sticking his head in the wolf's mouth, so to speak.

    "Who are you?" Hully said to the lone woman sitting by the fire, his sword pointed at her, as he scanned the area for others.
    Last edited by Infernally Clay; 2013-02-10 at 03:43 PM.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

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    Dwarf in the Playground
     
    ElfPirate

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    Default Re: [Dragon Age IC] Teyrn around and go back

    The young woman stoking the fire just continued her lazily glare into the smouldering embers as the man approached the clearing, sword drawn. "Nobody you should bother yourself with, now be on your way."

    The young woman continued stirring the fire as the embers barely lit up under her hood. From the soft glow of the fire, her elven features were as clear as day, but her body remained hidden under the old ratty, weather-worn cloak. Her body appeared to be slim underneath, but nothing else could be seen. Her body language however, showed not the smallest drop of fear or worry, towards both the armed man, or her surroundings.

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    Halfling in the Playground
     
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    Default Re: [Dragon Age IC] Teyrn around and go back

    Darein stalked through the woods, silently following a deer path. Today had not been a good day for hunting, as he'd only managed to capture a pair of rabbits. He'd ranged farther than usual from the caravan, hoping it was just the presence of people that had sent the animals scurrying off. Alas, not even this path seemed to be yielding any results and it was getting dark. Time to head back to the caravan.

    As Darein turned from the deer path to find his way home, he spotted a glint in the distance. Curiosity got the better of him and he began to pick his way through the woods. Nearing what he could now see was a fire and hearing voices, he kept to the shadows, deciding to see if the people were friendly or not before showing himself.

    Upon closer inspection of the camp, however, Darein decided to make his presence known immediately. An elf this far out from a caravan or even a city was unusual and it seemed like she was being accosted by some less than savory individuals. It didn't really matter if she was a Dalish or City elf, the Lyandros clan had a responsibility to facilitate any interaction between humans and elves, as the races never did seem to get along.

    Stepping into the clearing with an arrow knocked, Darein called out, "Oi, what's this then?"

    In Elvish, though, he spoke to the woman at the fire, "Are you harmed, m'lady?"

  6. - Top - End - #6
    Troll in the Playground
     
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    Default Re: [Dragon Age IC] Teyrn around and go back

    Hully spun around, his sword now pointed at the other Elf that entered the clearing, "Another one, eh? Figured you'd get the drop on us with a trap like this?" Hully said, his inability to understand Elvish causing him to be even more wary of his current company, "I don't know who hired you, but they should have hired someone better. Someone human. Put down the bow or you lose an arm."

    Intimidation!
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    Might as well give it a try!

    (3d6)[1][3][1](5) +3 [Strength] +2 [Focus]
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

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    Ogre in the Playground
     
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    Default Re: [Dragon Age IC] Teyrn around and go back

    Stumbling through the forest, you can hear a man mumbling to himself, "Oh, bloody good job Willem, wandering off from the rest of the group, then letting your ruddy horse bolt on you, you're meant to be good with horses you are...", finally noticing the light, just as he stumbles into the clearing, Willem calls out to the inhabitants, "Hail friends, I seem to be hopelessly lost, you wouldn't happen to mind if I had a little sit down while I recover my bearings, would you?"

    Spoiler
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    Wow, gold is horrid to read on the forums, I'll swap it to DarkOrange
    Last edited by HopeHubris; 2013-02-11 at 11:59 AM.
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    Kyton: NoS (M&M3e) IC
    Argent: The B-Team IC


    Former Characters


    Butterball avatar by Rayne

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    Dwarf in the Playground
     
    ElfPirate

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    Default Re: [Dragon Age IC] Teyrn around and go back

    The young elven woman stirs around the embers in the fire a little more as she dumps the leaves and bones, the remains of her dinner, into the fire. As the fire starts to die down, she looks around at the new additions to her campsite. "Does this look like an inn? It seems clear that you do not know each other, so be on your way with haste."

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    Default Re: [Dragon Age IC] Teyrn around and go back

    "Well, hello there, I'd like to get to know you a bit better"

    "And you two, could you put those away, I'm sure no one means any harm"

    Spoiler
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    (3d6+2)[3][4][3](12) seduction check
    Spoiler: Characters
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    Kyton: NoS (M&M3e) IC
    Argent: The B-Team IC


    Former Characters


    Butterball avatar by Rayne

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    Troll in the Playground
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    Default Re: [Dragon Age IC] Teyrn around and go back

    It was at this point Sylvie entered the clearing with the dwarf.

    "There, do you see? There is no Dragonbone Chalice. We can be off, and leave these people to their own devices." She spoke in swift Val Royeaux Orlesian before looking around the clearing.

    "This does look delightful, doesn't it. Good evening. Unless any of you are remarkably versed in the geography of the surrounding lands, I'm sure both I and my joyful dwarven friend will leave you be."

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    Default Re: [Dragon Age IC] Teyrn around and go back

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    Wisdom to resist Intimidation: (3d6+2)[5][3][3](13)


    Darein pauses momentarily but shrugs it off. He wasn't particularly concerned about the sword, and even relaxed a little. The man might be tall but everyone would fall to an arrow in the right place. Well, most animals did at least. Darein wasn't particularly sure about humans, but he figured they operated on the same basic 'needing blood' principle.

    That said, Darein wasn't really in the mood to hunt humans tonight, so he lowered his bow, but kept eye contact with the large brute of a man. Never look away from the predators, it was a sign of weakness.
    Last edited by Orzamil; 2013-02-11 at 01:55 PM.

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    Dwarf in the Playground
     
    ElfPirate

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    Default Re: [Dragon Age IC] Teyrn around and go back

    As the other people begin walking into the clearing, the young elf finishes putting out the fire, leaving the few small embers to smolder the last log as she grabs the remainder of her stuff and walks along a small trail, leaving behind the clearing and the annoying group, tightening her cloak as she walk on, leaning on the quarter staff very lightly.

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    Bugbear in the Playground
     
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    Default Re: [Dragon Age IC] Teyrn around and go back

    As the flames begin to flicker and die out, a scream of absolute terror rips through the air. The other side of the clearing a Chasind woman comes running through the trees with a bundle in her arms. She doesn't get far though before a black form leaps up behind her and plants an axe firmly between her shoulders.

    Two dark, twisted wolves run out after it and begin to tear the corpse apart, but as the squat creatures looks at you all and snarls, the wolves stop and all three begin to advance.
    Quote Originally Posted by Talya View Post
    A guy going by a forum moniker starting with "Darth" asks what amounts to...

    "Perhaps you feel you're being treated unfairly?

  14. - Top - End - #14
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    Default Re: [Dragon Age IC] Teyrn around and go back

    Darein was momentarily caught off guard by the sudden appearance of the Chasind woman. He started to move to her, but could do little more than turn before she was struck down. Eyes wide, Darein stared at the creatures. Something tickled the back of his brain about what they were, but he couldn't place it. All he needed to know, though, was that they'd just struck down a fleeing, defenseless woman.

    Fully turning and planting his feet, Darein raised his bow, loosing the arrow he had knocked earlier at the figure wielding the axe.

    Spoiler
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    Shoot the one with the axe: (3d6+5)[5][2][1](13) (+3 dex, +2 focus)

  15. - Top - End - #15
    Troll in the Playground
     
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    Default Re: [Dragon Age IC] Teyrn around and go back

    Hully, whose blade was still pointed at the Elf, echoed the creature's snarl with his own. If there was one thing he disliked more than Elves, it was people who attacked defenceless women - as difficult to believe as it might be, even Hully had standards.

    Being the rather brash man he is, Hully sizes the trio of enemies up and decided to charge towards the Genlock, ignoring the animals he kept for company and attempted to strike him hard.

    Actions!
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    Minor Action: Aim (grants +1 attack roll bonus)

    Major Action: Hully charges the Genlock (moves 6 yards, +1 attack roll bonus)
    Attack: (3d6+5)[2][1][1](9) (dex, aim and charge bonus included)
    Damage: (1d6+5)[6]

    Stunt: Hully will knock the Genlock back 2 yards.
    Last edited by Infernally Clay; 2013-02-12 at 01:04 PM.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  16. - Top - End - #16
    Bugbear in the Playground
     
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    Default Re: [Dragon Age IC] Teyrn around and go back

    The arrow flies true and lodges itself in the creatures shoulder. It stumbles back as Hully charges forwars, but has enough time to recompose itself before the big mans sword swings in and dodges the attack.

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    Orzamil, you hit. Roll for damage.
    Sorry Clay, but thats a miss. Bad luck on those double 1's
    Quote Originally Posted by Talya View Post
    A guy going by a forum moniker starting with "Darth" asks what amounts to...

    "Perhaps you feel you're being treated unfairly?

  17. - Top - End - #17
    Dwarf in the Playground
     
    ElfPirate

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    Default Re: [Dragon Age IC] Teyrn around and go back

    Sylvanna quickly steps back along the path, back into the clearing and the group. As she comes to a stop, she slightly leans over, lowering her centre of gravity, and spins the quarter staff in her hand, flipping the back half behind her legs, ready to strike if they came near.

  18. - Top - End - #18
    Bugbear in the Playground
     
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    Default Re: [Dragon Age IC] Teyrn around and go back

    Dorvil pulls out her own axe and readies it for battle, smacking the blade against her shield.
    Quote Originally Posted by Talya View Post
    A guy going by a forum moniker starting with "Darth" asks what amounts to...

    "Perhaps you feel you're being treated unfairly?

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    Default Re: [Dragon Age IC] Teyrn around and go back

    Drawing his blade, Willem charges at the apparently still standing beast-like man, slashing when he gets close enough, "What on Thedas is this thing? I've never seen it's like before"

    Spoiler
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    Minor Action: Aim
    Major Action: Charge (3d6+4)[4][3][2](13)
    Damage: (2d6+3)[10]
    Last edited by HopeHubris; 2013-02-13 at 05:16 PM.
    Spoiler: Characters
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    Kyton: NoS (M&M3e) IC
    Argent: The B-Team IC


    Former Characters


    Butterball avatar by Rayne

  20. - Top - End - #20
    Troll in the Playground
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    Default Re: [Dragon Age IC] Teyrn around and go back

    Sylvie muttered something angrily in Orlesian before using her wand to attack either one of the wolves or the grimlock, depending on which was still alive -- the grimlock if it was still standing, one of the wolves if it wasn't.

    Spoiler
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    Minor Action: Aim
    Major Action: Arcane Lance
    (3d6+4)[1][1][5](11)

  21. - Top - End - #21
    Bugbear in the Playground
     
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    Default Re: [Dragon Age IC] Teyrn around and go back

    The sword cuts in its side and the first blast of energy smashes into its face, knocking several teeth out. The second blast is deflected by the creatures armor and it gives a howl of rage before swinging at the nearest target.

    The two twisted wolf forms run past this exchange of blows to the larger foe behind.

    Spoiler
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    Genlock vs Willem (HopeHubris)
    Minor Action: Aim
    Major Action: Attack, (3d6+6)[21] (Damage, (2d6+3)[10])

    Blight Wolves vs Hully (Infernally Clay)
    Major Action: Charge, (3d6+5)[15] (Damage, (1d6+4)[8])
    Major Action: Charge, (3d6+5)[17] (Damage, (1d6+4)[8])


    Forgot to use rollv. Rerolled on OOC
    Last edited by Darth_Versity; 2013-02-14 at 01:58 PM.
    Quote Originally Posted by Talya View Post
    A guy going by a forum moniker starting with "Darth" asks what amounts to...

    "Perhaps you feel you're being treated unfairly?

  22. - Top - End - #22
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    Default Re: [Dragon Age IC] Teyrn around and go back

    "Is that the best you can do?" Hully laughed, swinging his sword down on one of the blight wolves.

    Actions!
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    Minor Action: Aim (grants +1 attack roll bonus)
    Major Action: Melee Attack
    Attack: (3d6+4)[3][4][6](17)
    Damage: (1d6+5)[7]
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

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    Dwarf in the Playground
     
    ElfPirate

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    Default Re: [Dragon Age IC] Teyrn around and go back

    Sylvanna steps back again towards the back of the group and keeps her eyes peeled on the grimlock and the two wolves, ready to dodge if their attack came near.

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    Default Re: [Dragon Age IC] Teyrn around and go back

    Dorvil readies her weapon and then charges forward in the blight wolves.

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    Dorvil Vs Blight wolf
    Major Action: Charge, (3d6+2)[5][1][1](9) (Damage, (2d6+2)[7])
    *miss*


    Behind Sylvanna comes the noise of a snarl, and suddenly Tasind appears screaming for Hully, with another blight wolf snapping at his heels.
    Last edited by Darth_Versity; 2013-02-18 at 01:08 PM.
    Quote Originally Posted by Talya View Post
    A guy going by a forum moniker starting with "Darth" asks what amounts to...

    "Perhaps you feel you're being treated unfairly?

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    Default Re: [Dragon Age IC] Teyrn around and go back

    "By the Maker, that hurt" Willem mutters under his breath as he continues to try and take down the foul creature before him
    Spoiler
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    Minor Action: Aim
    Major Action: Melee Attack (3d6+3)[11]
    Damage: (2d6+3)[12]
    Spoiler: Characters
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    Kyton: NoS (M&M3e) IC
    Argent: The B-Team IC


    Former Characters


    Butterball avatar by Rayne

  26. - Top - End - #26
    Troll in the Playground
    Join Date
    Nov 2006

    Default Re: [Dragon Age IC] Teyrn around and go back

    Sylvie unleashed another arcane blast on the remarkably foul-smelling thing.

    "Par la Fabricant...!"

    Spoiler
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    (1d6+3)[9] damage.

  27. - Top - End - #27
    Bugbear in the Playground
     
    Darth_Versity's Avatar

    Join Date
    May 2011
    Location
    Luton, UK

    Default Re: [Dragon Age IC] Teyrn around and go back

    As the new wolf appears it leaps onto Tasinds back and begins to savage him. The melee continues across the clearing as each creature furiously attempts to destroy their opponent.

    Spoiler
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    Blight Wolf Vs Tasind
    Major Action: Attack, (3d6+4)[4][1][6](15) (Damage, (1d6+4)[9])

    Blight Wolf Vs Dorvil
    Major Action: Attack, (3d6+4)[1][3][4](12) (Damage, (1d6+4)[5])

    Blight Wolf Vs Hully
    Major Action: Attack, (3d6+4)[2][4][3](13) (Damage, (1d6+4)[7])

    Genlock Vs Willem
    Major Action: Attack, (3d6+5)[5][6][2](18) (Damage, (2d6+3)[11])

    Not a single stunt point
    Last edited by Darth_Versity; 2013-02-20 at 08:33 PM.
    Quote Originally Posted by Talya View Post
    A guy going by a forum moniker starting with "Darth" asks what amounts to...

    "Perhaps you feel you're being treated unfairly?

  28. - Top - End - #28
    Halfling in the Playground
     
    Orzamil's Avatar

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    Sep 2012
    Gender
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    Default Re: [Dragon Age IC] Teyrn around and go back

    Darein shakes himself out of his momentary shock. He'd managed to loose the first attack, but then what was attacking them actually sunk in. That is to say, he didn't really know what the hell was attacking them. It wasn't like any animal that he'd hunted before.

    The cries of Darein's temporary allies brought him out of the shock more than anything, and he rushes to knock another arrow, letting the big one with the axe (Genlock) have it.

    Spoiler
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    Arrow vs. Genlock
    (3d6+5)[1][6][2](14)

    Damage:
    (1d6+5)[6](11)
    Last edited by Orzamil; 2013-02-24 at 02:51 AM.

  29. - Top - End - #29
    Bugbear in the Playground
     
    Darth_Versity's Avatar

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    Default Re: [Dragon Age IC] Teyrn around and go back

    The arrow pierces the creatures eye and it gives an inhuman scream before collapsing to the floor where the only movement is the occasional involuntary twitch.
    Quote Originally Posted by Talya View Post
    A guy going by a forum moniker starting with "Darth" asks what amounts to...

    "Perhaps you feel you're being treated unfairly?

  30. - Top - End - #30
    Troll in the Playground
     
    Infernally Clay's Avatar

    Join Date
    Apr 2012
    Location
    England
    Gender
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    Default Re: [Dragon Age IC] Teyrn around and go back

    Hully heard Tasind's scream and, much to his own annoyance, charged straight to the man's side.

    Actions!
    Spoiler
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    Minor: Move. Hully will move four squares closer to the Blight Wolf attacking Tasind.
    Major: Charge. Hully will charge the Blight Wolf.
    Attack: (3d6+4)[4][4][4](16)
    Damage: (1d6+5)[10]

    Stunts: Skirmish [2 points] and Threaten. Hully knocks the Blight Wolf two squares (four yards) away from Tasind and threatens it to attack him instead.
    Last edited by Infernally Clay; 2013-02-24 at 10:15 AM.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

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