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  1. - Top - End - #91
    Ogre in the Playground
    Join Date
    Jan 2013

    Default Re: The Necromancer's Tower - Group 2 IC

    Quote Originally Posted by Idares View Post
    "Unfortunately that is a luxury we do not have. Due to our lack of a scout, we will always be on the back foot when it comes to tactical positioning."
    "Nonsense dear fellow! While it is of course impossible to plan for everything, we can agree on simple things like 'it is a bad idea to stand in front of hails of deadly spines'; wouldn't you agree K'thil?" He waves a hand, "Of course, sometimes a bad idea will be the only one we have, but we can at least hope otherwise, hmm?"

    Quote Originally Posted by Idares
    "I am ready to proceed. I am, however, not certain of the injuries of the eccentric one." He says in a humming tone, pointing at Xenolph.
    "Well, it seems that is taken care of; so, shall we proceed? With caution of course?" Mortheon bows slightly to Penance and gestures him on.

  2. - Top - End - #92
    Bugbear in the Playground
     
    SamuraiGuy

    Join Date
    Jan 2013
    Location
    South Africa
    Gender
    Male

    Default Re: The Necromancer's Tower - Group 2 IC

    Penance stares a few seconds after Mortheon finishes, leaving him in an awkward pause while he remained bowed. Then, without a word, Penance flings the gargantuan maul over his shoulder and proceeds past the vine door.

  3. - Top - End - #93
    Ogre in the Playground
    Join Date
    Jan 2013

    Default Re: The Necromancer's Tower - Group 2 IC

    "Stalwart fellow..." Mortheon mutters to himself.

  4. - Top - End - #94
    Ogre in the Playground
     
    HalflingRangerGuy

    Join Date
    May 2011

    Default Re: The Necromancer's Tower - Group 2 IC

    Penance leans into the gate, it resists for a bit but finally it opens with a loud screech. Vines ripe apart and fall to the ground as the gate swings inward. The main doors are 30' beyond the gate and appear to be made from iron with brass and gold inlays. The engravings are rather intricate, and a clear crest in relief can be seen on them.

    Spoiler
    Show


    Obviously, it's not in color on the door
    Let Belkar live!

    Necro Tower (DM):
    Group 1 OOC Group 1 IC
    Group 2 OOC Group 2 IC
    Group 3 OOC Group 3 IC

    Marvel Super Heroes (Player): OOC IC Char
    The Frontier of Verazemya (Player): OOC IC Char
    Curse of Hel (Player): OOC IC Char
    Kobold Run (Player): OOC IC Char

  5. - Top - End - #95
    Ogre in the Playground
    Join Date
    Jan 2013

    Default Re: The Necromancer's Tower - Group 2 IC

    "A quick circumambulation of the building, to see what's around it?" Mortheon suggests. "We might get some useful intelligence."

  6. - Top - End - #96
    Bugbear in the Playground
     
    SamuraiGuy

    Join Date
    Jan 2013
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    South Africa
    Gender
    Male

    Default Re: The Necromancer's Tower - Group 2 IC

    Penance glares at the symbol for a couple of minutes: "The family crest, most disconcerting. The failure of the Ogdenhall people to inform us of it, even more so..."

    He then shifts his gaze to the necromancer "We press on to the surrounding then?"

  7. - Top - End - #97
    Ogre in the Playground
    Join Date
    Jan 2013

    Default Re: The Necromancer's Tower - Group 2 IC

    "That is what I suggest, yes. Take a look around before heading on in."

  8. - Top - End - #98
    Ogre in the Playground
     
    HalflingRangerGuy

    Join Date
    May 2011

    Default Re: The Necromancer's Tower - Group 2 IC

    The group proceeds west, scouting the area between the wall and the tower. Both seem to be in excellent condition with vines covering the outer wall. No movement can be seen. The grass is pretty uniformly dead in this area. The group turns north around the corner of the tower and about 80'-150' after the corner Naesri notices a series of what appear to be drains and vents cut into the stone of the tower.
    Let Belkar live!

    Necro Tower (DM):
    Group 1 OOC Group 1 IC
    Group 2 OOC Group 2 IC
    Group 3 OOC Group 3 IC

    Marvel Super Heroes (Player): OOC IC Char
    The Frontier of Verazemya (Player): OOC IC Char
    Curse of Hel (Player): OOC IC Char
    Kobold Run (Player): OOC IC Char

  9. - Top - End - #99
    Ogre in the Playground
     
    HalflingRangerGuy

    Join Date
    May 2011

    Default Re: The Necromancer's Tower - Group 2 IC

    The group continues north and then turns east to follow the tower. The outer wall and tower wall appear unchanging, and still no signs of activity or acknowledgment of your presence. As the group gets to the northeast corner, another series of drains and vents are noticed by Xenolph and K'thil.
    Let Belkar live!

    Necro Tower (DM):
    Group 1 OOC Group 1 IC
    Group 2 OOC Group 2 IC
    Group 3 OOC Group 3 IC

    Marvel Super Heroes (Player): OOC IC Char
    The Frontier of Verazemya (Player): OOC IC Char
    Curse of Hel (Player): OOC IC Char
    Kobold Run (Player): OOC IC Char

  10. - Top - End - #100
    Ogre in the Playground
     
    HalflingRangerGuy

    Join Date
    May 2011

    Default Re: The Necromancer's Tower - Group 2 IC

    The group finishes the circuit around the tower, all the while the eerie lack of activity or acknowledgement of their presence continues. As the group gets to the front door, Mortheon happens to glace around and notices a pile of bones under the vines at the corner of the gate.
    Let Belkar live!

    Necro Tower (DM):
    Group 1 OOC Group 1 IC
    Group 2 OOC Group 2 IC
    Group 3 OOC Group 3 IC

    Marvel Super Heroes (Player): OOC IC Char
    The Frontier of Verazemya (Player): OOC IC Char
    Curse of Hel (Player): OOC IC Char
    Kobold Run (Player): OOC IC Char

  11. - Top - End - #101
    Ogre in the Playground
    Join Date
    Oct 2012

    Default Re: The Necromancer's Tower - Group 2 IC

    "Into the tower! I refuse to sleep outside for another night!" Xenolph says aloud, doing nothing to indicate that he wants someone else to open the door.

  12. - Top - End - #102
    Ogre in the Playground
    Join Date
    Jan 2013

    Default Re: The Necromancer's Tower - Group 2 IC

    Quote Originally Posted by Aldurin View Post
    "Into the tower! I refuse to sleep outside for another night!" Xenolph says aloud, doing nothing to indicate that he wants someone else to open the door.
    "I agree in principle - and there is still plenty of daylight left, to boot!" Mortheon nods. "Hold one moment further, however - see there? In the vines? There is a pile of bones - let me investigate." He steps over to the pile, and examines it closely.
    Last edited by Mr Adventurer; 2013-03-30 at 05:07 PM.

  13. - Top - End - #103
    Ogre in the Playground
    Join Date
    Jan 2013

    Default Re: The Necromancer's Tower - Group 2 IC

    He takes a good look, and thinks carefully about what it is that he's seeing.

    OOC
    Spoiler
    Show
    Please only take the results of these if they are relevant - it wouldn't be fair to e.g. penalise me for rolling a 1 just because I was trying to be helpful and pre-emptively get the dice out of the way! :)

    Search (1d20+4)[18]
    Heal (to e.g. determine cause of death) (1d20+6)[14]
    Knowledge (religion) (to determine if undead) (1d20+14)[27]
    Knowledge (arcana) (just in case) (1d20+14)[26]
    Spellcraft (in case it is an ongoing spell effect I can recognise or such) (1d20+16)[25]
    Spot (in case of general shenaniganry) (1d20+1)[18]

  14. - Top - End - #104
    Ogre in the Playground
     
    HalflingRangerGuy

    Join Date
    May 2011

    Default Re: The Necromancer's Tower - Group 2 IC

    Mortheon goes over to the bones and begins to examine them. They're almost certainly human, and given the neck, skull and spinal damage, probably a previous victim of the vines. They don't appear to have been used for anything after death.

    As he is finishing up, Mortheon notices one bone, about 12" long, that is almost certainly actually a wand of some sort.
    Let Belkar live!

    Necro Tower (DM):
    Group 1 OOC Group 1 IC
    Group 2 OOC Group 2 IC
    Group 3 OOC Group 3 IC

    Marvel Super Heroes (Player): OOC IC Char
    The Frontier of Verazemya (Player): OOC IC Char
    Curse of Hel (Player): OOC IC Char
    Kobold Run (Player): OOC IC Char

  15. - Top - End - #105
    Ogre in the Playground
    Join Date
    Jan 2013

    Default Re: The Necromancer's Tower - Group 2 IC

    "Aha!" Mortheon reaches out and picks up the bone wand.

    OOC
    Spoiler
    Show
    Presuming nothing bad happens as a result of touching or picking up the wand, Mortheon will use his skills to try and identify the function of the wand, as per page 217 of the Spell Compendium:

    Knowledge (arcana) (1d20+14)[16] vs DC 30
    Search (1d20+4)[8] vs DC 15

  16. - Top - End - #106
    Ogre in the Playground
    Join Date
    Jan 2013

    Default Re: The Necromancer's Tower - Group 2 IC

    Mortheon examines the wand for a moment before shrugging and pushing it into his belt. "I'll have to take a proper look at this later, I think. For now, onward! Penance, would you be so kind as to knock?"

  17. - Top - End - #107
    Bugbear in the Playground
     
    SamuraiGuy

    Join Date
    Jan 2013
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    South Africa
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    Default Re: The Necromancer's Tower - Group 2 IC

    Without saying a word Penance proceeds closer ot the door. He first searches the door to see how it works to open it.

    Spoiler
    Show
    If there is no obvious mechanism, he pushes against it to try and force it open three times. If still not, he takes out his Maul.
    Search (1d20-2)[8]
    Str check: (1d20+4)[9]
    (1d20+4)[24]
    (1d20+4)[8]

  18. - Top - End - #108
    Ogre in the Playground
     
    HalflingRangerGuy

    Join Date
    May 2011

    Default Re: The Necromancer's Tower - Group 2 IC

    The door seems to be a standard door and it opens easily with the first push. It appears to be on a very smooth mechanism given its apparent weight.

    As the door opens, a waft of stale air comes out carrying with it the familiar smells of death and decay. Beyond the doorway, Penance sees a 10'x20' corridor that leads to a four-way intersection. At the edge of the watch lamp's glow, Penance can just barely make out what appear to be two open doorways, one on each side of the corridor.

    Spoiler
    Show
    Unless otherwise noted, all ceilings are 15' high.

    Map is coming soon.
    Let Belkar live!

    Necro Tower (DM):
    Group 1 OOC Group 1 IC
    Group 2 OOC Group 2 IC
    Group 3 OOC Group 3 IC

    Marvel Super Heroes (Player): OOC IC Char
    The Frontier of Verazemya (Player): OOC IC Char
    Curse of Hel (Player): OOC IC Char
    Kobold Run (Player): OOC IC Char

  19. - Top - End - #109
    Firbolg in the Playground
     
    Morcleon's Avatar

    Join Date
    Jun 2011
    Location
    Floating in the void

    Default Re: The Necromancer's Tower - Group 2 IC

    Naesri

    Peeking in, the frail scholar frowns. "Hmm... needs some light."

    She takes out a small orb, glowing with a bright golden light, illuminating a 20' radius around her. "That should help!"
    Avatar of Furude Setsuna, by Telasi.
    Quote Originally Posted by Mephit View Post
    Don't worry, I like my characters the way I like my coffee: Strong, but with no cheese in it.
    Quote Originally Posted by Akagi
    Don't hesitate to tell the people you care about the feelings you have for them, because they may not be there tomorrow.

  20. - Top - End - #110
    Bugbear in the Playground
     
    SamuraiGuy

    Join Date
    Jan 2013
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    South Africa
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    Default Re: The Necromancer's Tower - Group 2 IC

    Penance glares intently into the dark for 20secs or so. He lifts his maul to his chest and proceeds caustiously forward.

    Spoiler
    Show
    He activates detect evil and stares forward for 3 rounds. He then takes a total defence action and moves 20' closer.

    edit: Ive just realised its pointless to total defence. If its surprise round, I dont get bonus because Im flatfooted and if its the 1st round Im flatfooted until its my turn anyway.
    Last edited by Idares; 2013-04-01 at 07:40 AM.

  21. - Top - End - #111
    Ogre in the Playground
     
    HalflingRangerGuy

    Join Date
    May 2011

    Default Re: The Necromancer's Tower - Group 2 IC

    As Penance focuses on the evil nature of this place, a wave of of revulsion and hate overwhelms him, stunning him for a moment and causing him to lose his focus on his detection efforts.

    Recovering and exercising extra caution, Penance approaches the intersection. Looking quickly down each corridor, Penance sees that each one goes at least 50' then has an opening to the south. There are also doorways along the south wall in each direction about 45' down.

    Spoiler
    Show
    As a bit of a 'spell it out' here, Detect Evil is basically useless in this tower, it's just too damned evil at this point.
    Last edited by Archwizard; 2013-04-01 at 01:22 PM.
    Let Belkar live!

    Necro Tower (DM):
    Group 1 OOC Group 1 IC
    Group 2 OOC Group 2 IC
    Group 3 OOC Group 3 IC

    Marvel Super Heroes (Player): OOC IC Char
    The Frontier of Verazemya (Player): OOC IC Char
    Curse of Hel (Player): OOC IC Char
    Kobold Run (Player): OOC IC Char

  22. - Top - End - #112
    Bugbear in the Playground
     
    SamuraiGuy

    Join Date
    Jan 2013
    Location
    South Africa
    Gender
    Male

    Default Re: The Necromancer's Tower - Group 2 IC

    Penance peeks around the left most corner to see down the passage then the right most corner. After that he slowly proceeds down the left most corner, slowly enough for his fellow adventurers to catch up.

  23. - Top - End - #113
    Ogre in the Playground
    Join Date
    Jan 2013

    Default Re: The Necromancer's Tower - Group 2 IC

    "Good man," Mortheon mutters under his breath, and follows the warforged, a few steps behind. He stays wary.

  24. - Top - End - #114
    Ogre in the Playground
     
    HalflingRangerGuy

    Join Date
    May 2011

    Default Re: The Necromancer's Tower - Group 2 IC

    As the group moves forward, they clearly see that the corridor in fact turns south after 50' The doorway on the left right before the turn is open, and there's a closed door straight ahead. The door appears to be steel.
    Let Belkar live!

    Necro Tower (DM):
    Group 1 OOC Group 1 IC
    Group 2 OOC Group 2 IC
    Group 3 OOC Group 3 IC

    Marvel Super Heroes (Player): OOC IC Char
    The Frontier of Verazemya (Player): OOC IC Char
    Curse of Hel (Player): OOC IC Char
    Kobold Run (Player): OOC IC Char

  25. - Top - End - #115
    Bugbear in the Playground
     
    SamuraiGuy

    Join Date
    Jan 2013
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    South Africa
    Gender
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    Default Re: The Necromancer's Tower - Group 2 IC

    The paladin proceeds to peek around the corner of the first open door while saying a prayer under his voice.

  26. - Top - End - #116
    Ogre in the Playground
     
    HalflingRangerGuy

    Join Date
    May 2011

    Default Re: The Necromancer's Tower - Group 2 IC

    Naesri hears a slight moaning sound as Penance moves and looks around the corner. Penance is confronted by the sight of a mummy right in front of him, and he hears moaning off in the darkness....

    Spoiler
    Show
    Okay, so surprise round!
    Penance, Mummy(ies), and Naesri get to act.
    Let Belkar live!

    Necro Tower (DM):
    Group 1 OOC Group 1 IC
    Group 2 OOC Group 2 IC
    Group 3 OOC Group 3 IC

    Marvel Super Heroes (Player): OOC IC Char
    The Frontier of Verazemya (Player): OOC IC Char
    Curse of Hel (Player): OOC IC Char
    Kobold Run (Player): OOC IC Char

  27. - Top - End - #117
    Bugbear in the Playground
     
    SamuraiGuy

    Join Date
    Jan 2013
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    South Africa
    Gender
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    Default Re: The Necromancer's Tower - Group 2 IC

    Spoiler
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    Whoops
    ToHit: (1d20+10)[14]
    CritConf: (1d20+10)[18]
    Dmg:(1d10+9)[17] + (1d6)[5] (flaming)

    Not sure if we need to include critconf?

    Edit: Ive made a serious mistake of acting a fullround instead of surprise round, I kept my fail roll for my next attack just to be fair.

    So for my Surprise round: Penance will activate his Amulet as a swift action to gain 12 TempHP and as a Std Action go Total Defence and remain where I am to block their advance.
    Last edited by Idares; 2013-04-02 at 05:02 PM.

  28. - Top - End - #118
    Ogre in the Playground
     
    HalflingRangerGuy

    Join Date
    May 2011

    Default Re: The Necromancer's Tower - Group 2 IC

    As Penance sets himself up to block the doorway, the mummy moves up to the doorway as two others come into view!

    Spoiler
    Show
    Mummies 2 and 3 have cover relative to everyone and every square in the hallway. Penance has cover relative to mummy 2 (well and 3, but that's pretty irrelevant.
    Let Belkar live!

    Necro Tower (DM):
    Group 1 OOC Group 1 IC
    Group 2 OOC Group 2 IC
    Group 3 OOC Group 3 IC

    Marvel Super Heroes (Player): OOC IC Char
    The Frontier of Verazemya (Player): OOC IC Char
    Curse of Hel (Player): OOC IC Char
    Kobold Run (Player): OOC IC Char

  29. - Top - End - #119
    Firbolg in the Playground
     
    Morcleon's Avatar

    Join Date
    Jun 2011
    Location
    Floating in the void

    Default Re: The Necromancer's Tower - Group 2 IC

    Naesri

    Frowning at the moans, Naesri takes a step to the side to see what she's up against... and promptly freezes. She stares at the mummy, her mind trying futilely to fight the raw fear permeating the room.

    Spoiler
    Show
    Fear duration: (1d4)[1]

    Swift Action: Continue maintaining Recitation of the Unclouded Eye.

    5' step so mummy is visible.
    Avatar of Furude Setsuna, by Telasi.
    Quote Originally Posted by Mephit View Post
    Don't worry, I like my characters the way I like my coffee: Strong, but with no cheese in it.
    Quote Originally Posted by Akagi
    Don't hesitate to tell the people you care about the feelings you have for them, because they may not be there tomorrow.

  30. - Top - End - #120
    Ogre in the Playground
     
    HalflingRangerGuy

    Join Date
    May 2011

    Default Re: The Necromancer's Tower - Group 2 IC

    Spoiler
    Show
    Okay, Surprise Round over, Start Round 1:


    Penance has no init!


    Okay block 1 is up: K'thil/Naesri/Mortheon

    * post roll count doesn't match database
    Last edited by Archwizard; 2016-06-11 at 08:16 PM.
    Let Belkar live!

    Necro Tower (DM):
    Group 1 OOC Group 1 IC
    Group 2 OOC Group 2 IC
    Group 3 OOC Group 3 IC

    Marvel Super Heroes (Player): OOC IC Char
    The Frontier of Verazemya (Player): OOC IC Char
    Curse of Hel (Player): OOC IC Char
    Kobold Run (Player): OOC IC Char

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