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2013-02-27, 03:41 PM (ISO 8601)
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2013-02-27, 03:42 PM (ISO 8601)
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Re: OOTS #873 - The Discussion Thread
I stumbled across some possibly scary foreshadowing in OOTS #834 (A Seasoned Woodsman):
"I'm sick of fighting the Linear Guild when we're at some huge tactical disadvantage. For once, I want us to be the ones with the edge. So we're going to sit here and wait for our spellcasters if it takes all night and all day."
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2013-02-27, 03:43 PM (ISO 8601)
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Re: OOTS #873 - The Discussion Thread
Rich Burlew
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2013-02-27, 03:43 PM (ISO 8601)
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Re: OOTS #873 - The Discussion Thread
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2013-02-27, 03:43 PM (ISO 8601)
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Re: OOTS #873 - The Discussion Thread
Not much of an advantage when you're starting from a cleric base though. Everything you get from vampirism can be replicated with spells from the basic cleric list, meanwhile you've traded 8 caster levels for a few at will SLA's, some touch attacks, and a few bog standard immunities. Vampires make decent monsters (because 2 CR isn't too harsh a penalty), and pretty good BBEG's due to their suite of minion abilities, but it's a terrible PC template.
Durkon probably has more cleric levels than Malack, even with his lower ECL, and good aligned clerics are better suited to take down undead than evil clerics are at taking down the living. I wouldn't be surprised at all if the battle ends anticlimactically with Malack running away. Regardless of whether or not Malack made his saving throw, he will still take 75 points of damage (Heal acts like Harm against undead, and Harm is only will save for half), if Malack has 15 hit dice with d12's that's about 2/3 of his average hit points in one spell. Tack that onto Thor's Lightning and a few hammer blows from Durkon and he's probably on his last hit points.
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2013-02-27, 03:45 PM (ISO 8601)
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- Sep 2008
Re: OOTS #873 - The Discussion Thread
Unless the Heal actually managed to drop Malack to 0 HP (which by RAW it probably couldn't), then Malack will have an action before Durkon does (and even if Malack was at or below 0, as a vampire he could still flee, so that would be the first panel). That action will probably be "Harm", on himself (unless some third party such as Belkar or V gets a chance to act first).
While it would be hilarious if Durkon had thought to also include *Malack* in the Mass Death Ward (and thus render self-"Harm" ineffective), we saw the spell visibly target Belkar, but not Malack.
They seem to be standing next to each other. Theoretically, Durkon could disrupt Malack's casting with an attack of opportunity, but that didn't come up with Malack's Poison spell, or Durkon's Heal, so the AoO rules may be overidden by Rule of Drama.
Durkon is probably out of Heals, but he *could* then convert his Planar Ally or Resurrection spell into a Cure Critical Wounds to damage Malack. Not a great option, since that would blow a 6th or 7th level spell to do a maximum of 4d8+15 damage.
Originally Posted by BromLast edited by allenw; 2013-02-27 at 03:45 PM.
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2013-02-27, 03:46 PM (ISO 8601)
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Re: OOTS #873 - The Discussion Thread
Interested in MitD? Join us in MitD's thread.There is a world of imagination
Deep in the corners of your mind
Where reality is an intruder
And myth and legend thrive
Ceterum autem censeo Hilgya malefica est
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2013-02-27, 03:47 PM (ISO 8601)
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Re: OOTS #873 - The Discussion Thread
You need silver and magic to overcome a Vampire's DR. The thing is that Clerics do not really benefit from becoming a 3.5 Vampire the way that Fighters, Rogues, Wizards or Rangers do. It also helps if the character is an NPC and the DM is ignoring the Level Adjustment in favor of the boost to CR when designing the Vampire. Unfortunately, Malack is stuck in the OotSverse, where everyone, including NPCs need to earn XP and everyone is stuck with their LAs and ECLs. As a result Malack is probably only a level higher than Durkon at most, not the high level Cleric I'd assumed him to be. In addition, Malack is not relying on some of his best Vampire abilities, such as assuming Gaseous Form, summoning bats, rats or wolves, and thanks to the Mass Death Ward Malack can't inflict Negative Levels on Durkon.
If I were running Malack as a Vampire NPC I'd have him immediately assume Gaseous Form before being reduced to negative HP (unless the Heal spell took him to negatives) and start using guerrilla tactics against Durkon. If Malack flees, Durkon will need to cast remove paralysis on Belkar and then heal the both of them (possibly needing to cast Restoration on Belkar as well.) That gives Malack time to summon rats, send them to attack and then cast spells at Durkon. I don't see Giant having Malack doing this. He's been portrayed as too honorable; he wants to win this in a face to face confrontation. As seen from strip 859, Durkon has no problem fighting dirty when he has too.
That said, there are still prophecies hanging over Belkar and Durkon like Swords of Damocles! Still this is gearing up for the most exciting duel in the strip since V and O-Chul faced Xykon!Last edited by Sir_Leorik; 2013-02-27 at 04:08 PM. Reason: clarified that the tactics I proposed for Malack were for if he were an NPC in my campaign
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2013-02-27, 03:48 PM (ISO 8601)
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- May 2012
Re: OOTS #873 - The Discussion Thread
Malack is most likely at 1 hp now. Even if he made his will save (which he more likely did) he'd lose 75 hp. Thor's lightning is ~35 damage on top of that. He seems to have less cleric levels than Durkon so he's 2 lizardfolk HD + ~11-14 cleric HD. So at 13 cleric levels ~ 90 hp + 15 temp from draining Belkar - belkar falling damage. That would put his ECL at the stratospheric 24. Unless he finds Zykons to fight regularly he's pretty much out of luck with getting more experience.
As an aside I love how Durkon implies that the reason for dwarf resistance to poison is terrible dwarf cooking.
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2013-02-27, 03:51 PM (ISO 8601)
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2013-02-27, 03:51 PM (ISO 8601)
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2013-02-27, 03:52 PM (ISO 8601)
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2013-02-27, 03:53 PM (ISO 8601)
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2013-02-27, 03:54 PM (ISO 8601)
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Re: OOTS #873 - The Discussion Thread
The one thing that stops me from anticipating that parallel is that we've seen no sign that Durkon actually HAS Quickened Spell. I imagine his feats are going to Combat Casting and other things that help shore him up as a warrior cleric in the thick of it using Healing spells with a Range of Touch that provoke AoO. Would be a terrible serendipity though.
From the GiantHere's the thing: No matter what I draw in any battle scene, within ten minutes of posting it someone chimes in about how the characters are stupid for not executing this, that, or the other tactic. Never mind that said tactic would likely end the fight in one panel when it is my job to provide you with an entertaining battle scene. Never mind that said tactic may result in the person winning whom the plot does not need to win. Never mind that the fight may not be over yet. No, all that matters is that these characters are not living up to someone's imagined D&D tactical mastery.Spoiler
I'll lead in with an apology; I'm sure that this is a sore spot for you due to the frequency it occurs with, and had no intention of diminishing the comic as a whole. This is the first time (I believe) that I've posted anything like this; the imperfection of some of the characters is (usually) something that furthers the immersion, story, and characterization, however, so I want to emphasize that my own surprise and commentary on the current action in the narrative comes from it seeming out of character from Malak, in this particular battle.
As a Cleric, he knows what Clerics are capable of. As someone who has served alongside Tarquin and shown signs of contemplation, foresight, and intelligence, he's someone capable of putting together a good plan. As a Vampire who has figured out how to sustainably hide his condition, he is aware of his own weaknesses. So seeing Durkon seemingly shunt him at every turn is a bit stunning.
I suppose I did sound inappropriately jilted; I really like seeing stories that aren't fueled by brash action and bellicosity, so Malak wins major points as a character for me, and at the same time, there seemed to me a lot of buildup to suggest he was going to be quite the dangerous foe.
The difference feels worth pointing out to me; I admire good tactcs, but have understood that using spells that are saving throw as opposed to hit point based doesn't *look* very good in the visual medium. It's why Fireball is a favorite spell. At the same time, the amount of damage that Durkon can mete out on Malak seems so overwhelmingly tilted in his favor that I feel a bit stymied by what I see.
Anyways, I just want to leave off with this; please take this as a commentary on the current narrative (and I mean this panel, exclusively) and only that. This line of criticism on my part surely puts me in with the commentators you're mentioning (and I've seen the posts too, Giant) at first glance, and does a terrible job showing my fondness for the comic on the whole. I have recommended it to anyone I've ever seriously been friends with (even people who don't like D&D!) and have purchased all of the hardcovers, and read the things that shed more light on your process and thought as a storyteller (like your homebrew for the 'new world,' using D&D modern, or your Podcasts, Kickstarter commentary, etc) with quite a bit of admiration. I suppose it would be more encouraging and fair to include those kinds of comments; it's a human tendency to be silent in appreciation but vocal in complaint, yet that doesn't make me feel any better about having shown it.
If you did read all this, thank you. If you didn't, I understand; you've got quite an ambitious and admirable set of goals insofar as the art and stories you produce. I wrote it anyways because the quality of work and frustration you conveyed deserved a response, even if I frankly suck at keeping it succinct.
*goes and quietly occupies a corner now*
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2013-02-27, 03:54 PM (ISO 8601)
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2013-02-27, 03:55 PM (ISO 8601)
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Re: OOTS #873 - The Discussion Thread
The artwork on the dispel was a bit unclear, at least without the characters to explain it.
Also, I'm still calling a Malack victory.
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2013-02-27, 03:55 PM (ISO 8601)
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Re: OOTS #873 - The Discussion Thread
The outcome more interesting narratively probably would be if Malack defeats Durkon and turn him into a Vampire, since that would cause big character development in Durkon, both moral and the whole "stopping being so necro-phobic(is that the word?) thing.
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2013-02-27, 03:55 PM (ISO 8601)
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Re: OOTS #873 - The Discussion Thread
Personally I enjoy being shown that at their base the PC's are not pushovers. Like most good guys they spend a lot of time in "retreat" mode. Fighting on the defensive requires that though.
It's nice when we get to see that when it comes down to it each of them is a fairly competent badass.
And to the incomparable Mr. Rich Burlew. I'm here because I love not only this webcomic but the world, characters, and story you've created. Thank you so much for staying devoted to this project despite all of the issues you've faced over the years.- Everything I tell you is a Lie -
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2013-02-27, 03:56 PM (ISO 8601)
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Re: OOTS #873 - The Discussion Thread
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2013-02-27, 03:56 PM (ISO 8601)
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2013-02-27, 03:59 PM (ISO 8601)
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2013-02-27, 04:02 PM (ISO 8601)
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Re: OOTS #873 - The Discussion Thread
A game is a fictional construct created for the sake of the players, not the other way around. If you have a question "How do I keep X from happening at my table," and you feel that the out-of-game answer "Talk the the other people at your table" won't help, then the in-game answers "Remove mechanics A, B, and/or C, impose mechanics L, M, and/or N" will not help either.
Tragak's Planar Reconstruction Archive (current active project: Acheron)
Avatar Credit goes to: Chd. Thank you!
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2013-02-27, 04:02 PM (ISO 8601)
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2013-02-27, 04:03 PM (ISO 8601)
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Re: OOTS #873 - The Discussion Thread
Rich Burlew
Now Available: 2023 OOTS Holiday Ornament plus a big pile of new t-shirt designs (that you can also get on mugs and stuff)!
~~You can also support The Order of the Stick and the GITP forum at Patreon.~~
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2013-02-27, 04:03 PM (ISO 8601)
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Re: OOTS #873 - The Discussion Thread
Here, here! Having DM'ed a large number of D&D 3.5 games with players who were much more proficient at pulling off perfect tactics using that rules system than I am (especially in the now defunct Living Greyhawk tournament system from the now defunct RPGA), I can definitely agree with the Giant. Fights that are over in less than 1 round are boring. Fights that are over during the surprise round are frustrating. Durkon is employing good strategies against Malack, in an exciting fight scene. Malack is making a number of assumptions that make narrative sense: Malack has not been adventuring in years. He's been mostly engaged in subterfuge as part of Tarquin's scheme. Vampires are very good at subterfuge. They don't really make good adventuring Clerics.
Furthermore Durkon has rarely gotten an oppurtunity to shine. He had the forbidden romance with Hilgya, the time he became the Bandit King, his backstory in OtOoPCs, his battle in Cliffport against Leeky and his bonding with Malack. Durkon deserves some spotlight time. The Giant deserves to tell his story as he wants to. (That won't stop me from guessing what Malack might do next, it just means I won't take it as a personal affront that the author chooses something else.)
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2013-02-27, 04:04 PM (ISO 8601)
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Re: OOTS #873 - The Discussion Thread
150 damage is not an easy soak. He'll be left at one. luckilly vampires are tough to kill permanently. At zero he'll just turn to mist and get away.
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2013-02-27, 04:04 PM (ISO 8601)
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Re: OOTS #873 - The Discussion Thread
I hope my poison comment didn't help to set Rich off, I actually really like this comic. Been
Discussing their behavior, tactical as well as their interrelationships is interesting to me.
I'm sooo freaking glad Durkon is winning (atm). People need to stop fanboying on newer guys the second they show any prowess. lol
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2013-02-27, 04:05 PM (ISO 8601)
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Re: OOTS #873 - The Discussion Thread
I'm just here to comment on how Durkon's a badass.
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2013-02-27, 04:05 PM (ISO 8601)
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2013-02-27, 04:06 PM (ISO 8601)
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Re: OOTS #873 - The Discussion Thread
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