New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 2 of 2
  1. - Top - End - #1
    Bugbear in the Playground
     
    Jergmo's Avatar

    Join Date
    May 2007
    Location
    Missouri
    Gender
    Male

    Default Patches the Playful, The Kitty of Light


    Patches the Playful, The Kitty of Light
    (Paragon Celestial Dire Monstrous Cat)
    Size/Type: Small Magical Beast (Cold, Good, Extraplanar)
    Hit Dice: 9d10+72+108 (maximized)(270 hp)
    Initiative: +14
    Speed: 90 ft. (18 squares)
    Armor Class: 40 (+1 size, +10 Dex, +5 natural, +12 insight, +12 luck), 35 touch, 30 flat-footed
    Base Attack/Grapple: +9/+43
    Attack: Claw +45 melee (1d3+33)
    Full Attack: 2 claws +45 melee (1d3+33) and bite +43 melee (1d4+16)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Breath weapon, Charm, Smite Evil
    Special Qualities: Low-light vision, Scent, Darkvision 60 ft., Circle of Protection against Evil, resistance to fire 10, immune to cold, vulnerable to fire, DR 10/epic and evil, SR 46, fast healing 20, spell-like abilities
    Saves: Fort +24, Ref +27, Will +21
    Abilities: Str 26, Dex 30, Con 27, Int 19, Wis 27, Cha 22
    Skills: Balance +33, Climb +37, Hide +43*, Jump +41, Listen +30, Move Silently +39, Spot +30, Sense Motive +24, Diplomacy +28, Knowledge(Nature) +27, Knowledge(The Planes) +27, Knowledge(Arcana) +27
    Feats: Stealthy, Weapon Finesse(B), Multiattack, Improved Initiative, Ability Focus(Charm)
    Environment: Any good-aligned plane
    Organization: Solitary, unique
    Challenge Rating: 21
    Treasure: Standard
    Alignment: Lawful Good
    Advancement:
    Level Adjustment:

    Patches is the nemesis of Mittens The Destroyer, Terrorizor of Canines. He can often be found foiling Mittens' plans and playing with orphans.

    Special Attacks and Spell-like Abilities
    Patches' natural weapons are treated as being epic for the purpose of overcoming damage reduction.
    Breath Weapon (Su): Once every 2d4 rounds, 30-foot cone of cold (1d6 damage). Reflex save DC 24 for half damage.
    Charm (Su): This ability acts like a charm monster spell (caster level 30, 30 ft. range) Will save DC 33 to resist.
    Smite Evil (Su): Once per day Patches can make a normal attack to deal an extra 15 damage against an evil foe.

    Circle of Protection against Evil (Sp): Patches is continuously affected by a Circle of Protection against Evil.

    Spell-like Abilities (Sp):
    3/day—greater dispel magic, haste, see invisibility (caster level 15)

    Skills
    Patches receives a +10 insight bonus on all skill checks.
    *In areas of tall grass or heavy undergrowth, the bonus increases to an additional +4.
    Last edited by Jergmo; 2009-08-01 at 10:53 PM.


    Spoiler
    Show
    DM: "Sunder the wall?! WT**** kind of tactics are these!?"
    Me: The kind that armies have been using for millennia.
    DM: They didn't do it with swords!
    Me: Which makes us so much cooler.

    Player: Where are the babau in relation to everyone else?
    Me: They're right behind you. Vesil is covered in Loki's blood. That is their location in relation to you.
    Player: I was just wondering about a fireball.

    My Homebrew

  2. - Top - End - #2
    Bugbear in the Playground
     
    EvilClericGuy

    Join Date
    Aug 2008

    Default Re: Patches the Playful, The Kitty of Light

    Yes! The good cat purrs for all!
    Quote Originally Posted by ToySoldierCPlus View Post
    Now you're attempting to model physics when arguing your case for armor made by a guy who explicitly tells the laws of physics to sit down and shut up whenever he starts tinkering stacking with regular armor. Stop that.
    Miny city!
    Industrial miny city!
    transportation!
    round one, fight!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •