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Thread: Best Spells
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2013-08-11, 06:30 PM (ISO 8601)
- Join Date
- Jul 2013
Best Spells
If you have a spell that can be exploited like energy transformation field or whatever, include that, but also just spells that are straight up awesome
Personally, I'd say Orb of force, Arcane fusion (and greater arcane fusion), celerity, wall of sand, and the aforementioned transformation field.
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2013-08-11, 06:35 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Pittsburgh, PA
- Gender
Re: Best Spells
This list
Scrying
Divination
Contact Other Plane
(Greater) Teleport (Without Error)
EDIT: Alter Self, Polymorph, Polymorph Any Object, and Shapechange.Last edited by Grod_The_Giant; 2013-08-11 at 07:47 PM.
Hill Giant Games
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STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.
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2013-08-11, 07:12 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Best Spells
Scrying+Message covers most uses for sending one level earlier, and with no word limitation...
Enervation is just awesome
Presdigination
True Strike (with quickened lesser metamagic rods) for when you really need your ranged touch attack to hit
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2013-08-11, 10:30 PM (ISO 8601)
- Join Date
- Jul 2013
- Location
- New York
- Gender
Re: Best Spells
You should take a look at Solo's Stupendously Superior Sorcerer Strategems and The Logic Ninja's Guide to Being Batman. These are both awesome resources for good spells for Sorcerers and Wizards. There's also the Mailman Sorcerer Build if you like that kind of stuff, a more direct damage approach.
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Where did you start yours?
The main character (solo campaign) heard about the upcoming execution of his brother for murder, and was on his way to the Count's Keep to stop or delay it.