New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 36 of 50 FirstFirst ... 11262728293031323334353637383940414243444546 ... LastLast
Results 1,051 to 1,080 of 1500
  1. - Top - End - #1051
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 521 additional info

    In 3.5 D&D the primary source books are the three 3.5 books with "CORE RULEBOOK <Roman Numeral> v.3.5" on the front cover: Player's Handbook, Dungeon Master's Guide, and Monster Manual.

    In addition to obvious replacements (same name as older content), D&D has a few listed replacements with different names. You'll find a list of renamed spells in Spell Compendium on pages 5-6. There is also an online list of official replacements from the early days of 3.5 here where feats, prestige classes, and spells from 3.0 are shown next to their 3.5 replacements. For instance, the 3.5 Exotic Weapon Master replaces all of the following 3.0 prestige classes:
    • Exotic Weapon Master
    • Master of Chains
    • Weapon Master
    3.0 content which has an official 3.5 replacement is no longer compatible with the 3.5 update of D&D.
    Last edited by Curmudgeon; 2013-07-19 at 06:23 AM.

  2. - Top - End - #1052
    Ettin in the Playground
     
    Malimar's Avatar

    Join Date
    Oct 2010
    Location
    a nice pond

    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q522
    Does the Intimidate skill work on mindless creatures?

  3. - Top - End - #1053
    Bugbear in the Playground
     
    Mr.Bookworm's Avatar

    Join Date
    Sep 2007
    Gender
    Male

    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 522

    SRD.

    A character immune to fear can’t be intimidated, nor can nonintelligent creatures.
    Nope.
    Awesome Cyborg Doom Monkey avatar by Lord Fullbladder, Master of Goblins. Offer up your robo-bananas to him.

  4. - Top - End - #1054
    Firbolg in the Playground
     
    unseenmage's Avatar

    Join Date
    Apr 2013
    Location
    Middle of nowhere USA.
    Gender
    Male

    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q523

    Can an unintelligent undead or construct use the Use Magic Device skill to activate a scroll or wand?

  5. - Top - End - #1055
    Ogre in the Playground
    Join Date
    May 2009

    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 523
    No. From
    http://www.d20srd.org/srd/typesSubtypes.htm

    Skill points equal to (4 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, if the undead creature has an Intelligence score. However, many undead are mindless and gain no skill points or feats.
    Constructs have a similar line. Use magic device is a trained only skill, so if the undead or construct is mindless and has no skill points it cannot make a use magic device check.

  6. - Top - End - #1056
    Bugbear in the Playground
     
    Mr.Bookworm's Avatar

    Join Date
    Sep 2007
    Gender
    Male

    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 523

    SRD.

    You must consciously choose which requirement to emulate.
    So, no. You have to choose what to do with the skill, which you obviously can't do if you're unintelligent.
    Awesome Cyborg Doom Monkey avatar by Lord Fullbladder, Master of Goblins. Offer up your robo-bananas to him.

  7. - Top - End - #1057
    Ettin in the Playground
     
    Lateral's Avatar

    Join Date
    Apr 2010
    Location
    Hell's Heart

    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    By the way, there was a numbering error a while back, so:

    Q 525

    Are there any official rules for exorcizing a ghost with the Malevolence ability (see SRD)? If so, then please cite book and page number.

    Q 526

    How does a ghost manifest onto the Material Plane or return to the Ethereal Plane? They have the Manifestation ability, but I can't find what action it would be to shift back and forth.

    And, again, a few that were missed. Sorry, they're a bit urgent.

    Quote Originally Posted by Lateral View Post
    Q 509

    Does a ghost get iteratives with its draining touch, or alternatively, is it treated as a natural weapon (i.e. added onto an attack routine at -5)?

    Also, since these seem to have been missed:

    Quote Originally Posted by Lateral View Post
    Q 502

    When using the metapsionic feat Linked Power, can the linked power (not the main one) be augmented, as normal? For instance, could you manifest Concealing Amorphia with a linked Crystal Shard augmented to 7 PP?

    Q 503

    If you link a power with a manifesting time of greater than one standard action (say, Astral Construct, or Psionic Minor Creation) to one with a manifesting time of less than one standard action (say, Evade Burst or Hustle), does it still take the shorter action to manifest, and does the effect of the longer spell still take place in the following round?
    Last edited by Lateral; 2013-07-20 at 12:16 AM.

  8. - Top - End - #1058
    Troll in the Playground
     
    NeoPhoenix0's Avatar

    Join Date
    Apr 2013
    Location
    Cloudcuckooland

    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 527

    If a multiclassed sorcerer/shadowcaster takes the shadow familiar feat does the shadow familiar replace the familiar granted by sorcerer or can the character obtain two familiars?
    Last edited by NeoPhoenix0; 2013-07-20 at 02:46 AM.

    Extended signature (Includes Giantitp regulars as... links, avatar showcase, homebrew, and other stuff.)
    Current avatar by me

  9. - Top - End - #1059
    Barbarian in the Playground
     
    OldWizardGuy

    Join Date
    Aug 2008

    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q528 Is there any way to create a construct with an arm cannon? I don't mind whether it is a creature with one already or a graft/feat/item that can be added to a construct.

  10. - Top - End - #1060
    Dwarf in the Playground
     
    DwarfFighterGuy

    Join Date
    Oct 2012
    Location
    Lands of Noobaria
    Gender
    Male

    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q529
    Synad's Multitask
    With this ability Synad can make 2 swift action per round?
    Beware my incredibly noobish questions!

  11. - Top - End - #1061
    Ogre in the Playground
    Join Date
    Feb 2010
    Location
    Sad place

    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q530

    Is there any way to identify diseases?

    For example: There's goo on the ground. There's valuable loot on the goo. In fact this man/woman has been killed by slimy doom disease. Touching the stuff will infect you and ruin your upcoming day. Is there any way to realize this?

  12. - Top - End - #1062
    Barbarian in the Playground
     
    Khatoblepas's Avatar

    Join Date
    Feb 2007
    Location
    England

    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Quote Originally Posted by Lateral View Post
    Q 526

    How does a ghost manifest onto the Material Plane or return to the Ethereal Plane? They have the Manifestation ability, but I can't find what action it would be to shift back and forth.
    Standard action.
    Spoiler
    Show

    Manifestation (Su): A ghost on the Ethereal Plane can partially enter the Material Plane at will.
    Supernatural abilities are magical and go away in an antimagic field but are not subject to spell resistance. Supernatural abilities cannot be dispelled. Using a supernatural ability is a standard action unless noted otherwise and generally does not provoke an attack of opportunity.


    Quote Originally Posted by cd4 View Post
    Q528 Is there any way to create a construct with an arm cannon? I don't mind whether it is a creature with one already or a graft/feat/item that can be added to a construct.
    Warforged with a Wand Chamber.
    Spoiler
    Show
    Wand Sheath: (Embedded Component) This narrow sheath is embedded in the forearm and hand of a warforged, occupying the space of a bracer. The warforged can insert a wand into the sheathe whereupon it merges with the warforged body. Once inserted, it cannot be removed until all of the charges are used up. Any character that could normally activate the wand can do so simply by pointing his finger and thinking about activating it. Faint transmutation; CL 4; Craft wonderous item, craft wand; polymorph; price 4000gps.


    Quote Originally Posted by Kred View Post
    Q529
    Synad's Multitask
    With this ability Synad can make 2 swift action per round?
    Yes, the text states you gain an extra swift action to do purely mental tasks with. Using Multitask is not an action, so you have a net gain of 1 swift action.

    Q 525

    Are there any official rules for exorcizing a ghost with the Malevolence ability (see SRD)? If so, then please cite book and page number.
    Sacred Exorcist has an exorcism ability, it can use it at will, apparently.

    Spoiler
    Show
    Exorcism (Su): As a full-round action, a sacred exorcist can force a possessing creature or spirit out of the body it inhabits. To exorcise a possessing creature, the exorcist makes a class level check (also adding her Charisma modifier, if any), against a DC of 10 + the possessing creature's HD + its Charisma modifier (if any). If the exorcist's result equals or exceeds the DC, she succeeds in forcing the possessor from the body, with the normal results based on its method of possession. A spirit so exorcised cannot attempt to possess the same victim for 24 hours.


    Q 509

    Does a ghost get iteratives with its draining touch, or alternatively, is it treated as a natural weapon (i.e. added onto an attack routine at -5)?
    It's a natural weapon. As seen here, dread wraiths have Improved Natural Attack (incorporeal touch attack).

    Q531
    What happens if a Ghost plane shifts to a plane that is not connected to the ethereal planes, like the outer planes? Does it become corporeal?

  13. - Top - End - #1063
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 530 Usually no.

    The Knowledge (nature) skill would let you identify plant-based diseases, but most communicable disease agents are prokaryotes or viruses rather than animals or plants. Knowledge (dungeoneering) would let you identify infectious oozes. The Appraise skill would let you determine if the goo has some resale value (as a nasty weapon, for instance) but not elicit any other details.

    While disease identification is difficult, bypassing diseases is fairly easy. Purify Food and Drink will remove contaminating substances from organic goo, leaving pure water and whatever is safely digestible from the biomass. (You might end up with "cannibal paste" if the goo is the diseased remains of people, but that's a moral problem rather than a health issue.)

  14. - Top - End - #1064
    Ettin in the Playground
     
    Lateral's Avatar

    Join Date
    Apr 2010
    Location
    Hell's Heart

    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 525 Con't.

    Okay, but are there any rules for exorcising ghosts that don't require a specific prestige class?

  15. - Top - End - #1065
    Pixie in the Playground
     
    PirateGuy

    Join Date
    Dec 2012

    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 532 ; are there any easier ways to get supreme cleave instead of having to take 2-3 levels in a random class?

    Q 533 ; what are good steps to take after grabbing a keen weapon, taking improved, greater and savage critical?

  16. - Top - End - #1066
    Pixie in the Playground
     
    PirateGuy

    Join Date
    Dec 2012

    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Quote Originally Posted by cd4 View Post
    Q528 Is there any way to create a construct with an arm cannon? I don't mind whether it is a creature with one already or a graft/feat/item that can be added to a construct.
    take a (half?) iron golem, replace one of its limbs with a bombard from stormwrack with returning ammunition...
    ull still have a problem with needing crew to fire the thing
    better option would be a firespout wich does 6 d 6 dmg in a line..... but again, it needs reloading for 5 rounds done by a crew member (aka random hired/dominated goon)

    or try modern era weapons from the DM guide (p 146)
    Last edited by kaaskeizer; 2013-07-20 at 08:09 PM.

  17. - Top - End - #1067
    Ettin in the Playground
    Join Date
    Mar 2012

    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Quote Originally Posted by kaaskeizer View Post
    Q 532 ; are there any easier ways to get supreme cleave instead of having to take 2-3 levels in a random class?
    A 532

    No. supreme cleave is a Class Feature, not a Feat.

    Quote Originally Posted by kaaskeizer View Post
    Q 533 ; what are good steps to take after grabbing a keen weapon, taking improved, greater and savage critical?
    A 533

    I never heard about the latter two feats and build advice is beyond the scope of this thread. Additionally Keen does not stack with Improved Critical.

  18. - Top - End - #1068
    Pixie in the Playground
     
    PirateGuy

    Join Date
    Dec 2012

    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Quote Originally Posted by NeoPhoenix0 View Post
    Q 527

    If a multiclassed sorcerer/shadowcaster takes the shadow familiar feat does the shadow familiar replace the familiar granted by sorcerer or can the character obtain two familiars?
    A 527 i believe you keep the same one.. however, your familiar will start changing over a couple of days gaining the dark template
    fyi the extra familiar feat from the Net Book of Feats (NBoF) allows you to have multiple familiars (unless ur DM doesn't allow this as source of course)



    aslo..

    Quote Originally Posted by Andezzar View Post
    A 533

    I never heard about the latter two feats and build advice is beyond the scope of this thread. Additionally Keen does not stack with Improved Critical.

    oh noes!! =(
    Last edited by kaaskeizer; 2013-07-20 at 08:28 PM.

  19. - Top - End - #1069
    Pixie in the Playground
     
    PirateGuy

    Join Date
    Dec 2012

    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 534
    are there any other ways to move after cleaving besides supreme cleave?

  20. - Top - End - #1070
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 534 Yes.

    A 19th level Barbarian with the Streetfighter ACF (found here, in a Cityscape web expansion) gains a "cleaving charge".

  21. - Top - End - #1071
    Barbarian in the Playground
     
    MindFlayer

    Join Date
    Jan 2008
    Gender
    Male

    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 535

    Is it possible to change from worshiping one deity to another? How about worshiping an ideal and then changing worship to a deity?
    Last edited by DementedFellow; 2013-07-20 at 09:30 PM.

  22. - Top - End - #1072
    Ogre in the Playground
     
    Petrocorus's Avatar

    Join Date
    Feb 2010
    Location
    France
    Gender
    Male

    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 536

    Does several Bardic Music effects can stack? For example, can you stack 2 Inspire Greatness effects made by two different bard at the same time to gain 4+ HD?
    Que tous les anciens dieux et les nouveaux protègent la France.

    Quote Originally Posted by Sam K View Post
    Sun Tzu never had tier problems. If he had to deal with D&D, the Art of War would read "Full casters or GTFO".
    Quote Originally Posted by King Louis XIII in The Musketeers
    Common sense is for commoners, not for [ PC ].

  23. - Top - End - #1073
    Pixie in the Playground
     
    SamuraiGirl

    Join Date
    Jul 2013

    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 537
    For weapon enchantments, if I stack 2 different +1 enchantments onto the same weapon; does it become a +2 with those two abilities or just +1 with two abilities?

    Ex: +1 defender and +1 keen on a sword. Would it be +2 Keen defender, or a +1 Keen defender?

    My D.M. was unclear and the books kind of didn't mention it out of what I read...though I may have missed it.
    Just smash them with a handful of D6's!

  24. - Top - End - #1074
    Titan in the Playground
     
    DruidGirl

    Join Date
    Dec 2009
    Gender
    Male2Female

    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 537:
    Weapon enchantments don't really work like that. You get a +1 weapon, and then you put keen on it, making it an effective +2 weapon, and then you put defender on it, making it an effective +3 weapon. +1 defender isn't a single enchantment; it's two discrete enchantments. Thus, you'd be left with a +1 keen defending weapon, and it would be priced as a +3. Alternatively, you could make it a +2 keen defending weapon at your discretion, by tossing a standard enchantment bonus onto it. If that's what you want, it's a thing you can have, and it'd be priced as a +4 weapon. Also note that you can only put these non-standard enchantments after you've already put the +1 on. Thus, a keen defending weapon without a +1 attached is an impossibility. I think that covers everything.
    Last edited by eggynack; 2013-07-21 at 01:14 AM.

  25. - Top - End - #1075
    Ettin in the Playground
    Join Date
    Mar 2012

    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 538

    As a Kensai do you have to enchant your signature weapon with +5 before being allowed to add special abilities?

    Q 539

    Is the cost of imbuing an Unarmed Strike as a Signature Weapon 110% as the rule says or 120% as per the example?

    Q 540

    Can a monk imbue his Unarmed Strike for the cost of a manufactured weapon or is the cost infinite as every part of the monk's body is a natural weapon?

  26. - Top - End - #1076
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 535 Ask your DM.
    Ex-Clerics

    A cleric who grossly violates the code of conduct required by his god loses all spells and class features, except for armor and shield proficiencies and proficiency with simple weapons. He cannot thereafter gain levels as a cleric of that god until he atones (see the atonement spell description).
    Any change of your fundamental principles would require DM adjudication, since that's not squarely addressed in the RAW. Complete Divine talks about sects and schisms within the followers of a deity, but not outright conversion. The Atonement spell might offer some insight, but it only directly handles changes in alignment rather than deity.

    A 536 No.
    Stacking

    In most cases, modifiers to a given check or roll stack (combine for a cumulative effect) if they come from different sources and have different types (or no type at all), but do not stack if they have the same type or come from the same source (such as the same spell cast twice in succession). If the modifiers to a particular roll do not stack, only the best bonus and worst penalty applies.
    Two instances of Inspire Greatness don't stack. In D&D, "source" refers to a named ability, such as a spell or class feature. You can't stack two instances of Inspire Greatness from different Bards any more than you can stack two instances of the Bless spell from different Clerics.

    A 539 120%.
    For example, a human kensai who has Weapon Focus (unarmed strike) may turn his fists into signature weapons for 120% of the XP cost.
    That's in the text of the rules rather than an example character, so it's the letter of the RAW.

    A 540

    That would be effectively infinite. The Kensai Signature Weapon ability, as written, cannot be used to enhance the entirety of your unarmed strike; it directly affects only particular striking surfaces. (This would be logistically akin to individually enhancing the many various blunt and pointed bits of a morningstar.) Fists aren't normally weapons in the game, and this text is inconsistent with the treatment of unarmed strikes elsewhere in the RAW, but the hierarchy of D&D rules have specifics overriding general principles. Your Kensai character would necessarily need to keep track of which parts of their body they use for each unarmed strike, and treat those surfaces with Signature Weapon enhancements differently.
    Last edited by Curmudgeon; 2013-07-21 at 02:51 AM.

  27. - Top - End - #1077
    Troll in the Playground
     
    PaladinGuy

    Join Date
    Mar 2012
    Location
    UK
    Gender
    Male

    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Quote Originally Posted by kaaskeizer View Post
    Q 534
    are there any other ways to move after cleaving besides supreme cleave?
    A 534 I think you may have misunderstood the rules of moving and attacks an cleaves.

    Normally one can either make a single attack (as a standard action) and a move in a round or make multiple attacks (as a full attack/full round action) and take a single 5' step (at any point in the round).

    Cleave attacks are "non-actions" and do not count as attacks for the purposes of changing a standard action single attack into a full round action full attack.

    So with cleave (assuming every hit drops a foe) the options for a standard action single attack become:
    move, attack, cleave
    or
    attack, cleave, move

    Great Cleave makes this:
    move, attack, cleave, repeat cleave until no foes
    or
    attack, cleave, repeat cleave, move

    If the move becomes a move-equivalent action (that does not involve moving) then a 5' step may be added at any point except before a cleave.
    Supreme Cleave enabled the 5' step to be taken before a cleave. Many people argue that it allows extra 5' steps in a round, I disagree but that is a topic for a different thread.

    Full attacks are a bit different: (Assuming 2 attacks)
    attack, cleave, attack
    or
    attack, attack, cleave

    with Great Cleave
    attack, cleave, (cleave,) attack, cleave, (cleave)
    again the 5' step cannot be taken before a cleave - it must be first, last or before a normal attack.
    Supreme Cleave removes the restriction on 5' steps.

    So yes, one can always move after a cleave if you haven't yet moved in the round, the question on whether it is a 5' step or a move depends on how many attacks you have made.
    Last edited by Khedrac; 2013-07-21 at 02:38 AM.

  28. - Top - End - #1078
    Ettin in the Playground
    Join Date
    Mar 2012

    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Quote Originally Posted by Khedrac View Post
    Full attacks are a bit different: (Assuming 2 attacks)
    attack, cleave, attack
    or
    attack, attack, cleave

    with Great Cleave
    attack, cleave, (cleave,) attack, cleave, (cleave)
    again the 5' step cannot be taken before a cleave - it must be first, last or before a normal attack.
    Supreme Cleave removes the restriction on 5' steps.
    You forgot the option to take a 5 ft step between regular attacks so you can also take a 5ft step before the first attack, after the cleave or after the second attack, just not between a regular attack and a cleave.

  29. - Top - End - #1079
    Pixie in the Playground
     
    SamuraiGirl

    Join Date
    Jul 2013

    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 541 (537 Cont.)

    Spoiler
    Show
    Weapon enchantments don't really work like that. You get a +1 weapon, and then you put keen on it, making it an effective +2 weapon, and then you put defender on it, making it an effective +3 weapon. +1 defender isn't a single enchantment; it's two discrete enchantments. Thus, you'd be left with a +1 keen defending weapon, and it would be priced as a +3. Alternatively, you could make it a +2 keen defending weapon at your discretion, by tossing a standard enchantment bonus onto it. If that's what you want, it's a thing you can have, and it'd be priced as a +4 weapon. Also note that you can only put these non-standard enchantments after you've already put the +1 on. Thus, a keen defending weapon without a +1 attached is an impossibility. I think that covers everything.


    So for Ex: I have a +1 Spiked Gauntlet already in possession, And wish for +1 Defending and +1 Keen; It would rank itself as a +1 Keen Defending. Will it get a +3 enhancement bonus or just +1 now?
    Just making sure I get everything covered for my next session.
    Just smash them with a handful of D6's!

  30. - Top - End - #1080
    Ettin in the Playground
    Join Date
    Mar 2012

    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 541

    Special Abilities only cost as if they were enhancement bonuses, they do not actually grant an Enhancement Bonus to attack or damage.
    A +1 keen defending weapon does exactly what the name says: It is a magic weapon, it gives a +1 enhancement bonus to attack and damage, its crit range is doubled and you can forgo the +1 enhancement bonus to get +1 AC.

    You might want to clear with your DM that you can put the defending ability on a spiked gauntlet. By strict reading it can only be applied to swords.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •