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  1. - Top - End - #1291
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q641

    What happens to the Animal Companion of a Druid 5/ Planar Shepard 10 when the PC gets hit by a banishment or dismissal while on the material plane?

    The Druid/PS gets banished to their new plane (say Syrania, the Azure Sky) but does the animal companion go along with him/her?
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  2. - Top - End - #1292
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    Arkusus's Avatar

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q642

    Given that you can craft your own Specific Weapons, can you craft them out of special materials, like adamantium?

  3. - Top - End - #1293
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    AssassinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 641 Nothing.

    The Planar Self ability applies only to the character, not their animal companion.

    A 642 Yes.

    One you have enough of the required materials (1/3 the item's price) you just start working. The increased cost from using the special material will require more crafting time. Additionally, your DM may impose a circumstance modification to the Craft DC for working with such a hard metal.

  4. - Top - End - #1294
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    DruidGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 643

    By RAW, while Concentrating to maintain a spell (such as Detect Magic) you are unable to cast other spells. Is this because concentrating takes a standard action or because you cannot think about two spells at once? In other words, can you cast spells that are faster than standard actions (such as a swift/immediate/free action) while actively concentrating on another spell?

  5. - Top - End - #1295
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    AssassinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 643

    From page 176 of Player's Handbook:
    You can’t cast a spell while concentrating on another one.
    The magic system rules say you cannot concentrate on two spells at the same time; it has nothing to do with the casting time of any spell.

  6. - Top - End - #1296
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A640 part II
    (Sorry I don't know Weirdstones.)

    Anticipate Teleportation has no effect if the person with the spell teleports - it is not present at the destination to delay the arrival - it requires line of effect that is not there while teleporting.

  7. - Top - End - #1297
    Ogre in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q644
    Are there any existing rules for nonlethal, wooden equivelants of standard weapons? Basically to be training swords, for example a wooden longsword that deals normal damage but nonlethal.
    Not that it would be hard to come up with them myself, but it's nice to go by the book when possible.

  8. - Top - End - #1298
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    OldWizardGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q645 If I am standing on the edge of difficult terrain can I 5ft step onto normal terrain?

    Q646 If I have Psicrystal containment can I:

    A) Focus both myself and my psicrystal at the same time?

    B) If I have Psionic Meditation as well, focus my psicrystal as a move action?

  9. - Top - End - #1299
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    GreataxeFighterGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q647

    For a dual-wielding Fighter with a base attack bonus that grants multiple main hand attacks, they could get 3 attacks on a full-attack (2 main, 1 offhand). How many attacks do they get after a move-action? And if it's more than 1, which attacks do they still get (both main attacks, 1 main/1 offhand)?

    Thanks!

  10. - Top - End - #1300
    Titan in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Quote Originally Posted by Methix View Post
    Q647

    For a dual-wielding Fighter with a base attack bonus that grants multiple main hand attacks, they could get 3 attacks on a full-attack (2 main, 1 offhand). How many attacks do they get after a move-action? And if it's more than 1, which attacks do they still get (both main attacks, 1 main/1 offhand)?

    Thanks!
    A647

    Just one. In order to get multiple attacks you must make a full attack, as normal.
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  11. - Top - End - #1301
    Ettin in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 647 Addendum

    And the fighter would not get the TWF penalties either, because he is not dual-wielding at the time. He merely carries a weapon in the off hand.

  12. - Top - End - #1302
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    AssassinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 645 Yes.

    Each square you move into difficult terrain costs double normal movement. Moving into normal terrain does not cost double movement, and thus you can take a 5' step.

  13. - Top - End - #1303
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    Ruethgar's Avatar

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 648 I know that weapn-like spells and spell like abilities would be applicable for various martial feats(improved unarmed attack, weapon focus, improved critical) but what about supernatural abilities that function similar to spells such as the Acid Splatter and Invisible Needle reserve feats?

    Edit: Q 649 If a whirling frenzy barbarian takes fist of the forest, which rule is followed? "If you have the ability to enter a rage, you can do so while in a feral trance" or "A character can’t use whirling frenzy at the same time that he uses any other form of rage (or similar ability)."
    Last edited by Ruethgar; 2013-08-02 at 05:02 PM.

  14. - Top - End - #1304
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    Planetar

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q650

    If a character is immune to ability damage - for example from the Sheltered Vitality spell (SpC p. 188) - how does Greater Divine Surge interact with this (ToB pg. 58)? I.e., can a character of the appropriate initiator level choose to "decide to take 10 points of constitution damage," gain +10 to the attack roll, deal an extra 20d8 damage (for a total of 26d8), but then have the immunity mean he does not actually suffer the ability damage?

  15. - Top - End - #1305
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    yougi's Avatar

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q651

    Does the feat Arcane Mastery allow you to take 10 on caster level checks when using items (wands, scrolls, etc...)
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  16. - Top - End - #1306
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    Planetar

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q652

    An assassin with a poisoned dagger (using wyvern poison, which does Con damage) uses the dagger to make a death attack. Which does the victim attempt to save against first, the poison or the death attack?

  17. - Top - End - #1307
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    TuggyNE's Avatar

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A646A: No. Your focuses are different, and must be gained separately.

    A646B: Yes. It's still your focus, even if it's in your psicrystal. (Importantly, your psicrystal is unable to focus it, even if it becomes psionic on its own.)
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  18. - Top - End - #1308
    Troll in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 651

    Yes. As long as a caster level check is called for, you can take 10 on it.

  19. - Top - End - #1309
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    DwarfBarbarianGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    hello! i'm new in the forum and I have some questions abaout a CO wizard, as I don't wanna create a new post, perhaps I could ask here.

    well I created a human Conjurer5[Imadiate Magic] / Master Specialist 10/Archmage3/Paragnostic Apostle 2. with 32pts 2 flaws. and I found out 2 problems in my build.

    First is the resistance saves that are: F 17 / R 17 / W 25 how to improve it? i've tried create an item of " conviction" continuous but its too expensive and as I can't find a way to cast cleric Spells as A Wizar I couldn't use Empyreal or Resiliant's Armor special abilities either.

    second. Does anyone know a way to replace the " Wind Wall" spell to g limited wish me agains archers? i know that i can cast it using limited wish but, 200xp hurts.

    TY.

  20. - Top - End - #1310
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    powerdemon's Avatar

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Quote Originally Posted by O.j.s View Post
    hello! i'm new in the forum and I have some questions abaout a CO wizard, as I don't wanna create a new post, perhaps I could ask here.

    well I created a human Conjurer5[Imadiate Magic] / Master Specialist 10/Archmage3/Paragnostic Apostle 2. with 32pts 2 flaws. and I found out 2 problems in my build.

    First is the resistance saves that are: F 17 / R 17 / W 25 how to improve it? i've tried create an item of " conviction" continuous but its too expensive and as I can't find a way to cast cleric Spells as A Wizar I couldn't use Empyreal or Resiliant's Armor special abilities either.

    second. Does anyone know a way to replace the " Wind Wall" spell to g limited wish me agains archers? i know that i can cast it using limited wish but, 200xp hurts.

    TY.
    That would actually be the perfect thing TO make a new thread for. This thread is for rules questions rather than advice.
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  21. - Top - End - #1311
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    GnomeWizardGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q653

    Metamorphic Transfer feat gives 3 uses per day of one specific supernatural ability per form, or 3 uses per day of supernatural abilities?

  22. - Top - End - #1312
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    AssassinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 648 No.

    There are specific rules which allow weaponlike spells to work with those feats; see Complete Arcane on page 72:
    Any spell that requires an attack roll and deals damage functions as a weapon in certain respects. As such, several feats that improve weapon performance can be used to enhance weaponlike spells.
    You would need specific rules language to extend this treatment to Supernatural abilities, and I'm not aware of any such treatment in the rules.

    A 649 Both.

    You are allowed to enter a rage while in a feral trance, but not any form of frenzy.

    A 650 No.
    For each point of Constitution damage you take, you gain a +1 bonus on your attack roll and deal an extra 2d8 points of damage.
    You only get the listed boost if you actually take the CON damage, so immunity to ability damage will also make you immune from gaining this additional benefit of Greater Divine Surge.
    Last edited by Curmudgeon; 2013-08-02 at 09:12 PM.

  23. - Top - End - #1313
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    BardGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q654
    If a suit of armor that normally includes gauntlets is made of mithral, are the gauntlets also made of mithral (and therefore automatically masterwork)?

    (Also, still waiting on 620-622; I would very much like to know if I can set things on fire with cold magic.)
    Last edited by Vaern; 2013-08-03 at 03:19 AM.

  24. - Top - End - #1314
    Ettin in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 655

    What happens if you do not don the greaves/gauntlets/helmet included in some suits of armor?
    Last edited by Andezzar; 2013-08-03 at 03:47 AM.

  25. - Top - End - #1315
    Troll in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 644

    No. However, there is the Merciful weapon enhancement which turns all of a weapon's damage into non-lethal damage.

  26. - Top - End - #1316
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    DwarfFighterGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q656
    Psychic Reformation power
    Can this power affect N levels per 1 manifest? Or 1 lvl only?

    Q657
    Craft Universal Item
    E.g. item's base price = 50000 g.
    1) Spend 1/25 of the item’s base price in XP = 2000 xp
    2) One-half of this price for raw materials = 25000 g
    So, to craft this item i must spend 25000g+2000xp? And rest 25000g go away to nonexistence?
    Last edited by Kred; 2013-08-03 at 01:54 PM.
    Beware my incredibly noobish questions!

  27. - Top - End - #1317
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    AssassinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 655 Ask your DM.

    The game has rules for putting on all of the pieces of a set of armor, but sloppily, here; the penalty is -1 to AC and a similar increment to ACP. How much worse actually choosing not to put on all of a suit of armor would be is up to your individual DM.

    A 656

    You can alter decisions from just the current level at the base price for PP and XP, or from a single or multiple levels earlier for a higher price. The power points expended don't change if you alter choices made at earlier levels, but the XP cost rises.
    The subject can undo decisions of these sorts that were made at lower levels, if both the subject and the manifester agree to pay the necessary XP before this power is manifested (see below). The subject must abide by the standard rules for selecting skills and feats, and so it cannot take feats for which it doesn’t qualify or take crossclass skills as class skills.
    XP Cost

    This power costs 50 XP to manifest to reformat choices made when the character reached her current level. For each additional previous level into which the revision reaches, the power costs an additional 50 XP. The manifester and subject split all XP costs evenly.
    A 657 Yes.

    The rest of the cost is the value of your crafting labor.
    Last edited by Curmudgeon; 2013-08-03 at 03:24 PM.

  28. - Top - End - #1318
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    DwarfFighterGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Quote Originally Posted by Curmudgeon View Post
    A 656

    You can alter decisions from just the current level at the base price for PP and XP, or from a single or multiple levels earlier for a higher price. The power points expended don't change if you alter choices made at earlier levels, but the XP cost rises.
    So, to change from 5 to 1 lvl i must pay 7pp + 250 xp or 7*5 + 750 xp?
    Beware my incredibly noobish questions!

  29. - Top - End - #1319
    Troll in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 653
    It gives 3 uses per day per form change. Ex: You change into a red dragon, you can use its breath weapon 3/day, every 1d4 rounds. If you later on change into a succubus, you can use her energy drain 3/day.

  30. - Top - End - #1320
    Barbarian in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q. 658

    If someone's burrowed into the earth/rock/etc. while in the area of an Earthquake or similar effect (anything that causes the ground to shake violently), what happens to them? I'd think they'd take direct damage on top of whatever normal effects there happen to be (aside from losing footing; they're essentially swimming, that's a non-issue), but I'm not a DM.

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