Results 691 to 720 of 1178
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2015-01-26, 03:01 PM (ISO 8601)
- Join Date
- Sep 2007
- Location
- In the rain.
Re: High School Harem Comedy (Game System, PEACH)
I'd really appreciate it if you felt like going through and doing a write-up like that!
I can definitely see Dominant/Submissive working as universals. Give me a bit to read through all the suggestions here, and I'll start making some updates.
For now:
-Just As Planned is now a once/episode ability
-Bruiser is now identical to Warrior's WayHigh School Harem Comedy, my original game system!
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2015-01-26, 07:36 PM (ISO 8601)
- Join Date
- Oct 2013
- Gender
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2015-01-26, 08:07 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- The Middle of Nowhere
- Gender
Re: High School Harem Comedy (Game System, PEACH)
Could you bold changes so they are easier to see?
Awesome avatar by Cuthalion
Spoiler: Old Avatars
By Ceika, Ceika, Linklel (Except for one that appears to be lost to time)
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2015-01-26, 08:10 PM (ISO 8601)
- Join Date
- Jan 2014
Re: High School Harem Comedy (Game System, PEACH)
Could you put edits in red or some other color? Also, in don't quite understand meditation. And I think the nerd to school queen might be a bit much, maybe make it only count when primarily dealing with student who are not the protagonist or the other girls, but let it get victory points? Sorry if I seem critical, those just stood out. It looks good overall
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2015-01-26, 08:24 PM (ISO 8601)
- Join Date
- Oct 2013
- Gender
Re: High School Harem Comedy (Game System, PEACH)
Many things are now bolded if I changed it or added it.
All find the plot advantages have been revamped into something better.
Most +1s to rolls have become +2s. Narrow advantages have been broadened.
I couldn't figure out how to broaden the reading and writing advantages of Novelist and head journalist.
All 'affects NPCs' advantages are now denied VP.
Poker Face nerfed to have nasty side effects if you got caught lying. (cause lying really isn't good for a healthy relationship...)
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2015-01-26, 08:29 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- The Middle of Nowhere
- Gender
Re: High School Harem Comedy (Game System, PEACH)
I think the flat bonuses with no stipulations should still only be +1, due to how widely applicable they are.
Also, how is a social services outfit religious garb?Awesome avatar by Cuthalion
Spoiler: Old Avatars
By Ceika, Ceika, Linklel (Except for one that appears to be lost to time)
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2015-01-26, 09:05 PM (ISO 8601)
- Join Date
- Oct 2013
- Gender
Re: High School Harem Comedy (Game System, PEACH)
I can take that out, I was just trying to broaden things as much as possible. It's no worse then a wicca outfit, certainly. Taika
Which bonuses do you think should be knocked back to 1?
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2015-01-26, 09:12 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- The Middle of Nowhere
- Gender
Re: High School Harem Comedy (Game System, PEACH)
Wicca is a religion.
Any that grant a flat bonus to an attribute, as well as any that give a bonus to it when there is an option for something else. Discipline, Concentration, Violence is Always the answer, etc. Oherwise they are just so much better than the others. Even broadly applicable ones (like Maiden's Garb) can be negated by something like a beach episode.Awesome avatar by Cuthalion
Spoiler: Old Avatars
By Ceika, Ceika, Linklel (Except for one that appears to be lost to time)
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2015-01-26, 09:25 PM (ISO 8601)
- Join Date
- Oct 2013
- Gender
Re: High School Harem Comedy (Game System, PEACH)
Universal Update:
Spoiler: UniversalThese advantages can be chosen by any girl, regardless of archetype.
Yamato Nadeshiko: +2 on rolls involving cooking, cleaning, housework of any kind, child care, and other typical 'mom' activities.
Natural Swimmer: You've spent more time than most in the water, and you've got the skills and the beach body to show for it. +2 on Allure rolls while in swimwear, and +2 on Skill rolls involving swimming.
Outdoorswoman: You've got a passion for some combination of camping, hiking, and hunting. +2 on Skill rolls involving outdoorsy activities and survivalism.
Splash Magnet: You've got an unfortunate arrangement with fate to make your life a neverending series of suggestive spills and splashes. +2 on Luck rolls involving getting wet.
Stargazer: You know the night sky like the back of your hand, and you've written way too many poems and song lyrics about the Summer Triangle. +2 on Skill rolls involving astronomy, and +2 on Allure rolls under the night sky.
Sweet Tooth: You have a love for cute, feminine snacks and a highly questionable way of eating lollipops. +2 on Skill rolls involving making or buying sweets, and twice per episode, +2 to allure rolls that involve you eating sweets in a sensual way.
Dominant: Your closet is full of leather and whips. +2 on rolls where you ask or order the protagonist to do something, or when you are in a position of authority. -2 when asked or ordered to do something, or when you must submit to authority, including teachers. Mutually exclusive with Submissive.
Submissive: Your closet is full of blindfolds and handcuffs. +2 on rolls where you are asked or ordered to do something, or when you must submit to authority, including teachers. -2 on rolls where you ask or order the protagonist to do something, or are in a position of authority. Mutually exclusive with Dominant.
Notes: Natural Swimmer and Sweet Tooth were way too weak. Good Cook upgraded to include more stuff.Last edited by Angelalex242; 2015-01-26 at 09:26 PM.
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2015-01-26, 09:51 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: High School Harem Comedy (Game System, PEACH)
Religious: Piety makes you efficient. +2 on Skill rolls involving any ethical activity. (not stealing, lying, or anything else the head of your religious order would disapprove of.)
I'd suggesting removing that.
Leans a bit too heavily on religion for my case.Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
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2015-01-26, 09:57 PM (ISO 8601)
- Join Date
- Mar 2013
- Location
- Elsewhere
- Gender
Re: High School Harem Comedy (Game System, PEACH)
Hrm. I'd like to request from our benevolent overlords a slight buff to vampires. So far, the number of times the abilities have come up, especially compared to the other girls, seems...Lackluster. Basically, it feels like you're much weaker for the first half of an episode, and then on-par with the other girls once night falls. And gods know it's really, really hard to get Sanguine kiss to come up unless you've specced hard into Conflict, in which case why are you taking vampire? There are far better options.
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2015-01-26, 10:15 PM (ISO 8601)
- Join Date
- Oct 2013
- Gender
Re: High School Harem Comedy (Game System, PEACH)
Piety is meant to replace 'shrine caretaker' as a more general bonus. If you've got a better name, I'm all for it. The point is, the girl who walks by faith (in whatever religion she has, be it shinto, christianity, islam, whatever) gets a skill bonus when she's being ethical.
Renamed and refluffed:
Pure Spirit: Doing good deeds makes you efficient. +2 on Skill rolls involving any ethical activity. (not stealing, lying, or anything else the GM deems 'ethically questionable'.)
Don't worry, Gwen, I'm going to be buffing all the supernaturals significantly.Last edited by Angelalex242; 2015-01-26 at 10:37 PM.
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2015-01-26, 10:58 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: High School Harem Comedy (Game System, PEACH)
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
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2015-01-26, 11:12 PM (ISO 8601)
- Join Date
- Mar 2014
Re: High School Harem Comedy (Game System, PEACH)
Okay so I was doing this at work, I am overdue to clock out and I need to post this or it might get delayed indefinitely. So here is a very rough draft of a 'bare basics what could be done to fix some issues post that will definitely need to be refined'. I'll look over the other suggestions made when I get home.
Alright, so as said here's a list of what I feel would be the some of the most minor changes you could make to the game without any extensive rewrites or changing of existing advantages (except for a few outliers). Here's the mission statement for these suggestions:
-All archetypes should have the same number of advantages. Since taking stuff away always feels bad, we're instead adding things so everyone has six.
-'Find The Plot' abilities need to be reworked.
-Archetypes that are specialists should all have at least one ability to help avoid losing rolls automatically for their ability not being there.
-Archetypes should be either tier one or close to it - in other words have some flats and some specials.
-It's okay for some abilities to be niche or even weak as long as the archetype as a whole is up to snuff.
-Things as they are are pretty damn awesome. Sweeping changes are a no.
A brief note: I suck. Most of the advantages I'm suggesting are pretty awful. These are more placeholders that show the sort of advantage that would fit well in that slot more than serious suggestions, though some are better than others.
with that in mind let's begin! I'm just copy/pasting the whole list here, but the changes are in bold.
Archetype List
Tsundere
Spoiler“D-don’t get the wrong idea, Protagonist-kun! I’m not doing this because I l-like you or anything!”
You have a prickly personality which conceals a secret lovey-dovey core. You deny your love for the protagonist whenever the subject comes up, but your luminescent blushing gives away your true feelings.
Cold Shoulder: Acting hostile isn’t a mistake for you, it’s your strategy. Once per episode, you may treat a failed unopposed Allure roll as a success.
Gift Giver: “I just made too much, okay?!” +2 on Allure or Skill rolls involving making or giving a gift to the protagonist.
Less is More: Just like the guiding principle of zettai ryouiki, the rarity of your tenderness makes it just as valuable as that of girls who always have it on display. Once per episode, instead of applying any other modifiers to a roll, you may use the highest modifier being applied to the same roll by another girl.
Personality Flip: Your usual standoffish attitude makes your tender moments all the more memorable. Twice per episode, by showing your extreme tsun side and voluntarily taking a -2 on your roll in one scene, you may show your extreme dere side and take a +2 on your roll in a later scene.
Verbal Barrage: “Urusai, urusai, urusai!” +2 on Conflict rolls involving verbal arguments.
Pocket Hammer: PROTAGANIST-KUN!! Twice per episode you may pull a weapon out of nowhere, giving you a +2 bonus to Conflict for that scene. This object can trigger other advantages.
Yandere (Obsessive Lover)
Spoiler“Protagonist-kun belongs to me… I’ll kill anyone who interferes!”
You have an unhealthy obsession with the protagonist and a disturbing lack of mercy for the other girls vying for his affection. You dream of nothing but being with him, and your empty-eyed stare might be the last thing your competitors ever see.
Armed and Dangerous: You’re frighteningly good at improvising weapons from your surroundings. +1 on Conflict rolls when you have access to an improvised weapon (broken bottles, baseball bats, folding chairs, et cetera) and +2 on Conflict rolls when you have access to a particularly scary weapon (butcher knives, axes, chainsaws, et cetera).
Knife Nut: Wielding blades is second nature to you. +2 on Skill rolls involving sharp edges (e.g. dicing vegetables, trimming plants, cutting out decorations).
Murderous Love: Your dangerously obsessive devotion is your charm. Twice per episode, you can substitute a Conflict roll for an Allure roll.
Stalker: You’ll never let him out of your sight. +2 on Luck rolls involving running into the protagonist in a startling place (e.g. in his room when he wakes up in the morning, right behind in the photography club’s dark room). You also get +2 on Skill rolls involved in tracking down or following someone.
Terrifying Presence: Looking into your psychotic eyes is downright terrifying. +2 on Conflict rolls involving intimidation or fright.
Revenge Killing: You have no reservations cutting up a girl who crosses you. Twice per episode when you lose a roll, you may give every girl who won that roll a -2 penalty to the next scene.
Kuudere (Seemingly Stoic Girl)
Spoiler“Oh… nice to see you, Protagonist-kun.”
You have a cold, pragmatic exterior which only rarely lets your true, tender feelings shine through. Staying in control of your emotions and keeping a cool head may be a useful trait in dealing with your competitors, but you might just end up showing your true colors to your beloved protagonist…
Deep Freeze: Retreating into your shell helps you concentrate and act ruthlessly, although it can be a bit off-putting. Once per episode, you may use this ability to take +2 on Conflict and Skill rolls and -2 on Allure and Luck rolls for the next three rolls. This ability cannot be used during the duration of Thaw Out.
Poker Face: No one can really read your expression, since it rarely changes much in the first place. +2 on rolls involving telling lies.
Stay Cool: You don’t let fatigue or outside interference get in the way when a tough decision needs to be made. Twice per episode, you may nullify all negative modifiers on a roll. This ability cannot be used during the duration of Thaw Out.
Thaw Out: Sometimes you just need to drop your cold exterior to make your true feelings known, even if it flusters you a bit. Once per episode, you may use this ability to take +2 on Allure and Luck rolls and -2 on Conflict and Skill rolls for the next three rolls. This ability cannot be used during the duration of Deep Freeze or Thaw Out.
Shifting Snow: You're so quiet that no-one is surprised when you show off a skill you've never talked about before. Three times per episode, you can choose a different strong and weak roll for the remainder of the episode.
Cold Front: Somehow your stoic nature just drains all the life from the room. Twice per episode you may incur a -2 penalty to all rolls for that scene, including your own.
Genki (Energetic Girl)
Spoiler“Ya-hoooo~! Coming through, Protagonist-kun!”
You have a cheery disposition and more energy than a sugared-up hummingbird. You’re both hyper and assertive, and your willingness to literally bowl the protagonist over with your enthusiasm is your signature strength.
Butt In: You tend to cut people off and interrupt them in your excitement. You gain a +2 bonus to Conflict and Luck rolls to interrupt someone.
Hypercharged: You’ve got the energy of two people crammed into one body. Twice per episode, in a scene where there are multiple options to choose from, you can take two options at once. You take -2 on both rolls and get the results of both options. If both options lead to the same goal, you take the better of the two results.
Morning Person: You jump out of bed with boundless energy while others are still groggily waking up. +2 on Allure rolls before .
Overclock: You can summon up even more energy than normal at times, but you tend to burn out afterwards. Twice per episode, you can take +2 on any roll, but you take -2 on the next roll you make. You cannot use Overclock on the roll penalized by your first use of it. You may use Hypercharged and Overclock in the same scene; doing so allows you to make both rolls at no penalty, requires both uses of Overclock, and imposes -4 on your roll in the next scene. Whew!
Rush Rush Rush!: You're always in a hurry to get things done as quickly as possible. Love is no exception! Three times per episode you may roll before anyone else declares their abilities or rolls. You gain a +1 bonus to this roll. In addition since you went before the others you are not effected by any penalties they inflict, and cannot be targetted by effects such as Shadow Out of Time or Just as Planned.
Caged Bird: With how quickly you run about there's something adorable about you when you're stuck pouting in one place. You recive a +2 bonus on Allure rolls when in a situation where you cannot move freely or leave, and a +2 bonus to Skill rolls to escape such a situation.
Shrinking Violet
Spoiler“Eeek! Ah, d-don’t mind me, Protagonist-kun…”
You have a shy, withdrawn personality and an adorable timidity. You’re not the type to openly chase the protagonist down, but your vulnerable appeal may very well draw him to you instead.
Quiet Patience: You understand the value of waiting quietly in the wings for just the right chance to act. Whenever you fail a roll, you gain a +1 bonus to your next roll.
Scaredy-Cat: You instinctively cling to the protagonist when you get frightened. Twice per episode, by voluntarily taking a 1 on your d6 on any Conflict roll, you may take a 6 on your d6 on your next Allure roll.
Shrinking Shadow: You’re so meek and quiet that people sometimes seem to forget that you’re even in the room. +2 on Skills rolls involving sneaking or stealth.
Vulnerable: You have a tendency to get in trouble, but the protagonist always rushes to your aid. +2 on Luck rolls involving ending up in peril.
D-don't Hurt Me!: Somehow whenever another girl would cause you trouble things go good for you and bad for them. Twice per episode, you may substitute a Luck roll for a Conflict roll.
Cute Stutter: You have an adorable stutter that triggers whenevr you're nervous or upset. Whenever you lose an opposed Conflict roll, you gain +2 on your next Allure roll. This ability does not stack with itself to provide any bonuses larger than +2.
Cuckoolander
Spoiler“Hey, Protagonist-kun. You ever wonder what it would be like to have pincers like a beetle?”
You’re a bit of an oddball with a penchant for thinking of things that no normal person ever would. It’s a little unclear sometimes if you really understand what’s going on here, but you certainly seem to like the protagonist a lot nonetheless.
Huh? What?: You weren’t really paying attention to whatever just happened, so you’ll just keep doing what you were before. Once per episode, you may apply whatever advantages you applied to the previous roll to your current roll regardless of context or roll type. Abilities with limited usage cannot be replicated in this way.
Non Sequitur: Nobody seems that surprised when you do something entirely irrelevant to the matter at hand. Twice per episode you may treat the scene as being any you want for the purpose of applying relevant bonuses from advantages. You still must apply these advantages to the relevant types of rolls, and cannot make a roll of a type you couldn't normally for that scene.
Odd Affinity: “Odd” is a word that describes you pretty well. Twice per episode, you may choose to make an Odd Roll, which doubles the value of your die roll if the rolled number is odd (i.e. the possible results are 2, 2, 4, 6, 6, and 10).
Zone Out: It’s hard to hold a coherent argument against you or faze you with anything whenever your head starts drifting off into the clouds. +2 on Conflict rolls involving verbal altercations, fright, or intimidation by other people.
Idiot Savant: You're absurdly smart in one area of expertise and a complete dunce in all others. You recive a +1 bonus to your strong ability and an additional -1 penalty to your others.
Crazy Town: Sometimes your craziness just seems to leak out of your ears, crawl up through everyone else's nose and lay eggs in their brains. Delicious, delicious eggs. Once per episode, you may nullify all advantages of the other girls for one scene and force them to attempt the same roll as you with the same advantages as you.
Pervert
Spoiler“There’s nothing quite like a little harmless skinship, is there, Protagonist-kun~?”
You have a love of all things inappropriately touchy-feely in addition to a penchant for excited nosebleeds. You somehow ended up with the protagonist occupying the number one spot in your fantasies, so now it’s time to demonstrate your ‘bad touch’ to him and the other girls alike!
Panty Thief: Your experience with underwear thievery has honed your sneaking skills. +2 on Skill rolls involving stealth or burglary.
Peeping Tom: You have a sixth sense when it comes to finding people in the middle of changing. +2 on rolls involving peeping or walking in on embarrassing situations, and to create such situations to begin with.
Shameless: Your casual attitude towards erotic situations gives you the confidence to flaunt what you've got. +2 on Allure rolls involving nudity or extremely revealing clothing.
Femine Whiles: You have a special effect on those of the opposite geneder. You gain a +2 bonus to rolls when dealing with NPCs other than the protagnist who are attracted to women.
Cover in Cleavage: It's hard for the protagonist to pay attention to the batting eyes and light flirtations of the other girls when his head is buried in your chest. Any other girls who attempt the same Allure roll as you take a -1 on their roll.
"But Senseiiiiiii <3": You can get others to do your hard work for you just by popping a few buttons. Twice per episode, you may substitute an Allure roll for a Skill roll.
Half-Foreign
Spoiler“Guten Morgen, Protagonist-kun!”
You have a touch of the exotic about you thanks to your mother or father of foreign blood. You’re just arriving here after a long time living overseas, but your quirky sprinklings of foreign phrases and your unusual mannerisms will help you stand out to the protagonist among the other girls.
Colorful Cursing: Your incomprehensible yet funny-sounding tirades of swearing makes you seem cute even when you’re furious. Whenever you lose an opposed Conflict roll, you gain +2 on your next Allure roll. This ability does not stack with itself to provide any bonuses larger than +2.
Culture Enthusiast: You light up whenever you participate in all these quaint cultural customs that seem fresh and new to you. +2 on Allure, Luck, and Skill rolls while taking part in unfamiliar cultural activities.
Kanji Illiterate: It’s pretty hard for you to read signs on doors since you never learned how to read kanji! +2 on Luck rolls involving mistakes or accidents resulting from your inability to read kanji.
Quaint Greeting: "Ohayou, ohayou, bonjour!" Your sprinklings of foreign expressions in your greetings makes running into you more memorable. If the first roll you make after a change in setting is an Allure or Luck roll, you take a +2 on that roll.
Stand Out: Maybe it's blond hair or maybe it's blue eyes, but your foreign blood definitely gives you an eyecatching apperance. +1 on opposed Allure rolls.
Culture Shock: Your insights to the unsual nature of your current country can sometimes catch others off guard. Three times per episode you may attempt an additional D4 Allure roll. If you succeed, you gain a +2 bonus to your next Skill or Luck roll.
Bokukko (Tomboy)
Spoiler“Yo, Protagonist-kun! Wanna go catch a movie with me (boku) after this?”
You have a striking habit of referring to yourself with masculine pronouns. Your speech is a bit rougher and more masculine than the other girls, and you very well might have the tomboyish personality to go along with it. You’re tired of being seen as “one of the guys,” so it’s time to show the protagonist the charm of your feminine side, too!
Boyish Charm: You naturally look good in men’s clothes, though there’s also a certain appeal to seeing you dressed up femininely as a rare change now and then. +1 on Allure rolls while wearing an outfit that could be described as “masculine” or "really feminine."
Down and Dirty: Like any good tomboy, you don’t hesitate to get back up after you get scuffed up a bit playing around. Twice per episode, you may take a modifier on any roll equal to the margin by which you failed your previous roll.
Now It's On: Nothing gets you worked up like losing to some frilly, feminine girl, and you can really kick some tail when you're in the mood. Whenever you lose an opposed Allure roll, you gain +2 on your next Conflict or Skill roll. This ability does not stack with itself to provide any bonuses larger than +2.
One of the Guys: Your tomboyish temperament and masculine style of speech make you seem more approachable to the protagonist at times, especially when the storm of jealous women that is his life starts to wear him down. [b]+2 on Allure and Luck rolls when the protagonist could be described as “stressed out by love”[b].
Vulnerability: When you fail at something you try hard at you take it badly. Whenever you lose an opposed Conflict roll, you gain +2 on your next Allure or Luck roll. This ability does not stack with itself to provide any bonuses larger than +2.
Masculine Attraction: Because of your boyish nature your often longed for by girls who aren't entirely sure where they fit in on the 'gay or straight' chart. You gain a +2 bonus to dealing with NPCs besides the protaganist who are attracted to men.
Ojou (Young Mistress)
Spoiler“Ara~! You say the store was closed, Protagonist-kun? I suppose I’ll have to buy it out and reopen it.”
You have expensive tastes and a background in wealthy, high-class society. You have more money than is strictly reasonable, and you’re convinced that you have the sophisticated charm to win the one thing you desire that money can’t buy: the protagonist’s heart.
Classy Lady: You’re well educated and practiced in high culture. +2 on Skill rolls involving classy activities such as ballroom dancing, high fashion, proper etiquette, et cetera.
Dazzling Display: You can disorient the other girls by flashing them more riches than they’ll ever see again in their lives. Twice per episode, you can force any other girls attempting a roll in the same scene to roll twice and take the lower result. "Contingency Plan" nullifies this effect if used in the same scene.
Graceful: You’re far too dignified to suffer embarrassing slip-ups and random mistakes. Twice per episode before rolling the dice, you may substitute a value of 4 instead of rolling.
Hired Muscle: You've got some tough-looking professionals in black suits trailing behind you, just itching for the chance to earn their (considerable) pay by pouncing on any thug who looks at you funny. Once per episode, you may treat a failed unopposed Conflict roll as a success.
Renaissance Lady: Why solve things like a commoner when you have so many elegant options at your disposal? +1 on Skill rolls if you had the option of using another roll type instead.
School Queen: Your sense of style and daily arrival in a limousine makes you a goddess to the guys of the student body at large. +2 on rolls involving NPC students other than the protagonist.
Osananajimi (Childhood Friend)
Spoiler“Protagonist-kun, you made a promise to me back when we were kids… that we’d get married when we grew up.”
You have a long history with the protagonist extending back to childhood. He might have forgotten his promise to you, but you haven’t. You’ve watched him from a distance nearly all your life, and now it’s time to make your move.
Big Gamble: You worry that these new girls will steal the protagonist away from you if you don’t claim him quickly, so you’re willing to take all-or-nothing action. Twice per episode, you can choose to make any roll a Big Gamble, in which a result of 1-3 is counted as a 1 and a result of 4-6 is counted as a 6.
Nostalgic Memories: You and the protagonist still have warm memories of growing up together, just the two of you. +2 on unopposed rolls that half or less of the other girls (rounding down) are attempting.
Old Friends: You have less romantic distance to cover since you already know the protagonist well. You begin every episode with a small sum of extra VP determined by the GM.
Playful Blackmail: You know all the dirt on what the protagonist was like growing up, and you’re not afraid to share some juicy stories. +2 on Allure rolls involving influencing the protagonist’s decision-making.
Simpler Times: Seeing you brings the protagonist back to his childhood and clears his mind of your competitors’ shameful charms. Once per episode, you can nullify all modifiers and abilities applied by the other girls to an opposed Allure roll. Abilities nullified by this advantage are not counted as expended.
Like A Sister: The protagonist can be so empty headed sometimes! You need to take care of them like they were your kid brother! You gain a +2 to Skill rolls to prepare something for the protagnist, and a +2 Luck bonus to rolls involving having prepared such a thing before time.
Dojikko (Clumsy Girl)
Spoiler“Oof! I fell on something soft… EHH?! Protagonist-kun?!”
You have an endearing tendency to clumsily mess up everything you try. You stammer out blushing apologies on a regular basis and always try your best, though your knack for tripping on thin air might help you literally close the distance between you and the protagonist.
Accident-Prone: You just can’t help but trip and fall in embarrassing positions. +2 on Luck rolls involving stumbles, falls, and accidents.
Easily Forgiven: It’s hard to get frustrated with you despite the mistakes you made. Once per episode, you may treat a failed unopposed Skill roll as a success.
Lovable Klutz: Your ineptitude only adds to your charm. If you lose an opposed Skill roll or fail an unopposed Skill roll, +2 on your next Allure roll. This ability cannot be stacked with itself; if you fail two Skills rolls and then make an Allure roll, the bonus remains at +2 and an additional use does not carry over.
Taking You With Me: You might not do it intentionally, but your stumbles can send you crashing right into your rivals’ way. Twice per episode, when you and at least one other girl are attempting the same opposed or unopposed roll, you may force one of the other girls to use the result of your die roll in place of theirs if yours is lower. You may voluntarily take a 1 on this roll.
Accidental Prodigy: You accidentally trip over some paint and end up making a masterpiece. Once per episode, you may gain a +4 bonus to any Skill or Luck roll.
Hospital Bound: You're so used to being in the hospital you actually make it look good. You gain a +2 bonus to Allure rolls while being injured, in a hospital like environment, or being tended to.
Meganekko (Glasses Girl)
Spoiler“You’re quite fascinating, Protagonist-kun… my heart races whenever I study you.”
You have a quiet, glasses-girl appeal that’s matched only by your clever intellect. You may not be as loud or outgoing as the other girls vying for the protagonist, but you have a keen eye for observation and planning that will serve you well against them.
Contingency Plan: You always keep an extra option up your sleeve in case something randomly goes wrong with Plan A. Twice per episode, when making a roll, you may roll twice and take the higher result.
Foresight: When you’re able to correctly guess the results of your own actions, you can capitalize even on the worst of situations. Twice per episode, when making a roll, you may guess whether the result of your d6 will be even or odd. If you guess correctly, the result is counted as a 6.
Honor Student: You’re intelligent and naturally talented at schoolwork. +2 on Skill rolls involving logic, puzzles, or academics.
Just As Planned: You have a knack for elaborate scheming. Once per episode, before an opposed roll involving you and at least two other girls is made, you may secretly inform the GM who you think will win the roll. If your guess is correct, your ridiculously contrived plan succeeds, and you win the roll instead.
Glasses Glare: Somehow when the light bounces off of your glasses it's just unsettling. +2 on Conflict rolls made in scene where glasses glare is a possibility.
Knowledge Is Power: You somehow always seem to know something about the matter at hand. +2 on Skill and Luck rolls involving knowing of or about a particular field of study, location or person.
Chuunibyou (Delusional Teen)
Spoiler“At last, Protagonist-kun! The threads of fate have bound us together like roots of the World Tree!”
You have teenaged delusions of grandeur and a knack for embarrassing yourself with fantasies of adventure and fate. You and the protagonist were lovers in your past lives as the heroes who slew the last dragons, and now destiny has brought you together again in this timeline!
Destiny’s Bond: Fate draws you and the protagonist together! Once per episode, you may treat a failed unopposed Luck roll as a success.
Multiple Personalities: Within you slumbers a hidden alter ego with terrible powers that awakens in times of crisis… supposedly. Three times per episode, you can choose a different strong and weak roll for the remainder of the episode.
Sealed Power: When the world is pushed to the brink of annihilation, you unleash your forbidden techniques to turn the tables (and embarrass yourself a bit). You may automatically reroll if you get a “1” on any roll. You cannot reroll your reroll.
The Prophecy!: Somehow you always seem to know exactly what's going to happen before it does. Three times per episode, you may request a prophecy from your GM prior to your roll. The GM then shares exactly what the next scene will be with you in secret.
Supernatural Odor: You always have a clove of garlic on hand for when things go south! +2 to Conflict rolls and Luck Rolls when dealing with people close enough to smell you.
Go Go Magic Transformation!: You have a secret idenity as a powerful sorceress or magical girl! Supposedly. Once per episode you gain the benefits of any other advantage in the game. If this advantage has a limited use, it is considered to have no uses left.
Sukeban (Delinquent)
Spoiler“Tch. Leave me and Protagonist-kun alone, and maybe I’ll just break a couple of your bones.”
You have a fearsome reputation as a delinquent boss and a penchant for truancy and violence. Still, you've somehow found your wild heart captured by the protagonist, and you aren't about to let a bunch of prim-and-proper goody two-shoes show you up when it comes to romance.
Bruiser: You’re adept at physical fights, whether this is through strength, skill, mercilessness, or some combination thereof. +2 on Conflict rolls involving physical conflict.
Fearsome Reputation: Your violent past is the stuff of legends, and just the thought of drawing your ire is enough to make most people quake in their boots. +2 on Conflict rolls involving fear or intimidation.
Truant: Cutting class is a long-time habit of yours. Twice per episode you may ellect to skip a roll. If you do, you gain double the VP you normally would if you win your next roll. You cannot skip two rolls in a row.
Violence Is Always The Answer: Why look for fancy solutions when your fists would do the trick? +1 on Conflict rolls if you had the option of using another roll type instead.
Mug: So sometimes you take some lunch money, no big deal. Three times per episode you may attempt an additional D4 Conflict roll. If you succeed, choose an advantage another girl possesses that has limited uses. They lose one use of that advantage and you gain one use of that advantage. You must use that advantage on the roll you're currently attempting - you cannot save it.
Screw the Police: You have a knack for getting out of trouble. +2 Luck to avoid getting caught doing something you're not supposed to, and +2 to Skill to escape an authority figure.
Iinchou (Class Rep)
Spoiler“Protagonist-kun! Must I teach you the rules of this school once again?!”
You have a sense of responsibility and leadership that makes you fit for being a class representative, or at least enough people in the class thought so to elect you. Your authority and reliability, whether real or alleged, will be useful as you pursue the protagonist through the halls – without running!
Connections: You have a good reputation with the teachers and staff around the school, and you project an aura of reliability that any higher-ups can respect. +2 on rolls involving teachers or other authority figures.
Overachiever: You won't back down from any challenge to your academic prowess. +1 on opposed Skill rolls.
Problem Solver: People naturally come to you when they’re running into a problem in their school life. +2 on Luck rolls when the protagonist needs assistance with something.
Serious Business: Seeing as it’s your responsibility to maintain morality and order among the class, you have no patience for shameless flirting around. Twice per episode, you may impose -2 on all Allure rolls made in a given scene.
Work Ethic: You're such a diligent student that your failures only motivate you to try harder, and good things happen when you really apply yourself. Whenever you fail an unopposed Skill roll, you gain +2 on your next Luck roll. This ability does not stack with itself to provide any bonuses larger than +2.
Cram Session: By missing out on some of the little things it pays off for you in the end. Twice per episode, by deciding to study rather than play and suffering a -2 on your roll in one scene, you may show your hard work pays off and take a +2 on your roll in a later scene.
Idol Singer
Spoiler“Protagonist-kun, you’ll come to see my next concert, right~?”
You have a career outside school as a pop singer, combining sugary lyrics with choreographed moves to capture the hearts of entire crowds. But now that you’ve found your own heart captured by the protagonist, it’s time to work at winning the love you’ve sung so many songs about!
Idol Talent: Putting on a performance is your job, and you do it well. +2 to Skill rolls involving singing or dancing.
Kira Kira: You’ve gained a knack for making any costume glitter after donning many a sparkly, dazzling outfit for your concerts. +2 to Allure rolls when wearing a costume or an idol outfit.
Security Detail: You’ve got a security staff you can occasionally put to work shooing away undesirables in your stead. Once per episode, you may treat a failed unopposed Conflict roll as a success.
Stage Presence: You're a natural at getting all eyes on you. +1 on opposed Allure rolls.
Star Quality: Something about you makes you stand out easily in a crowd. +1 on rolls being attempted by at least half the girls (rounding up) simultaneously.
Musical Number: Who needs an excuse to sing or dance? Let's go everybody! Twice per episode you may choose Skill or Allure. All girls attempting a check of that type gain a +2 bonus to that check.
Sensei-chan (Childish Teacher)
Spoiler“Why don’t you see me after class, Protagonist-kun~?”
You have a job as a teacher at the school, the demeanor of a high school girl, and a lingering fear that you’re going to be single all your life if you don’t find a man soon. Luckily for you, one of those students of yours is looking pretty handsome lately… It’s not entirely clear how you manage to do your job alongside your childish antics, but some of the girls apparently look up to you anyways.
Adviser: Your life experience makes a useful resource for confused and aimless students, no matter how questionable your life choices may be. +2 on Luck rolls when the protagonist needs assistance with something.
Desperately Single: You’d do anything to find a boyfriend at this point, no matter how recklessly open it leaves you to the other girls’ schemes. Twice per episode, you may take +2 on an Allure or Skill roll, but you then take -2 on your next Conflict roll.
Everyone's Big Sis: Your endearingly childish nature has made you a nearly universal favorite among your students. +2 on rolls involving NPC students other than the protagonist.
Get Wasted: You have a special place as the only girl of legal drinking age, and you often indulge in lowering your inhibitions at the expense of your coordination. Twice per episode, you may take +2 on an Allure or Conflict roll, but you then take -2 on your next Skill roll.
Insane Driver: You have a car, although the world would probably be a safer place if you didn’t. At the start of any scene set somewhere the cast travels to by vehicle, the rest of the girls take -2 on their first two rolls in that scene as their fear and nausea subsides.
Scolding: Although you might not be the best role model at times, you are still the girls’ teacher, and you can make them stop fighting in and out of class. Twice per episode, you may impose -2 on all Conflict rolls made in a given scene.
Miko (Shrine Maiden)
Spoiler“Look at that fortune you drew, Protagonist-kun. Fantastic luck in love…”
You have a position as a shrine maiden or priestess for a local religion of some sort, and you have experience with telling fortunes and warding off evil spirits as part of your duties. With your paper talismans in hand, you’re ready to make sure your foretelling of excellent luck in love comes true for yourself!
Fortune Talisman: You shower good fortune upon yourself and the others. Twice per episode, you may give yourself and one of the other girls +2 on your next roll.
Maiden’s Garb: Your traditional form of dress is oddly appealing in modern times. +2 on Allure rolls while wearing your shrine maiden’s outfit.
Misfortune Talisman: You foresee disaster in the near future. Twice per episode, you may impose -2 on all Luck rolls made in a given scene.
Practiced Grace: You perform your traditional duties with unshakable elegance. Twice per episode before rolling the dice, you may substitute a value of 4 instead of rolling.
Shrine Caretaker: You help keep the shrine beautiful through diligent work. +2 on Skill rolls involving housework or repairs.
Warding Talisman: You protect yourself from the spirits of ill fortune, leaving the others to suffer their influence. Any other girls who attempt the same Luck roll as you take a -1 on their roll.
Otaku
Spoiler“Oh, Protagonist-kun… I love you even more than my limited-edition figure collection!”
You have a deep involvement in hobbies such as anime, manga, gaming, or cosplaying, but you’ve evidently been paying enough attention to the real world to fall in love with the protagonist. Some people might find your obsessive pastimes a little off-putting, but, if nothing else, you know you have the dedication to win his heart!
Amateur Novelist: You’re just waiting for your big break on those light novels you write and illustrate as a hobby. +2 on Skill rolls involving writing or drawing.
Cosplay Enthusiast: You have a painstaking eye for detail that complements your love of cosplay. +2 on Skill rolls involving crafting disguises or costumes, and +2 on Allure rolls while dressed in cosplay.
Doujinshi Enthusiast: You’ve drawn a variety of questionable manga with characters that look suspiciously like the protagonist, which could raise some interesting questions if he stumbles upon that copy you dropped (or unsettle any competitors whose likenesses you happened to include). Three times per episode, you may attempt an extra D4 Luck roll which grants a +2 on an Allure or Conflict roll if successful.
Genre Savvy: You’ve watched enough harem anime to know where this is going… you don’t just stumble into unexpectedly romantic situations, you plan them. Twice per episode, you may substitute a Skill roll for a Luck roll.
Moe Enthusiast: You believe in the conquering power of cuteness over all else! +1 on Allure rolls if you had the option of using another roll type instead.
2D Girl: You have a particular talent for going along with the protagonist when it comes to matters of 2D beauty. +2 to Allure rolls while watching a film, reading manga or watching anime. You also gain a +2 bonus to Skill rolls relating to recommending or setting up such things.
School Journalist
Spoiler“This just in - you and I are soulmates, Protagonist-kun! Read all about it!”
You’re an enthusiastic leader in your school’s newspaper club, and you have a real knack for scoring the interviews and scoops that will get the student body talking. You’ve lately found yourself constantly wanting to interview the protagonist at length about his feelings for you, so it’s time for a little investigative journalism!
Head Author: Your line of work has led you to know more than a little about proper language use and elegant graphic design. +2 on Skill rolls involving writing or drawing.
Keen Eye: You’re always on the lookout for the next big story. +2 on Skill rolls involving perception or research.
Muckraker: You've got more dirt on the protagonist than he could imagine, and you're not afraid to leverage it a bit. +2 on Allure rolls involving influencing the protagonist’s decision-making.
Snoop: You’re always prowling around for a good scoop. +2 on Luck rolls involving information gathering or finding someone.
Slander!: Who cares if it's true, it's the news! Twice per episode, you may give a girl a penalty to their current roll equal to the difference between the difficulty of the last unopposed roll they succeeded in and what they rolled for it.
The Perfect Story: You learn from your mistakes to craft the perfect story for enrapturing the protagonist. Once per episode, you may treat a failed roll as a success as long as you have failed a roll of the same type earlier in the episode.
Sports Star
Spoiler“Yo, Protagonist-kun! You’ll be at my meet next weekend, right?”
You have talent and passion for a sport of some kind and an indomitable sense of dedication to practice and training. You’re almost always the victor at the end of your matches, but now that you’ve fallen in love with the protagonist, will you be able to emerge victorious in love as well?
Athletic: Your relentless training regimen gives you a leg up in all kinds of physical pursuits. +1 on Skill rolls involving physical exertion. This bonus increases to +2 in any activity involved in your sport of choice.
Competitive Spirit: You have the driving will to rise above the rest in any endeavor. +1 on rolls being attempted by at least half the girls (rounding up) simultaneously.
Do Your Best: You believe in inspiring yourself and others to pursue their individual talents, whatever they might be. Twice per episode, you may grant an additional +2 bonus to all girls using their strong roll (including yourself).
Runner’s Glow: You positively beam with energy once you’ve got a good sweat going. +2 on Allure rolls during or soon after heavy physical exertion.
Second Wind: No matter how hard you get knocked down, you have the will to get back up and stay in the game. Twice per episode when you fail a roll, you are awarded half the VP you would have earned if you had succeeded in it.
Self Improvement: If there's something you've learned from your training, it's that any failing or weakness can be corrected with hard work and determination. Three times per episode, you may take +2 on your weak roll.
Martial Artist
Spoiler"HI-YAH! ... Y-your defense is pretty solid, Protagonist-kun."
You have a passionate dedication to traditional martial arts, whether that be karate, kendo, judo, or something else, and you may even be the next master in line of a family tradition. Training and discipline has always been a way of life for you, but you've found yourself having some distracting thoughts about a certain guy lately... It's time to make a move and lay your competition flat, but you'll make sure to respectfully bow first.
Gorgeous Gi: There's something stunning about the sight of your well-toned body in your training uniform. +2 on Allure rolls while wearing martial arts uniforms or equipment.
Heir to the Dojo: All the regulars back at the dojo just love to dote on the master's daughter, even if it means intruding a bit on her love life. Once per episode, you may treat a failed unopposed roll as a success if having other people assist you would be helpful.
Practiced Kata: Your tough training has refined your combat style into an art form. Twice per episode, you may substitute a Skill roll for a Conflict roll.
Warrior's Way: With years of martial arts training behind you, you're practically a walking weapon when you need to be. +2 on Conflict rolls involving physical conflict.
Find Your Center: Sometimes you're calm and serene, other times you're a raging tempest of fists. At the start of each roll, you may either center yourself to gain +2 Skill and -2 to all other stats, or unleash yourself to gain +2 Conflict and -2 to all other stats. You cannot switch between the two states directly, but can cancel your current state once per roll. You cannot switch to a state during the same roll you cancelled your existing one.
Martial Expert: You have a natural nack for all things martial arts. You gain a +2 bonus to Skill when running, jumping or fighting.Last edited by Anubis Dread; 2015-01-27 at 02:21 PM.
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2015-01-26, 11:25 PM (ISO 8601)
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Re: High School Harem Comedy (Game System, PEACH)
Supernatural archetypes, new and improved! Because Supernaturals are just plain stronger then normal archetypes, most of their bonuses are +3 where normal people get +2 and +2 where normal people get +1. Mere mortals are no match for Celestials, Vampires, Demons, and EAs. Or even Catgirls.
Last edited by Angelalex242; 2015-01-27 at 12:02 AM.
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2015-01-26, 11:34 PM (ISO 8601)
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Re: High School Harem Comedy (Game System, PEACH)
I can't use these Ver. Simple as that.
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
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2015-01-26, 11:46 PM (ISO 8601)
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Re: High School Harem Comedy (Game System, PEACH)
Well, I figure if they'd started that way, you would've made the decision to run a supernatural game...or not...based on knowing full well supernatural archetypes are just better then normal ones.
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2015-01-26, 11:50 PM (ISO 8601)
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Re: High School Harem Comedy (Game System, PEACH)
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
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2015-01-26, 11:52 PM (ISO 8601)
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Re: High School Harem Comedy (Game System, PEACH)
That's easy. Just let Katherine and Alex respec. Maybe Gwen bites Alex and she becomes a vampire. Or Alex reads the wrong eldritch book and gets possessed by a demon spirit as a teenager. And I'm pretty sure Katherine wanted to be a catgirl, but they weren't invented yet at the time.
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2015-01-26, 11:53 PM (ISO 8601)
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Re: High School Harem Comedy (Game System, PEACH)
Also, that doesn't really fix the issue I was talking about...In fact, it exacerbates it. The problem with Vampire, specifically, is that for a decent part of the game, it is near-impossible to finagle your skills into scenes as they're pretty specific and strict about when they're usable, as opposed to some of the other ones, especially especially Sanguine Kiss, which is near-unusable at the early stages of the game, and depending on who screws what up, might be a completely useless skill if the Protagonist doesn't want to kiss people for some reason. In general, it feels like a trap option, or a least a less-than-useful one, as it really feels like it relies on late-game power, somewhat unusual circumstances, and GM giving you night scenes to actually be competitive with the other girls.
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2015-01-26, 11:57 PM (ISO 8601)
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Re: High School Harem Comedy (Game System, PEACH)
That's possible but relies on both players agreeing for the first.
The second is impossible
The third, I think was considered, discarded, and does nothing to help me keep continuity.
Want me to take a stab at it. I'm not opposed to tweaking it, just making it desired to be stronger then normals.Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
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2015-01-27, 12:01 AM (ISO 8601)
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Re: High School Harem Comedy (Game System, PEACH)
My version of Sanguine kiss doesn't require you to ASK the protagonist. You just do it if pleases you. Remember, Vampires are predators, and there's no VP loss for not asking. Similarly, you certainly wouldn't ask your competitors if you could blood drain them and weaken their next roll. Seriously, when was the last time you heard Dracula...or even typical buffy evil vampires...ask permission? They don't. It's just 'chomp.'
I amped Vampirc Drain a lot. It should see easy use, considering you can stack it with Sanguine Kiss (conflict version) for some lethal bites and drains for the next roll.
I forgot to give elegant fiend the expanded use buff I gave to the Oujo's, I'll toss that in.
Lady of the Night and Solar Powered are now mirror images of each other, and more flexible in which attribute you boost.Last edited by Angelalex242; 2015-01-27 at 12:04 AM.
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2015-01-27, 12:11 AM (ISO 8601)
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Re: High School Harem Comedy (Game System, PEACH)
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
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2015-01-27, 12:14 AM (ISO 8601)
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- Mar 2014
Re: High School Harem Comedy (Game System, PEACH)
I acknowledge that supernatural archetypes are supposed to be better than normal ones to an extent, but this feels rather... blunt. Previously the supernatural archetypes were better because of special abilities and reliable but flavorful flats. Just upping the numbers doesn't see like a good idea.
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2015-01-27, 12:17 AM (ISO 8601)
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Re: High School Harem Comedy (Game System, PEACH)
Well, there's such a thing as a 'catgirl virus' in some anime. They're not all natural born. Or maybe it's like werecreatures, and they can pass it on. That's for Katherine, of course. For Alex with a demon spirit...perhaps it was sleeping inside her all this time, helping her fight, without ever granting its full powers till now.
Also, Anubis, let's see your version of the supernaturals.
But perhaps before that, we should take my version of the full mundane list and yours and work out the differences to make something cohesive we can present to Rainy. Collaborative project, and all that.Last edited by Angelalex242; 2015-01-27 at 12:19 AM.
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2015-01-27, 12:25 AM (ISO 8601)
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Re: High School Harem Comedy (Game System, PEACH)
I'd kind of rather like to keep them separate since they do separate things. Mine is intended as 'this is the quick and dirty way to do things, nerfing nothing and buffing only the most extreme outliers. Also everyone has six advantages now'. Yours is a much more balance focused patch.
That said, what's with the huge nerf to all the general rolls? Don't VP rolls comprise 19/20 rolls you're going to see in any given game?
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2015-01-27, 12:26 AM (ISO 8601)
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Re: High School Harem Comedy (Game System, PEACH)
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
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2015-01-27, 12:29 AM (ISO 8601)
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Re: High School Harem Comedy (Game System, PEACH)
I did that because I believed the +2 to NPC rolls was never meant to be indirectly used on the protagonist. +2 to influence the teacher for connected, +2 to influence the jock for school queen, but the protagonist was immune to such. Power over NPCs is meant to be exclusively that.
Perhaps I overdid the nerf though. Maybe 'only functions if Protagonist is not present.'Last edited by Angelalex242; 2015-01-27 at 12:30 AM.
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2015-01-27, 12:38 AM (ISO 8601)
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Re: High School Harem Comedy (Game System, PEACH)
Yeah, half-demon Alex is a no. Plus it would have INSANELY bad connotations considering she's the only Muslim in the group
As for the flats, they work as intended. They trade being easier to trigger for being applicable to any roll. School Queen only works in school, Poker Face only works in a social situation where lieing is possible, and Connections only works on authority figures. That's slightly more restrictive then 'wearing a boyish jacket' or 'makes a Luck roll' so it makes up for it by being more flexible. Granted they're still all awesome, but being awesome isn't really a bad thing.
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2015-01-27, 12:41 AM (ISO 8601)
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Re: High School Harem Comedy (Game System, PEACH)
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.