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  1. - Top - End - #181
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Type:
    Creating a xenomacine requires the graft component to be attached
    Xenomachine is what I assume you intended. In the Graughtsman.
    If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead.
    Quote Originally Posted by kardar233 View Post
    I was going to PM you about it because I wanted to know, but then you posted it later. Elegant solution. Watch out for Necropolitans.
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  2. - Top - End - #182
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    I made a blueprint for biolurgical chassi of each planetary metal(including platinum)


    Metal Men- This blueprint lets you build a group of very good supersoldiers.

    Principles required: ALCH 364, ARCD 101, ARCD 176, ARCD 204, ARCD 230, ARCD 365, BIOY 101, BIOY 228, BIOY 340, ELDK 101, ELDK 219, ELDK 276
    Discoveries required: Heart of the matter,(ones related to ascended metals are optional but recommended)

    All have BIOY 101, BIOY 228, and BIOY 340 applied, and all but iron have ALCH 364 applied. Iron doesn't because of how dangerous it would be, and the fact that an ice input would kill it.

    Copper- while Copper Men are adept at electrical manipulation and picking things off at range, their true strength is that they retain their agelessness when BIOY 381 is applied to them due to being made of carmot.
    Principles applied: ARCD 230, ELDK 219
    Level 1&2 grafts: Bite, Grasping Mandibles, Vampiric Fangs
    Level 3&4 grafts: Ghost-Stiched Soul, Wings, Hydra Blood(if has Continual Carmot, fast healing stacks)
    Level 5 graft: Trollskin

    Gold- with it's ability to deal negative levels on touch, most people decide to fight Gold Men at range. They usually don't live long enough to correct their mistakes.
    Principles applied:ARCD 204(it's legs and torso is the input, and it's arms, head, back, and tail is the output because laser vision)
    Level 0 Graft: Really long tail(doesn't increase reach, but lets a Grammarist with Arcane Current pump puissance into it since the Gold Man can stick it outside of the sphere of darkness)
    Level 1&2 grafts:Devil Eye, Tail Slap, Constricting Tail
    Level 3&4 grafts:Wings, Nimbus of Light(shorter ranged but more damage then output), Hydra blood
    Level 5 graft: Carapace

    Lead- With it's graft-given immunity to magic, ability to ignore any spell with a duration longer then instantaneous even when it's immunity is removed, and projection of a cone of anti-magic, the Lead Man is the bane of spell casters everywhere.(Since it's body is made of cursed lead, any spell that tries to attach to it is suppressed, but a plain old fireball would still hurt it since it affects the outside of the creature)
    Principles applied:ARCD 365
    Level 1&2 grafts:Clawx2, Magic eye
    Level 3&4 grafts:Eye of Antimagic, True Seeing Eyes, Smoke Claws(engulfing probably counts as being surrounded by Cursed Lead)
    Level 5 graft: Golem's Eye

    Mercury(really just has mercury for bodily fluids, given the difficulty in getting it solid and it's vulnerability to extreme heat)- While lacking the properties of an arcanodynamic transformer, Mercury Men are nevertheless the ones you send if you just really want something to die horribly.
    Principles applied:
    Level 1&2 grafts: Tentaclex2, Venom Gland(delivers mercury)
    Level 3&4 grafts:Demon Skin(so it's mercury blood doesn't kill it horribly), Paralytic Tentacles, Hand of the Balor
    Level 5 graft:Devouring Ribcage

    Iron- While this guy doesn't specialize in anything, he's designed to be the perfect guard
    Principles applied:ARCD 176, ELDK 101
    Level 1&2 grafts: Slam, Zombie Arm, Wakeful Mind
    Level 3&4 grafts:Dragon Heart, Evil Eye, True Seeing Eyes
    Level 5 graft:Trollskin

    Silver- This guy is basically one massive ball of EXPLETIVE YOU to lycanthropes and Incorporeal beings.
    Principles applied:ARCD 101, ELDK 276
    Level 1&2 grafts:Clawx2, Rending Claws
    Level 3&4 grafts:Ghost's Eye, Hydra Blood, That Damn Pincer
    Level 5 graft:Ethereal Skin(if has Mysterious Moonsteel discovery, can switch between Material, Ethereal, and Blink at will)

    Tin- with it's ability to deal acid damage and dissolve bits of itself into water for a solvent, this guy makes a perfect saboteur
    Principles applied: ARCD 230
    Level 1&2 grafts:Clawx2, Slime Jelly excretion sphincter(can also use tin output to add more damage for ? turns)(don't really know how long it should last before the jelly is replaced)
    Level 3&4 grafts:Earth Infusion, Oceanic Infusion(presumably lets it make it's own water), coiled legs
    Level 5 graft:Trollskin(also counteracts effects of dissolving pieces of itself in water)

    Platinum- Divine casters beware
    Principles applied:ARCD 365
    Level 1&2 grafts:Clawx2, Rending Claws
    Level 3&4 grafts: Sonic 'Protrusion'(sound is invisible, so can't be tracked back to the source), Smoke Claws, Telepathic Station
    Level 5 graft: Invisible Blood(lets it stalk a divine caster to prevent them from preparing spells, and then kill them when they have no spells)
    Last edited by Draconas1; 2013-07-10 at 10:08 PM.

  3. - Top - End - #183
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Kellus View Post
    Um, I don't think that's something that Biollurgy can do, unless you've got a textual reference otherwise. A chassis is typically made out of biostructure that you have lying around, or a corpse if you're a millwight. There are rules for playing as a chassis, but that's not the same thing as what you're asking.
    Quote Originally Posted by You!
    This principle transforms either inanimate or organic material into a kind of material which lies somewhere in-between: biostructure. Biostructure shares traits with both creatures and objects. As part of this principle, you make a Heal check. You can target either living or dead organic material, or any kind of planetary metal (copper, lead, gold, iron, mercury, platinum, silver, or tin) with this principle.
    Quote Originally Posted by You! Same post!
    Living creatures who object to you transforming part of them into biostructure or attaching more biostructure to them are allowed a Fortitude save to resist the procedure, against a DC of 10 + 5 for every BIOY principle you know.
    It appears that you can do this on a living entity. I'm wondering if it would be possible for a formerly living entity (or currently?) to retain their intelligence and class levels from such a procedure. If this is the case, than including Arcanodynamic Transformers inside of them would be possible, using Alchemetry to convert them into a Planetary and then Ascend metal would be possible, including Eldrikinetic Engines inside them would be possible, placing a Heuristic Circuit inside of them would be possible, and my personal favorite, grafting could be more readily granted to such entities (Sure, they'll be fairly low powered, but they would still be subject to the Theory of Monstrous Ecology and can become living biomes

    Something I found quite funny actually
    Spoiler
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    Quote Originally Posted by Kellus View Post
    What they represent: Theories are the big discoveries that shape history. These are the ideas that define a culture, that lay the foundation for tomorrow, that make the future possible. Examples from the real world are things like the Theory of Evolution; the Theory of Relativity; the Atomic Theory. Each Theory represents the potential to radically reshape the way we view the nature of the world and our place in it.

    [...]

    The Theory of Irreducible Complexity
    It's an 8 y/o theory only bought up in a court case as an argument for quote/unquote teaching the controversy, has been defeated by pear review (which, lets face it, IS a popularity contest of sorts) and effectively only exist as a "God of the gap" and an unfalsifiable hypothesis.


    Having said that, I think the idea of a YGGD Specialist Gramarist making all of humanity (as Biollurgical Chassis) in only 7 days is friken awesome and his Super powerful Biollurgical Chassis decided to screw it all up with just a few Bluff and Diplomacy checks.
    Last edited by Arcanist; 2013-07-08 at 10:15 PM.
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  4. - Top - End - #184
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Eh not like it would be Hard.
    knowing the YGGR-Spec he wouldn't even use Abnormal Behaviour to give them knowledge of Right & Wrong.

    Although it wouldn't be his Favourite bio-chassis. His fav would try to learn Gramarie himself and replace the YGGR-spec.
    Even a snake with legs (not a lizard) could hit the Diplomacy check to make them stuff things up

    EDIT: Why the edit?
    Last edited by LordChaos13; 2013-07-08 at 09:37 PM.
    Due to mental stuff in my head I find it hard to understand normal human behaviour.
    If I do something wrong PM me what is wrong. And do not be subtle, I need a kick in the pants sometimes to realize Im a jerk.

  5. - Top - End - #185
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Arcanist View Post
    It appears that you can do this on a living entity. I'm wondering if it would be possible for a formerly living entity (or currently?) to retain their intelligence and class levels from such a procedure. If this is the case, than including Arcanodynamic Transformers inside of them would be possible, using Alchemetry to convert them into a Planetary and then Ascend metal would be possible, including Eldrikinetic Engines inside them would be possible, placing a Heuristic Circuit inside of them would be possible, and my personal favorite, grafting could be more readily granted to such entities (Sure, they'll be fairly low powered, but they would still be subject to the Theory of Monstrous Ecology and can become living biomes
    I don't think that as-written, a person's class and intelligence will survive the transformation. At best, you can "reboot" them, with the new sentience to gain new class levels, but leaving them a blank slate.

    I also find the whole "Irreducible Complexity" subject as a theory to be funny as well, you're not even remotely alone there.
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  6. - Top - End - #186
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by LordChaos13 View Post
    Eh not like it would be Hard.
    knowing the YGGR-Spec he wouldn't even use Abnormal Behaviour to give them knowledge of Right & Wrong.

    Although it wouldn't be his Favourite bio-chassis. His fav would try to learn Gramarie himself and replace the YGGR-spec.
    Even a snake with legs (not a lizard) could hit the Diplomacy check to make them stuff things up

    EDIT: Why the edit?
    I edited it back in. I originally removed it because I thought it might spark up a religious debate and I'd sincerely rather not have that here since it would most likely devolve (sort of intended) into a flame war. I suppose I can just drag such a discussion into the now growing "Demiplane of Arguments" (aka my inbox).

    I actually like that accidental created concept and might actually impliment it into my Gramarie campaign setting

    God is actually a Gramarist (YGGD/BIOY) 20 / Millwight 10... His obsession is with the Undead explains why he let his only begotten son die... He honestly thought he would be better off as a Zombie... Oh I so have to make this a thing now...

    Quote Originally Posted by Necroticplague View Post
    I don't think that as-written, a person's class and intelligence will survive the transformation. At best, you can "reboot" them, with the new sentience to gain new class levels, but leaving them a blank slate.

    I also find the whole "Irreducible Complexity" subject as a theory to be funny as well, you're not even remotely alone there.
    AUGH! I figured as much, ah well... Least I got an awesome tidbit to add to Jerall Glad the "God is a Gramarist" thing was taken so awesomely
    Last edited by Arcanist; 2013-07-08 at 10:17 PM.
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  7. - Top - End - #187
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Arcanist View Post
    I edited it back in. I originally removed it because I thought it might spark up a religious debate and I'd sincerely rather not have that here since it would most likely devolve (sort of intended) into a flame war. I suppose I can just drag such a discussion into the now growing "Demiplane of Arguments" (aka my inbox).

    I actually like that accidental created concept and might actually impliment it into my Gramarie campaign setting

    God is actually a Gramarist (YGGD/BIOY) 20 / Millwight 10... His obsession is with the Undead explains why he let his only begotten son die... He honestly thought he would be better off as a Zombie... Oh I so have to make this a thing now...



    AUGH! I figured as much, ah well... Least I got an awesome tidbit to add to Jerall Glad the "God is a Gramarist" thing was taken so awesomely
    I... would avoid that line of thinking. Would you mind doing so?

    Also, now the next campaign I'm invited to that is gestalt will have one side be a Gramist, if allowed. Other side will be a dragon.
    LGBTA+itP

  8. - Top - End - #188
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Okay, let's back off the real-world religion angle, although I'm glad you appreciate the hard work that goes into making this fun to read

    Maths error in the leather transformer and the typo in the graughtsman have both been fixed, thanks!
    Last edited by Kellus; 2013-07-08 at 10:30 PM.

  9. - Top - End - #189
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Eldest View Post
    I... would avoid that line of thinking. Would you mind doing so?

    Also, now the next campaign I'm invited to that is gestalt will have one side be a Gramist, if allowed. Other side will be a dragon.
    I apologize if I offended you, I can assure you it was FAR from my intent

    I was actually thinking of joining that game and doing the exact same thing (Super optimized Loredrake Tome Dragon! Can you say "Gramarie powered Netherese Enclave"!?)

    EDIT: Oh god can you develop drugs with Gramarie? Nothing says "Get well soon" like a syringe loaded with with Continual Carmot (melted)!
    Last edited by Arcanist; 2013-07-08 at 10:41 PM.
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  10. - Top - End - #190
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Arcanist View Post
    I apologize if I offended you, I can assure you it was FAR from my intent
    I am iffy with what you said. But done discussing it.

    There's an actual campaign on that's gestalt and allows homebrew? O.o
    LGBTA+itP

  11. - Top - End - #191
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Arcanist View Post
    I apologize if I offended you, I can assure you it was FAR from my intent

    I was actually thinking of joining that game and doing the exact same thing (Super optimized Loredrake Tome Dragon! Can you say "Gramarie powered Netherese Enclave"!?)

    EDIT: Oh god can you develop drugs with Gramarie? Nothing says "Get well soon" like a syringe loaded with with Continual Carmot (melted)!
    Full blood transfusion. Who needs blood when you have the essence of life inside your veins instead. That's how Hyperconsious fluffs psionic lichs actually. Might not be a bad idea. It's a damn shame you need so much quicksilver to experience double rounds, otherwise you could just pop that in your blood and chug carmot every so often. I suppose you could just fill your intestinal tract with quicksilver, since everyone and their mother can afford a ring of sustenance anyway.
    If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead.
    Quote Originally Posted by kardar233 View Post
    I was going to PM you about it because I wanted to know, but then you posted it later. Elegant solution. Watch out for Necropolitans.
    My Homebrew Signature such as it is.

  12. - Top - End - #192
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Eldest View Post
    There's an actual campaign on that's gestalt and allows homebrew? O.o
    Quote Originally Posted by ShadowFireLance View Post
    I do as well.

    On a note; Kellus, this new amount of awesome has pierced the clouds, you are one of the few Homebrewers who will be remembered forever.
    Or at least, I think so.

    Anyways, Hope you dont mind, But I'm starting a Epic level game, where your rules will be put to a full extent, here, hope you dont mind the plug.
    ShadowFireLance is, as far as I know, a pretty great dude and knowing how he feels about Dragons it is highly likely that he'll let you join in as a True Dragon, hell if you ask for a Homebrewed easier progression for it, you can probable get away with it. He is a fairly loose kind of guy.

    Quote Originally Posted by Mithril Leaf View Post
    Full blood transfusion. Who needs blood when you have the essence of life inside your veins instead. That's how Hyperconsious fluffs psionic lichs actually. Might not be a bad idea. It's a damn shame you need so much quicksilver to experience double rounds, otherwise you could just pop that in your blood and chug carmot every so often. I suppose you could just fill your intestinal tract with quicksilver, since everyone and their mother can afford a ring of sustenance anyway.
    I don't think the heart has enough strength to pump liquified copper (which carmot is) through a circulatory system that has just had it's entire contents replaced with something (I'm assuming) is as dense as copper. Hell, I'm pretty sure you'd get copper poisoning from it (or Carmot poisoning) as well. I don't know, I might be looking at this from too realistic of a view.

    The thought is to put the drug or chem (for those Fallout Fans out there ) into a bloodspike (MoE) and directly apply it as necessary. I can imagine the Bloodspike being an actual weapon in a world ruled by science and the imagination

    {table=head]Name|Cost|Dmg(S)|Dmg(M)|Critical|Range Increment|Weight|Type
    Bloodspike Dagger
    |
    10 gp
    |
    1d3
    |
    1d4
    |
    19-20/×2
    |
    5 ft.
    |
    1 lb.
    |
    Piercing
    [/table]

    Bloodspike Dagger: Employed by adventuring Gramarist quite recently, this weapon functions as a Dagger with a special hilt that allows it to inject poisons, drugs, medication, etc. into it's target. Placing a chem into the dagger is a full round action that provokes an attack of opportunity. Optionally, if the target is willing you may choose not to deal damage as their muscles be relaxed allowing the dagger to flow seamlessly through their flesh.
    Last edited by Arcanist; 2013-07-08 at 11:41 PM.
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Arcanist View Post
    ShadowFireLance is, as far as I know, a pretty great dude and knowing how he feels about Dragons it is highly likely that he'll let you join in as a True Dragon, hell if you ask for a Homebrewed easier progression for it, you can probable get away with it. He is a fairly loose kind of guy.
    Well, crud. Too many pages on that thread for me to apply. (Third page at the maximum for me. Not a forum rule, a personal one.)
    LGBTA+itP

  14. - Top - End - #194
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Eldest View Post
    Well, crud. Too many pages on that thread for me to apply. (Third page at the maximum for me. Not a forum rule, a personal one.)
    Ah well, sorry about that. I'd still watch the thread anyway since they usually come up with the craziest blueprints in the friken world in Gramarist PBP
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Hey everybody, have three more theories! I hope to finish these up for tomorrow or something, with the last three standalone discipline theories. Anything added after that will be cross-disciplinary stuff.

    Spoiler
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    The Caloric Theory
    Grade: Theory
    Prerequisite: Specialization in arcanodynamics, must know six ARCD principles
    Preparation Time: 6 hours

    Energy is one of the most baffling of scientific concepts, and continues to frustrate inquiring minds. Its most apparent forms in nature seem to be in heat and work, but these quantities by their transient nature are impossible to pin down. Luckily, you've worked out a fantastic new theory which proposes that the natural form of all energy is as caloric, a self-repellent fluid that consists of pure energy.

    You can prepare this principle to create a special kind of arcanodynamic transformer, known as an enthalpic transformer. An enthalpic transformer can only perform output, and is made out of phlogiston. A single enthalpic transformer is sufficient for any input transformer, no matter how big the net is.

    When properly connected to any kind of input transformer, an enthalpic transformer creates caloric, a bright red liquid which naturally collects into spheres of 1 pint in volume. Volumes above this size are self-repellent, and break apart into separate spheres. Caloric is warm to the touch, and quite safe to handle. A single transformation, no matter how many ebbs are converted, produces a single pint of caloric. Caloric can contain any amount of puissance inside of it; it has a temperature of 25 degrees Centigrade, plus 1 degree Centigrade for every ebb of puissance per pint inside of it.

    Caloric can be used as fuel for any gramaric device, providing equivalent puissance equal to its internal energy in ebbs. As energy is drawn from it, it dwindles in temperature; when all of its energy it used, it evaporates into the aether. A circuit can draw puissance from caloric, but it cannot store any energy inside of it. However, the principle ALCH 325 can be prepared on two pints of caloric to distill them together into a single pint with the merged internal energy.

    It's also safe to drink, and provides sustenance when consumed equivalent to enough food and water for a number of days equal to its internal energy in ebbs (although if it's too hot you might burn yourself). Caloric is always solid to a red kaleidomantic filter.


    The Periodic Theory
    Grade: Theory
    Prerequisite: Specialization in alchemetry, must know six ALCH principles
    Preparation Time: 6 hours

    The first philosophers believed that all matter was constructed from but four elements. In your studies, you've discovered at least eight or nine more, thanks to studies into the planetary metals. However, it's clear that there are plenty of other metals which lie outside the pull of the planets. This theory describes an innate periodicity which occurs in natural materials, and how you can use it to create permutations and variations of existing things.

    This principle works exactly like ALCH 286 except that it can transmute any material into any other material of the same phase. You must have ALCH 325 to affect liquids or gases.

    For solids, this includes things like cold iron, adamantine, steel, and so on, as well as non-metals like stone, elukian clay, salt, and so on. If the material you wish to create has the name of one of the base planetary metals in it (such as cold iron), add 50 to the Diplomacy DC of this base metal to determine the new DC. Otherwise, use a Diplomacy DC of 100. You must have a sample with you of the material you wish to obtain, in order to use as a prompt for the atomic spirits you're interacting with. You cannot create an ascended planetary metal with this principle.

    For liquids, this is essentially ALCH 112 but on a much larger scale and with more options. If the liquid you want to create has the same name as one of the simple liquid choices in it (such as saltwater instead of water), add 50 to the Diplomacy DC of the base liquid to determine the new DC. Otherwise, use a Diplomacy DC of 100. You must have a sample with you of the liquid you wish to obtain. If you want to create a magical liquid such as a potion, you must have someone on hand to cast the required spell, although this principle replaces the required feat and crafting process.

    For gases, this is something totally new. Instead of a volume, you get a PV factor of gas affected (in atmospheres multiplied by cubic feet) equal to the Diplomacy result. You must have a stable reservoir of gas to target for the entire principle, such as a sealed room or pressure vessel. Gases do not have individual DC's; instead, you can select any gas which you know how to make a biollurgical chassis breathe, or any pure element such as helium or hydrogen which you have a sample of.


    The Theory of Soft Characteristics
    Grade: Theory
    Prerequisite: Specialization in biollurgy, must know six BIOY principles
    Preparation Time: 6 hours

    Some believe that natural selection is the end-all and be-all of where we all come from. However, you've thought up an idea which explains far more. You've discovered that under certain ideal conditions, learned behaviours and physical traits which have been acquired by a parent can be passed on to the next generation.

    This principle must be prepared on a biollurgical chassis who has already been primed for reproduction with BIOY 381. The chassis gains the ability to pass on feats that it has acquired, as well as class levels. Its children are born with up to half of its class levels and up to half of its feats. The children must still qualify for all of these class levels and feats as normal. Children who inherit soft characteristics are also born at the final size category of the parent when they died, and can potentially grow up to three size categories larger during their lifetime (unless their base chassis had its size specifically restricted).

    Finally, ability score bonuses which accrue every four Hit Dice are also passed on to the children, who add these points to their base scores (to a maximum of 5 extra ability points). Children who receive soft characteristics can pass on soft characteristics themselves, and they can pass on characteristics they themselves have acquired, or characteristics which they inherited previously.

    Whenever practicable, randomly determine the class levels and feats passed on to a child as soft characteristics. If this isn't practical for whatever reason, the DM may arbitrarily select what the child inherits. An inheritor of these characteristics is not appropriate for PC play.
    Last edited by Kellus; 2013-07-09 at 07:58 AM. Reason: grammar/prose

  16. - Top - End - #196
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    You know, seeing this and Kellus' Xenoalchemy stuff, and I can imagine a gestalt character for my personal enjoyment:

    Gramarist 20//Xenoalchemist 20. Specialize as a Biollurgist along with whatever other Specialty you want. Proceed to create absurd flesh golems and then make them BETTER.

    If you really need Epic-level advancement well that depends; if you want, you could add necromancy to the list with Millwight and possibly Dread Necromancer, although that might be overdoing it. If you want to do more stuff with grafting, take a Xenoalchemy prestige class.

    BTW, Kellus, epic Gramarie is apparently in high demand. When will you be taking submissions? :P

    Edit: New theories are new and awesome. Now I have a rough genetics simulator for the above Biollurgist build. Could I pass along grafts with that? That would be awesome! :)
    Last edited by JBPuffin; 2013-07-09 at 12:06 AM.
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Kellus View Post
    Hey everybody, have three more theories! I hope to finish these up for tomorrow or something, with the last three standalone discipline theories. Anything added after that will be cross-disciplinary stuff.

    Spoiler
    Show
    The Caloric Theory
    Grade: Theory
    Prerequisite: Specialization in arcanodynamics, must know six ARCD principles
    Preparation Time: 6 hours

    Energy is one of the most baffling of scientific concepts, and continues to frustrate inquiring minds. Its most apparent forms in nature seem to be in heat and work, but these quantities by their transient nature are impossible to pin down. Luckily, you've worked out a fantastic new theory which proposes that the natural form of all energy is as caloric, a self-repellent fluid that consists of pure energy.

    You can prepare this principle to create a special kind of arcanodynamic transformer, known as an enthalpic transformer. An enthalpic transformer can only perform output, and is made out of phlogiston. A single enthalpic transformer is sufficient for any input transformer, no matter how big the net is.

    When properly connected to any kind of input transformer, an enthalpic transformer creates caloric, a bright red liquid which naturally collects into spheres of 1 pint in volume. Volumes above this size are self-repellent, and break apart into separate spheres. Caloric is warm to the touch, and quite safe to handle. A single transformation, no matter how many ebbs are converted, produces a single pint of caloric. Caloric can contain any amount of puissance inside of it; it has a temperature of 25 degrees Centigrade, plus 1 degree Centigrade for every ebb of puissance per pint inside of it.

    Caloric can be used as fuel for any gramaric device, providing equivalent puissance equal to its internal energy in ebbs. As energy is drawn from it, it dwindles in temperature; when all of its energy it used, it evaporates into the aether. A circuit can draw puissance from caloric, but it cannot store any energy inside of it. However, the principle ALCH 325 can be prepared on two pints of caloric to distill them together into a single pint with the merged internal energy.

    It's also safe to drink, and provides sustenance when consumed equivalent to enough food and water for a number of days equal to its internal energy in ebbs (although if it's too hot you might burn yourself).


    The Periodic Theory
    Grade: Theory
    Prerequisite: Specialization in alchemetry, must know six ALCH principles
    Preparation Time: 6 hours

    The first philosophers believed that all matter was constructed from but four elements. In your studies, you've discovered at least eight or nine more, thanks to studies into the planetary metals. However, it's clear that there are plenty of other metals which lie outside the pull of the planets. This theory describes in innate periodicity which occurs in natural materials, and how you can use it to create permutations and variations of existing planetary metals.

    This principle works exactly like ALCH 286 except that it can transmute any metal into any other metal. This includes things like cold iron, adamantine, steel, and so on. If the metal you wish to create has the name of one of the base planetary metals in it (such as cold iron), add 50 to the Diplomacy DC of this base metal to determine the new DC. Otherwise, use a Diplomacy DC of 100. You must have a sample with you of the metal you wish to obtain, in order to use as a prompt for the atomic spirits you're interacting with. You cannot create an ascended planetary metal with this principle.


    The Theory of Soft Characteristics
    Grade: Theory
    Prerequisite: Specialization in biollurgy, must know six BIOL principles
    Preparation Time: 6 hours

    Some believe that natural selection is the end-all and be-all of where we all come from. However, you've thought up an idea which explains far more. You've discovered that under certain ideal conditions, learned behaviours and physical traits which have been acquired by a parent can be passed on to the next generation.

    This principle must be prepared on a biollurgical chassis who has already been primed for reproduction with BIOY 381. The chassis gains the ability to pass on feats that it has acquired, as well as class levels. Its children are born with up to half of its class levels and up to half of its feats. The children must still qualify for all of these class levels and feats as normal. Children who inherit soft characteristics are also born at the final size category of the parent when they died, and can potentially grow up to three size categories larger during their lifetime (unless their base chassis had its size specifically restricted).

    Finally, ability score bonuses which accrue every four Hit Dice area also passed on to the children, who add these points to their base scores (to a maximum of 5 extra ability points). Children who receive soft characteristics can pass on soft characteristics themselves, and they can pass on characteristics they themselves have acquired, or characteristics which they inherited previously.

    Whenever practicable, randomly determine the class levels and feats passed on to a child as soft characteristics. If this isn't practical for whatever reason, the DM may arbitrarily select what the child inherits. An inheritor of these characteristics is not appropriate for PC play.
    I'm gonna be honest with you here Kellus. The Alchemetry and Arcanodynamics theories were boring. You already have a fantastic battery in the form of Oefficient Orichalcum. All metals is a cool power, but you're still doing it in batches of 81 cubic feet. You've already got adamantine in the form of Orichalcum and mithril is not that hard to get for those applications where it's needed. My recommendation to fix the Alchemetry problem is to add some ascended metals for the more common metals you can make now. Maybe mithril weights nothing and provides benefits to luck nearby. Maybe adamantine becomes truly indestructible and can ignore any hardness or damage reduction, plus it's DR doubles. For Arcanodynamics I'm not quite sure what to recommend, maybe give Caloric some more useful properties.
    The theory of Soft Characteristics is pretty alright though. Perhaps Lamarck Was Right after all?
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    Quote Originally Posted by kardar233 View Post
    I was going to PM you about it because I wanted to know, but then you posted it later. Elegant solution. Watch out for Necropolitans.
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  18. - Top - End - #198
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Mithril Leaf View Post
    I'm gonna be honest with you here Kellus. The Alchemetry and Arcanodynamics theories were boring. You already have a fantastic battery in the form of Oefficient Orichalcum. All metals is a cool power, but you're still doing it in batches of 81 cubic feet. You've already got adamantine in the form of Orichalcum and mithril is not that hard to get for those applications where it's needed. My recommendation to fix the Alchemetry problem is to add some ascended metals for the more common metals you can make now. Maybe mithril weights nothing and provides benefits to luck nearby. Maybe adamantine becomes truly indestructible and can ignore any hardness or damage reduction, plus it's DR doubles. For Arcanodynamics I'm not quite sure what to recommend, maybe give Caloric some more useful properties.
    The theory of Soft Characteristics is pretty alright though. Perhaps Lamarck Was Right after all?
    Sorry they didn't really work for you, I'll see what I can think of to spice them up? I figured the main draw for ALCH was being able to create platinum, as well as basically every random metal in every sourcebook ever. Caloric vs orichalcum is basically that once you have this theory caloric is super easy to make and move around, whereas orichalcum is heavy and expensive to produce. There's also the handy bit where with no maximum energy on caloric, you can have caloric which is hotter than super-phlogiston, or even hotter, making an insane thermal energy source.

    But I guess I'll see what else I can think of; the main problem is that, honestly, there is very little that a gramarist cannot already do at 20th level.

    EDIT

    Quote Originally Posted by JBPuffin
    Edit: New theories are new and awesome. Now I have a rough genetics simulator for the above Biollurgist build. Could I pass along grafts with that? That would be awesome! :)
    Grafts can actually already be passed along as part of the final 300-level BIOY principle!
    Last edited by Kellus; 2013-07-09 at 12:14 AM.

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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    I really like the new theories.
    Caloric Theory is perfect for energy containment, which can be used as a energy source (ice input) to create more Caloric, which you use as an energy source to create more Caloric, which...
    Periodic Theory grants access to... basically everything so that's nice. Also functions as a good prerequiste for an Epic feat for ascending things like Mithral and Cold Iron.
    Soft Characteristics... is going to be fun
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Question for you Kellus! If you use Desperate Improvisation to work frantically on a principle for HEUR 302 then would it still take half the time and double the materials as it reprepares it? How about then Intense Causality YGGD discovery?

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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Demented Dragon View Post
    Question for you Kellus! If you use Desperate Improvisation to work frantically on a principle for HEUR 302 then would it still take half the time and double the materials as it reprepares it? How about then Intense Causality YGGD discovery?
    Good question! In general you can apply the effects of feats and discoveries you know to principles that you program a circuit to prepare. In this case, if you have used both Desperate Improvisation and Intense Causality to prepare a principle in a quarter of the time, you can then program a circuit to do so as well.

    Quote Originally Posted by Milo
    I really like the new theories.
    Caloric Theory is perfect for energy containment, which can be used as a energy source (ice input) to create more Caloric, which you use as an energy source to create more Caloric, which...
    Periodic Theory grants access to... basically everything so that's nice. Also functions as a good prerequiste for an Epic feat for ascending things like Mithral and Cold Iron.
    Soft Characteristics... is going to be fun
    Glad you like them! As I mentioned before, the others should be done fairly soon.
    Last edited by Kellus; 2013-07-09 at 12:23 AM.

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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Kellus View Post
    Sorry they didn't really work for you, I'll see what I can think of to spice them up? I figured the main draw for ALCH was being able to create platinum, as well as basically every random metal in every sourcebook ever. Caloric vs orichalcum is basically that once you have this theory caloric is super easy to make and move around, whereas orichalcum is heavy and expensive to produce. There's also the handy bit where with no maximum energy on caloric, you can have caloric which is hotter than super-phlogiston, or even hotter, making an insane thermal energy source.

    But I guess I'll see what else I can think of; the main problem is that, honestly, there is very little that a gramarist cannot already do at 20th level.
    You can make all the platinum you want at level 16 anyway, and most of those weird obscure sourcebook metals aren't that interesting. It does almost nothing that I can't do already. Make some iron, melt it, reduce it's density, pump it's hardness, and bam. Mithril. Get some obsidian, pump it's hardness, chip a blade into it, you've got an adamantine edge. Hence the ascendancy for those metals. It would give you legitimately fun options. Maybe consider adding the ability to make raw force, such as you get from a wall of force.
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    Quote Originally Posted by kardar233 View Post
    I was going to PM you about it because I wanted to know, but then you posted it later. Elegant solution. Watch out for Necropolitans.
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Dearest Kellus:
    I'm working on a homebrew which uses ebbs as a fuel source and is designed to work in parallel, but with restrictions so that my class can't upset yours.
    The class is mostly different from the Gramarist in that it deals with larger components and is more mechanical than magical. The class much closer resembles an experimenting engineer than a scientist.

    Instead of arcandymanic transformers to produce ebbs, the class uses more true to life methods like steam, clockwork, solar power, thermal energy and ~joy~ nuclear power. The outputs are currently too many to list in the post, and aren't entirely relevant to the question.

    In my fear of becoming the man who killed Gramarie, I'm thinking of making ebb conversion through the systems one way, so my class can fuel up using yours, but I can't inadvertently make something obsolete. It would be much more interesting of course if they were fully compatible though, and that would be a lovely goal.

    THE POINT: I've read everything pretty thoroughly, but do you have any guidelines or advice on what I should and shouldn't do? You can look over it at the end of course, I vow not to destroy your work.

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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Huh. You know, I just realized, the touch-attack, small cross-section wind blasts are... well, given that you break the speed of sound after four ebbs with a one-square-foot cross-section, more like shock waves than wind. Hell, if you're willing to get smaller than that, a single ebb at 1/16 square foot is like a hypersonic whip-crack, and at something higher (say, ten ebbs) it's almost twice escape velocity. I wonder what the implications from that are?

    Oh, and I was wondering. How much carmot would you need to consume per day to prevent aging? If it's like any other metabolized metal, then a single block of it could last you for about ten thousand years at least, but at the same time eating an entire cube of metal is a little insane.
    Last edited by Lateral; 2013-07-09 at 01:32 AM.

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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Lateral View Post
    Oh, and I was wondering. How much carmot would you need to consume per day to prevent aging? If it's like any other metabolized metal, then a single block of it could last you for about ten thousand years at least, but at the same time eating an entire cube of metal is a little insane.
    A glass of Carmot a day will keep the aging penalties away.
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    Quote Originally Posted by kardar233 View Post
    I was going to PM you about it because I wanted to know, but then you posted it later. Elegant solution. Watch out for Necropolitans.
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Hmmmm... Dragons can digest metal.... Dragonwrought Kobolds just became very useful for Gramarie...
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Milo v3 View Post
    Hmmmm... Dragons can digest metal.... Dragonwrought Kobolds just became very useful for Gramarie...
    I think you might be thinking a bit narrow-mindedly; this is Gramarie after all. Biollurge something that has Universal Solvent for blood or saliva/gastric acid and then incorporates the metals into its physiology. Make them relatively dependent on you for resources, skilled miners and decent builders, and you have created a race of creatures more useful for metal-drug testing than any draconic being on the planet as well as a slave race for the iron minds. Welcome to Gramarie.
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Okay another question...

    Is 'Principle finished preparing' a valid logical decision?

    What I'm thinking of is some kind of factory line. Now metal is pretty heavy so I don't want to lug it from HEUR 302 circle to HEUR 302 circle. So instead I'd like to make an alternating flux between two spots and I'm wondering if 'Principle finished' is a valid logical decision to cause them to swap.

    Or perhaps time? Can it be timed?

    In my mind I'm picturing a circle to do something like... strengthen lead. And I want to strengthen it in several ways. So I strengthen it, flip it over to another part. Done there? Gravity flux it up to another alternating flux to go further down the line. But unsure about appropriate triggers for gravity and alternative fluxes.

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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Demented Dragon View Post
    Okay another question...

    Is 'Principle finished preparing' a valid logical decision?

    What I'm thinking of is some kind of factory line. Now metal is pretty heavy so I don't want to lug it from HEUR 302 circle to HEUR 302 circle. So instead I'd like to make an alternating flux between two spots and I'm wondering if 'Principle finished' is a valid logical decision to cause them to swap.

    Or perhaps time? Can it be timed?

    In my mind I'm picturing a circle to do something like... strengthen lead. And I want to strengthen it in several ways. So I strengthen it, flip it over to another part. Done there? Gravity flux it up to another alternating flux to go further down the line. But unsure about appropriate triggers for gravity and alternative fluxes.
    I thought everyone just used a Gravity flux directed to where you wanted the materials to go. I only use Chassi to do manual labor that I couldn't direct an EI or Circuit to do (simple commands like: "Place shiny objects in mine cart", "Eat enough to not starve", "Drink enough to not die of thirst", "Report sightings of all non-chassi to nearest command post", "All non-chassi are to be shot on sight excluding: [Owner and guest]")

    So basically anything someone with hands can do
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Why not just put more than one HEUR302 /circuit? It doesnt need more space for 7 than it does for 1 and you can fire off more than one in a 1hour timespan (or however short you get it down too).

    If you have to transport materials and can't use a Chassis (because you dont have radiomantic-proof chassi yet? or just dont want too) just EI it, I never use HEUR266 unless I'm in a non-doctorate game
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