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  1. - Top - End - #1
    Dwarf in the Playground
     
    Ajacks's Avatar

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    Aug 2014
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    Default Halls of the Minotaur IC

    It has been four days now since the noble paladin Sir Galwaith departed from your village towards the Thornswild Woods. His quarry? The ferocious and terrible minotaur, Toth-Ror. Claiming he would be back in two days with the minotaur's head, it appears the worst has befallen him...

    It is mid-day in summer, yet a chill wind blows thru the deserted streets of your village. The sun is choked out by dark clouds, appearing only as a dimly glowing orb behind them. The air is thick with fog and if you didn't know any better, you would say your village has been abandoned.

    And for the most part, it has been. Toth-Ror has claimed many lives over the past few months, and many of those who have survived have fled. Yesterday evening the last remaining village elder, a half-crazed blind woman by the name of Gomjol, summoned all brave and willing souls to convene at her cabin today. You see the very occasional villager standing at their door or window as you make your way there, gazing upon you sorrowfully as if it will be the last time they see you.

    Arriving at the cabin, you see four others who have answered the call. You begin to realize this may all be for naught as you look upon them. Mere commoners just like you. You file inside and see Gomjol sitting cross legged before a fire. She waves you towards it, her white eyes staring blindly out into the flames.

    "Our hamlet's savior has vanished into the Thornswild. The runes have chosen you to rescue him. See? The runes declare you to be heroes." Her crooked finger points to each of you in turn. The old crone casts a handful of herbs into the fire, sending up a shower of embers. "And the runes never lie...

    "We are a humble folk, but you may have your choice of our meager stores. Blessings on you," the toothless hag smiles with a trace of sadness, "for you will need it."

    Gareth, a local short and stocky woodsman, unrolls a filthy blanket on the dirt floor. Within are the village's meager stores at your disposal. At a glance, you can see a dagger pitted with rust, a pitchfork, a blacksmithing hammer, a farmer's sickle, a spear, a woodsman's axe, some hide armor that upon closer inspection seems to be infested with lice, a sling and some stones, a small rusted steel shield, some rotting padded armor, a shortbow and some arrows, a field scythe, and what appears to be a huge bone with a leather strap wrapped around the skinnier end apparently intended as a handle.

    Spoiler
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    Dagger pitted with rust
    Pitchfork (simple, one-handed, 1d6/x2)
    Blacksmithing Hammer (simple, one-handed, 1d6/x3)
    Farmer's Sickle (simple, one-handed, 1d4/x2)
    Shortspear
    Woodsman's Axe (simple, one-handed, 1d6/x3)
    Hide Armor, lice-infested
    Sling, 15 bullets
    Light Steel Shield, rusted
    Padded Armor, rotting
    Shortbow, quiver with 12 arrows
    Field Scythe (simple, two-handed, 1d6/x3)
    "Orc-Slayer," a greatclub carved from an ogre femur

  2. - Top - End - #2
    Ogre in the Playground
     
    Yael's Avatar

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    Tijuana, México.
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    Default Kroskur.

    As I got it, you are asking us to go to da woods and get Galwaith back? Eazy task, indeed.

    Krosy walks close to the blanket, inspects the contents, and decides to pick up an item with care.

    This will do. - Krosy says as he picks up the woodland's axe and checks its status. - It looks like it won't get me killed, so it's cool. - After taking away the axe, Krosy stares back at the blanket, and points his left hand's finger to the rotten, padded armor. - Also, I wouldn't mind putting that on, I don't care if it stinks, "better stinky than dead," my grandmah always used to say.

    Krosy walks away from the blanket, as the other "chosen ones" should pick up gear for the mision too. He starts to put on that rotten "armor", and, when ready, he shouts:

    No Thornswild is going to scare Kroskur or my little friend right here!

    After that, Krosy just sits on the ground, picks up a rock and starts to "sharp" his newly obtained axe (even though he has no idea of what he is doing.) Just waiting for the others to do their stuff. At first glance, Krosy looks happy for either getting an axe or getting out of the town to explore.
    Last edited by Yael; 2014-08-08 at 02:42 AM.
    Check out which is the Playground's favorite Dragon!

    Quote Originally Posted by Ursus the Grim View Post
    "Narass, what's the scouter say about their power level?"

    "**** if I know."
    >> My Extended Signature <<

    Hey guys, I'm a vestige! And a spell!

    Awesome avatar by Cuthalion.

  3. - Top - End - #3
    Orc in the Playground
     
    ElfRangerGuy

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    Mar 2013

    Default Gidrel

    Gidrel

    After seeing his companions, Gidrel's spirit and excitement for agreeing to go look for this paladin has been replaced by dread. He realizes now this may be the last few days of his life. Anything is better than here, he thinks to himself.

    He gives Gomjol a curt nod, then realizing that she is blind, he blushes in embarrassment. Approaching the blanket he grabs the hammer and the shield, butterflies engulfing his stomach. Were his hands shaking? He hoped not.

    "I guess these will do, unless anyone has any objections," says Gidrel timidly.

  4. - Top - End - #4
    Bugbear in the Playground
     
    UristMcRandom's Avatar

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    Default Re: Halls of the Minotaur IC

    William Arroway, the town's tavern keeper, approached the spread of weapons cautiously. He picked the quiver of arrows and bow from the ground, strapping them onto his back. Eyeing the dagger, he lifted it from his place and tucked it under his belt.

    I think that Gomjol's finally lost it. There's no way this group of nobodies is going to find a Paladin, he thought to himself, glancing disdainfully at Krosy "sharpening" his axe.
    Quote Originally Posted by OctoberRaven View Post
    "It's a fireball. It's basically a magic hand grenade."
    My Homebrew

  5. - Top - End - #5
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: Halls of the Minotaur IC

    Lucius:

    Lucius, the surviving town prankster, no mischief remaining in his spirit, takes the sickle.

    I'd always feared I'd die with one of these in my hand, though I thought it'd be dying of old age as a farmer thought Lucius.

    Though my life may be forfeit, at least I'll have done something to avenge my family.
    Last edited by ashifter; 2014-08-08 at 11:38 AM.

  6. - Top - End - #6
    Barbarian in the Playground
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    Default Re: Halls of the Minotaur IC

    Jin Jasper Ferberite Lunkwell

    'Well then, I suppose it's up to us five to get this paladin back, eh? I wouldn't put much stock in our survival, but I'll do what I can,' Jin says as he picks up the shortspear.
    Avatar by Kymme!

    I'm the fast hero.

    Spoiler
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    Homebrew:
    The Witchknife: a Psionic-less Soulknife
    Warlock Invocations
    Characters
    Pathfinder
    Lenfrey Coyne, Ratfolk Sin Eater Inquisitor
    Mazer Mandrill, Gnome Saboteur Alchemist
    Ridley Rysewell, Half-Elf Carnivalist Rogue
    Star Wars Saga Edition
    Geoffrey Bears, Ryn Scoundrel

  7. - Top - End - #7
    Dwarf in the Playground
     
    Ajacks's Avatar

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    Default Re: Halls of the Minotaur IC

    Seeing that you have selected your gear, Gareth leads you outside to his house nearby. He brings each of you a waterskin, a day's worth of stale bread, 2 torches, and a sack. Giving you some brief directions, you are sent on your way to the Thornswild Woods to learn of Sir Galwaith's fate.

    The woods are only a half day's march away, yet the day remains cloudy and sunless. Coming to the edge of the woods, you and your companions come to a halt. The old crone always warned of the dangers of the Thornswild Wood, but standing before the dark foreboding forest, you know that her tales fell short of the truth.

    The trees are all overgrown with ropey, thorn-encrusted vines. Three skulls hang half a dozen feet off the ground, and the vines have wormed their way through the vacant eye sockets to hoist them from the moist rotting soil. Those same vines seem to edge toward you, thirsting for fresh blood.

    Somewhere within this wood is Sir Galwaith and the minotaur he swore to kill. Steeling your courage, you grip your weapons tighter and wonder if you'll ever see the light of day again. A raven flaps overhead, wheeling toward the towering cliffs at the heart of the forest. Even from a distance you can make out what appears to be ancient ruins high atop the cliffs. The crow caws from the distance, beckoning you into the wicked woods.

    Not long after getting on the path into the woods, you come upon a clearing and hear what appears to be the sound of chewing and the occasional snarl or growl up ahead, though it is too dark to see clearly.

    Map
    Spoiler
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    OOC
    Spoiler
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    I took the liberty of making tokens for those who didn't have a character pic. For clarity's sake - Jin Jasper has the white border, Lucius green, William yellow, Krosey red, and Gidrel blue.

  8. - Top - End - #8
    Orc in the Playground
     
    ElfRangerGuy

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    Default Re: Halls of the Minotaur IC

    Gidrel peers through the brush to see if he can spot what is making the noise. He slows his breathing so whatever it is can't hear his heart thumping in his chest like a rabbit.

    Spoiler: Spot Check
    Show
    Spot check, untrained, I think I can still use spot even though it is not my class skill?

    [roll0]

  9. - Top - End - #9
    Bugbear in the Playground
     
    UristMcRandom's Avatar

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    Default Re: Halls of the Minotaur IC

    William steps forward, surveying the scene with a displeased look on his face, "Alright, now I'm sure she's lost it... I don't suppose anyone has a way to actually light the torches we were given?" As he said this, he reached up with his dagger and hacked at a vine in frustration.

    Spoiler: Rolls
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    Attack Roll: (1d20)[5]
    Damage: (1d4)[2]
    Last edited by UristMcRandom; 2014-08-08 at 08:47 PM.
    Quote Originally Posted by OctoberRaven View Post
    "It's a fireball. It's basically a magic hand grenade."
    My Homebrew

  10. - Top - End - #10
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: Halls of the Minotaur IC

    Lucius grits his teeth and advances slowly, looking for the source of the sound as well as keeping his ears peeled for any other sounds.

    Spoiler: rolls
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    Spot:(1d20+1)[13]
    Listen:(1d20-1)[19]

  11. - Top - End - #11
    Ogre in the Playground
     
    Yael's Avatar

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    Tijuana, México.
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    Default Krosy.

    Krosy inspects the area, trying to figure out what kind of plants surround him, trying to identify noises and to percieve its surroundings.

    I have no need for torches. I can see pretty well here. Says Krosy as he walks slowly towards the woods, while he tries to get along the wild. I will scout ahead if needed.

    Spoiler: Practical actions.
    Show
    1. Knowledge (Nature) check: (1d20+4)[20]
    2. Listen check: (1d20+6)[13]
    3. Walk 5 feet (from ADx1 to ADx2)
    4. Spot check (1d20+6)[12]

    If that takes too many actions (from spot and listen), only the spot will do.
    Check out which is the Playground's favorite Dragon!

    Quote Originally Posted by Ursus the Grim View Post
    "Narass, what's the scouter say about their power level?"

    "**** if I know."
    >> My Extended Signature <<

    Hey guys, I'm a vestige! And a spell!

    Awesome avatar by Cuthalion.

  12. - Top - End - #12
    Dwarf in the Playground
     
    Ajacks's Avatar

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    Default Re: Halls of the Minotaur IC

    With the rest of the party blind for the most part, Krosey takes advantage of his darkvision and surveys the scene ahead. Relaying information to the party, there appear to be three wild dogs feasting on the flesh of a fallen horse. The remains of the rider can be seen, but they are nearing the point of being unidentifiable. It appears to be the remains of Sir Galwaith, his steed now being the main course.

    OOC
    Spoiler
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    The dogs are unaware of your presence. Everyone except Krosey is effectively blind without a light source. He is able to whisper a description of the scenario to each of you, however, without raising any alarms.


    Map
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  13. - Top - End - #13
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: Halls of the Minotaur IC

    Lucius

    Trying not to stumble, Lucius continues down the path staying behind Krosey.

    "Well, that's great for you but the rest of us can barely see our hands.

    Lucius winces and says, "I-I'm sorry. That was uncalled for. It's just with everything that's happened... Do you think we could light a torch?

  14. - Top - End - #14
    Barbarian in the Playground
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    Default Re: Halls of the Minotaur IC

    Jin Jasper Ferberite Lunkwell

    'I got it!' Jin shouts before shaving off some flint and striking the steel to light his torch.
    Avatar by Kymme!

    I'm the fast hero.

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    Homebrew:
    The Witchknife: a Psionic-less Soulknife
    Warlock Invocations
    Characters
    Pathfinder
    Lenfrey Coyne, Ratfolk Sin Eater Inquisitor
    Mazer Mandrill, Gnome Saboteur Alchemist
    Ridley Rysewell, Half-Elf Carnivalist Rogue
    Star Wars Saga Edition
    Geoffrey Bears, Ryn Scoundrel

  15. - Top - End - #15
    Dwarf in the Playground
     
    Ajacks's Avatar

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    Default Re: Halls of the Minotaur IC

    Hearing the sound of the flint and steel and becoming aware of the light of the torch, the wild dogs look up from their gruesome meal and snarl menacingly as if about to attack!

    Initiative
    Spoiler
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    Lucius - 17
    William - 16
    Wild Dogs - 15
    Krosey - 13
    Jin Jasper - 11
    Gidrel - 7

  16. - Top - End - #16
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: Halls of the Minotaur IC

    Lucius:

    With senses honed from avoiding the often violent retaliation to his pranks, Lucius is quick to react to the danger. He draws his weapon and advances to the left. Once there he prepares himself to react to any danger.

    (Move Action: move to AC4, Standard Action: Total Defense, AC is now 17)

  17. - Top - End - #17
    Bugbear in the Playground
     
    UristMcRandom's Avatar

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    Default Re: Halls of the Minotaur IC

    William stepped to a point where he had a clear line of fire, notched an arrow, and fired at one of the Dogs (the one currently at AC8).

    Move Action: AE0 - AD2
    Standard Action: Attack with Shortbow
    Spoiler: Rolls
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    Attack Roll: (1d20+2)[15]
    Damage: (1d6)[1]
    Last edited by UristMcRandom; 2014-08-09 at 10:52 PM.

  18. - Top - End - #18
    Dwarf in the Playground
     
    Ajacks's Avatar

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    Default Re: Halls of the Minotaur IC

    Lucius positions himself and takes a defensive stance as William nocks and arrows and looses it towards one of the dogs missing by a narrow margin. The dogs bound toward Lucius, their nearest target, and quickly surround him with much growling and gnashing of teeth.

    Wild Dog Actions
    Spoiler
    Show
    Northernmost dog to AC5. Attack - (1d20+2)[18]. Damage - (1d4+1)[4].
    Easternmost dog to AD5. Attack - (1d20+2)[4]. Damage - (1d4+1)[2].
    Southernmost dog to AD4. Attack - (1d20+2)[10]. Damage - (1d4+1)[3].


    One of the dogs manages to grab hold of Lucius' arm as he tries to defend himself and shakes its head viciously, tearing flesh and drawing a good deal of blood.
    Last edited by Ajacks; 2014-08-10 at 07:46 PM.

  19. - Top - End - #19
    Ogre in the Playground
     
    Yael's Avatar

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    Tijuana, México.
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    Default Re: Halls of the Minotaur IC

    No!

    Krosy sees the dogs and rushes to aid its fellow teammate. When in reach, Krosy tries to take out one of the dogs with its wooden axe, hoping for the best for Lucius.

    Die doge of evil!

    Spoiler: Turn.
    Show
    Moves from AD1 to AC3
    Attack Roll: (1d20+3)[8] Damage: (1d6+3)[4]
    Last edited by Yael; 2014-08-10 at 11:32 PM.
    Check out which is the Playground's favorite Dragon!

    Quote Originally Posted by Ursus the Grim View Post
    "Narass, what's the scouter say about their power level?"

    "**** if I know."
    >> My Extended Signature <<

    Hey guys, I'm a vestige! And a spell!

    Awesome avatar by Cuthalion.

  20. - Top - End - #20
    Barbarian in the Playground
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    Default Re: Halls of the Minotaur IC

    Jin Jasper Ferberite Lunkwell

    'Ack! I hate dogs!' Jin yells as he hefts his shortspear and throws it at the nearest hound.

    Spoiler: Attack (Thrown Shortspear)
    Show
    (1d20+1)[21]
    Avatar by Kymme!

    I'm the fast hero.

    Spoiler
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    Homebrew:
    The Witchknife: a Psionic-less Soulknife
    Warlock Invocations
    Characters
    Pathfinder
    Lenfrey Coyne, Ratfolk Sin Eater Inquisitor
    Mazer Mandrill, Gnome Saboteur Alchemist
    Ridley Rysewell, Half-Elf Carnivalist Rogue
    Star Wars Saga Edition
    Geoffrey Bears, Ryn Scoundrel

  21. - Top - End - #21
    Orc in the Playground
     
    ElfRangerGuy

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    Default Gidrel

    Gidrel

    Gidrel, shocked by the sudden light and attack of the dogs, acts last out of the group. Seeing Krosy's valor inspires him to move to the nearest dog, hammer raised to try and save his companion. He swings with all his might at the nearest dog.

    Spoiler: Gidrel Actions
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    Move to AD3. I'm assuming I can't move through the thorns.
    Attack roll: (1d20)[9]
    Damage if hit (assuming no crit): (1d6)[4]

  22. - Top - End - #22
    Dwarf in the Playground
     
    Ajacks's Avatar

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    Default Re: Halls of the Minotaur IC

    The dogs manage to scamper out of the way of Krosy and Gidrel's attacks, but the wee mage's spear aims true and strikes the now westernmost dog, yelping as it punctures it's side.

    Map
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    OOC
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    Sadly the critical hit was not confirmed and the dog has suffered 2 points of damage. The second round of combat begins
    Last edited by Ajacks; 2014-08-11 at 10:10 AM. Reason: forgot to move Krosy into position, map updated

  23. - Top - End - #23
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: Halls of the Minotaur IC

    Lucius

    Gritting his teeth at the intense pain, Lucius once again prepares himself to dodge the dogs' attacks.

    Lucius thinks to himself,

    Brilliant, I'm a dog chew toy now.

    (Total Defense again, AC = 17)

  24. - Top - End - #24
    Bugbear in the Playground
     
    UristMcRandom's Avatar

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    Default Re: Halls of the Minotaur IC

    William winces as the dogs tear into Lucius' arm, before sidestepping around them and swinging his dagger at one of the dogs.

    Spoiler: Actions
    Show
    Move to AE5
    Attack Dog at AD5 with Dagger, slashing damage.
    Attack Roll: (1d20)[19]
    Quote Originally Posted by OctoberRaven View Post
    "It's a fireball. It's basically a magic hand grenade."
    My Homebrew

  25. - Top - End - #25
    Dwarf in the Playground
     
    Ajacks's Avatar

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    Default Re: Halls of the Minotaur IC

    William stabs at one of the dogs and misses with his shot going low, but raises the blade in a slashing manner and cuts the wounded dog's throat wide open. It lets loose a gurgled yelp and falls the ground, kicking its hind legs twice before its eyes widen and glaze over. One of the dogs advances angrily towards William and bites at him, the other focusing on Lucius.

    Wild Dog Actions
    Spoiler
    Show
    The westernmost dog is felled by William's dagger.
    The southernmost dog attacks William in retaliation. Attack - (1d20+2)[12]. Damage - (1d4+1)[3]
    The northernmost dog continues its assault on Lucius. Attack - (1d20+2)[16]. Damage - (1d4+1)[5]


    Clutching his wounded arm, Lucius is able to avoid the aggression of one of the wild dogs. The dog attacking William manages to grab his leg and cause a deep puncture wound.
    Last edited by Ajacks; 2014-08-11 at 06:40 PM.

  26. - Top - End - #26
    Ogre in the Playground
     
    Yael's Avatar

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    Default Re: Halls of the Minotaur IC

    Krosy sees the dogs biting again, he responds with violence, as if there were another thing to do.

    Leave puppies of evil!

    Spoiler: Attack Roll
    Show
    Attack: (1d20+3)[21] Damage: (1d6+3)[4]
    Check out which is the Playground's favorite Dragon!

    Quote Originally Posted by Ursus the Grim View Post
    "Narass, what's the scouter say about their power level?"

    "**** if I know."
    >> My Extended Signature <<

    Hey guys, I'm a vestige! And a spell!

    Awesome avatar by Cuthalion.

  27. - Top - End - #27
    Barbarian in the Playground
    Join Date
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    Default Re: Halls of the Minotaur IC

    Jin Jasper Ferberite Lunkwell

    The gnome moves closer and holds the torch up so everyone can see.
    Last edited by Kydell; 2014-08-12 at 09:05 AM.
    Avatar by Kymme!

    I'm the fast hero.

    Spoiler
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    Homebrew:
    The Witchknife: a Psionic-less Soulknife
    Warlock Invocations
    Characters
    Pathfinder
    Lenfrey Coyne, Ratfolk Sin Eater Inquisitor
    Mazer Mandrill, Gnome Saboteur Alchemist
    Ridley Rysewell, Half-Elf Carnivalist Rogue
    Star Wars Saga Edition
    Geoffrey Bears, Ryn Scoundrel

  28. - Top - End - #28
    Orc in the Playground
     
    ElfRangerGuy

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    Mar 2013

    Default Re: Halls of the Minotaur IC

    Gidrel

    Gidrel takes a small step forward and swings once more with his hammer, lets out a scream, blindly hoping to connect.

    Spoiler: Gidrel's Round
    Show
    Move Action: 5ft step to AD4 where the dead dog is. (I think no one is there now.)
    Standard Action: Basic attack on the southernmost dog in
    To Hit Roll: (1d20)[14]
    Damage if hit: (1d6)[2]

  29. - Top - End - #29
    Dwarf in the Playground
     
    Ajacks's Avatar

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    Default Re: Halls of the Minotaur IC

    Gidrel's hammer misses, but Krosy's axe aims true and cuts deep into the side of one of the dogs. The dog yelps and staggers, obviously greatly injured and barely clinging to life.

    Map
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  30. - Top - End - #30
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: Halls of the Minotaur IC

    Lucius:

    Lucius decides he's had enough of this dancing around and slashes at the dog in front of him (AC5).

    Spoiler: attack
    Show

    Attack:(1d20+3)[20]
    dmg:(1d4)[3]

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