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  1. - Top - End - #31
    Halfling in the Playground
     
    Aric Kale's Avatar

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    Default Re: [Nexus] Outside XXXVII

    The Successor

    )(I'll just drop out, it will make more sense in Zane's actual timeline anyway. PM me when you need me.)(
    #27
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    Zane and Aric by Recaiden. Aric Kat by Hatter.

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  2. - Top - End - #32
    Dwarf in the Playground
     
    GrandDM's Avatar

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    Default Re: [Nexus] Outside XXXVII

    Quote Originally Posted by Asha'man View Post
    The Successor

    (Since GrandDM's character was the one invited for this specific scene I'll let you decide if you want Zane to step out.)

    The first succubus that arrives gets hit in the gut. Since Shui'yan is a grand martial artist the kick will be strong enough to hurt the low level demon. The other two snarl and go to claw him in the torso with demonic speed. Since he isn't enamored they will attack with extreme predjudice.

    The Fairies aren't very strong, thus their need to be in a swarm. So the Fairies going for the babe are struck and are in a bit of pain. Though not very strong they are agile so they do manage to avoid a full on hit. They decide to let Shui'yan be dealt with by the succubi and decide to go to help the swarm attacking Zane. The two swarms cast 'Zan' a low level wind magic that would still cut the flesh of a human up pretty badly, in Zane's general direction.
    Shui'yan uses the impact of the kick to launch himself, backflipping towards the baby. As he lands he'll drop low on one leg and sweep with the other, attempting to trip a succubus or two.
    Doctor Harald avatar by MethosH

    Nexus



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  3. - Top - End - #33
    Barbarian in the Playground
     
    Devixer's Avatar

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    Default Re: [Nexus] Outside XXXVII

    Haunted Castle

    Shark nods. "Good idea, let's go." he heads towards the indicated passage. Somehow, his footsteps barely make any noise.

  4. - Top - End - #34
    Bugbear in the Playground
     
    5a Violista's Avatar

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    Default Re: [Nexus] Outside XXXVII

    Haunted Castle

    Footsteps are expected to be quiet when you're walking in stagnant water that goes to just over your ankle. The most noise will come from trying to go too fast, or from losing your footing and falling with a splash.

    As I said before, the passageway to the right descends down into the murky water, but is lit by that odd blue flame that somehow doesn't go out underwater.

    If they can hold their breath for any reasonable amount of time, they'll find it easy to swim down the staircase far enough that the stairs start to go back up a small ways. Due to the air pressure, they'll reach a pocket of air, much like what happens when you put an air-filled cup underwater so that there's still air in it.

    Anyway, if they chose to go this path, then they'll surface, and once reaching the hallway, the ground is now dry, so there's no need to worry about leeches anymore.

    They'll be in a hallway, but most of the doorways have been caved in. The one door at the end of the hallway separates where they are from the main section of the dungeon using a simple wooden door. Inside the castle dungeon is not lit by the blue lights, and it gives off a palpable feeling of evil and darkness. Shark's Soliton will show that the dungeon (as well as the inaccessible surrounding rooms) are filled with an innumerable number of "souls".

    Oh, and I almost forgot:
    Along the hallway, going up to the dungeon's door, is a streak of wetness, as if something was recently dragged from the water where Shark and Albert are, and through the dungeon door.
    Favorite sports:
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    ALSO! Come roleplay FFRPG in the Nexus!
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  5. - Top - End - #35
    Barbarian in the Playground
     
    Slii Arhem's Avatar

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    Default Re: [Nexus] Outside XXXVII

    Quote Originally Posted by Lost_Deep View Post
    A Hillside

    Copi rolls over and begins to cry. It's a little at first, small tears for good memories and the future she now faces.

    And then her eyes decide that they would rather be waterfalls.

    Like a dam breaking Copi begins to blubber a weep and sob like someone whose life is quite hard. She's been holding it in for a while now, and it all comes back with compound interest. Suffice to say she's going to be weeping for quite a while.
    A Hillside

    Mintbalm just sort of allows this all to happen. She's unable to bring herself to such hysterics, but every so often as the tears dampen her shoulder a single crystalline drop of her own tumbles its way down her cheek, solid and smooth as if frozen on contact with the air.

    She slips an arm over Copi's shoulders, looping it through the hole in her woven grass cloak that she left for that purpose, and continues to shed her mineral tears silently, weeping for all they've both lost.
    Julie, everyone's nth favorite succubus, by Gulaghar.
    An amazing Misha, Mimi, and Riss painting done by Ofride.
    For anyone in plots run by me, know that I always tailor solutions to those in the plot. The answer may not be obvious, but it's there, and doable by the displayed abilities of the present characters. If you need help or hints, I'll try to be available to provide them.

  6. - Top - End - #36
    Dwarf in the Playground
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    Default Re: [Nexus] Outside XXXVII

    Quote Originally Posted by Shadowcaller View Post
    Research Station

    "...uh, look if you want to get the pokemon you have to talk to Gina first." Jonas says before quickly hanging up. He then looks up at Mawile. "This is never going to work! The boss is after you and you're gonna drag me with you when she start to fuse you. The best option is just getting away."
    Mawile growls. She tries to pull up something on the computer... a blueprint or map or something! If she's going to escape, she's going to do so the right way.

    Through the main power source.

    A Hillside


    Copi will empty her tear ducts. It'll take a while, but she will run out eventually.
    Last edited by Lost_Deep; 2013-09-08 at 01:00 PM.

  7. - Top - End - #37
    Ogre in the Playground
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    Default Re: [Nexus] Outside XXXVII

    [A clearing in the North Forest]

    Neya sits up rubbing the back of her head groaning. Her green pigtails are frazzled and the little girl smells vaguely of smoke. "W-where am I?" The small girl stands slowly looking around at the trees. . She kicks off the ground slightly, hovering a few inches of the grounds. She floats towards a random tree, sitting down on a branch, trying to figure out where she is.
    My pronouns are they/them, but I don't care much.

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  8. - Top - End - #38
    Ogre in the Playground
     
    Beans's Avatar

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    Default Re: [Nexus] Outside XXXVII

    [A clearing in the North Forest]
    She may hear something dragging itself along through the forest nearby, breathing hard.
    If she looks toward the source of the sound, she'll see there's a figure in some sort of armor stumbling through the undergrowth.
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  9. - Top - End - #39
    Ogre in the Playground
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    Default Re: [Nexus] Outside XXXVII

    [A clearing in the North Forest]
    "Ohmygoodnesss!" She squeaks and flutters down. "A-are you okay? Sir? O-or is it m'am?" As the young girl freaks out, the various undergrowth untangles around armored persons immediate area.
    Last edited by asdflove; 2013-09-08 at 08:39 PM.
    My pronouns are they/them, but I don't care much.

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  10. - Top - End - #40
    Ogre in the Playground
     
    Beans's Avatar

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    Default Re: [Nexus] Outside XXXVII

    [Clearing in North Forest]
    They look toward her; from the figure, it seems they're a woman. Face hidden by a T-slit helmet, her notched and scarred feline ears twitch as she says something in an unfamiliar and gutteral-sounding language. Slung across her back is what looks to be a large teardrop-shaped shield.
    Last edited by Beans; 2013-09-08 at 01:55 PM.
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  11. - Top - End - #41
    Ogre in the Playground
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    Default Re: [Nexus] Outside XXXVII

    [Clearing in North Forest]

    "Ummm... I d-don't speak that language, m'am." Neya lands properly. "Can you understand me?" She starts biting her finger nail nervously, revealing slight burns along the length her arm.
    Last edited by asdflove; 2013-09-08 at 06:45 PM.
    My pronouns are they/them, but I don't care much.

    My PbP Characters:
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  12. - Top - End - #42
    Ogre in the Playground
     
    Beans's Avatar

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    Default Re: [Nexus] Outside XXXVII

    [Clearing in North Forest]
    The woman pulls her helmet off, revealing a scarred, tired, but concerned-looking face.
    She looks at the burns on Neya's arm, saying something that sounds like a question.
    ((How small is Neya exactly?))
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  13. - Top - End - #43
    Orc in the Playground
     
    Earl of Purple's Avatar

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    Default Re: [Nexus] Outside XXXVII

    The Tomb of the Lost Innocent

    A large conical barrow-mound is what the map leads to. Built into one of the sides is a large black marble arch with a heavy granite slab blocking it off. Etched into the arch and the slab are faintly glowing runes. The runes seem to move- but only when they aren't being observed; they stop when somebody is looking at them.
    Terrowin Avatar by HappyTurtle. Much thanks!

  14. - Top - End - #44
    Ogre in the Playground
     
    Deathkeeper's Avatar

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    Default Re: [Nexus] Outside XXXVII

    The Tomb of the Lost Innocent

    Krayger eyes the structure. "Not the most uninviting I've seen. Could be worse."
    He has since changed into a slightly heavier outfit, adding a metal cuirass.
    Spako Highclaws by Ceika.

    [Sorry Boss, but as always, I get the last word.]

  15. - Top - End - #45
    Ogre in the Playground
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    Default Re: [Nexus] Outside XXXVII

    [Clearing in North Forest]
    "Huh?" She glances at her arm and her eyes widen."Aaaa!" Neya looks at her other arm, which is the same. "Wha? How? Gah!" The branches above shake slightly when she screams.
    (She looks about 4 years old)
    My pronouns are they/them, but I don't care much.

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  16. - Top - End - #46
    Ogre in the Playground
     
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    Default Re: [Nexus] Outside XXXVII

    [Clearing in North Forest]
    The catwoman winces, ears flicking as she beckons the fairy closer, reaching in her belt pouches for something. She seems not to mean any harm, despite her fairly barbaric appearance.
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  17. - Top - End - #47
    Bugbear in the Playground
     
    KerfuffleMach2's Avatar

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    Default Re: [Nexus] Outside XXXVII

    Deep Woods

    Jace has probably been walking for a decent amount of time by now, following the energy reading of a trapped spirit, guided by yet another trapped spirit. Randii's been complaining a bunch, too.

    Finally, though, he reaches an area with a large rock. And on the rock sits a gold ring. The source of the energy.

    No, the ring does not have any inscriptions on it.

    Finally! Randii looks to Jace. Is that the thing we've been looking for?

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    You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb

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  18. - Top - End - #48
    Ogre in the Playground
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    Default Re: [Nexus] Outside XXXVII

    [Clearing in North Forest]
    Neya steps closer, looking up at her with wide eyes. "D-do you have a name miss? I'm-" She falters, her brow furrowing. "Um... Neya, I think."
    My pronouns are they/them, but I don't care much.

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  19. - Top - End - #49
    Ogre in the Playground
     
    Beans's Avatar

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    Default Re: [Nexus] Outside XXXVII

    [Clearing in North Forest]
    She blinks, then taps her collar. Lausel.
    Pulling out what appears to be small bottle, she holds her hand out.
    Ahrm. Hhere.
    Her Common isn't especially good, but it's understandable.
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  20. - Top - End - #50
    Ogre in the Playground
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    Default Re: [Nexus] Outside XXXVII

    [Clearing in North Forest]

    Neya gingerly holds out her arms, the look in her eyes showing confusion. "So you do speak common, Lausel?" She smiles slightly. "I like your name, it's pretty."
    My pronouns are they/them, but I don't care much.

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  21. - Top - End - #51
    Ogre in the Playground
     
    Beans's Avatar

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    Default Re: [Nexus] Outside XXXVII

    [Clearing in North Forest]
    Pouring a little of what looks to be some ointment on her fingers, Lausel tries to gently spread it on the girl's burned arm. She smiles, though her teeth are rather pointy.
    Only speahk liitle khommon.
    An'... thankhs.
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  22. - Top - End - #52
    Ogre in the Playground
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    Default Re: [Nexus] Outside XXXVII

    "[Clearing in North Forest]
    "Oh. I speak common and... I don't know if I speak any other languages..." Her voice trails off. "I-I don't know a lot of things right now..."
    My pronouns are they/them, but I don't care much.

    My PbP Characters:
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  23. - Top - End - #53
    Ogre in the Playground
     
    Beans's Avatar

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    Default Re: [Nexus] Outside XXXVII

    [Clearing in North Forest]
    The ointment will likely relieve the pain of the burns on her arms; Lausel just smiles for now.
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  24. - Top - End - #54
    Barbarian in the Playground
     
    Slii Arhem's Avatar

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    Default Re: [Nexus] Outside XXXVII

    Quote Originally Posted by Lost_Deep View Post
    Mawile growls. She tries to pull up something on the computer... a blueprint or map or something! If she's going to escape, she's going to do so the right way.

    Through the main power source.

    A Hillside


    Copi will empty her tear ducts. It'll take a while, but she will run out eventually.
    A Hillside

    "Do you have anywhere to go?" She really doesn't know, Copi seems like the type to wander about aimlessly most times.
    Julie, everyone's nth favorite succubus, by Gulaghar.
    An amazing Misha, Mimi, and Riss painting done by Ofride.
    For anyone in plots run by me, know that I always tailor solutions to those in the plot. The answer may not be obvious, but it's there, and doable by the displayed abilities of the present characters. If you need help or hints, I'll try to be available to provide them.

  25. - Top - End - #55
    Ogre in the Playground
     
    Deathkeeper's Avatar

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    Default Re: [Nexus] Outside XXXVII

    Quote Originally Posted by KerfuffleMach2 View Post
    Deep Woods

    Jace has probably been walking for a decent amount of time by now, following the energy reading of a trapped spirit, guided by yet another trapped spirit. Randii's been complaining a bunch, too.

    Finally, though, he reaches an area with a large rock. And on the rock sits a gold ring. The source of the energy.

    No, the ring does not have any inscriptions on it.

    Finally! Randii looks to Jace. Is that the thing we've been looking for?
    Deep Woods

    "It certainly seems so. This one seems too easy, too." Jace says, looking at the large rock.

    You were imprisoned by people, yes? What reason would they have to simply abandon your containers? he asks the spirit as his familiar scans the area for anything weird from above.
    Spako Highclaws by Ceika.

    [Sorry Boss, but as always, I get the last word.]

  26. - Top - End - #56
    Halfling in the Playground
     
    Aric Kale's Avatar

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    Default Re: [Nexus] Outside XXXVII

    North Forest ~ Frozen Memories

    Zane stands at the edge of the woods, peering into the ice and snow...
    What had happened here? It was lush and full of life last time he visited...
    Ah, no matter, he had business to attend to.
    #27
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    Zane and Aric by Recaiden. Aric Kat by Hatter.

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  27. - Top - End - #57
    Firbolg in the Playground
     
    Recaiden's Avatar

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    Default Re: [Nexus] Outside XXXVII

    [North Forest - Frozen Woods]

    Snowflakes drift down from above, melting abruptly as they drift outside the zone of ice and snow. Everything else is still, save a dim, flickering light in the depths of the trees.
    ~Inner Circle~
    Quote Originally Posted by Raz_Fox View Post
    He takes normality and reason and turns them UP TO 11!
    Quote Originally Posted by Anarion View Post
    Recaiden, stop using your mastery of the English language to confuse the issue.
    Echidna by Serpentine

  28. - Top - End - #58
    Halfling in the Playground
     
    Aric Kale's Avatar

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    Thatcher by gurgleflep
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    Default Re: [Nexus] Outside XXXVII

    North Forest ~ Frozen Woods

    Zane gathers the tattered cloak about him, places a hand on his sword, and heads towards the light.
    #27
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    Zane and Aric by Recaiden. Aric Kat by Hatter.

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  29. - Top - End - #59
    Bugbear in the Playground
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    Default Re: [Nexus] Outside XXXVII

    Quote Originally Posted by LordDeathkeeper View Post
    The Tomb of the Lost Innocent

    Krayger eyes the structure. "Not the most uninviting I've seen. Could be worse."
    He has since changed into a slightly heavier outfit, adding a metal cuirass.
    ((sorry, don't know how I missed this))

    "I think the name more than makes up for lack of appearances." Sebastian comments, following a good two steps behind his bovine compatriot. "I could have my beetle scout ahead?" He offers, the creature scuttling into the palm of his hand at the suggestion, eager to obey.
    Meese Mobster by smuchmuch.

  30. - Top - End - #60
    Bugbear in the Playground
     
    ThePhantom's Avatar

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    Default Re: [Nexus] Outside XXXVII

    Quote Originally Posted by Mahonri Violist View Post
    Haunted Castle

    Footsteps are expected to be quiet when you're walking in stagnant water that goes to just over your ankle. The most noise will come from trying to go too fast, or from losing your footing and falling with a splash.

    As I said before, the passageway to the right descends down into the murky water, but is lit by that odd blue flame that somehow doesn't go out underwater.

    If they can hold their breath for any reasonable amount of time, they'll find it easy to swim down the staircase far enough that the stairs start to go back up a small ways. Due to the air pressure, they'll reach a pocket of air, much like what happens when you put an air-filled cup underwater so that there's still air in it.

    Anyway, if they chose to go this path, then they'll surface, and once reaching the hallway, the ground is now dry, so there's no need to worry about leeches anymore.

    They'll be in a hallway, but most of the doorways have been caved in. The one door at the end of the hallway separates where they are from the main section of the dungeon using a simple wooden door. Inside the castle dungeon is not lit by the blue lights, and it gives off a palpable feeling of evil and darkness. Shark's Soliton will show that the dungeon (as well as the inaccessible surrounding rooms) are filled with an innumerable number of "souls".

    Oh, and I almost forgot:
    Along the hallway, going up to the dungeon's door, is a streak of wetness, as if something was recently dragged from the water where Shark and Albert are, and through the dungeon door.
    Albert did have a little swimming in the last castle in was in, not much through. Good thing for that air pocket, or he wouldn't have been able to get through the passage.

    Albert pushes his wet hair out of his eyes.

    "So, do you have any light? Something tells me that we are going to need some."
    Avatar by Emperor Ing

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