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  1. - Top - End - #361
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    Sith_Happens's Avatar

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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Quote Originally Posted by Nerd-o-rama View Post
    A Pub deserter and a Mando deserter, huh? They must have fascinating conversations, especially after a few drinks.
    Sounds like the party needs an Empire deserter too.
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    Quote Originally Posted by Cirrylius View Post
    That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.

  2. - Top - End - #362
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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Sounds like the party needs an Empire deserter too
    And a civilian with no combat training. And then the wacky hijinks will ensue.
    - I'm not even supposed to be here!

  3. - Top - End - #363
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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Quote Originally Posted by Hyena View Post
    And a civilian with no combat training. And then the wacky hijinks will ensue.
    - I'm not even supposed to be here!
    One side effect of my classless rules was oddly useless characters... like the doctor who had no combat skills at 1st level. She was of great use, but ran into problems with guns...
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  4. - Top - End - #364
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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Quote Originally Posted by Nerd-o-rama View Post
    You could always be a non-Force Sensitive martial artist. I know the Echani are kicking around in this era doing Echani things...and not a damn other thing about them because I played a woman in KOTOR 2.
    yeah i know that echani kick ass, my bothan spy was a proficent user of the echani martial arts,so i already played that kind of character .
    Sorry for the bad english

  5. - Top - End - #365
    Ettin in the Playground
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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    I'm starting up a sandboxy game at the moment. Is there any information on trade good values in the SW universe?

  6. - Top - End - #366
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    PaladinGuy

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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Core book, start of the Equipment section, page 118.

  7. - Top - End - #367
    Ettin in the Playground
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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Thanks, but I was unclear. I meant that I was looking for a general import-export list, so I can have an idea of what systems buy and sell what.

  8. - Top - End - #368
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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Check the "Galactic Gazetteer" sections of the various rulebooks. They generally have a quick writeup for various worlds, including major imports and exports.
    LGBTAitP

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  9. - Top - End - #369
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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Several books (primarily era guide books, as well as the core book) have a "Galactic Gazetteer" section that tells you just that, among other basic tidbits of planetary information.

  10. - Top - End - #370
    Ettin in the Playground
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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    I only skimmed those sections, so I'll look there, thanks.

  11. - Top - End - #371
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    EvilClericGuy

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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Quote Originally Posted by Alexander leah View Post
    yeah i know that echani kick ass, my bothan spy was a proficent user of the echani martial arts,so i already played that kind of character .
    Droid Jedi? Not a force user, but you still get to play with some of the jedi stuff.

  12. - Top - End - #372
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    Goblin

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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Quote Originally Posted by Ahrimon View Post
    Droid Jedi? Not a force user, but you still get to play with some of the jedi stuff.
    I

    ...

    That's not

    ...

    ...wait, you couldn't, could you?
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  13. - Top - End - #373
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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    I think it's mentioned somewhere in the books that you can do that to represent stuff like training droids, and the like.
    LGBTAitP

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  14. - Top - End - #374
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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Which is kinda weird, because soldier training droid would be better of then a jedi - the only good melee jedi talents require use the force skill.

  15. - Top - End - #375
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    Goblin

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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    I guess you could multiclass a droid into it for like...Lightsaber Proficiency and Lightsaber Defense? Actually, there's some interesting Guardian talents, too...
    Last edited by Nerd-o-rama; 2013-11-05 at 01:40 PM.
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  16. - Top - End - #376
    Ettin in the Playground
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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Which is kind of weird. A lot of the jedi melee talents just require being faster or more aware than normal, usually via the force.

    So couldn't a droid master those same talents without the force?

    In any case, you could always make an Iron Knight. :P Living crystal hooked into a robot body as the processer = droid with force powers but no reprograming.
    Last edited by druid91; 2013-11-05 at 01:39 PM.
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    Quote Originally Posted by AvatarZero View Post
    I like the "hobo" in there.
    "Hey, you just got 10000gp! You going to buy a fully staffed mansion or something?"
    "Nah, I'll upgrade my +2 sword to a +3 sword and sleep in my cloak."

    Non est salvatori salvator, neque defensori dominus, nec pater nec mater, nihil supernum.

    Torumekian knight Avatar by Licoot.

    Note to self: Never get involved in an ethics thread again...Especially if I'm defending the empire.

  17. - Top - End - #377
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    Goblin

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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Quote Originally Posted by druid91 View Post
    Which is kind of weird. A lot of the jedi melee talents just require being faster or more aware than normal, usually via the force.

    So couldn't a droid master those same talents without the force?

    In any case, you could always make an Iron Knight. :P Living crystal hooked into a robot body as the processer = droid with force powers but no reprograming.
    /Wookiepedias "Shard"

    ...you're ****ing with me.
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  18. - Top - End - #378
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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Quote Originally Posted by Nerd-o-rama View Post
    I guess you could multiclass a droid into it for like...Lightsaber Proficiency and Lightsaber Defense? Actually, there's some interesting Guardian talents, too...
    Weirder than that - you can use a bunch of the Consular talents. Adept Negotiator uses Persuasion, not Use The Force, and most of its offshoots are okay. You can also use Sentinel's Gambit to forcibly flat-foot Dark Side folks next to you each turn, setting them up for some brutal sneak attacks if you're a Jedi/Scoundrel.

    Wait, no, that's 1/encounter, not 1/turn. Never mind, the Sentinel powers, while you can take them, are kind of terrible.
    If you like my thoughts, you'll love my writing. Visit me at www.mishahandman.com.

  19. - Top - End - #379
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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Quote Originally Posted by Nerd-o-rama View Post
    /Wookiepedias "Shard"

    ...you're ****ing with me.
    Which part, the part where there's a species of sentient crystals (two, actually), the part where some of them took to piloting droids, or the part where some of them proceeded to Jedi it up in their droid suits?
    Last edited by Sith_Happens; 2013-11-05 at 07:29 PM.
    Revan avatar by kaptainkrutch.
    Quote Originally Posted by Cirrylius View Post
    That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.

  20. - Top - End - #380
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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    the droid idea is awesome! it is so awesome that a friend of mine that lurks on this forum,readed it that before me and already proposed a character to the DM!
    Sorry for the bad english

  21. - Top - End - #381
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    SwashbucklerGuy

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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    There's also a Jedi talent that lets you do +1 dice damage with lightsabers when fighting defensively, and no Force sensitivity is needed.

  22. - Top - End - #382
    Ettin in the Playground
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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Quote Originally Posted by Nerd-o-rama View Post
    /Wookiepedias "Shard"

    ...you're ****ing with me.
    You want even more mind-blown? Skippy the jedi droid isn't even a shard.

    He's just a jedi. And a droid. An astromech droid at that.
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    Quote Originally Posted by AvatarZero View Post
    I like the "hobo" in there.
    "Hey, you just got 10000gp! You going to buy a fully staffed mansion or something?"
    "Nah, I'll upgrade my +2 sword to a +3 sword and sleep in my cloak."

    Non est salvatori salvator, neque defensori dominus, nec pater nec mater, nihil supernum.

    Torumekian knight Avatar by Licoot.

    Note to self: Never get involved in an ethics thread again...Especially if I'm defending the empire.

  23. - Top - End - #383
    Ettin in the Playground
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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Also 100% completely non-canon.

  24. - Top - End - #384
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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Ok, I just had a sudden realization.

    I'm currently re-watching A New Hope (plan on re-watching the movies in Machete Order), and it dawned on my why Storm Troopers appear so ineffectual during the Death Star rescue.

    Simply put, they're letting them go on purpose. They're intentionally losing the fight.

    Vader has a homing beacon installed on the Falcon, right? So he's ordered his men to put up an effective show, while still letting them get away.

    Contrast this with how effective they are boarding Leia's ship at the beginning of the movie. They kill most of the rebel troops and route the rest, and we only see two dead Storm Troopers, despite fighting in a narrow hallway with little cover.

    I'm a little surprised I never caught onto that.
    Last edited by VeliciaL; 2013-11-06 at 02:05 AM.
    LGBTAitP

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  25. - Top - End - #385
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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Quote Originally Posted by VeliciaL View Post
    Ok, I just had a sudden realization.

    I'm currently re-watching A New Hope (plan on re-watching the movies in Machete Order), and it dawned on my why Storm Troopers appear so ineffectual during the Death Star rescue.

    Simply put, they're letting them go on purpose. They're intentionally losing the fight.

    Vader has a homing beacon installed on the Falcon, right? So he's ordered his men to put up an effective show, while still letting them get away.

    Contrast this with how effective they are boarding Leia's ship at the beginning of the movie. They kill most of the rebel troops and route the rest, and we only see two dead Storm Troopers, despite fighting in a narrow hallway with little cover.

    I'm a little surprised I never caught onto that.
    That's reasonable. Now if we can only figure out what the heck happened on Endor....:)

  26. - Top - End - #386
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    ElfWarriorGuy

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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Ewoks, nothing more needs to be said...

  27. - Top - End - #387
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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Machete order is awesome, and totally works really well.
    "Hex grids are the way forward! And slighty to the side..." - Studoku

  28. - Top - End - #388
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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Redirect Shot:

    'When you successfully deflect a blaster bolt, you can make an immediate ranged attack against a target with which you have line of sight.'

    I see there is no errata on this talent, and I am curious: What exactly do they mean by ranged attack? That is, are you using your BAB plus Dex? Cha? Something else? Do you get to use feats or talents that boost your ranged attacks?

  29. - Top - End - #389
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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Quote Originally Posted by Alejandro View Post
    Redirect Shot:

    'When you successfully deflect a blaster bolt, you can make an immediate ranged attack against a target with which you have line of sight.'

    I see there is no errata on this talent, and I am curious: What exactly do they mean by ranged attack? That is, are you using your BAB plus Dex? Cha? Something else? Do you get to use feats or talents that boost your ranged attacks?
    A ranged attack (just like with all the other talents/feats that lets you make a ranged attack), except that (I assume) you need to use the range and base damage dice (3d8+1/2 your heroic level for a blaster rifle for instance) of the shot you redirect (bab+dex for ranged attack, much like dark healing)

    I would let you use feats and talents that boost ranged attacks (if they are valid to use for any ranged attack/ you fullfill the prerequisites to use it with redirect)

  30. - Top - End - #390
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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Quote Originally Posted by Vertharrad View Post
    Ewoks, nothing more needs to be said...
    Ewoks are vicious little savages, and the Empire took too long to realize that a swarm of homicidal teddy bears knocking troopers down, sneak-attacking them from the brush, etc. can be really deadly since they can attack the armors' joints with their sharpened sticks.

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