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2013-11-06, 12:26 PM (ISO 8601)
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- Jul 2009
Re: SW Saga Edition Thread 2: The Sith Lords
Battle for Endor, anyone?
Sorry, I had to.
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2013-11-06, 12:36 PM (ISO 8601)
- Join Date
- Feb 2007
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2013-11-06, 01:24 PM (ISO 8601)
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- Dec 2009
Re: SW Saga Edition Thread 2: The Sith Lords
i'm reading the master privateer prestige class, and seemed very interesting, do you think is worth a try?
Sorry for the bad english
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2013-11-06, 02:15 PM (ISO 8601)
- Join Date
- Apr 2005
- Location
- Back in the USSR
- Gender
Re: SW Saga Edition Thread 2: The Sith Lords
Death Star Stormtroopers were losing on purpose.
Endor Stormtroopers were completely unprepared for jungle warfare, or indeed anything other than ambushing and overwhelming a small force of Rebel commandos.
This is the intent, of course; it doesn't make either major action sequence seem any less silly when you're watching it on-screen.
They did well on the Tantive IV and respectably on Hoth and Cloud City based on the circumstances, though.Spoiler
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2013-11-06, 02:32 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- Sacramento-ish, CA
- Gender
Re: SW Saga Edition Thread 2: The Sith Lords
I read an article a while back calling the Ewoks the Viet Cong of Star Wars.
That bit where the Storm Troopers are chasing the Ewoks into the forest? That's not a retreat, that's a tactical withdrawl. They're luring the Imperial forces into their home turf.LGBTAitP
"You can't just go around opting out of critical analysis by preemptively declaring yourself pointless."
- Mordecai, Lackadaisy Cats
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2013-11-06, 03:28 PM (ISO 8601)
- Join Date
- May 2013
Re: SW Saga Edition Thread 2: The Sith Lords
Clearly the cause is the +6 to stealth and free stealth reroll from being an ewok they might as well be invisible in the forest.
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2013-11-06, 03:52 PM (ISO 8601)
- Join Date
- Oct 2011
Re: SW Saga Edition Thread 2: The Sith Lords
I like to imagine it's just because stormtroopers have me as a patron Storyteller in the movies.
In one session I'm getting nothing but critical fails and 4's on the attack roll, in the other I score three critical hits in the opening volley and another five in the next three rounds.
... I just had a TPK last week...
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2013-11-06, 04:46 PM (ISO 8601)
- Join Date
- May 2013
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2013-11-06, 04:52 PM (ISO 8601)
- Join Date
- Oct 2011
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2013-11-06, 05:00 PM (ISO 8601)
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- May 2013
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2013-11-06, 05:05 PM (ISO 8601)
- Join Date
- Oct 2011
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2013-11-06, 06:02 PM (ISO 8601)
- Join Date
- Jul 2009
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2013-11-06, 07:08 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- UTC -6
Re: SW Saga Edition Thread 2: The Sith Lords
It's clearly not what's written, at least. "Make a ranged attack" never means "make a UTF check."
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2013-11-06, 07:32 PM (ISO 8601)
- Join Date
- Jul 2009
Re: SW Saga Edition Thread 2: The Sith Lords
The Jedi Knight Shien talent makes it clear that it is an attack roll.
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2013-11-06, 09:05 PM (ISO 8601)
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- Apr 2005
- Location
- Back in the USSR
- Gender
Re: SW Saga Edition Thread 2: The Sith Lords
Just to check with everyone, all the Lightsaber Form are supposed to work together with each other without you having to pick one to be "in", right? My common sense is arguing with the rulebook in my head.
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2013-11-06, 10:11 PM (ISO 8601)
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- May 2010
- Location
- Lancaster, UK
- Gender
Re: SW Saga Edition Thread 2: The Sith Lords
Yup, there's no 'being in a form'. I think the justification is that if you're a practitioner of multiple forms to the point of having multiple 'form' talents, in a combat, you should be able to merge the schools together and get the best of both. They're more like philosophies than stances, in effect, and if you've studied two, you should be able to use them together to best effect.
Definitely! It's one of my favourites. The Blaster and Blade talent line is fun!"Hex grids are the way forward! And slighty to the side..." - Studoku
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2013-11-06, 10:30 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- UTC -6
Re: SW Saga Edition Thread 2: The Sith Lords
Furthermore, the talents are not the forms themselves... but rather, the talents represent the extra skill and capability granted from mastering the form, the understanding of how the form works.
The only form talents that explicitly can't be used together are Jar'Kai and Makashi... one requires use of two lightsabers, the other only one.
[Lightsaber Form] powers from Jedi Academy are different: they're specific Force-aided strikes and parries from the forms, and can't be combined (as they each have a specific action).Last edited by Mando Knight; 2013-11-06 at 10:35 PM.
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2013-11-07, 12:12 AM (ISO 8601)
- Join Date
- Jul 2009
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2013-11-07, 07:09 AM (ISO 8601)
- Join Date
- Mar 2013
- Location
- San Antonio
- Gender
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2013-11-07, 10:33 AM (ISO 8601)
- Join Date
- May 2013
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2013-11-07, 10:46 AM (ISO 8601)
- Join Date
- Jul 2009
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2013-11-07, 11:01 AM (ISO 8601)
- Join Date
- Dec 2009
Re: SW Saga Edition Thread 2: The Sith Lords
i was looking exactly at the blaster and blade talents, they seems fun, but seems to me that the most usefull one is the first one right?
EDIT: the ambusher talent tree bonuses apply to any weapon right? so if i'm using a blaster and a blade i could capitalize the bonuses with both right?Last edited by Alexander leah; 2013-11-07 at 11:05 AM.
Sorry for the bad english
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2013-11-07, 11:20 AM (ISO 8601)
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- Mar 2013
- Location
- Toronto
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Re: SW Saga Edition Thread 2: The Sith Lords
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2013-11-07, 11:58 AM (ISO 8601)
- Join Date
- Dec 2009
Re: SW Saga Edition Thread 2: The Sith Lords
right now i'm torn between the classic dual blaster style and the blade and gun style, i think dual blaster will surely be a lot stronger, but the blande&gun seems stilish, imy major concern is to be pretty much too light to wander in melee range
Sorry for the bad english
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2013-11-07, 12:00 PM (ISO 8601)
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- Mar 2013
- Location
- Toronto
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Re: SW Saga Edition Thread 2: The Sith Lords
Hmm. That is always a problem. I'd suggest the Swerve Scout talent then (which allows you to avoid AoO) to improve melee survivability. Honestly you want to be more of a skirmisher than a tank anyways.
There were a few like that honestly. Another good class to look at is the Outlaw from S&V; it has some good survival (and escape) abilities if I remember correctly (AFB atm)
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2013-11-07, 01:04 PM (ISO 8601)
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- Jul 2009
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2013-11-07, 05:16 PM (ISO 8601)
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- Apr 2005
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- Back in the USSR
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Re: SW Saga Edition Thread 2: The Sith Lords
Well, that's because Vaapad is a re-invention of Juyo, or something. Either way, they're both "Form VII".
But looking at the Talents as mastery of a particular form rather than specifically applying it in combat makes it make sense. (I guess the Form Powers are the latter, with the talent kickers being the extra power you get from having mastered the form.)Last edited by Nerd-o-rama; 2013-11-07 at 05:20 PM.
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2013-11-08, 04:23 PM (ISO 8601)
- Join Date
- Jul 2009
Re: SW Saga Edition Thread 2: The Sith Lords
I am currently playing a lightsaber-using Jedi that fights with Battle Strike, Draw Closer, and Saber Swarm, and it is quite effective :)
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2013-11-09, 08:36 AM (ISO 8601)
- Join Date
- Dec 2009
Re: SW Saga Edition Thread 2: The Sith Lords
lets try to put down some baselines for the master privateer, i can see something among the lines scoundrel 3/soldier5/privateer 1 and then fill the other 4 levels
scoundrel 3 for the privateer class requirement (maybe dastardly strike and a senak attack and using something to make the enemyes flat footed?)
solider 5 for the 3 ambusher talent (+2 txc,+1dice, can deisgnate new prime targets after the first is dead)
privateer for blade and gun 1
i have 4 level free that i can fill with anything, maybe some scout level to take skirmisher talents?Sorry for the bad english
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2013-11-09, 09:16 AM (ISO 8601)
- Join Date
- Jul 2009