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  1. - Top - End - #91
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    SwashbucklerGuy

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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Yes, Hyena is precisely right here. You want to take a look at the Master Privateer prestige class. It has talents literally called Blaster and Blade, which are designed around a character wielding both in battle.

  2. - Top - End - #92
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    PaladinGuy

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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Quote Originally Posted by Echobeats View Post
    I quite agree. I was planning to have one of them head for the engine room and sabotage the gravity generator. Or they might even break straight into the engine room by cutting through the hull. Or both :P.

    What would you require the pirates to do in order to break the gravity? Mechanics DC17, full-round?
    From Engineering, all they have to do is push the button to turn it off. If they want to destroy the generator, it'd be a Mechanics check to recognize it and then probably whatever weapon they have would be sufficient to blast it apart provided it wasn't hidden behind other parts (which, being an apparently-reliable piece of technology and thus not needing maintenance, at least not compared to the hyperdrive, it may be).

  3. - Top - End - #93
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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Quote Originally Posted by Echobeats View Post
    If you have Weapon Finesse, then as long as you are wielding a light melee weapon or lightsaber, your Str doesn't matter all that much, as your melee attacks will be Dex-based. The only prereq is BAB +1, so if you start as a Jedi or Soldier you can take it at 1st level.
    I find this to be not quite true... because while Weapon Finesse gives you your Dex to attack instead of your strength, it does not give you your Dex to damage, and that extra 2-3 points per hit can be extremely useful... enough to edge you into CT damage, especially on a critical.
    The Cranky Gamer
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  4. - Top - End - #94
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    SwashbucklerGuy

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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Quote Originally Posted by Mark Hall View Post
    I find this to be not quite true... because while Weapon Finesse gives you your Dex to attack instead of your strength, it does not give you your Dex to damage, and that extra 2-3 points per hit can be extremely useful... enough to edge you into CT damage, especially on a critical.
    The solution in this case, is to go Melee Duelist, and take Master of Elegance. This allows you to add Dex (or twice Dex if two handed) to your melee weapon damage, instead of strength, as long as it is a light melee weapon. Conveniently, Weapon Finesse is a prereq.

  5. - Top - End - #95
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    PaladinGuy

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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Quote Originally Posted by Alejandro View Post
    The solution in this case, is to go Melee Duelist, and take Master of Elegance. This allows you to add Dex (or twice Dex if two handed) to your melee weapon damage, instead of strength, as long as it is a light melee weapon. Conveniently, Weapon Finesse is a prereq.
    So are Single/Dual Weapon Flourish, which are mutually exclusive to Blaster and Blade (each one requires a specific set of wielded weapons).

  6. - Top - End - #96
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    WolfInSheepsClothing

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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Was I glad to find this thread!

    So...me and my group are going to be playing with the Saga system but in a different sci-fi setting. I tried to make a character for our last game and it was sort of a dismal failure and never quite worked right. Could you SWSE experts find it in your hearts to help me?

    The creation rules are:

    1) 25 Point Buy
    2) No Use the Force
    3) Crew of a independent trading vessel

    So my idea was for the ship's engineer. Basically a MacGuyver type. Shooting for the Improviser prestige class because that seems to be able to do all of what I want to do. But how do I get there? What stats should I look at? Should I multiclass, or just go something like Scoundrel or Noble?

    Thanks in advance!

  7. - Top - End - #97
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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Quote Originally Posted by Spellblade View Post
    So my idea was for the ship's engineer. Basically a MacGuyver type. Shooting for the Improviser prestige class because that seems to be able to do all of what I want to do. But how do I get there? What stats should I look at? Should I multiclass, or just go something like Scoundrel or Noble?

    Thanks in advance!
    Prioritize Intelligence. Straight Scoundrel will be fine, especially the Spacer talents, though you might branch into the computer and skill talents, too (Knack, IIRC, lets you spend a force point to add a flat +5 to skills for a scene).
    The Cranky Gamer
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  8. - Top - End - #98
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    BlackDragon

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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Quote Originally Posted by Mark Hall View Post
    Prioritize Intelligence. Straight Scoundrel will be fine, especially the Spacer talents, though you might branch into the computer and skill talents, too (Knack, IIRC, lets you spend a force point to add a flat +5 to skills for a scene).
    Knack lets you reroll a skill check once per day (take beter result), fool's luck does on the other hand (but this does not stack with skill focus)

  9. - Top - End - #99
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    WolfInSheepsClothing

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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Quote Originally Posted by Waar View Post
    Knack lets you reroll a skill check once per day (take beter result), fool's luck does on the other hand (but this does not stack with skill focus)
    And I need Skill Focus Mechanics to get into Improviser anyways.

    So maybe something like...9/14/12/16/12/8 ?

    Already know I need Skill Focus:Mechanics, and the Tech Specialist feat is a no-brainer. Security Slicer is definitely an interesting skill for defeating security systems...Anything else I should take a look at?

  10. - Top - End - #100
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    PaladinGuy

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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Starship Designer. It lets you install "nonstandard" modifications to your ship, for when you need that oversized shield generator or turbocharged weapon battery... on a freighter.

  11. - Top - End - #101
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    SwashbucklerGuy

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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    As already covered, you want to be awesome at Intelligence. Have Mechanics, Use Computer, Pilot, and Knowledge: Technology. Dexterity should be another good stat for you, since it is used for Pilot and for firing ranged handheld weapons.

    Tech Specialist feat, Spacehound talent.. Skill Focus: Mechanics feat, Superior Tech and Starship Designer feat if you want to be a ship engineer par excellance, etc.

    EDIT: Also consider getting Implant Training, then give your character one of the cyber implants. Handy for giving you various bonuses or free abilities, plus fits the tech theme.
    Last edited by Alejandro; 2013-09-17 at 03:13 PM.

  12. - Top - End - #102
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    WolfInSheepsClothing

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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Here is all I have so far. Still need to pick a Scoundrel talent, and one more feat. But I just can't decide...

    http://www.myth-weavers.com/sheetvie...sheetid=658723

  13. - Top - End - #103
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    PaladinGuy

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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Quote Originally Posted by Alejandro View Post
    EDIT: Also consider getting Implant Training, then give your character one of the cyber implants. Handy for giving you various bonuses or free abilities, plus fits the tech theme.
    A cybernetic visor instead of eyes! And be the one black guy in the group!

    (Actually, you should instead adopt a Scottish accent, so you can drawl "the engines cannae take it!" and "I cannae change the laws of physics!")

    ...Also, you should take Scoundrel at 1st level, not Scout. Scout doesn't give you Use Computer, which you'll likely be using almost as frequently as Mechanics.
    Last edited by Mando Knight; 2013-09-17 at 03:41 PM.

  14. - Top - End - #104
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    WolfInSheepsClothing

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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Quote Originally Posted by Mando Knight View Post
    ...Also, you should take Scoundrel at 1st level, not Scout. Scout doesn't give you Use Computer, which you'll likely be using almost as frequently as Mechanics.
    OH! I forgot...we are using the background system in the Rebellion Era book instead of Destiny Points, because the GM said so. I figured that Scout gave me some more hit points and more skills and Shake it Off/Rifles at 1st level and still can get Use Computer from her background.

  15. - Top - End - #105
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    SwashbucklerGuy

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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    If you are going to be a ship's engineer, take Spacehound. If grav ever fails, you are unaffected (or if you do spacewalks) and any dedicated ship crewmember needs to know how to work the guns.

  16. - Top - End - #106
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    EvilClericGuy

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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Quote Originally Posted by Mando Knight View Post
    ...Also, you should take Scoundrel at 1st level, not Scout. Scout doesn't give you Use Computer, which you'll likely be using almost as frequently as Mechanics.
    I noticed that myself. Explorer's of the galaxy and adventures but they can't even get out of their own solar system because they haven't trained on how to be a leet hacker or reprogram a droid. Hooray for backgrounds.

    Anywho, can someone point me towards the errata that makes move object range 12?
    Last edited by Ahrimon; 2013-09-17 at 05:34 PM. Reason: spelling

  17. - Top - End - #107
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    EvilClericGuy

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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    I took a look at the spacehound talent and I was a little underwhelmed. Unless im missing something, using any ship weapon is just a free weapon proficiency: heavy. The 0g skills look a little too situational for my tastes. To me, talents are way more precious than feats. Luckily, for the character I'm working on, I'm taking levels in soldier so I can get the wp feat as a bonus feat.

  18. - Top - End - #108
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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Quote Originally Posted by Ahrimon View Post
    I noticed that myself. Explorer's of the galaxy and adventures but they can't even get out of their own solar system because they haven't trained on how to be a leet hacker or reprogram a droid. Hooray for backgrounds.
    Which is part of what had me saying "You know what? Let's just scrap the classes entirely."
    The Cranky Gamer
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    *Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
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  19. - Top - End - #109
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    SwashbucklerGuy

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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Quote Originally Posted by Ahrimon View Post
    I took a look at the spacehound talent and I was a little underwhelmed. Unless im missing something, using any ship weapon is just a free weapon proficiency: heavy. The 0g skills look a little too situational for my tastes. To me, talents are way more precious than feats. Luckily, for the character I'm working on, I'm taking levels in soldier so I can get the wp feat as a bonus feat.
    What gets Heavy Weapon proficiency for free?

  20. - Top - End - #110
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    Sidmen's Avatar

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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Quote Originally Posted by Alejandro View Post
    What gets Heavy Weapon proficiency for free?
    I think he's saying that the talent just gives you Heavy Weapon Proficiency for "free," and that he thinks talents are more precious than feats.

  21. - Top - End - #111
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    PaladinGuy

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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    It's not full Heavy Weapons proficiency, though... it'll qualify you for all the goodies that depend on it as a prerequisite (as per the errata and updates), but you'll not be able to use a grenade or missile launcher until someone sticks it on a vehicle.

    Which is what speeder bikes are for: cheap, mobile weapons platforms for the Spacehounds and Vehicular Combatants when everyone else is pounding the pavement.

  22. - Top - End - #112
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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Quote Originally Posted by Mando Knight View Post
    It's not full Heavy Weapons proficiency, though... it'll qualify you for all the goodies that depend on it as a prerequisite (as per the errata and updates), but you'll not be able to use a grenade or missile launcher until someone sticks it on a vehicle.

    Which is what speeder bikes are for: cheap, mobile weapons platforms for the Spacehounds and Vehicular Combatants when everyone else is pounding the pavement.
    And I just got a mental image of using a grenade launcher from a speeder bike...
    The Cranky Gamer
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    *Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
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  23. - Top - End - #113
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    PaladinGuy

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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Quote Originally Posted by Mark Hall View Post
    And I just got a mental image of using a grenade launcher from a speeder bike...
    Actually, it'd have to be a grenade launcher mounted on the bike, or it's not a vehicle weapon, but yes.

    That's why I like the Aratech 74-Z. Any situation where you as a player may consider bringing in an E-Web, the 74-Z does it better. And cheaper.

  24. - Top - End - #114
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    BarbarianGuy

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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Quote Originally Posted by Hyena View Post
    Well, there is master privateer prestige class.
    At least they acknowledge that mixing ranged and melee is a thing that people do. I'm basically trying to convince myself to throw down the cash for another system. Support for the character archetypes I want to play is a huge part of that.

  25. - Top - End - #115
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    EvilClericGuy

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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Quote Originally Posted by Alejandro View Post
    What gets Heavy Weapon proficiency for free?
    Sorry, I was referring to spacehound getting a partial heavy weapon feat in a talent, where as the build I'm working on can take it as a bonus feat. (Soldier 2) Every build I've toyed with is much shorter on talents available than feats. So, for me anyway, spoucehound is a really weak talent.

    While I still don't get Scouts not having access to the astrogation ability, the skill split is a little easier to swallow now that I've read up on the wonders of a navigation computer allowing an untrained check. I see it as having to raw code the hyperspace vectors and gravity manually every time vs having a computer to do it for you. Scouts just arned trained in the advanced mathematics necessary.

    The more I read about swse the more I like it. A simple easy to grab and play system with incredible depth hidden below the surface.

  26. - Top - End - #116
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    SwashbucklerGuy

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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Buy an astromech droid, and have it make the Use Computer checks for you.

  27. - Top - End - #117
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    EvilClericGuy

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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Quote Originally Posted by Nepenthe View Post
    At least they acknowledge that mixing ranged and melee is a thing that people do. I'm basically trying to convince myself to throw down the cash for another system. Support for the character archetypes I want to play is a huge part of that.
    I haven't actually played yet, but everything I've read so far says that just about any archetype is supported. Some more than others, but there really isn't anything that you can't do. My advice would be to not get too hung up on prestige classes that match your character and instead focus on how you can mold your character wth all of the classes available. For example, I'm working on an armor wearing force wizard pilot. Sure it'll be lvl 3 before the schtick really starts to gell, but the support is there regardless of the actual classes involved.

    Of course if you play with a bunch of power gamers a more diverse character can appear a little weaker, but more often than not you get to participate while others sit out.

  28. - Top - End - #118
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    EvilClericGuy

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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Quote Originally Posted by Alejandro View Post
    Buy an astromech droid, and have it make the Use Computer checks for you.
    That was going to be my solution until I read about backgrounds.

  29. - Top - End - #119
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    IdleMuse's Avatar

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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Backgrounds are pretty sweet.
    "Hex grids are the way forward! And slighty to the side..." - Studoku

  30. - Top - End - #120
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    SwashbucklerGuy

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    Default Re: SW Saga Edition Thread 2: The Sith Lords

    Pay no attention to IdleMuse. He knows not of what he speaks.

    ;)

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