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2013-09-13, 12:24 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
occ not sure how that got messed up but the trip attempt was a 14
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2013-09-13, 12:30 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
not quite sure what happened there, but his result was a 27 (18 on the dice)
so he fails to trip you, you fail to trip him
his first hit deals 2d4+13(strength) (+20 power attack) (+20 leap attack)+2 offensive prescience +2 crowd
+1d6 (merciful)
(2d4+57)[62]
(1d6)[4]
a merciful weapon when active will not drop a target below disabled(stable but unconscious)join me on my Raidcall
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2013-09-13, 12:34 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
28 wounds + 35 vitality = 63 total (leaving me with 1 wound) Fatuge -2 str - 2 dex, fast healing 6 vitality (leaving 1 wound, 6 vitality)
sorry missed the extra d6... on the ground bleeding outLast edited by gantz; 2013-09-13 at 12:37 AM.
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2013-09-13, 12:36 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
66 total damage -1 for your DR still leaves you unconscious 65 damage to your total 64 vitality + wounds
nobody is near to cleave into so that is end of their turn.
your cleric will use heroic surge(feat) and cast Faith healing on you restoring 8 vitality and 5 wounds. you are still prone, but are conscious and fatigued.
you will fast heal at the beginning of your next turn after this round is over.Last edited by Dungeon_Master; 2013-09-13 at 12:38 AM.
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2013-09-13, 12:36 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
OOC:
Spoiler
umm.... Holy Crap.
over.
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2013-09-13, 12:39 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
as i was not flat footed would have been nice to get my readied action....
my readied attack [roll]1d20+7[/roll]Last edited by gantz; 2013-09-13 at 12:40 AM.
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2013-09-13, 12:41 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
my readied attack (1d20+7)[13]
as you can't put into an edit ...
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2013-09-13, 12:47 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
yes, but still very killable/defeatable, he's only got 20 wounds, sure he has tons of vitality but one really good crit and he's done.
also note, u will know he is holding back, normally such blows would have gutted a person, leaving them bleeding and dying.
the crowd cheers him on for dropping a foe bringing his team bonus to +3
the crowd boo's then cheers, as an ally drops then his brought back up (-1 then +1) so still +0 with crowd for your teamjoin me on my Raidcall
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2013-09-13, 12:48 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
OOC:
Spoiler
I didn't say he was unbeatable, just holy crap at the damage. lol
No worries
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2013-09-13, 12:49 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
he was 10 feet away from you using a reach weapon you were not within his reach to take the attack.
if you had taken the club you could have thrown it( but that's still a bad idea to provoke aoo) but you didn't even take the club but still better that you took the brunt of his attack.Last edited by Dungeon_Master; 2013-09-13 at 12:51 AM.
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2013-09-13, 12:50 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
Spoilerjust be glad its not my orginal beat it he altered him for athis
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2013-09-13, 12:53 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
ok fine but you should post landing 10' away as a spike chain can be used adjacent or as reach... just saying
Last edited by gantz; 2013-09-13 at 12:53 AM.
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2013-09-13, 01:04 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
OOC:
Spoiler
Well, I think our other fighter is offline, so that's probably it for today, I'm afraid
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2013-09-13, 01:05 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
Spoilerfine with me we are going to lose this match anyway
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2013-09-13, 01:08 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
OOC:
Spoiler
What? Negative thinking already? pfft. It's all good.
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2013-09-13, 01:13 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
Kinem is up, followed by Quinn (and all the friendly npcs)
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2013-09-13, 01:26 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
Quinn, feel free to declare actions i don't think kinem's actions will interfere with yours, as you are on opposite flanks
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2013-09-13, 01:28 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
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2013-09-13, 01:52 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
Matias
*As the first swing of the chain lays the other fighter low, Matias moves quickly, headed for the fallen soldiers, whipping his club through the air fast enough to be audible, snatching a fallen spear as he goes.*
"Stay out of his reach! Stay alert and make them come to you. Wear down the spearmen, and we'll have him surrounded!"
OOC:
Spoiler
Alright, ranged attack with the club - it has a range of 10ft, but I'm not sure exactly how far away I am, I'm guessing 2nd range increment if I have the picture right in my head.
Standard action to attack, move action to head to one of the fallen warriors and grab a spear
Action point to add to attack roll -
(1d6)[1]
Attack -
(1d20+6)[21]
Damage -
(1d6+7)[8]
Wow. Really. 1 action point, and 1 damage. of course. lol
Last edited by TheMightyQuinn; 2013-09-13 at 01:53 AM.
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2013-09-13, 02:08 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
action points don't have to be spent before the roll, they can be used afterwards.
his AC atm is 13
thrown weapons are 1/2 strength so 1 on dice +3 and +4 for his robilar gambit stance (+4 to hit him and +4 to damage)
so you hit him for 8 vitality -1 (Mul) means he takes 7 vitality damagejoin me on my Raidcall
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2013-09-13, 02:24 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
updated glortorus's sheet just need to finish his saves
GlortorusSpoiler
Glortorus Male Feral Mul CR14 CG
Gladiator 1, ExMonk 2, Fighter 3, Psychic Warrior 2, Barbarian 5(whirling rage variant)
ac 10 + 6 natural +2 dex +10 defense +2 wisdom -1 flaw -2 while charging -4 robilar gambit +2 while raging
AC 29
Vitality 134 Wounds 20
Bab+12
str 24
dex 14
con 20
int 8 (14)
wis 14
chr 10
Fort +20 +5 con +3 monk 3 Fighter 3 P. War 4 Barb 2 Glad
Ref +9 +2 dex +3 monk 1 Fighter 0 P. War 1 Barb 2 Glad
Will +7 +2 wis +3 monk 1 Fighter 0 P. War 1 Barb 0 Glad
Equipment: +2 bone ki focus(+1), keen(+1), merciful(+1) spiked chain 2d4 damage
Headband of intellect+6
Abilities
RAGE VARIANT: WHIRLING FRENZY
A barbarian with this variant form of rage doesn’t gain the normal bonuses when he enters a rage. Instead, when a barbarian with
whirling frenzy enters a rage, he temporarily gains a +4 bonus to Strength and a +2 dodge bonus to Armor Class and on Reflex saves.
While in a whirling frenzy, the barbarian may make one extra attack in a round at his highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. This penalty applies for 1 round, so it also affects attacks of opportunity the barbarian might make before his next action.
Whirling frenzy is otherwise identical to the standard barbarian rage in all other ways. At 11th level (when a standard barbarian gains greater rage), the Strength bonus increases to +6, and the dodge bonus to Armor Class and on Reflex saves increases to +3. At 20th level (when a standard barbarian gains mighty rage), the Strength bonus increases to +8, and the dodge bonus to Armor Class and on Reflex saves increases to +4. A barbarian using this variant doesn’t gain indomitable will at 14th level. Instead, he gains evasion, but only while in a whirling frenzy.
A character can’t use whirling frenzy at the same time that he uses any other form of rage (or similar ability).
flaws:Vulnerable -1 ac / Shaky -2 ranged combat
feats
bonus 1 Combat Reflexes
bonus 1 Improved Trip*
1 Combat Expertise*
Gladiator 1 Exotic weapon proficiency (Spiked Chain)
Monk 1 Stunning Blow
Monk 2 Deflect Arrows
3 Knockdown
Barbarian 5 whirling frenzy, fast movement, uncanny dodge, improved uncanny dodge, rage 2x/day
6 Power Attack
Fighter 1 improved bullrush
9 Leap Attack
Fighter 2 Cleave
FIghter 3 -
Psychic Warrior 1 Great cleave
12 Gladiatorial EntertainerSpoiler
You can make gladiatorial performances more often than normal.
Prerequisite: Gladiatorial performance class feature.
Benefit: Each time you take this feat, you can use your gladiatorial performance ability four more times per day than normal.
Special: You can gain Gladiatorial Entertainer multiple times. Its effects stack. Each time you take the feat, you can use gladiatorial performance four additional times per day.
Psychic Warrior 2 Robilar's Gambit
Last edited by Dungeon_Master; 2013-09-13 at 02:30 AM. Reason: Finished saves
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2013-09-13, 02:49 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
i will roll several times for weapons from fallen combatants using random weapon generation from DMG.
all of these weapons will be bronze/bone/stone or wood(if appropriate)
30 weapons
Spoiler(1d100)[84] Category (1d100)[26] Type
(1d100)[12] Category (1d100)[1] Type
(1d100)[56] Category (1d100)[76] Type
(1d100)[78] Category (1d100)[70] Type
(1d100)[46] Category (1d100)[3] Type
(1d100)[36] Category (1d100)[51] Type
(1d100)[55] Category (1d100)[58] Type
(1d100)[46] Category (1d100)[35] Type
(1d100)[91] Category (1d100)[69] Type
(1d100)[11] Category (1d100)[46] Type
(1d100)[50] Category (1d100)[19] Type
(1d100)[51] Category (1d100)[53] Type
(1d100)[16] Category (1d100)[8] Type
(1d100)[69] Category (1d100)[9] Type
(1d100)[99] Category (1d100)[3] Type
(1d100)[40] Category (1d100)[83] Type
(1d100)[29] Category (1d100)[51] Type
(1d100)[83] Category (1d100)[85] Type
(1d100)[27] Category (1d100)[60] Type
(1d100)[54] Category (1d100)[73] Type
(1d100)[63] Category (1d100)[90] Type
(1d100)[24] Category (1d100)[18] Type
(1d100)[47] Category (1d100)[69] Type
(1d100)[52] Category (1d100)[37] Type
(1d100)[37] Category (1d100)[63] Type
(1d100)[82] Category (1d100)[87] Type
(1d100)[81] Category (1d100)[33] Type
(1d100)[40] Category (1d100)[97] Type
(1d100)[40] Category (1d100)[8] Type
(1d100)[5] Category (1d100)[39] Type
Last edited by Dungeon_Master; 2013-09-13 at 03:05 AM.
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2013-09-13, 02:52 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
SpoilerTable 7–10: Weapon Type Determination
d% Weapon Type
01–70 Common melee weapon (see Table 7–11)
71–80 Uncommon weapon (see Table 7–12)
81–100 Common ranged weapon (see Table 7–13)
Table 7–11: Common Melee Weapons
d% Weapon Weapon Cost1
01–04 Dagger +302 gp
05–14 Greataxe +320 gp
15–24 Greatsword +350 gp
25–28 Kama +302 gp
29–41 Longsword +315 gp
42–45 Mace, light +305 gp
46–50 Mace, heavy +312 gp
51–54 Nunchaku +302 gp
55–57 Quarterstaff2 +600 gp
58–61 Rapier +320 gp
62–66 Scimitar +315 gp
67–70 Shortspear +302 gp
71–74 Siangham +303 gp
75–84 Sword, bastard +335 gp
85–89 Sword, short +310 gp
90–100 Waraxe, dwarven +330 gp
Table 7–12: Uncommon Weapons
d% Weapon Weapon Cost1
01–03 Axe, orc double2 +660 gp
04–07 Battleaxe +310 gp
08–10 Chain, spiked +325 gp
11–12 Club +300 gp
13–16 Crossbow, hand +400 gp
17–19 Crossbow, repeating +550 gp
20–21 Dagger, punching +302 gp
22–23 Falchion +375 gp
24–26 Flail, dire2 +690 gp
27–31 Flail, heavy +315 gp
32–35 Flail, light +308 gp
36–37 Gauntlet +302 gp
38–39 Gauntlet, spiked +305 gp
40–41 Glaive +308 gp
42–43 Greatclub +305 gp
44–45 Guisarme +309 gp
46–48 Halberd +310 gp
49–51 Halfspear +301 gp
52–54 Hammer, gnome hooked2 +620 gp
55–56 Hammer, light +301 gp
57–58 Handaxe +306 gp
59–61 Kukri +308 gp
62–64 Lance +310 gp
65–67 Longspear +305 gp
68–70 Morningstar +308 gp
71–72 Net +320 gp
73–74 Pick, heavy +308 gp
75–76 Pick, light +304 gp
77–78 Ranseur +310 gp
79–80 Sap +301 gp
81–82 Scythe +318 gp
83–84 Shuriken +301 gp
85–86 Sickle +306 gp
87–89 Sword, two-bladed2 +700 gp
90–91 Trident +315 gp
92–94 Urgrosh, dwarven2 +650 gp
95–97 Warhammer +312 gp
98–100 Whip +301 gp
Table 7–13: Common Ranged Weapons
d% Weapon Weapon Cost1
01–10 Ammunition (roll again):
11–50 Arrows (50) +350 gp
51–80 Bolts, crossbow (50) +350 gp
81–100 Bullets, sling (50) +350 gp
11–15 Axe, throwing +308 gp
16–25 Crossbow, heavy +350 gp
26–35 Crossbow, light +335 gp
36–39 Dart +300 gp 5 sp
40–41 Javelin +301 gp
42–46 Shortbow +330 gp
47–51 Shortbow, composite (+0 Str bonus) +375 gp
52–56 Shortbow, composite (+1 Str bonus) +450 gp
57–61 Shortbow, composite (+2 Str bonus) +525 gp
62–65 Sling +300 gp
66–75 Longbow +375 gp
76–80 Longbow, composite +400 gp
81–85 Longbow, composite (+1 Str bonus) +500 gp
86–90 Longbow, composite (+2 Str bonus) +600 gp
91–95 Longbow, composite (+3 Str bonus) +700 gp
96–100 Longbow, composite (+4 Str bonus) +800 gp
Last edited by Dungeon_Master; 2013-09-13 at 02:54 AM.
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2013-09-13, 03:04 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
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2013-09-13, 08:38 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
Yikes! Only one chance ...
Spotting the prize, Render runs to get it ... going after the bastard sword.
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2013-09-13, 10:53 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
ooc
Spoilernote if he was 10' away i don't get a trip attempt...i don't have reach
on my action move 5' yes i am crawling and stand up
Spoilerspending 1 action point for Die hard(only thing i meet the prereg for....)Last edited by gantz; 2013-09-13 at 03:51 PM.
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2013-09-13, 12:45 PM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
yes you do by the rules because you play tug of war with his weapon
k u will have power attack until the end of combat
note if you stand up, he will get an aoo. up to you whether or not to do this, or simply attack from ground.
will be back in a few hours. going out to olive garden for birthday (day early but not complaining hehe)Last edited by Dungeon_Master; 2013-09-13 at 12:50 PM.
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2013-09-13, 03:28 PM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
start a grapple with glatorus (1d20+10)[25]
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2013-09-13, 03:29 PM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
sorry forgot the hitting his touch [roll]1d20+6[/roll]
Last edited by gantz; 2013-09-13 at 03:31 PM.
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2013-09-13, 03:32 PM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
grrrrrr! (1d20+6)[26] (+7 str, +3 bab, -4 prone=+6)