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  1. - Top - End - #61
    Orc in the Playground
     
    Devil

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    occ not sure how that got messed up but the trip attempt was a 14

  2. - Top - End - #62
    Barbarian in the Playground
     
    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    not quite sure what happened there, but his result was a 27 (18 on the dice)

    so he fails to trip you, you fail to trip him

    his first hit deals 2d4+13(strength) (+20 power attack) (+20 leap attack)+2 offensive prescience +2 crowd
    +1d6 (merciful)

    (2d4+57)[62]
    (1d6)[4]

    a merciful weapon when active will not drop a target below disabled(stable but unconscious)
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  3. - Top - End - #63
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    28 wounds + 35 vitality = 63 total (leaving me with 1 wound) Fatuge -2 str - 2 dex, fast healing 6 vitality (leaving 1 wound, 6 vitality)

    sorry missed the extra d6... on the ground bleeding out
    Last edited by gantz; 2013-09-13 at 12:37 AM.

  4. - Top - End - #64
    Barbarian in the Playground
     
    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    66 total damage -1 for your DR still leaves you unconscious 65 damage to your total 64 vitality + wounds

    nobody is near to cleave into so that is end of their turn.

    your cleric will use heroic surge(feat) and cast Faith healing on you restoring 8 vitality and 5 wounds. you are still prone, but are conscious and fatigued.

    you will fast heal at the beginning of your next turn after this round is over.
    Last edited by Dungeon_Master; 2013-09-13 at 12:38 AM.
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  5. - Top - End - #65
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

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    umm.... Holy Crap.

    over.
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  6. - Top - End - #66
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    as i was not flat footed would have been nice to get my readied action....

    my readied attack [roll]1d20+7[/roll]
    Last edited by gantz; 2013-09-13 at 12:40 AM.

  7. - Top - End - #67
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    Devil

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    my readied attack (1d20+7)[13]

    as you can't put into an edit ...

  8. - Top - End - #68
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by TheMightyQuinn View Post
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    umm.... Holy Crap.

    over.
    yes, but still very killable/defeatable, he's only got 20 wounds, sure he has tons of vitality but one really good crit and he's done.

    also note, u will know he is holding back, normally such blows would have gutted a person, leaving them bleeding and dying.

    the crowd cheers him on for dropping a foe bringing his team bonus to +3

    the crowd boo's then cheers, as an ally drops then his brought back up (-1 then +1) so still +0 with crowd for your team
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  9. - Top - End - #69
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

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    I didn't say he was unbeatable, just holy crap at the damage. lol

    No worries
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  10. - Top - End - #70
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by gantz View Post
    as i was not flat footed would have been nice to get my readied action....

    my readied attack (1d20+7)[24]
    he was 10 feet away from you using a reach weapon you were not within his reach to take the attack.

    if you had taken the club you could have thrown it( but that's still a bad idea to provoke aoo) but you didn't even take the club but still better that you took the brunt of his attack.
    Last edited by Dungeon_Master; 2013-09-13 at 12:51 AM.
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  11. - Top - End - #71
    Orc in the Playground
     
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

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    just be glad its not my orginal beat it he altered him for athis

  12. - Top - End - #72
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    ok fine but you should post landing 10' away as a spike chain can be used adjacent or as reach... just saying
    Last edited by gantz; 2013-09-13 at 12:53 AM.

  13. - Top - End - #73
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

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    Well, I think our other fighter is offline, so that's probably it for today, I'm afraid
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  14. - Top - End - #74
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

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    fine with me we are going to lose this match anyway

  15. - Top - End - #75
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

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    What? Negative thinking already? pfft. It's all good.

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  16. - Top - End - #76
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Kinem is up, followed by Quinn (and all the friendly npcs)
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  17. - Top - End - #77
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quinn, feel free to declare actions i don't think kinem's actions will interfere with yours, as you are on opposite flanks
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  18. - Top - End - #78
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by gantz View Post
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    fine with me we are going to lose this match anyway
    perhaps you will lose, but defeat is better then death :)

    and exp is exp :P although yeah the reputation hit will suck.... but you haven't lost yet. the lil healers still have plenty of spells hehehe
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  19. - Top - End - #79
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Matias

    *As the first swing of the chain lays the other fighter low, Matias moves quickly, headed for the fallen soldiers, whipping his club through the air fast enough to be audible, snatching a fallen spear as he goes.*
    "Stay out of his reach! Stay alert and make them come to you. Wear down the spearmen, and we'll have him surrounded!"

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    Alright, ranged attack with the club - it has a range of 10ft, but I'm not sure exactly how far away I am, I'm guessing 2nd range increment if I have the picture right in my head.
    Standard action to attack, move action to head to one of the fallen warriors and grab a spear

    Action point to add to attack roll -
    (1d6)[1]

    Attack -
    (1d20+6)[21]

    Damage -
    (1d6+7)[8]

    Wow. Really. 1 action point, and 1 damage. of course. lol
    Last edited by TheMightyQuinn; 2013-09-13 at 01:53 AM.
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  20. - Top - End - #80
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by TheMightyQuinn View Post
    Matias

    *As the first swing of the chain lays the other fighter low, Matias moves quickly, headed for the fallen soldiers, whipping his club through the air fast enough to be audible, snatching a fallen spear as he goes.*
    "Stay out of his reach! Stay alert and make them come to you. Wear down the spearmen, and we'll have him surrounded!"

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    Alright, ranged attack with the club - it has a range of 10ft, but I'm not sure exactly how far away I am, I'm guessing 2nd range increment if I have the picture right in my head.
    Standard action to attack, move action to head to one of the fallen warriors and grab a spear

    Action point to add to attack roll -
    [roll0]

    Attack -
    [roll1]

    Damage -
    [roll2]

    Wow. Really. 1 action point, and 1 damage. of course. lol
    action points don't have to be spent before the roll, they can be used afterwards.

    his AC atm is 13

    thrown weapons are 1/2 strength so 1 on dice +3 and +4 for his robilar gambit stance (+4 to hit him and +4 to damage)

    so you hit him for 8 vitality -1 (Mul) means he takes 7 vitality damage
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  21. - Top - End - #81
    Barbarian in the Playground
     
    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    updated glortorus's sheet just need to finish his saves

    Glortorus
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    Glortorus Male Feral Mul CR14 CG
    Gladiator 1, ExMonk 2, Fighter 3, Psychic Warrior 2, Barbarian 5(whirling rage variant)
    ac 10 + 6 natural +2 dex +10 defense +2 wisdom -1 flaw -2 while charging -4 robilar gambit +2 while raging
    AC 29
    Vitality 134 Wounds 20
    Bab+12

    str 24
    dex 14
    con 20
    int 8 (14)
    wis 14
    chr 10

    Fort +20 +5 con +3 monk 3 Fighter 3 P. War 4 Barb 2 Glad
    Ref +9 +2 dex +3 monk 1 Fighter 0 P. War 1 Barb 2 Glad
    Will +7 +2 wis +3 monk 1 Fighter 0 P. War 1 Barb 0 Glad

    Equipment: +2 bone ki focus(+1), keen(+1), merciful(+1) spiked chain 2d4 damage
    Headband of intellect+6

    Abilities
    RAGE VARIANT: WHIRLING FRENZY
    A barbarian with this variant form of rage doesn’t gain the normal bonuses when he enters a rage. Instead, when a barbarian with
    whirling frenzy enters a rage, he temporarily gains a +4 bonus to Strength and a +2 dodge bonus to Armor Class and on Reflex saves.
    While in a whirling frenzy, the barbarian may make one extra attack in a round at his highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. This penalty applies for 1 round, so it also affects attacks of opportunity the barbarian might make before his next action.
    Whirling frenzy is otherwise identical to the standard barbarian rage in all other ways. At 11th level (when a standard barbarian gains greater rage), the Strength bonus increases to +6, and the dodge bonus to Armor Class and on Reflex saves increases to +3. At 20th level (when a standard barbarian gains mighty rage), the Strength bonus increases to +8, and the dodge bonus to Armor Class and on Reflex saves increases to +4. A barbarian using this variant doesn’t gain indomitable will at 14th level. Instead, he gains evasion, but only while in a whirling frenzy.
    A character can’t use whirling frenzy at the same time that he uses any other form of rage (or similar ability).

    flaws:Vulnerable -1 ac / Shaky -2 ranged combat
    feats
    bonus 1 Combat Reflexes
    bonus 1 Improved Trip*
    1 Combat Expertise*
    Gladiator 1 Exotic weapon proficiency (Spiked Chain)
    Monk 1 Stunning Blow
    Monk 2 Deflect Arrows
    3 Knockdown
    Barbarian 5 whirling frenzy, fast movement, uncanny dodge, improved uncanny dodge, rage 2x/day
    6 Power Attack
    Fighter 1 improved bullrush
    9 Leap Attack
    Fighter 2 Cleave
    FIghter 3 -
    Psychic Warrior 1 Great cleave
    12 Gladiatorial Entertainer
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    You can make gladiatorial performances more often than normal.
    Prerequisite: Gladiatorial performance class feature.
    Benefit: Each time you take this feat, you can use your gladiatorial performance ability four more times per day than normal.
    Special: You can gain Gladiatorial Entertainer multiple times. Its effects stack. Each time you take the feat, you can use gladiatorial performance four additional times per day.

    Psychic Warrior 2 Robilar's Gambit
    Last edited by Dungeon_Master; 2013-09-13 at 02:30 AM. Reason: Finished saves
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  22. - Top - End - #82
    Barbarian in the Playground
     
    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    i will roll several times for weapons from fallen combatants using random weapon generation from DMG.

    all of these weapons will be bronze/bone/stone or wood(if appropriate)

    30 weapons
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    (1d100)[84] Category (1d100)[26] Type
    (1d100)[12] Category (1d100)[1] Type
    (1d100)[56] Category (1d100)[76] Type
    (1d100)[78] Category (1d100)[70] Type
    (1d100)[46] Category (1d100)[3] Type
    (1d100)[36] Category (1d100)[51] Type
    (1d100)[55] Category (1d100)[58] Type
    (1d100)[46] Category (1d100)[35] Type
    (1d100)[91] Category (1d100)[69] Type
    (1d100)[11] Category (1d100)[46] Type
    (1d100)[50] Category (1d100)[19] Type
    (1d100)[51] Category (1d100)[53] Type
    (1d100)[16] Category (1d100)[8] Type
    (1d100)[69] Category (1d100)[9] Type
    (1d100)[99] Category (1d100)[3] Type
    (1d100)[40] Category (1d100)[83] Type
    (1d100)[29] Category (1d100)[51] Type
    (1d100)[83] Category (1d100)[85] Type
    (1d100)[27] Category (1d100)[60] Type
    (1d100)[54] Category (1d100)[73] Type
    (1d100)[63] Category (1d100)[90] Type
    (1d100)[24] Category (1d100)[18] Type
    (1d100)[47] Category (1d100)[69] Type
    (1d100)[52] Category (1d100)[37] Type
    (1d100)[37] Category (1d100)[63] Type
    (1d100)[82] Category (1d100)[87] Type
    (1d100)[81] Category (1d100)[33] Type
    (1d100)[40] Category (1d100)[97] Type
    (1d100)[40] Category (1d100)[8] Type
    (1d100)[5] Category (1d100)[39] Type
    Last edited by Dungeon_Master; 2013-09-13 at 03:05 AM.
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  23. - Top - End - #83
    Barbarian in the Playground
     
    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

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    Table 7–10: Weapon Type Determination
    d% Weapon Type
    01–70 Common melee weapon (see Table 7–11)
    71–80 Uncommon weapon (see Table 7–12)
    81–100 Common ranged weapon (see Table 7–13)

    Table 7–11: Common Melee Weapons
    d% Weapon Weapon Cost1
    01–04 Dagger +302 gp
    05–14 Greataxe +320 gp
    15–24 Greatsword +350 gp
    25–28 Kama +302 gp
    29–41 Longsword +315 gp
    42–45 Mace, light +305 gp
    46–50 Mace, heavy +312 gp
    51–54 Nunchaku +302 gp
    55–57 Quarterstaff2 +600 gp
    58–61 Rapier +320 gp
    62–66 Scimitar +315 gp
    67–70 Shortspear +302 gp
    71–74 Siangham +303 gp
    75–84 Sword, bastard +335 gp
    85–89 Sword, short +310 gp
    90–100 Waraxe, dwarven +330 gp

    Table 7–12: Uncommon Weapons
    d% Weapon Weapon Cost1
    01–03 Axe, orc double2 +660 gp
    04–07 Battleaxe +310 gp
    08–10 Chain, spiked +325 gp
    11–12 Club +300 gp
    13–16 Crossbow, hand +400 gp
    17–19 Crossbow, repeating +550 gp
    20–21 Dagger, punching +302 gp
    22–23 Falchion +375 gp
    24–26 Flail, dire2 +690 gp
    27–31 Flail, heavy +315 gp
    32–35 Flail, light +308 gp
    36–37 Gauntlet +302 gp
    38–39 Gauntlet, spiked +305 gp
    40–41 Glaive +308 gp
    42–43 Greatclub +305 gp
    44–45 Guisarme +309 gp
    46–48 Halberd +310 gp
    49–51 Halfspear +301 gp
    52–54 Hammer, gnome hooked2 +620 gp
    55–56 Hammer, light +301 gp
    57–58 Handaxe +306 gp
    59–61 Kukri +308 gp
    62–64 Lance +310 gp
    65–67 Longspear +305 gp
    68–70 Morningstar +308 gp
    71–72 Net +320 gp
    73–74 Pick, heavy +308 gp
    75–76 Pick, light +304 gp
    77–78 Ranseur +310 gp
    79–80 Sap +301 gp
    81–82 Scythe +318 gp
    83–84 Shuriken +301 gp
    85–86 Sickle +306 gp
    87–89 Sword, two-bladed2 +700 gp
    90–91 Trident +315 gp
    92–94 Urgrosh, dwarven2 +650 gp
    95–97 Warhammer +312 gp
    98–100 Whip +301 gp

    Table 7–13: Common Ranged Weapons
    d% Weapon Weapon Cost1
    01–10 Ammunition (roll again):
    11–50 Arrows (50) +350 gp
    51–80 Bolts, crossbow (50) +350 gp
    81–100 Bullets, sling (50) +350 gp
    11–15 Axe, throwing +308 gp
    16–25 Crossbow, heavy +350 gp
    26–35 Crossbow, light +335 gp
    36–39 Dart +300 gp 5 sp
    40–41 Javelin +301 gp
    42–46 Shortbow +330 gp
    47–51 Shortbow, composite (+0 Str bonus) +375 gp
    52–56 Shortbow, composite (+1 Str bonus) +450 gp
    57–61 Shortbow, composite (+2 Str bonus) +525 gp
    62–65 Sling +300 gp
    66–75 Longbow +375 gp
    76–80 Longbow, composite +400 gp
    81–85 Longbow, composite (+1 Str bonus) +500 gp
    86–90 Longbow, composite (+2 Str bonus) +600 gp
    91–95 Longbow, composite (+3 Str bonus) +700 gp
    96–100 Longbow, composite (+4 Str bonus) +800 gp
    Last edited by Dungeon_Master; 2013-09-13 at 02:54 AM.
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  24. - Top - End - #84
    Barbarian in the Playground
     
    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by Dungeon_Master View Post
    i will roll several times for weapons from fallen combatants using random weapon generation from DMG.

    all of these weapons will be bone/stone or wood(if appropriate)

    30 weapons
    Spoiler
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    [roll0] Category [roll1] Type
    [roll2] Category [roll3] Type
    [roll4] Category [roll5] Type
    [roll6] Category [roll7] Type
    [roll8] Category [roll9] Type
    [roll10] Category [roll11] Type
    [roll12] Category [roll13] Type
    [roll14] Category [roll15] Type
    [roll16] Category [roll17] Type
    [roll18] Category [roll19] Type
    [roll20] Category [roll21] Type
    [roll22] Category [roll23] Type
    [roll24] Category [roll25] Type
    [roll26] Category [roll27] Type
    [roll28] Category [roll29] Type
    [roll30] Category [roll31] Type
    [roll32] Category [roll33] Type
    [roll34] Category [roll35] Type
    [roll36] Category [roll37] Type
    [roll38] Category [roll39] Type
    [roll40] Category [roll41] Type
    [roll42] Category [roll43] Type
    [roll44] Category [roll45] Type
    [roll46] Category [roll47] Type
    [roll48] Category [roll49] Type
    [roll50] Category [roll51] Type
    [roll52] Category [roll53] Type
    [roll54] Category [roll55] Type
    [roll56] Category [roll57] Type
    [roll58] Category [roll59] Type
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    many quivers of arrows(bronze), dagger(bronze), bastard sword (bronze), shortspear(wood with bronze tip), nunchaku, rapier(bronze), longsword (stone), longbow

    only deciphered a few, but I figured you might have found something you can use with these

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  25. - Top - End - #85
    Troll in the Playground
     
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Yikes! Only one chance ...

    Spotting the prize, Render runs to get it ... going after the bastard sword.

  26. - Top - End - #86
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    Devil

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    ooc
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    note if he was 10' away i don't get a trip attempt...i don't have reach

    on my action move 5' yes i am crawling and stand up
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    spending 1 action point for Die hard(only thing i meet the prereg for....)
    Last edited by gantz; 2013-09-13 at 03:51 PM.

  27. - Top - End - #87
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by gantz View Post
    ooc
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    note if he was 10' away i don't get a trip attempt...i don't have reach

    on my action move 5' yes i am crawling and stand up
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    spending 1 action point for power attack(only thing i meet the prereg for....)
    yes you do by the rules because you play tug of war with his weapon
    k u will have power attack until the end of combat

    note if you stand up, he will get an aoo. up to you whether or not to do this, or simply attack from ground.

    will be back in a few hours. going out to olive garden for birthday (day early but not complaining hehe)
    Last edited by Dungeon_Master; 2013-09-13 at 12:50 PM.
    join me on my Raidcall
    http://www.raidcall.com/go.php?sid=6630105
    room number is 6630105
    voice chat, text chat, sharing files

    Game Mastering:
    Nothing at this time

    Playing:

  28. - Top - End - #88
    Orc in the Playground
     
    Devil

    Join Date
    Sep 2013
    Gender
    Male

    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    start a grapple with glatorus (1d20+10)[25]

  29. - Top - End - #89
    Orc in the Playground
     
    Devil

    Join Date
    Sep 2013
    Gender
    Male

    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    sorry forgot the hitting his touch [roll]1d20+6[/roll]
    Last edited by gantz; 2013-09-13 at 03:31 PM.

  30. - Top - End - #90
    Orc in the Playground
     
    Devil

    Join Date
    Sep 2013
    Gender
    Male

    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    grrrrrr! (1d20+6)[26] (+7 str, +3 bab, -4 prone=+6)

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