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2013-09-16, 12:57 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
ooc ok this will take affect after this combat ends with the DM's blessing and i am sorry to the other players I have been looking for these feats (been trying to gain a bite attack since i made the character) and you said that it wouldn't be vile yes?
SpoilerGantz Feral Mul
Class Tough hero 3
str 24 +7
Dex 10 +0
Con 22 +6
Int 4 -3
Wis 15 +2
chr 8 -1
height 6' 10"
weight 300 lbs (solid muscal)
Wounds [ 28] / Vitality [35]
Occ: adventurer (skill treat injury, concentration / feat brawl (+1 to unarmed attack)
Feats and Class Features
Fire resistance 6, Acid Resistance 6, Robust (+3 wounds), Stamina (heal at twice normal speed)/ Endurance (1stlvl), Toughness [THBF2](+3 wounds), Tough plus 3rd lvl (acid resist/stamina)
willing deformity (+2 to intimadate checks), willing deformity teeth (bite attack 1d4 + str)
Flaws: weak willed -3 to will saves, merky eyed double miss chance
Skills Survival 2, Listen 2, Spot 1, Treat injury 1
Bab 2+7str (9) [damage 1d8+7str claws (avg dmg 11.5)]
AC is 18 (10 + armor 0 + dex 0+ natural armor 6+ sheild 0 + dodge 0 +2 defence bonus)
Saves Fort 2 base +6(8) Reflex 1 base will 1 base +2 -3 flaw(0)
Feral progression:
lvl / ability / vision / healing
1-3/ Improved grab / Dark Vision 60' / fast healing 2
4-7/ pounce / Dark vision 60' / Fast healing 3
8-11/ Rake / Dark vision 90' / Fast healing 4
12+/ rend / Dark vision 120'/ fast healing 5
with stamina and mul's faster healing the fast heal is as follows
1-3 FH 6
4-7 FH 9
8-11 FH 12
12+ FH 15Last edited by gantz; 2013-09-16 at 01:46 AM.
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2013-09-16, 01:15 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
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2013-09-16, 01:16 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
ok so i will switch from neutral to neutral evil
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2013-09-16, 01:29 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
in your cell is a tiny Halfling girl, curled up asleep near the fire pit, she is appearently trying to hide within the cooking pot (pot is upside down)
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2013-09-16, 01:41 AM (ISO 8601)
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2013-09-16, 01:45 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
DuneWalker
Half Giant Fighter, Level 4, Init +1, HP 41/41, Speed 30ft
AC 19, Touch 11, Flat-footed 18, Fort +7, Ref +2, Will +3, Base Attack Bonus 4, Action Points 7
Trip +12 ( , )
Bull Rush +12 ( , )
(+7 Armor, +1 Shield, +1 Dex)
Abilities Str 18, Dex 13, Con 17, Int 13, Wis 14, Cha 12
Condition Shaky -2 ranged
Inatentive -4 listen
1. Dodge
3. Mobility
Fgt1. Combat Expertise
Fgt2. Imp. Trip
Fgt4..Imp. Bull RUsh
Flaw1. Power Attack
Flaw2.Knock Back
I think everything its thereLast edited by Whisper rider; 2013-09-16 at 01:49 AM.
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2013-09-16, 01:46 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
SHOCK TROOPER [TACTICAL]
You are adept at breaking up formations of soldiers when you rush into battle.
Prerequisites: Improved Bull Rush, Power Attack, base
attack bonus +6.
Benefi t: The Shock Trooper feat enables the use of three tactical maneuvers.
Directed Bull Rush: To use this maneuver, you must make a successful bull rush attempt as part of a charge. For every square you push your foe back, you may also push that foe one square to the left or right.
Domino Rush: To use this maneuver, you must make a successful bull rush attempt that forces a foe into the same square as another foe. You may make a free trip attempt against both foes at the same time, and neither foe gets a chance to trip you if your attempt fails.
Heedless Charge: To use this maneuver, you must charge and make the attack at the end of the charge using your Power Attack feat. The penalty you take on your attack roll must be –5 or worse. In addition to normal charge modifi ers (which give you a –2 penalty to AC and a +2 bonus on the attack roll), you can assign any portion of the attack roll penalty from
Power Attack to your Armor Class instead, up to a maximum equal to your base attack bonus.
Special: A fighter may select Shock Trooper as one of his fighter bonus feats.
as much as I would love an ECL 5 character to qualify for this it is situation impossibleLast edited by Dungeon_Master; 2013-09-16 at 01:49 AM.
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2013-09-16, 01:50 AM (ISO 8601)
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2013-09-16, 01:54 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
knockdown perhaps? from deities & demi-gods ?
Knock-Down [General]
Prerequisites:
Base attack bonus +2, Improved Trip, Str 15.
Benefit:
Whenever you deal 10 or more points of damage to your opponent in melee, you make a trip attack as a free action against the same target.Last edited by Dungeon_Master; 2013-09-16 at 01:55 AM.
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2013-09-16, 01:56 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
Knockback
SpoilerKnockback
( Races of Stone, p. 142)
[General]
By putting your bulk behind a blow, you can push your enemy backward.
Prerequisite
Improved Bull Rush (PH) , Power Attack (PH) , size Large or larger (goliaths qualify by virtue of their powerful build racial trait),
Benefit
If you score a hit while you are using the Power Attack feat, you can make a free bull rush attempt against the foe you hit, applying the number by which you reduced your attack roll as a bonus on the opposed Strength check (as well as on the damage you deal). If you hit with a twohanded weapon, you can apply double that number on the opposed Strength check. Unlike standard bull rush attempts, knockback attempts don't provoke attacks of opportunity, and you don't move with the enemy you knock backward. Bull rush rules can be found on page 154 of the Player's Handbook.
Special
A fi ghter may select Knockback as one of his fi ghter bonus feats (see page 38 of the Player's Handbook).
http://dndtools.eu/feats/races-of-st...ockback--1724/
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2013-09-16, 02:08 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
ooc ok finished the fix on my charater that will go into effect as soon as the combat is over
SpoilerGantz Feral Mul
Alignment: Neutral Evil
Class: Tough hero 3
str 24 +7
Dex 10 +0
Con 22 +6
Int 4 -3
Wis 15 +2
chr 8 -1
Height 6' 10"
Weight 300lbs (solid muscal)
Wounds [ 28] / Vitality [35]
Occ: adventurer (skill treat injury, concentration / feat brawl (+1 to unarmed attack)
Feats and Class Features
Fire resistance 6, Acid Resistance 6, Robust (+3 wounds), Stamina (heal at twice normal speed)/ Endurance (1stlvl), Toughness [THBF2](+3 wounds), Tough plus 3rd lvl (acid resist/stamina)
willing deformity (+2 to intimadate checks), willing deformity teeth (bite attack 1d4 + str)
Flaws: weak willed -3 to will saves, merky eyed double miss chance
Skills Survival 2, Listen 2, Spot 1, Treat injury 1
Bab 2+7str (9) [damage 1d8+7str claws (avg dmg 11.5)]
AC is 18 (10 + armor 0 + dex 0+ natural armor 6+ sheild 0 + dodge 0 +2 defence bonus)
Saves Fort 2 base +6(8) Reflex 1 base will 1 base +2 -3 flaw(0)
Feral progression:
lvl / ability / vision / healing
1-3/ Improved grab / Dark Vision 60' / fast healing 2
4-7/ pounce / Dark vision 60' / Fast healing 3
8-11/ Rake / Dark vision 90' / Fast healing 4
12+/ rend / Dark vision 120'/ fast healing 5
with stamina and mul's faster healing the fast heal is as follows
1-3 FH 6
4-7 FH 9
8-11 FH 12
12+ FH 15
by the way knockback is a sweet featLast edited by gantz; 2013-09-16 at 02:12 AM.
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2013-09-16, 02:45 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
back on topic. who is up after glortorus?
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2013-09-16, 02:54 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
the order is Keihm, the mighty quinn, the noobs all are on 10, then me and i failed my attempt to re grapple so it will go back to the glad
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2013-09-16, 02:54 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
Render, I believe, then myself, then the healers / warriors, right?
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2013-09-16, 03:04 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
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2013-09-16, 04:00 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
Matias
*As his weapon smacks soundly into his enemy, and Matias dashes across the battlefield, he reaches down to snatch up fallen weapons, trying to keep his attention on his enemies while he does so.*
OOC:
Spoiler
Alright, pretty simple - I'm going to try to scoop up a dagger or two, but more importantly, the shortspear. I figure trying to make an attack in the same turn would be near impossible, so I'll wait for that until next turn.
So, just a thought, since we're getting more and more people posting, maybe we should make and OOC thread for all that, and the IC stuff will stay more organized. Just a thought
Last edited by TheMightyQuinn; 2013-09-16 at 04:01 AM.
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2013-09-16, 09:13 AM (ISO 8601)
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2013-09-16, 09:16 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
Render attacks the champion with his new bastard sword, hoping that luck is on his side.
attack (1d20+9)[24]
damage (1d10+8)[17]
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2013-09-16, 10:28 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
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2013-09-16, 10:35 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
I successfully tumbled up to him - see post # 137
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2013-09-16, 11:25 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
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2013-09-16, 03:53 PM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
ummm render did attack see post #138
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2013-09-16, 06:42 PM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
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2013-09-16, 07:01 PM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
i belive quinn posted his action of getting a few daggers and a spear so its the NPC Noob's actions
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2013-09-16, 07:16 PM (ISO 8601)
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2013-09-16, 07:16 PM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
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2013-09-16, 07:17 PM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
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2013-09-16, 07:22 PM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
attemping to restart grapple (1d20+6)[18] if needed will spend an action point(1d6)[5] if it is too low will not spend the point
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2013-09-16, 07:55 PM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
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2013-09-16, 08:08 PM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
right sorry second claw hitting touch (1d20+6)[10]
resistend grapple checks (1d20+6)[14] (1d20+6)[18]