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  1. - Top - End - #121
    Orc in the Playground
     
    Devil

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    ooc ok this will take affect after this combat ends with the DM's blessing and i am sorry to the other players I have been looking for these feats (been trying to gain a bite attack since i made the character) and you said that it wouldn't be vile yes?

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    Gantz Feral Mul

    Class Tough hero 3
    str 24 +7
    Dex 10 +0
    Con 22 +6
    Int 4 -3
    Wis 15 +2
    chr 8 -1

    height 6' 10"
    weight 300 lbs (solid muscal)

    Wounds [ 28] / Vitality [35]

    Occ: adventurer (skill treat injury, concentration / feat brawl (+1 to unarmed attack)

    Feats and Class Features
    Fire resistance 6, Acid Resistance 6, Robust (+3 wounds), Stamina (heal at twice normal speed)/ Endurance (1stlvl), Toughness [THBF2](+3 wounds), Tough plus 3rd lvl (acid resist/stamina)
    willing deformity (+2 to intimadate checks), willing deformity teeth (bite attack 1d4 + str)

    Flaws: weak willed -3 to will saves, merky eyed double miss chance

    Skills Survival 2, Listen 2, Spot 1, Treat injury 1

    Bab 2+7str (9) [damage 1d8+7str claws (avg dmg 11.5)]

    AC is 18 (10 + armor 0 + dex 0+ natural armor 6+ sheild 0 + dodge 0 +2 defence bonus)

    Saves Fort 2 base +6(8) Reflex 1 base will 1 base +2 -3 flaw(0)


    Feral progression:
    lvl / ability / vision / healing
    1-3/ Improved grab / Dark Vision 60' / fast healing 2
    4-7/ pounce / Dark vision 60' / Fast healing 3
    8-11/ Rake / Dark vision 90' / Fast healing 4
    12+/ rend / Dark vision 120'/ fast healing 5

    with stamina and mul's faster healing the fast heal is as follows

    1-3 FH 6
    4-7 FH 9
    8-11 FH 12
    12+ FH 15
    Last edited by gantz; 2013-09-16 at 01:46 AM.

  2. - Top - End - #122
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by gantz View Post
    ooc ok this will take affect after this combat ends with the DM's blessing and i am sorry to the other players I have been looking for these feats (been trying to gain a bite attack since i made the character) and you said that it wouldn't be vile yes?

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    Gantz Feral Mul

    Class Tough hero 3
    str 24 +7
    Dex 10 +0
    Con 22 +6
    Int 4 -3
    Wis 15 +2
    chr 8 -1

    Wounds [ 28] / Vitality [35]

    Occ: adventurer (skill treat injury, concentration / feat brawl (+1 to unarmed attack)

    Feats and Class Features
    Fire resistance 6, Acid Resistance 6, Robust (+3 wounds), Stamina (heal at twice normal speed)/ Endurance (1stlvl), Toughness [THBF2](+3 wounds), Tough plus 3rd lvl (acid resist/stamina)
    willing deformity (+2 to intimadate checks), willing deformity teeth (bite attack 1d4 + str)

    Flaws: weak willed -3 to will saves, merky eyed double miss chance

    Skills Survival 2, Listen 2, Spot 1, Treat injury 1

    Bab 2+7str (9) [damage 1d8+7str claws (avg dmg 11.5)]

    AC is 18 (10 + armor 0 + dex 0+ natural armor 6+ sheild 0 + dodge 0 +2 defence bonus)

    Saves Fort 2 base +6(8) Reflex 1 base will 1 base +2 -3 flaw(0)


    Feral progression:
    lvl / ability / vision / healing
    1-3/ Improved grab / Dark Vision 60' / fast healing 2
    4-7/ pounce / Dark vision 60' / Fast healing 3
    8-11/ Rake / Dark vision 90' / Fast healing 4
    12+/ rend / Dark vision 120'/ fast healing 5

    with stamina and mul's faster healing the fast heal is as follows

    1-3 FH 6
    4-7 FH 9
    8-11 FH 12
    12+ FH 15
    correct. exalted/vile doesn't exist in this world so they merely require evil alignment.
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  3. - Top - End - #123
    Orc in the Playground
     
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    ok so i will switch from neutral to neutral evil

  4. - Top - End - #124
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    in your cell is a tiny Halfling girl, curled up asleep near the fire pit, she is appearently trying to hide within the cooking pot (pot is upside down)
    Shak´ka Aproaches the cooking pot and sits down crossing his legs... strange sroks and clicks come out of his mouth... as he speaks in Kreek... trying to confort her he slowly removes de cooking pot and places his 4 hands in the ground.

  5. - Top - End - #125
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by Whisper rider View Post
    DuneWalker
    Half Giant Fighter, Level 4, Init +1, HP 41/41, Speed 30ft
    AC 19, Touch 11, Flat-footed 18, Fort +7, Ref +2, Will +3, Base Attack Bonus 4, Action Points 7
    Trip +12 ( , )
    Bull Rush +12 ( , )
    (+7 Armor, +1 Shield, +1 Dex)
    Abilities Str 18, Dex 13, Con 17, Int 13, Wis 14, Cha 12
    Condition Shaky
    Inatentive

    pretty much ready, only skills left i think.
    oh.. and vitality hehe

    EDIT: DONE

    feats/flaws too
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  6. - Top - End - #126
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    DuneWalker
    Half Giant Fighter, Level 4, Init +1, HP 41/41, Speed 30ft
    AC 19, Touch 11, Flat-footed 18, Fort +7, Ref +2, Will +3, Base Attack Bonus 4, Action Points 7
    Trip +12 ( , )
    Bull Rush +12 ( , )
    (+7 Armor, +1 Shield, +1 Dex)
    Abilities Str 18, Dex 13, Con 17, Int 13, Wis 14, Cha 12
    Condition Shaky -2 ranged
    Inatentive -4 listen

    1. Dodge
    3. Mobility
    Fgt1. Combat Expertise
    Fgt2. Imp. Trip
    Fgt4..Imp. Bull RUsh
    Flaw1. Power Attack
    Flaw2.Knock Back


    I think everything its there
    Last edited by Whisper rider; 2013-09-16 at 01:49 AM.

  7. - Top - End - #127
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by Whisper rider View Post
    DuneWalker
    Half Giant Fighter, Level 4, Init +1, HP 41/41, Speed 30ft
    AC 19, Touch 11, Flat-footed 18, Fort +7, Ref +2, Will +3, Base Attack Bonus 4, Action Points 7
    Trip +12 ( , )
    Bull Rush +12 ( , )
    (+7 Armor, +1 Shield, +1 Dex)
    Abilities Str 18, Dex 13, Con 17, Int 13, Wis 14, Cha 12
    Condition Shaky -2 ranged
    Inatentive -4 listen

    I think everything its there
    SHOCK TROOPER [TACTICAL]
    You are adept at breaking up formations of soldiers when you rush into battle.
    Prerequisites: Improved Bull Rush, Power Attack, base
    attack bonus +6.

    Benefi t: The Shock Trooper feat enables the use of three tactical maneuvers.
    Directed Bull Rush: To use this maneuver, you must make a successful bull rush attempt as part of a charge. For every square you push your foe back, you may also push that foe one square to the left or right.
    Domino Rush: To use this maneuver, you must make a successful bull rush attempt that forces a foe into the same square as another foe. You may make a free trip attempt against both foes at the same time, and neither foe gets a chance to trip you if your attempt fails.
    Heedless Charge: To use this maneuver, you must charge and make the attack at the end of the charge using your Power Attack feat. The penalty you take on your attack roll must be –5 or worse. In addition to normal charge modifi ers (which give you a –2 penalty to AC and a +2 bonus on the attack roll), you can assign any portion of the attack roll penalty from
    Power Attack to your Armor Class instead, up to a maximum equal to your base attack bonus.
    Special: A fighter may select Shock Trooper as one of his fighter bonus feats.

    as much as I would love an ECL 5 character to qualify for this it is situation impossible
    Last edited by Dungeon_Master; 2013-09-16 at 01:49 AM.
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  8. - Top - End - #128
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by Dungeon_Master View Post
    SHOCK TROOPER [TACTICAL]
    You are adept at breaking up formations of soldiers when you
    rush into battle.
    Prerequisites: Improved Bull Rush, Power Attack, base
    attack bonus +6.

    Benefi t: The Shock Trooper feat enables the use of three
    tactical maneuvers.
    Directed Bull Rush: To use this maneuver, you must make
    a successful bull rush attempt as part of a charge. For every
    square you push your foe back, you may also push that foe one
    square to the left or right.
    Domino Rush: To use this maneuver, you must make a successful
    bull rush attempt that forces a foe into the same square
    as another foe. You may make a free trip attempt against both
    foes at the same time, and neither foe gets a chance to trip you
    if your attempt fails.
    Heedless Charge: To use this maneuver, you must charge and
    make the attack at the end of the charge using your Power
    Attack feat. The penalty you take on your attack roll must be
    –5 or worse. In addition to normal charge modifi ers (which
    give you a –2 penalty to AC and a +2 bonus on the attack roll),
    you can assign any portion of the attack roll penalty from
    Power Attack to your Armor Class instead, up to a maximum
    equal to your base attack bonus.
    Special: A fi ghter may select Shock Trooper as one of his
    fi ghter bonus feats.

    as much as I would love an ECL 5 character to qualify for this it is situation impossible

    ooh wooops.. hehe sorry its NOT Shock Trooper... its Knock Back.
    my apologies

  9. - Top - End - #129
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by Whisper rider View Post
    ooh wooops.. hehe sorry its NOT Shock Trooper... its Knock Back.
    my apologies
    knockdown perhaps? from deities & demi-gods ?

    Knock-Down [General]

    Prerequisites:

    Base attack bonus +2, Improved Trip, Str 15.

    Benefit:

    Whenever you deal 10 or more points of damage to your opponent in melee, you make a trip attack as a free action against the same target.
    Last edited by Dungeon_Master; 2013-09-16 at 01:55 AM.
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  10. - Top - End - #130
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by Dungeon_Master View Post
    knockdown perhaps? from deities & demi-gods ?
    Knockback
    Spoiler
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    Knockback

    ( Races of Stone, p. 142)

    [General]

    By putting your bulk behind a blow, you can push your enemy backward.
    Prerequisite
    Improved Bull Rush (PH) , Power Attack (PH) , size Large or larger (goliaths qualify by virtue of their powerful build racial trait),
    Benefit
    If you score a hit while you are using the Power Attack feat, you can make a free bull rush attempt against the foe you hit, applying the number by which you reduced your attack roll as a bonus on the opposed Strength check (as well as on the damage you deal). If you hit with a twohanded weapon, you can apply double that number on the opposed Strength check. Unlike standard bull rush attempts, knockback attempts don't provoke attacks of opportunity, and you don't move with the enemy you knock backward. Bull rush rules can be found on page 154 of the Player's Handbook.
    Special
    A fi ghter may select Knockback as one of his fi ghter bonus feats (see page 38 of the Player's Handbook).

    http://dndtools.eu/feats/races-of-st...ockback--1724/

  11. - Top - End - #131
    Orc in the Playground
     
    Devil

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    ooc ok finished the fix on my charater that will go into effect as soon as the combat is over

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    Gantz Feral Mul

    Alignment: Neutral Evil

    Class: Tough hero 3
    str 24 +7
    Dex 10 +0
    Con 22 +6
    Int 4 -3
    Wis 15 +2
    chr 8 -1

    Height 6' 10"
    Weight 300lbs (solid muscal)

    Wounds [ 28] / Vitality [35]

    Occ: adventurer (skill treat injury, concentration / feat brawl (+1 to unarmed attack)

    Feats and Class Features
    Fire resistance 6, Acid Resistance 6, Robust (+3 wounds), Stamina (heal at twice normal speed)/ Endurance (1stlvl), Toughness [THBF2](+3 wounds), Tough plus 3rd lvl (acid resist/stamina)
    willing deformity (+2 to intimadate checks), willing deformity teeth (bite attack 1d4 + str)

    Flaws: weak willed -3 to will saves, merky eyed double miss chance

    Skills Survival 2, Listen 2, Spot 1, Treat injury 1

    Bab 2+7str (9) [damage 1d8+7str claws (avg dmg 11.5)]

    AC is 18 (10 + armor 0 + dex 0+ natural armor 6+ sheild 0 + dodge 0 +2 defence bonus)

    Saves Fort 2 base +6(8) Reflex 1 base will 1 base +2 -3 flaw(0)


    Feral progression:
    lvl / ability / vision / healing
    1-3/ Improved grab / Dark Vision 60' / fast healing 2
    4-7/ pounce / Dark vision 60' / Fast healing 3
    8-11/ Rake / Dark vision 90' / Fast healing 4
    12+/ rend / Dark vision 120'/ fast healing 5

    with stamina and mul's faster healing the fast heal is as follows

    1-3 FH 6
    4-7 FH 9
    8-11 FH 12
    12+ FH 15


    by the way knockback is a sweet feat
    Last edited by gantz; 2013-09-16 at 02:12 AM.

  12. - Top - End - #132
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    back on topic. who is up after glortorus?
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  13. - Top - End - #133
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    the order is Keihm, the mighty quinn, the noobs all are on 10, then me and i failed my attempt to re grapple so it will go back to the glad

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Render, I believe, then myself, then the healers / warriors, right?
    "I'm back baby!"
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by TheMightyQuinn View Post
    Render, I believe, then myself, then the healers / warriors, right?
    sounds about right.

    since render and Quinn are on opposite sides of glortorus after grabbing weapons, its fairly safe that you can each declare your actions, and they will be resolved in proper order
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  16. - Top - End - #136
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Matias

    *As his weapon smacks soundly into his enemy, and Matias dashes across the battlefield, he reaches down to snatch up fallen weapons, trying to keep his attention on his enemies while he does so.*

    OOC:
    Spoiler
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    Alright, pretty simple - I'm going to try to scoop up a dagger or two, but more importantly, the shortspear. I figure trying to make an attack in the same turn would be near impossible, so I'll wait for that until next turn.

    So, just a thought, since we're getting more and more people posting, maybe we should make and OOC thread for all that, and the IC stuff will stay more organized. Just a thought
    Last edited by TheMightyQuinn; 2013-09-16 at 04:01 AM.
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  17. - Top - End - #137
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by Dungeon_Master View Post
    you could charge him but keep in mind he broke free of the grapple and has reach with his spiked chain, although you could charge to a space to have flanking. if you tumble up to him (tumble dc15) you will not get an Aoo.
    Render will attempt to tumble into place.

    tumble (1d20+4)[21]

  18. - Top - End - #138
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Render attacks the champion with his new bastard sword, hoping that luck is on his side.

    attack (1d20+9)[24]
    damage (1d10+8)[17]

  19. - Top - End - #139
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by kinem View Post
    Render attacks the champion with his new bastard sword, hoping that luck is on his side.

    attack [roll0]
    damage [roll1]
    I need to know how you are covering the distance, or if you are throwing the weapon. remember he is armed with a spiked chain, and escaped the grapple last turn. unless you tumble up to him or use ranged attack he you will provoke aoo.
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  20. - Top - End - #140
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    I successfully tumbled up to him - see post # 137

  21. - Top - End - #141
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by kinem View Post
    I successfully tumbled up to him - see post # 137
    ahh sorry. I haven't been to sleep yet.

    carry on with the ass beating :)
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    ummm render did attack see post #138

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by gantz View Post
    ummm render did attack see post #138
    (ooc noted, and i'm rested continuing combat)

    okay so Quinn, Render have gone need actions for the lowbies and the 3 clerics then it will be gantz turn, then end of round
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    i belive quinn posted his action of getting a few daggers and a spear so its the NPC Noob's actions

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by gantz View Post
    i belive quinn posted his action of getting a few daggers and a spear so its the NPC Noob's actions
    You are correct sir! lol

    Come on noobs!
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by gantz View Post
    i belive quinn posted his action of getting a few daggers and a spear so its the NPC Noob's actions
    yeah, so go ahead and take ur turn gantz then it will be end of turn
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by TheMightyQuinn View Post
    You are correct sir! lol

    Come on noobs!
    you want to the noobs to throw rocks or stay ready or keep advancing 5 foot till flanking
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    attemping to restart grapple (1d20+6)[18] if needed will spend an action point(1d6)[5] if it is too low will not spend the point

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by gantz View Post
    attemping to restart grapple (1d20+1)[9] if needed will spend an action point(1d20+1)[6] if it is too low will not spend the point
    keep in mind you have improved grab, you can full attack (2 claws) deal damage and try to start grapple/pin (if you win both)
    roll your other attack and grapple attempts

    (1d20+1)[9]grapple 1 (resist attempts)
    (1d20+1)[6]grapple 2 (resist attempts)
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    right sorry second claw hitting touch (1d20+6)[10]

    resistend grapple checks (1d20+6)[14] (1d20+6)[18]

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