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  1. - Top - End - #151
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by gantz View Post
    right sorry second claw hitting touch [roll0]

    resistend grapple checks [roll1] [roll2]
    second missed, but you win the primary grapple. so you are now grappling.
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  2. - Top - End - #152
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    first up is glortorus

    escaping grapple (gantz oppose these) the first one he wins ignore the further ones, those will be replaced with attacks

    (1d20)[16]

    (1d20)[4]

    (1d20)[12]
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  3. - Top - End - #153
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    Devil

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    lol i am pissing him off nope no attacks for you...break free or be pinned and risk the halfling on you back
    Last edited by gantz; 2013-09-16 at 09:00 PM.

  4. - Top - End - #154
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    the roll to maintain grapple

    (1d20+6)[20]
    (1d20+6)[16]
    (1d20+6)[26]

    will roll my action point spent incase i need it again if its too low or a crit success i'll not spend it
    (1d6)[4]

  5. - Top - End - #155
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    holy crap his ass is mine woo hooo!

  6. - Top - End - #156
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by gantz View Post
    the roll to maintain grapple

    [roll0]
    [roll1]
    [roll2]

    will roll my action point spent incase i need it again if its too low or a crit success i'll not spend it
    [roll3]
    no need of AP this time, glortorus remains grappled.

    glortorus sighs, his efforts from raging ended. and is now fatigued.
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  7. - Top - End - #157
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    While his spearmen hang back defensively (contrary to Render's orders), Render takes advantage of Glortorus' distraction of being grabbed by his fellow mul to try to land a telling blow with the sword.

    ooc: Using an action point for an extra attack.

    attack (1d20+9)[9](18), damage (1d10+8)[17]
    attack (1d20+9)[17](26), damage (1d10+8)[9]

  8. - Top - End - #158
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by kinem View Post
    While his spearmen hang back defensively (contrary to Render's orders), Render takes advantage of Glortorus' distraction of being grabbed by his fellow mul to try to land a telling blow with the sword.

    ooc: Using an action point for an extra attack.

    attack [roll0], damage [roll1]
    attack [roll2], damage [roll3]
    second swing hits
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  9. - Top - End - #159
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    render posted his damage with his attack rolls so quinn is up

  10. - Top - End - #160
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Matias
    *As his fellows deal with Glortorus, Matias motions his two spearmen forward.*
    "Move up - don't give them an opening! We'll have this day!"

    *Moving around to a better flanking position, he lets fly with one of his newly acquired daggers, hoping to hit one of the spearmen in the leg.*


    OOC:
    Spoiler
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    Attack Rolls -
    (1d20+6)[26]

    Damage -
    (1d4+9)[11]

    Edit: Sure. Now I roll a 20. now that I'm -not- trying to kill the guy.
    Last edited by TheMightyQuinn; 2013-09-16 at 10:49 PM.
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  11. - Top - End - #161
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by TheMightyQuinn View Post
    Matias
    *As his fellows deal with Glortorus, Matias motions his two spearmen forward.*
    "Move up - don't give them an opening! We'll have this day!"

    *Moving around to a better flanking position, he lets fly with one of his newly acquired daggers, hoping to hit one of the spearmen in the leg.*


    OOC:
    Spoiler
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    Attack Rolls -
    [roll0]

    Damage -
    [roll1]

    Edit: Sure. Now I roll a 20. now that I'm -not- trying to kill the guy.
    heh, roll to confirm.
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  12. - Top - End - #162
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    OOC:
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    Awww.... do I have to? lol

    (1d20)[20]+6 = 26

    Damage -
    (1d4)[4]+9 = 13


    Edit. Really? REALLY? I'm going to start trying to "Spare" everyone now.
    Last edited by TheMightyQuinn; 2013-09-16 at 11:39 PM.
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  13. - Top - End - #163
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by TheMightyQuinn View Post
    OOC:
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    Awww.... do I have to? lol

    (1d20)[16]+6 = 26

    Damage -
    (1d20)[18]+9 = 13


    Edit. Really? REALLY? I'm going to start trying to "Spare" everyone now.
    nice. i'll just roll for the 4 noobs... pray none of them crit or he might die lol

    (1d20)[16]1
    (1d20)[18]2
    (1d20)[8]3
    (1d20)[15]4

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    mostly fishing for 19-20s just to see if they crit
    (1d20)[3]1
    (1d20)[5]2
    (1d20)[15]3
    (1d20)[8]4
    rolling confirmations just in case


    the 4 newbie spearmen charge.

    3 hits
    (+2 crowd +3 str +2 power attack) [roll]1d20[/roll]
    [roll]1d8+5[/roll] hit 1
    [roll]1d8+5[/roll] hit 2
    [roll]1d8+5[/roll] hit 3
    Last edited by Dungeon_Master; 2013-09-16 at 11:51 PM.
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  14. - Top - End - #164
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    (1d8+5)[6] hit 1
    (1d8+5)[10] hit 2
    (1d8+5)[10] hit 3
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  15. - Top - End - #165
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    Devil

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    so i am up? atempting the pin (1d20+6)[9] second attempt (1d20+6)[25] if eather attempt needs it i'll spend the action point(1d6)[6]

    as i still do my claw dmg
    dmg (1d8+7)[13]
    dmg (1d8+7)[13]

  16. - Top - End - #166
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    action point spent on the 19+6=25+6action point=25+6=31 posable crit rolling to conferm

    (1d20+6)[26]

  17. - Top - End - #167
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    crit confermed 13 wounds

  18. - Top - End - #168
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    glortorus, will slump in the grapple. spitting up blood.

    quietly he whispers something as he falls to the ground.

    reactive sense motive checks please
    DC is whatever this dice check results in, those adjacent to him get a +10 to their check.
    (1d20+16)[18]

    fail by 5+
    Spoiler
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    he falls to the ground lifeless as the claw pierces his heart.


    fail or succeed but by less then 5
    Spoiler
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    you aren't really sure what you just saw, but glortorus lies on the ground bleeding profusely, and will likely die if he does not get help.


    succeed by 5+
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    this is either a gladiator's trick or he is giving up.
    Last edited by Dungeon_Master; 2013-09-17 at 12:10 AM.
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  19. - Top - End - #169
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    scence motive (0ranks) (1d20+2)[7]

  20. - Top - End - #170
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    I'll give it a shot, why not?

    (1d20+4)[9]

    Edit: that's why
    Last edited by TheMightyQuinn; 2013-09-17 at 12:07 AM.
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  21. - Top - End - #171
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    even with the +10 gantz and matias you aren't sure if he is bluffing or seriously injured.

    (ooc) check the first post in this thread, I decided to use a variant (to keep level progression from advancing too fast but still advancing to where I need it

    anyone of with a level adjust of +1 and 3 non racial class levels can reduce their exp gain by 4,000 to reduce their level adjust by +1

    anyone of 6 class levels(non racial) and +2 level adjust can reduce exp gain by 4,000 and also reduce their level adjust by 1

    anyone with a +3 or higher level adjust can't yet buy off their level adjust as they need 9 class levels.

    Experience is going to be handled slightly different in addition to the above changes.

    players can "spend" experience points on their npcs after each fight. (if desired)

    characters will earn rewards for every
    (water domain)cleric they level to 5th level caster(with craft wonderous item feat)
    druid that they level to 5th level
    Any other class to 7th level (class levels not ECL)
    Last edited by Dungeon_Master; 2013-09-17 at 12:30 AM.
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  22. - Top - End - #172
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    drag his body under mine and look at the halfling healer in his back pack (i am maintaning the pin atlest for the moment) disarm attempt on the back pack with the halfling cleric in it (1d20+6)[25]

  23. - Top - End - #173
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Spoiler
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    Table 6–14: Experience Award (Single Monster)
    Monster CR XP Award
    1 300
    2 600
    3 900
    4 1,200
    5 1,800
    6 2,400
    7 3,600
    8 4,800
    9 7,200
    10 9,600
    11 14,000
    12 19,000
    13 29,000
    14 38,000
    15 58,000
    16 77,000
    17 120,000
    18 150,000
    19 230,000
    20 310,000

    XP Reward
    Spoiler
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    38,000 divided by 3 PCs 12,666 Exp per PC
    300 x 1 (cleric) /3 = 100
    300 x 2 (Fighters) = 600 /3 = 200
    12,966 XP for each of the PC's in this fight

    the crowd throws 1,700CP (Ceramic Pieces) into the arena
    Spoiler
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    3d6 * CR *10 is the formulae I am using per fight

    (3d6)[10] x 140 Glortorus
    (3d6)[10] x 10 Cleric
    (3d6)[10] x 10 Fighter
    (3d6)[10] x 10 Fighter

    (3d6)[10] x 140 Glortorus
    (3d6)[10] x 10 Cleric
    (3d6)[10] x 10 Fighter
    (3d6)[10] x 10 Fighter
    1700 total Ceramic
    Last edited by Dungeon_Master; 2013-09-17 at 12:43 AM.
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  24. - Top - End - #174
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    will take the halfling with me unless stoped

    ooc
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    (spending 4,000 to buy off my level adjust and the other 8,966 on the cleric

  25. - Top - End - #175
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Announcer 1: well well, looks like house Stell did not disappoint.

    Announcer 2: i'm kind of surprised that dog down there didn't eat his heart.

    Announcer 1: what dog? that's a feral mul, not a dog.

    Announcer 2: oh well, at least we shan't have him neutered.

    Both+crowd: Ahahahaha.

    Announcer 1: looks like they've got 2 matches left for the day. and they do have the option to regroup.

    Announcer 2: ONE MINUTE TO NEXT MATCH.

    (OOC: Any new pcs that want to join in and are ready now is the time to do it,
    Any Leveling up will happen after you leave the arena (3 matches))
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  26. - Top - End - #176
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Quote Originally Posted by gantz View Post
    will take the halfling with me unless stoped

    ooc
    Spoiler
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    (spending 4,000 to buy off my level adjust and the other 8,966 on the cleric
    you cant buy off the LA, till you have 6 actual class levels, +1 adjust from mul and +1 from feral.

    also a note pcs can give exp to other pcs too.

    as long as you aren't killing the cleric, nobody much cares who takes them.

    Spoiler
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    Halfling cleric domains water/death
    1 class level of cleric LA+1 (ECL2)

    [roll]2d6+6[/roll] S
    [roll]2d6+6[/roll] D
    [roll]2d6+6[/roll] C
    [roll]2d6+6[/roll] I
    [roll]2d6+6[/roll] W
    [roll]2d6+6[/roll] C

    Last edited by Dungeon_Master; 2013-09-17 at 12:59 AM.
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  27. - Top - End - #177
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    will carry the pack back to our gate with one arm as i knuckle walk thrust the bag into the "girl's" arms "can girl make not hurt?, Gantz told girl he protect" with a nod he slumps taking stock of the wounds he still has (4 rounds of fast healing healing 24 vitality)

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    ok so i take 5000 for my self and the 7966 is split between both clerics...i know i'll level after the battle
    Last edited by gantz; 2013-09-17 at 01:03 AM.

  28. - Top - End - #178
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    WolfInSheepsClothing

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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    stats for cleric
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    Male Halfling Cleric 1
    (2d6+6)[12] S
    (2d6+6)[11] D
    (2d6+6)[18] C
    (2d6+6)[11] I
    (2d6+6)[14] W
    (2d6+6)[12] C
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  29. - Top - End - #179
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    Alright. I need to sleep for now, but I'll. Buyboff 1 level adjustment and the two fighters and gulah with me - sit oit one match probably.
    Can I name my companions biggs and wedge?
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  30. - Top - End - #180
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    Default Re: Dark Sun: 3.5 Gladiator Game [IC]

    in preparation for the next match the gate is opened
    4 guards bring you all fresh water to drink and some bits of nuts and jerky. Aiur's voice carries from within. a gift from a noblewoman, Lady Kalj ohi, it seems you won her quite a bit of money, on that match. 1 of the tridents are enchanted.
    ooc:
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    (+1 Bane(animal)

    2 weapon racks are brought forth, one containing 12 masterwork tridents
    the other containing 12 masterwork net
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