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2013-09-17, 03:26 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
resolving my readied attack on lion one see post 209 spoiler for the attack roll
dmg roll (1d8+14)[22] +10.5 str +4 pa(dropped the .5)
resolving the one attack that hit me from lion one (1d20+11)[20]
resolving the second lions grapple attempt (1d20+11)[17]
i have taken 13 vitality damage 38 vitality leftLast edited by gantz; 2013-09-17 at 03:39 AM.
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2013-09-17, 03:31 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
sorry that dmg is x2
SpoilerTrident: This three-tined piercing weapon can be thrown just as a
shortspear or spear can be, but its range increment is shorter
because it’s not as aerodynamic as those other weapons. If you use a
ready action to set a trident against a charge, you deal double damage
on a successful hit against a charging character.
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2013-09-17, 03:51 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
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2013-09-17, 03:52 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
i did my 17 to his 13 i am not grappled
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2013-09-17, 04:03 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
ooc going to bed now be back in about 8ish hours
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2013-09-17, 05:18 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
just a note ooc:
if anyone is here, I can handle solo matches too, not everything is all group.
there is also rp available.join me on my Raidcall
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2013-09-17, 11:10 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
drags the trident out of the first lion and strikes out at the one lion left on him (1d20+7)[11] the dmg if i hit (1d8+14)[19]
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2013-09-17, 11:12 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
spending an action point need a 4 or better (1d6)[2]
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2013-09-17, 11:14 AM (ISO 8601)
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2013-09-17, 11:15 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
yep needed 2 not four so i hit
is the dmg still doubled?Last edited by gantz; 2013-09-17 at 11:18 AM.
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2013-09-17, 11:21 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
also fast healing 9 0f the 13 dmg leaving me 4 vitality damage
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2013-09-17, 11:37 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
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2013-09-17, 11:42 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
my two spear men had readied actions vs charge (not sure on stats so rolling)
noob warrior 1
(1d20)[14]
noob warrior 2
(1d20)[14]
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2013-09-17, 11:43 AM (ISO 8601)
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- Aug 2011
Re: Dark Sun: 3.5 Gladiator Game [IC]
I will withdraw form this game.
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2013-09-17, 11:44 AM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
the damage form there spears
noob 1's damage
(1d8-2)[6]
noob 2's damage
(1d8-2)[2]
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2013-09-17, 11:44 AM (ISO 8601)
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- Jul 2013
Re: Dark Sun: 3.5 Gladiator Game [IC]
mmm yep..me too.
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2013-09-17, 02:04 PM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
well when quinn wakes up need his attack and dmg and his spearmen's attack and dmg posted for the DM when he wakes up
just an ooc note for the players 1) its the job of the DM to challenge us...
2) it is harsh on athis, and 3) it is double that for the arena. I don't see why your all jumping ship
the DM is being niceLast edited by gantz; 2013-09-17 at 02:54 PM.
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2013-09-17, 03:47 PM (ISO 8601)
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2013-09-17, 06:24 PM (ISO 8601)
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- Jul 2012
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Re: Dark Sun: 3.5 Gladiator Game [IC]
OOC:
Spoiler
Eh, jumping ship happens. The game might not be exactly what they thought it was going to be, that's all.
I already rolled attack and damage for my first round in my last IC post - I got 15 damage with a readied attack against the lion, so doubled is 30 - not enough to kill it in one blow, but I think that triggers massive damage, so a failed fort might kill it anyways.
I'll be honest, grappling is my weakpoint, but I'll roll a couple times and see how I do.
Resist Grapple -
(1d20+10)[22]
(1d20+10)[19]
I'll roll an attack for my 3 cohorts as well. Do you want to roll stas for them, or should I?
Biggs -
(1d20)[12]
Longbow -
(1d8)[8]
Wedge -
(1d20)[18]
Longbow -
(1d8)[7]
Gulah -
(1d20)[1]
Longbow -
(1d8)[1]
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2013-09-17, 06:27 PM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
Spoilerlol your cleric droped her weapon oh and check the charater making page the ooc room just an insight into gantzLast edited by gantz; 2013-09-17 at 06:29 PM.
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2013-09-17, 07:04 PM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
to those quitting, good luck. in ancient rome, gladiators before emperor titus had a near 90% survival rate, unless they were delivered internal wounds.
Athas(dark sun) is a very harsh world, where gladiator arena combat is the most popular form of entertainment. combat is a core part of a gladiator game.
As players we play to be challenged, to have fun and learn new things. Characters live, die, win and are defeated, in many games to lose is to die. it is hard enough to game through this medium where everything takes a long time to resolve, but it does require an active role, not a passive one.join me on my Raidcall
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2013-09-17, 07:12 PM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
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2013-09-17, 07:20 PM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
2 claws +9 melee(+2 charging)
(1d20+9)[23]
(1d20+9)[18]
1 bite +4 melee
(1d20+4)[20]
damages
claw1 (1d4+5)[9]
claw2 (1d4+5)[7]
1 bite (1d8+2)[4]
resolving grapple
claw 1 (1d20+12)[22]
claw 2 (1d20+12)[26]
so the first claw hit, and grapple was tie roll they have grapple+12 and you have a +10, you are grappled by the lion and I will roll its rake attacks
SpoilerRake (Ex): Attack bonus +7 melee, damage 1d4+2.
(1d20+9)[18]
(1d20+9)[19]
damages
Rake 1(1d4+5)[6]
Rake 2(1d4+5)[8]
oops on the dice roll, treat it as +2 instead of +5 so 3 less on any hit, lucky no hits :)
also resolve the nat 1 from your cleric (make a dexterity check dc10 else drop weapon)Last edited by Dungeon_Master; 2013-09-17 at 07:24 PM.
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2013-09-17, 08:46 PM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
OOC:
Spoiler
Okay, dex check for Gulah, Dc - 10
(1d20)[19]
All things considered, it makes sense that she'd botch her first roll. lol
Newbie and all
Concentration check to burn a 1st level spell and avoid 5 points of damage
(1d20+13)[19] - DC 15, if I remember right.
Doesn't the lion need to hit with both claws to get the grapple attack from improved grapple?
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2013-09-17, 08:50 PM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
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2013-09-17, 08:55 PM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
"I'm back baby!"
- B.B.R.
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2013-09-17, 08:56 PM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
Spoiler
Improved Grab (Ex): To use this ability, a lion must hit with its
bite attack. It can then attempt to start a grapple as a free action
without provoking an attack of opportunity. If it wins the grapple
check, it establishes a hold and can rake.
oops, I thought it was claw..
guess no grapples my bad.
I was thinking of the generic entry for improve grab
Improved Grab (Ex): If a creature with this special attack hits
with a melee weapon (usually a claw or bite attack), it deals normal
damage and attempts to start a grapple as a free action without provoking
an attack of opportunity (see Grapple, page 155 of the Player’s
Handbook). No initial touch attack is required.
Unless otherwise noted, improved grab works only against opponents
at least one size category smaller than the creature. The
creature has the option to conduct the grapple normally, or simply
use the part of its body it used in the improved grab to hold the
opponent. If it chooses to do the latter, it takes a –20 penalty on
grapple checks, but is not considered grappled itself; the creature
does not lose its Dexterity bonus to AC, still threatens an area, and
can use its remaining attacks against other opponents.
A successful hold does not deal any extra damage unless the creature
also has the constrict special attack. If the creature does not
constrict, each successful grapple check it makes during successive
rounds automatically deals the damage indicated for the attack that
established the hold. Otherwise, it deals constriction damage as
well (the amount is given in the creature’s descriptive text).
When a creature gets a hold after an improved grab attack, it
pulls the opponent into its space. This act does not provoke attacks
of opportunity. It can even move (possibly carrying away the
opponent), provided it can drag the opponent’s weight.
Last edited by Dungeon_Master; 2013-09-17 at 09:00 PM.
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2013-09-17, 09:17 PM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
is there enough room for a charge at my second lion? or is it too close
Last edited by gantz; 2013-09-17 at 09:22 PM.
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2013-09-17, 09:22 PM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
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2013-09-17, 09:40 PM (ISO 8601)
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Re: Dark Sun: 3.5 Gladiator Game [IC]
well my attack is on ten with the noobs so i'd do mine and them
my attack (pounce full attack)
claw(1d20+7)[13]
claw(1d20+7)[17]
bite(1d20+7)[25]
the dmg
claw(1d8+11)[16]
claw(1d8+11)[19]
bite(1d4+11)[13]
Noob 1
attack(1d20+1)[21]
dmg(1d8-1)[6]
Noob 2
attack (1d20)[8]
dmg (1d8-1)[5]