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2014-02-20, 03:31 PM (ISO 8601)
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Re: Shadowrun Topic(Talk & Questions)
They have stacked armor (They are using the equivalent to the Red Samurai armor and they also have the full body "under armor" from Arsenal) then if I have any hits then they have the body to soak most if not all the damage.
And then if I do any physical damage, the have the qualities to mitigate the damage and not be affected by the damage for a couple of damage tracks.
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2014-02-20, 03:42 PM (ISO 8601)
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Re: Shadowrun Topic(Talk & Questions)
Last edited by The Random NPC; 2014-02-20 at 03:43 PM.
See when a tree falls in the forest, and there's no one there to hear it, you can bet we've bought the vinyl.
-Snow White
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2014-02-20, 03:59 PM (ISO 8601)
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Re: Shadowrun Topic(Talk & Questions)
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2014-02-20, 08:44 PM (ISO 8601)
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- Mar 2011
Re: Shadowrun Topic(Talk & Questions)
This is a major flaw with Shadowrun as a combat-focused game, which is why I try not to run it as one anymore. You can always give the opposition the same stuff your PCs have. They sound like elite runners, so they should get missions that require someone that good, not missions where the paydata is guarded by standard security goons. If they ask why their enemies suddenly have top of the line body armor and cyberware say that word's gotten out and unless they want a huge reduction in both nuyen and reputation they will be getting much more challenging runs from now on.
Although I'd suggest letting them decimate things in combat, that's what their characters shine at, don't take away the spotlight. But combat should usually be a last resort in a run. Make the run pay only half if they are discovered during it (or leave evidence/bodies), give them problems that can't be solved by katanas and bullets, every so often let them do their thing by slaughtering mooks and then very rarely have them face off against an elite squad (their equals, or betters even.)
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2014-02-21, 04:13 AM (ISO 8601)
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Re: Shadowrun Topic(Talk & Questions)
Tear gas. Flashbangs. Tasers. PhysAd wrestlers. Stunbolting spirits of Man. Weird terrain effects (magnetised floor, electricity, sandstorm...). Godbow troll adepts with drug-filled arrows. Enemy hackers. Radiation filled building where they have to wear special suits, which can't be worn over normal armor.
Use your imagination. For every hardass there is a special chisel
EDIT: Hostage situations. Surprise attacks at their homes. Mine fields. Bear traps. Pitfalls with stakes at the bottom. Mystical adepts shapeshifting into burning flying invisible bears. Attrition war (you should implement a limit on how much ammo you can carry for this one). Puzzles. Labyrinths with bear traps and mystical adepts shapeshifting into burning flying invisible bears. Diplomancers. Places with strict dress code.Last edited by Longes; 2014-02-21 at 04:26 AM.
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2014-02-21, 05:03 AM (ISO 8601)
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- Mar 2013
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2014-02-21, 06:32 AM (ISO 8601)
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Re: Shadowrun Topic(Talk & Questions)
Dwarfs don't goblinize, so this goes against the canon. You'd be better with "magic - heresy!" idea, or him just being thrown out because he was born as a dwarf. Gives fodder for Prejudiced (Active, Uncommon (Humanis)) quality :)
Personally, I'd go with "Family conviniently died in an accident". Except... Have you seen "Omen" or "Carry"?Last edited by Longes; 2014-02-21 at 06:34 AM.
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2014-02-21, 07:39 AM (ISO 8601)
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Re: Shadowrun Topic(Talk & Questions)
One exception: SURGE. One of the possible effects of SURGE is that it can change your metatype, I don't have the books on me so I'm not sure if something's changed about that between editions, but I think with SURGE you could possibly have "mutated" into an elf or dwarf later in life.
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2014-02-21, 08:28 AM (ISO 8601)
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- Sharangar's Revenge
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Re: Shadowrun Topic(Talk & Questions)
Another thought: Enforce the rules for armor degradation. Hit them with enough sniper rounds and their armor will start losing effectiveness.Okay. I guess I can assume they just forgot about Physical Adepts when they were making that spell. I'll be good and not exploit the loophole.
I need to read up on casting spells through foci from astral space.Last edited by Lord Torath; 2014-02-21 at 09:30 AM.
Warhammer 40,000 Campaign Skirmish Game: Warpstrike
My Spelljammer stuff (including an orbit tracker), 2E AD&D spreadsheet, and Vault of the Drow maps are available in my Dropbox. Feel free to use or not use it as you see fit!
Thri-Kreen Ranger/Psionicist by me, based off of Rich's A Monster for Every Season
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2014-02-21, 10:02 AM (ISO 8601)
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Re: Shadowrun Topic(Talk & Questions)
Everything Longes said ( though maybe without the bear obsession ).
Gas and spells aren't stopped by armour. Paranatural critters with weird powers, Drones with chain guns, anybody know if there are rules for armour piercing bullets (or even DPU rounds) anywhere ?
One trick a old GM of mine used was having standard Corporate guards issued with a shot of Kamikaze ( Shadowtech p 99)for emergencies. Its horrid stuff but if it looks like you're going to be chopped down by Shadowrunners, any chance will be grabbed at.
POSTED BY LORD TORATH
Okay. I guess I can assume they just forgot about Physical Adepts when they were making that spell. I'll be good and not exploit the loophole.
One of the Shadowrun supplements from way back describes a Shadowrunning team meeting a bunch of Corp. Physical Adepts who all have Increased Reaction spell locks ( and bullet barrier spell locks and Increased Quickness spell locks, and Combat Sense spell locks and.....)Last edited by comicshorse; 2014-02-21 at 10:02 AM.
All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem
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2014-02-21, 12:23 PM (ISO 8601)
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2014-02-21, 12:44 PM (ISO 8601)
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- Aug 2011
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Re: Shadowrun Topic(Talk & Questions)
Warhammer 40,000 Campaign Skirmish Game: Warpstrike
My Spelljammer stuff (including an orbit tracker), 2E AD&D spreadsheet, and Vault of the Drow maps are available in my Dropbox. Feel free to use or not use it as you see fit!
Thri-Kreen Ranger/Psionicist by me, based off of Rich's A Monster for Every Season
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2014-02-21, 02:50 PM (ISO 8601)
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Re: Shadowrun Topic(Talk & Questions)
I particularly like (?) the bit where its pointed out that these are just average Aztech security guards and not their special troops
All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem
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2014-02-21, 05:53 PM (ISO 8601)
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2014-02-21, 06:34 PM (ISO 8601)
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Re: Shadowrun Topic(Talk & Questions)
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2014-02-22, 12:43 AM (ISO 8601)
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2014-02-22, 03:49 AM (ISO 8601)
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2014-02-22, 05:14 AM (ISO 8601)
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Re: Shadowrun Topic(Talk & Questions)
Cybermancy is really overblown, too. Sure, it's the toughest you can possibly get by way of cyber/bioware, but a well-trained and equipped mage (or even a physad, given enough karma) still wipes the floor with any cyberzombie.
I'd much rather have 2-3 elite commandos with delta grade implants and positive essence than one cyberzombie. It's a great buzzword to scare people and therefore has a place in shock & awe tactics, but it's not exactly cost efficient.
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2014-02-22, 08:59 AM (ISO 8601)
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Re: Shadowrun Topic(Talk & Questions)
Which might slowly change. Cyberzombies, especially as came out of Cybertechnology, were a technology in its infancy that had a lot of bugs to be worked out... I mean, they put you in a constant state of seizure, had to occasionally jolt your brain to remind it to keep breathing, and basically left you a walking tank.
Fast forward about 15 years. Alpha grade is no longer a Porsche, or even a Lexus; it's buying a Toyota Matrix instead of a Pontiac Vibe. Deltaware is likely going to be eclipsed soon. SOTA keeps marching on, and all those old cyberzombies are going to go back to the rust bucket.
I agree, the old-style cybermancy will likely go the way of the dodo. But what will replace it? Imagine, for a moment, delta grade everything... new limbs, new torso, new head. Replace all your remaining organs with cultured bioware. Combine it with wireless control via datajack, and you can pack whatever you like into that frame, and still be essence positive.
To say nothing of the possibilities offered by powered armor. Heck, watch the later Pack episodes of Gargoyles... cyberware, genetic engineering, power armor, out and out AI-controlled robotics.Last edited by LibraryOgre; 2014-02-22 at 09:01 AM.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2014-02-22, 01:42 PM (ISO 8601)
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Re: Shadowrun Topic(Talk & Questions)
Resitting Drain isn't that bad. Its always nice to be able to chuck spells without taking Drain and every dice you don't have to divert to resist Drain is one you can chuck into casting the spell
That said I never thought Blood Magicians where particularly good, considering the problems attached to that discipline.
No ****ing Irish Path magic now, that was stupidly overpowered (then again the whole 'Tir Na Og' book seemed to have no point apart from going 'look at these overpowered NPC's')All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem
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2014-02-22, 02:11 PM (ISO 8601)
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Re: Shadowrun Topic(Talk & Questions)
Err, right. But this isn't "They have blood magic, so their troops must be awesome". This is "They have blood magic, so their stunbolts are Force 15 now".
I like blood magic effects on adepts though, although they should be powers, instead of initiations.
This is a real problem I have with Shadowrun - runners are expected to be patron saints of nonlethal violence. Why? Why are jaded criminals expected to use stick-n-shocks and tasers? Why would corps be more angry on you for the ammount of corpses, rather than the macguffin you stole? How is "cut a chicken, get drain dice" blood magic is supposed to be ultimate evil? Even if you cut a man for power, you very job revolves around cutting other men for power. And why would Atzlan and other corps use human sacrifices for their research? Yes, human gives more power, but ten chickens are cheaper than a human.
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2014-02-22, 02:28 PM (ISO 8601)
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Re: Shadowrun Topic(Talk & Questions)
You can't use chickens, the sacrifice used in Blood Magic has to be sentient
This is a real problem I have with Shadowrun - runners are expected to be patron saints of nonlethal violence. Why? Why are jaded criminals expected to use stick-n-shocks and tasers? Why would corps be more angry on you for the ammount of corpses, rather than the macguffin you stole?
Not to mention that if you screw up and are captured by Corp. security, would you prefer to have stunned their friends or killed them (the phrase 'shot trying to escape' springs to mind).
Also for right or wrong, killing is taken as unprofessional in the Shadowrun universe. Employers prefer Runners who can do the job without making waves and attracting attention and leaving trails of bodies that got in the news in their wake.
And lets face it, its not hard not to kill people, between tasers, narcojets and stun spells its just as easy to leave them unconscious as it is to lead them dead.
In a game once we had a new player who was playing a pacifist shaman and so we shifted to non-lethal tactics until we could break him of this habit. In the end though we came round to his way of thinking and went pretty much non-lethal ( We did drop a missile on a Columbian drug lords house once but nobody's perfect)Last edited by comicshorse; 2014-02-22 at 02:41 PM.
All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem
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2014-02-22, 02:36 PM (ISO 8601)
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2014-02-22, 02:47 PM (ISO 8601)
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Re: Shadowrun Topic(Talk & Questions)
Ah, because we started this debate off the bit in 'Awakenings' I was still using my 2nd Ed books where Blood Magic requires a sentient sacrifice
Last edited by comicshorse; 2014-02-22 at 03:06 PM.
All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem
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2014-02-22, 02:59 PM (ISO 8601)
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- Aug 2010
Re: Shadowrun Topic(Talk & Questions)
I see you point for magician's, and agree, but I'm going to have to ask about physadepts. What does a physadept have that so much lets him blow through a cyberzombie's defenses to physical that the cyberzombie can't counter with augmentation?
Though I would point out, the mana field around the cyberzombie and fact they're all awakened mean he can considerably soften magic by counterspelling and using things like Absorbtion.Avatar by TinyMushroom.
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2014-02-23, 03:09 AM (ISO 8601)
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Re: Shadowrun Topic(Talk & Questions)
Cyberzombies are scary for a number of reasons. First they are just wrong. It's hard to overstate how much in setting a cyber zombie is the antithesis of everything everyone holds dear. Second, they are usually very very skilled and very very well equip. Delta-ware commandos are rare, but a cyberzombie is a nearly immortal delta commando(one who likely already had a long career and gained lots of skills).
"Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
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2014-02-23, 09:55 AM (ISO 8601)
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Re: Shadowrun Topic(Talk & Questions)
One of my players was watching trailers for the new Robocop movie and remarked that this concept would make a great adventure against the PCs. The police unveil the new Robocop program-- an unstoppable machine in the fight against shadowrun crime. And then the runners learn the dark secrets behind how Robocop was put together... a secret project from Megacorp A to get back at Megacorp B's effective runner team for damaging A's projects. Hidden as PR move for the cops to look good on the trid news.
LOL. Yeah, once in a while it's good to get a job that involves getting your gun off. One mission I ran that my players loved was a job to demo a small drug warehouse out in the middle of nowhere. The glee on their faces when they went shopping for explosives was priceless.
Bonus points for causing no casualties among the building's occupants.Last edited by DigoDragon; 2014-02-23 at 09:56 AM.
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2014-02-23, 10:22 AM (ISO 8601)
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Re: Shadowrun Topic(Talk & Questions)
I'm new to shadowrun so all I keep hearing in my mind is "Man, tanks aren't OP anymore, you can just buy rocket launchers. Rocket launchers are like what, $80k? you should be able to afford that after a few bank robberies. Tanks are dumb, what you have to watch out for are Navy SEALS and SAS, which are more dangerous"
"But Walmart wont send their Spetnatz after you unless you kill three or more district managers, go with tasers"
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2014-02-23, 02:50 PM (ISO 8601)
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Re: Shadowrun Topic(Talk & Questions)
Because most of the people working for the Corps are just regular Joes who don't really deserved to get killed, maimed or otherwise brutalized just because they keep an honest job to pay the bills, as opposed to being a mercenary criminal?
Also, because when you start to cross that line where the lives of innocents and collateral damage means nothing to you, you're no better than the corps you profess to fight.
Shadowrun, as far as I read it, has always been more about playing people who have an ideological opposition to a horrible system rather than just being mercs, so the setting sort of expects you to have some form of decency when it comes to killing defense-less wage slaves: Just because they don't have the means or the balls to fight the system doesn't mean you can slaughter them with impunity. After all, that's how the corporate execs think.
And sure, sometimes you're up against an enemy where you can try to rationalize that they're irredeemably evil, but most of the times a lot of ordinary people are in the blast zone and a decent Shadowrunner, one who embraces the ideal of fighting not just for money but for the little man on the street as well, tries to avoid innocents getting killed.Last edited by Driderman; 2014-02-23 at 02:53 PM.
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2014-02-23, 03:01 PM (ISO 8601)
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Re: Shadowrun Topic(Talk & Questions)
It's right there, in the first paragraph of "What runners do" section:
Originally Posted by Shadowrun 4th corebook, p.16
Originally Posted by Shadowrun 4th corebook, p.16