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  1. - Top - End - #211
    Ogre in the Playground
     
    ElfRangerGuy

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    Nov 2013

    Default Re: Trans-Atlantic Rise of the Runelords

    After holding back a snicker during Branden's introduction, Leoneiros chips in
    Yeah, Sherrif, Jephath knows us, he gestures to Ark and Steven,
    and Shiny and Tiny here also seem to be on the level.
    Glancing over at Hopton, ...metaphorically.
    Last edited by MuffinMan; 2014-01-21 at 11:32 PM.
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  2. - Top - End - #212
    Dwarf in the Playground
     
    GreataxeFighterGuy

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    Oct 2013
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    Default Re: Trans-Atlantic Rise of the Runelords

    "Well, I would like to welcome you to Sandpoint and say with a degree of certainty, that we are glad you were here and would be happy to have you as residents of the area." Sheriff Hemlock says with a smile on his face. "It's been some years since we have had regular adventurers come through the town and it would be nice to know there was such a group we could count on from time to time. By no means do we expect you to settle down here, though you would be welcome, but just being a part of the community could be very benefitial to us all. I know I would sleep better at night knowing..."

    Sheriff Hemlock stopped mid statement as he saw the crypt. The door had been ripped off and replaced askewed. The near by tombstones had been knocked over and the area was a mess. "Pleasentries aside, it looks like we have work to do."
    Spoiler: Characters
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  3. - Top - End - #213
    Firbolg in the Playground
     
    NecromancerGuy

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    Oct 2013
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    Default Re: Trans-Atlantic Rise of the Runelords

    Eager to avoid the conversation of his new companions and their backgrounds, Jephath approaches the crypt a bit less carefully than he usually would. "What do you think has caused...this...?" he says, gesturing at the tombstone.

    Spoiler: Perception Check
    Show
    (1d20)[7] Perception check to listen and look into the crypt.

  4. - Top - End - #214
    Orc in the Playground
     
    SolithKnightGuy

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    Nov 2013

    Default Re: Trans-Atlantic Rise of the Runelords

    "I, uh... I think that's what we're supposed to find out, Jephath." He glances sidelong at Ark after a brief pause. "I didn't count anyone here as a potential fugitive. Is that how we look? This isn't gong to be a thing, is it? Can this not be a thing?"
    Edgar Waveseeker and Horace the wolf, of the Savage Tide

    Steven

  5. - Top - End - #215
    Ogre in the Playground
    Join Date
    Nov 2013

    Default Re: Trans-Atlantic Rise of the Runelords

    Its only weird if you make it weird. So, don't make it weird.Ark smiles at Steven.

    Ark turns his attention the crypt.

    Leo, you see any signs of what did this and where they came from and went? I am curious as to whose tomb this is.

    Spoiler: Knowledge Rolls
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    Knowledge History: (1d20+9)[15] for knowing whom is in the tomb if the Sheriff doesn't. Use this roll to know more details about that person if applicable
    Spoiler: Active Characters
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  6. - Top - End - #216
    Ogre in the Playground
     
    ElfRangerGuy

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    Nov 2013

    Default Re: Trans-Atlantic Rise of the Runelords

    Sighing, Leoneiros sheathes his dagger and gets up from the tombstone.
    If it'll get us out of here faster...
    He bends down and starts inspecting the area around the crypt for tracks and traces.

    Spoiler: Survival Check
    Show
    (1d20+6)[18] to identify anything about who or what did this, and when
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  7. - Top - End - #217
    Titan in the Playground
     
    Farmerbink's Avatar

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    Nov 2013
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    Texas, again!
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    Default Re: Trans-Atlantic Rise of the Runelords

    Huh, you guys have funny ideas of what constitutes work around here. Your idea of work looks a lot like my idea of play. Let's see what we have here!

    Hopton inspects the surrounding area, including looking into the crypt past the door an checking gravestones and nameplates.

    Spoiler
    Show
    (1d20+12)[15] for a stealth check to remain unseen by any potential observers in the crypt (1d20+6)[8] for knowledge (local) and (1d20+7)[18] for perception (particularly into the opening of the crypt) footprints in the dust, that sort of thing

  8. - Top - End - #218
    Dwarf in the Playground
     
    GreataxeFighterGuy

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    Oct 2013
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    Default Re: Trans-Atlantic Rise of the Runelords

    Your investigation shows that the crypt was obviously pryed open and then just replaced enough to cover the door. Peering in throught the small openning you see mostly darkness.

    Spoiler: Leoneiros
    Show
    You can see that about a half dozen Goblins were running around this area, to and from the crypt. You also recognize a single see of Medium sized Humanoid footprints.
    Spoiler: Characters
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  9. - Top - End - #219
    Troll in the Playground
     
    PaladinGuy

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    Nov 2013
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    Texas
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    Default Re: Trans-Atlantic Rise of the Runelords

    Branden eyes the open crypt in obvious disapproval. The sanctity of this place has been defiled. I suggest that we investigate, and see the extent of the damage.

    Spoiler: DM Question
    Show
    Is this a free-standing crypt, or a larger crypt that leads underground? I assume that would be obvious from the cursory inspection we've given.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  10. - Top - End - #220
    Dwarf in the Playground
     
    GreataxeFighterGuy

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    Oct 2013
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    Default Re: Trans-Atlantic Rise of the Runelords

    The tomb is 20 feet by 20 feet and is for the late Ezakien Tobyn, the head priest of the previous cathedral that was burned down in a fire that took his life.
    Spoiler: Characters
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  11. - Top - End - #221
    Firbolg in the Playground
     
    NecromancerGuy

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    Oct 2013
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    USA
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    Default Re: Trans-Atlantic Rise of the Runelords

    "Ah, Father Tobyn. He was a good man... His death was a double tragedy, as the old temple burning was one of the worst disasters town has seen. But why would someone disturb his tomb?" Jephath asks. Turning to the sheriff, he says, "I am going inside." Turning to the others he asks, "Who is with me?"

    Then, without waiting for their response, he steps towards the door entrance, clearly intending to enter with or without the others.

  12. - Top - End - #222
    Troll in the Playground
     
    PaladinGuy

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    Texas
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    Default Re: Trans-Atlantic Rise of the Runelords

    Branden moves to take the lead in front of Jephath- If evil lays in wait for us, let me bear the brunt, friend. Drawing his scimitar and readying his shield, Branden steps into the crypt...
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  13. - Top - End - #223
    Dwarf in the Playground
     
    GreataxeFighterGuy

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    Oct 2013
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    Male

    Default Re: Trans-Atlantic Rise of the Runelords

    As Jephath and Branden open the door and slide it out of the way, a quiet creeking can be heard. The suns rays pour into the crypt revealing two humanoid skeletons. They turn there attention to you as the door opens and begin to move.

    (As this is really only a minor combat, state your actions in any order you all like, rolls supporting, and if they don't die, I will have them do somthing, lol)
    Spoiler: Characters
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  14. - Top - End - #224
    Troll in the Playground
     
    PaladinGuy

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    Nov 2013
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    Default Re: Trans-Atlantic Rise of the Runelords

    Branden wordlessly swings to decapitate the foremost skeleton.

    Spoiler: Combat Stuffs
    Show
    Initiative: (1d20)[20]
    Attack: (1d20+5)[19]
    Damage: (1d6+3)[5]
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  15. - Top - End - #225
    Ogre in the Playground
     
    ElfRangerGuy

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    Nov 2013

    Default Re: Trans-Atlantic Rise of the Runelords

    Engrossed in the tracks, Leoneiros doesn't immediately notice the animated skeletons. These are goblin tracks made fairly recently. You can see the markings here... and a scrap of cloth over here... 5 or 6 total, I think. And there's something else, a larger set of prints... could be a man...

    Suddenly he notices the skeletons emerging. Great, now we'll definitely be late. You got it, Shiny?

    Spoiler: Combat actions
    Show
    Nock an arrow and ready an action to shoot at any hostile not in the melee.
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  16. - Top - End - #226
    Ogre in the Playground
    Join Date
    Nov 2013

    Default Re: Trans-Atlantic Rise of the Runelords

    Ugh, I have no spells prepared. I need another solution if we are going to keep running into trouble like this.

    Ark steps back and hides behind his brother.
    Spoiler: Active Characters
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  17. - Top - End - #227
    Titan in the Playground
     
    Farmerbink's Avatar

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    Nov 2013
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    Texas, again!
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    Default Re: Trans-Atlantic Rise of the Runelords

    Hopton, previously following hot on the heals of Branden, quickly leaps forward to the attack.

    Spoiler
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    Assuming first-round flat footedness, going for sneak attackety on the nearest skeleton. (1d20+6)[11] for (1d3-1)[2] damage + (1d8)[4] sneak attack damage

  18. - Top - End - #228
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Trans-Atlantic Rise of the Runelords

    Spoiler: Character Status
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    Jephath Gandethus
    Male Lawful Neutral Human Oracle, Level 1, Init -1, HP 10/10, Speed 30
    AC 20, Touch 15, Flat-footed 15, CMD 15, Fort +2, Ref +5, Will +2, CMB +0, Base Attack Bonus 0
    Morningstar (-) +0 (1d8, x2)
    Dagger (1) +0/-1 (1d4, 19-20/x2)
    Light Crossbow (10) -1 (1d8, 19-20/x2)
    Studded Leather Armor, Heavy Wooden Shield (+3 Armor, +2 Shield, +5 Dex)
    Abilities Str 10, Dex 8, Con 14, Int 14, Wis 10, Cha 20
    Condition None

    "I welcome your strong arm beside me, Sir Branden!" Jephath exclaims as he does his best to connect with the one of the skeletons. "Leoneiros, of course there are recent goblin tracks! They must have done this yesterday during the attack. I just want to know why there are two undead things infesting the tomb of a great priest!"

    Spoiler: Initiative and combat actions
    Show
    (If necessary) move to engage the skeletons. Attack one, and then (if possible) 5-ft step away to allow a more able melee bruise to attack them.
    (1d20-1)[11] Initiative
    (1d20)[4] Attack with morningstar, crit on a natural 20
    (1d20)[16] (Crit confirmation is needed)
    (1d8)[1] Damage

  19. - Top - End - #229
    Orc in the Playground
     
    SolithKnightGuy

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    Nov 2013

    Default Re: Trans-Atlantic Rise of the Runelords

    Steven snaps out of his reverie with a head shake. "Oh, hell, am I missing fighting? Stupid brain!" He grips the pommel of his sword and lopes toward the entrance.

    Spoiler: Mechanics?
    Show
    Move while drawing weapon and take a swing if there's room or a target remaining.
    (1d20+4)[15] to hit
    (1d6+5)[9] damage
    Edgar Waveseeker and Horace the wolf, of the Savage Tide

    Steven

  20. - Top - End - #230
    Dwarf in the Playground
     
    GreataxeFighterGuy

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    Oct 2013
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    Default Re: Trans-Atlantic Rise of the Runelords

    The look on Sheriff Hemlock's face goes from surprise to excitement as he sees the heroes jump to action. Though that excitement died a little as he watched 3 of you dog pile a skeleton to no avail... However, as Branden's weapon came down and connected, there was a gleam of hope, until the blade slide off of the bones of the skeleton just as easily. Unable to reach the skeletons, he can only offer assistance. "I don't believe the sword is doing much, if one of you would like to you my club, I would happy to let you."

    The skeletons cold hands claw at Branden. The first skeleton's claw rakes across his face and scratches him (-1hp). This causes him to flinch and makes the other skeleton miss.


    Spoiler: Mechanics
    Show
    Skeleton 1 Attack (1d20+2)[19]
    Skeleton 1 Damage (1d4)[1]
    Skeleton 2 Attack (1d20+2)[5]
    Skeleton 2 Damage (1d4)[1]
    Last edited by WayfaringGypsy; 2014-01-26 at 09:48 AM.
    Spoiler: Characters
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  21. - Top - End - #231
    Ogre in the Playground
     
    ElfRangerGuy

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    Nov 2013

    Default Re: Trans-Atlantic Rise of the Runelords

    Round 2

    I can't get a clear shot... Ark, hold this!

    Leoneiros tosses his longbow to Ark and draws a shortspear, preparing to enter the melee.

    Spoiler: Combat actions
    Show
    Move action to draw spear, and move within 5 feet of melee
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  22. - Top - End - #232
    Firbolg in the Playground
     
    NecromancerGuy

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    Oct 2013
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    USA
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    Default Re: Trans-Atlantic Rise of the Runelords

    Round 2

    Spoiler: Character status
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    Jephath Gandethus
    Male Lawful Neutral Human Oracle, Level 1, Init -1, HP 10/10, Speed 30
    AC 20, Touch 15, Flat-footed 15, CMD 15, Fort +2, Ref +5, Will +2, CMB +0, Base Attack Bonus 0
    Morningstar (-) +0 (1d8, x2)
    Dagger (1) +0/-1 (1d4, 19-20/x2)
    Light Crossbow (10) -1 (1d8, 19-20/x2)
    Studded Leather Armor, Heavy Wooden Shield (+3 Armor, +2 Shield, +5 Dex)
    Abilities Str 10, Dex 8, Con 14, Int 14, Wis 10, Cha 20
    Condition None

    "These wouldn't just be in a priest's tomb! Something strange is going on here..." Jephath cries as he moves to surround the skeletons and swings his morningstar at the gaping skull of one of the undead.

    Spoiler: Combat actions
    Show
    Take a 5-ft step to flank a skeleton (preferably with Hopton) and then attacks a skeleton.
    (1d20+9)[20] Knowledge (Religion) roll to determine anything useful about the skeletons (including if they have Damage Reduction /bludgeoning)
    (1d20)[9] Attack with morningstar (+2 from flanking if possible)
    (1d20)[14] (crit confirmation if natural 20)
    (1d8)[3] Damage roll

  23. - Top - End - #233
    Ogre in the Playground
    Join Date
    Nov 2013

    Default Re: Trans-Atlantic Rise of the Runelords

    Round 2

    Ark grabs the bow from Leo and nearly drops it in the process. A look of irritation comes over his face as he stairs at the bow in his hands.

    I guess I make a good enough pack mule... Sheriff give me that club.

    Spoiler: Combat Action
    Show

    Not sure about the action economy here. What I would like to do is move and grab the club from the sheriff. If grabbing the club is a free action, I would like to move close enough to Steven or Leo to hold out the club for them to grab.
    Spoiler: Active Characters
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  24. - Top - End - #234
    Titan in the Playground
     
    Farmerbink's Avatar

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    Texas, again!
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    Default Re: Trans-Atlantic Rise of the Runelords

    Hopton sidesteps into position, and attempts to find the critical locations on the skeleton nearest him. Twice.

    Spoiler: combat mechanics
    Show
    5-foot step if necessary to flank (perhaps with Rob) followed by full attack action with both daggers: first attack (1d20+4)[13] for (1d3-1)[1] + (1d8)[2] damage. Second attack (1d20)[9] for (1d3-1)[0] + (1d8)[8] damage.

    Both attacks have the flanking bonus included on the rolls.

  25. - Top - End - #235
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Trans-Atlantic Rise of the Runelords

    Branden lets out a guttural snarl that heightens to a roar as he slashes at the skeletons once again!

    Spoiler: Combat Mechanics
    Show
    Attack: (1d20+5)[20]
    Damage: (1d6+3)[9]
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  26. - Top - End - #236
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Nov 2013

    Default Re: Trans-Atlantic Rise of the Runelords

    Round 2

    The large man skids to a stop short of the tightly packed melee, turns on his heel, and takes a spot next to Ark. He glances at the Elf and squats on his heels, "I know better than to try to squeeze into that tight of a spot if lives don't depend on it." He picks up the longbow and inspects it, testing the pull idly and sighting down his arm. "They deserve some fun today anyway. I feel rude if I hog the fighting." He smiles and calls out encouragingly, "Put those abominations to rest!"
    Edgar Waveseeker and Horace the wolf, of the Savage Tide

    Steven

  27. - Top - End - #237
    Dwarf in the Playground
     
    GreataxeFighterGuy

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    Default Re: Trans-Atlantic Rise of the Runelords

    As Steven steps out and Leoneiros steps in, Jephath and Hopton move in for a flank, but the hard bones and thing frames of the skeletons make them hard to hit. Ark moves forward and holds out the Sheriff's club to the melee group. Branden hardens his gaze and swings his blade. He strikes the abomination, removing two of it's ribs. While the creature seems to not mind, you see it's bones shake as it swings at Branden again. The creature claws drag across Branden's skin, tearing him down his side (-4HP). Skeleton 2 swings at Jephath trying to and misses.

    Spoiler: Jephath
    Show
    Jephath remembers reading a book about undead, and how a skeletons thin bones made cutting weapons less effective (DR 5/bludgeoning)


    Spoiler: Mechanics
    Show
    Skeleton 1 (1d20+2)[22] (Confirmation rolled off site, not confirmed)
    Skeleton 1 Damage (1d4+2)[6] (disregard +2)
    Skeleton 2 (1d20+2)[10]
    Skeleton 2 Damage (1d4+2)[3]
    Last edited by WayfaringGypsy; 2014-01-30 at 11:39 PM.
    Spoiler: Characters
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  28. - Top - End - #238
    Firbolg in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2013
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    USA
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    Default Re: Trans-Atlantic Rise of the Runelords

    Round 3

    Spoiler: Character Status
    Show
    Jephath Gandethus
    Male Lawful Neutral Human Oracle, Level 1, Init -1, HP 10/10, Speed 30
    AC 20, Touch 15, Flat-footed 15, CMD 15, Fort +2, Ref +5, Will +2, CMB +0, Base Attack Bonus 0
    Morningstar (-) +0 (1d8, x2)
    Dagger (1) +0/-1 (1d4, 19-20/x2)
    Light Crossbow (10) -1 (1d8, 19-20/x2)
    Studded Leather Armor, Heavy Wooden Shield (+3 Armor, +2 Shield, +5 Dex)
    Abilities Str 10, Dex 8, Con 14, Int 14, Wis 10, Cha 20
    Condition None

    "Use something to break their bones! Cutting or stabbing them won't work well!" Jephath cries as he remembers his studies. He then steps to make room for Steven to join the melee as he swings his morningstar again, hoping to connect with the foul undead.

    Spoiler: Combat Actions
    Show
    Attack the skeleton with a flanking bonus as I use a 5-ft step to make room for Steven to enter the combat.
    (1d20)[4] Attack with morningstar (critical on a natural 20)
    (1d20)[7] (crit confirmation if required)
    (1d8)[2] Damage

  29. - Top - End - #239
    Ogre in the Playground
    Join Date
    Nov 2013

    Default Re: Trans-Atlantic Rise of the Runelords

    Arkiana holds the club out handle first.

    Stop trying to hit it with your blasted swords. You might as well stab a rock. Here, TAKE THIS.

    Arkiana looks at Steven.

    Toss me that bow back and get in there. This farce has gone on long enough.

    Spoiler: Combat Actions
    Show
    Once someone grabs the club, take a 5 foot step back and grab the bow from Steven.
    Spoiler: Active Characters
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  30. - Top - End - #240
    Ogre in the Playground
     
    ElfRangerGuy

    Join Date
    Nov 2013

    Default Re: Trans-Atlantic Rise of the Runelords

    Round 3

    Spoiler: Character Status
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    Leoneiros Moonshadow
    M CG Elf Ranger, Level 1, Init +4, HP 10/11, Speed 30ft
    AC 16, Touch 14, Flat-footed 12, CMD 17, Fort +4, Ref +6, Will +2, CMB +3, Base Attack Bonus 1
    Sling (8) +5 (1d4 + 2, x3)
    Shortspear (2) +3 / +5 thrown (1d6 + 2, x2)
    Dagger (1) +3 / +5 thrown (1d4 + 2, 19-29/x2)
    Leather Armor, Buckler (+2 Armor, +4 Dex)
    Abilities Str 14, Dex 18, Con 13, Int 12, Wis 14, Cha 8
    Condition Wielding shortspear. No buckler
    vs Animals +2 atk/dmg
    -2 atk per range increment (50 ft for sling)
    Point Blank Shot: +1/+1 within 30 ft


    Well why didn't you say so?? Give me that!

    Leoneiros turns around to drop his spear and grab the club from Ark, and swings it with all his might at the nearest skeleton.

    Spoiler: Combat Actions
    Show
    Get the club and attack (1d20+3)[14] for (1d6+3)[7] damage. If this falls under 'drawing a weapon' the skeletons might get an attack of opportunity
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

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