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  1. - Top - End - #151
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: (IC) Escape from Meenlock Prison (Trans-Atlantic)

    Round 2
    Spoiler: Dice Rolls
    Show
    (1d20+9)[23] Ferdwhipple’s Disable Device +9, DC 25, Fails
    (1d20-1)[5] Prisoner 1’s Saving Throw vs. Sleep (not needed)
    (1d20-1)[6] Prisoner 2’s Saving Throw vs. Sleep (not needed)
    (1d20+5)[19] Zalophar’s Attack (Hit)
    (1d10+3)[6] Zalophar’s Damage
    (1d20+4)[16] Braddock’s Attack (Hit)
    (1d4+3)[5] Braddock’s Damage
    (1d20+12)[15] Meenlock’s Stealth (goes unnoticed)
    (1d20-2)[0] Prisoner 1’s Disarm attempt vs. Zalophar’s CMD of 17 (Fails)
    (1d20+5)[12] Zalophar’s Attack of Opportunity (Hit)
    (1d10+3)[5] Zalophar’s Damage
    (1d20+2)[13] Prisoner 2’s Bull Rush attempt vs. Braddock CMD of 17 (Fails)
    (1d20+4)[22] Braddock’s Attack of Opportunity (Hit)
    (1d4+3)[6] Braddock’s Damage
    (1d20-2)[17] Prisoner 2’s Bull Rush attempt vs. Ferdwhipple CMD of 10 (Unneeded)
    (1d20-6)[-5] Prisoner 2’s Bull Rush attempt vs. Torban CMD of 13+4 (Dwarf) (Unneeded)


    Ferdwhipple struggles with the lock, failing to unlock it. Zalophar and Braddock both swing at the crazed prisoners, connecting with their respective prisoner for a solid hit. The weeping man makes a fumbling attempt to grab the elf's blade, getting himself cut again as Zalophar defends himself. The second prisoner, laughing hysterically, rushes headlong into Braddock, who backhands the man to the ground effortlessly. The hallway is full of struggling bodies, leaving little room for Torban to enter. He clumsily steps over Ferdwhipple, straddling the halfling and providing complete cover to the little man.

    Spoiler: For the player's eyes
    Show
    The lock is of a difficulty that Ferdwhipple can pick it. None of the prisoners made it out of their cell, so there was never line of sight to them for Arkiana's Sleep spell. The attacks of opportunity vs. the disarm attempt and bull rush were included in the damage dealt. No critical hits were made, though the prisoners did everything very poorly and are both seriously wounded. The prisoner who attempted to bull rush is prone as well.

  2. - Top - End - #152
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: (IC) Escape from Meenlock Prison (Trans-Atlantic)

    Round 3

    Spoiler: Character Status
    Show
    Zalophar Frostrunner
    M LG Elf Fighter (Tactician), Level 1, Init +4, HP 12/12, Speed 30
    AC 17, Touch 14, Flat-footed 13, CMD 17, Fort +3, Ref +4, Will -1, CMB +3, Base Attack Bonus 1
    Elven Curved Blade +5 (1d10 + 3, 18-20/x2)
    Light Mace +5 (1d6 + 2, x2)
    Dagger (1) +5 (1d4 + 2, 19-20/x2)
    Studded Leather (+3 Armor, +4 Dex)
    Abilities Str 14, Dex 18, Con 12, Int 14, Wis 8, Cha 10
    Condition Wielding the curved blade.
    Not currently carrying bow, backpack.


    The hair on the back of Zalophar's neck rises at the psychotic laughter and weeping of his foes. Calling back to Ferdwhipple, "How's it coming back there? Torban, can you smash the lock?" Readjusting his grip, he addresses the prisoners, "Last chance - surrender or die!"

    Spoiler: Combat Mechanics
    Show
    Hold this position and ready an action to attack if they do anything but surrender
    Last edited by MuffinMan; 2013-12-28 at 09:45 AM.
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  3. - Top - End - #153
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: (IC) Escape from Meenlock Prison (Trans-Atlantic)

    Round 3

    Spoiler: Stat block
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    Ferdwhipple Rockstop
    M NG Halfling Bard (Archaeologist), Level 1, Init +2, HP 9/9, Speed 20
    AC 17, Touch 13, Flat-footed 15, CMD 10, Fort +2, Ref +5, Will +7, CMB -2, Base Attack Bonus 0
    Masterwork Longsword +1 (1d6-1, 19-20/x2)
    Masterwork Sling (20 bullets) +3 (1d3, x2)
    Masterwork studded leather, Masterwork light steel shield (+3 Armor, +1 Shield, +2 Dex, +1 Size)
    Abilities Str 8, Dex 15, Con 12, Int 16, Wis 14, Cha 12
    Condition None


    Ferdwhipple exclaims in exasperation, Dag nabit, I almost had it! Ugh, they sure didn't skimp on the quality of locks in this place, too bad they didn't provide any sort of care. What is WITH this place? He wipes his brow, and settles down to give the lock another try. If this try doesn't work, I'll let Torban bash the lock open or door down later. You guys doing alright up there?

    Spoiler: Combat Mechanics
    Show
    Another full-round action to pick the lock >_< Freakin' stupid high DC.

  4. - Top - End - #154
    Ogre in the Playground
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    Default Re: (IC) Escape from Meenlock Prison (Trans-Atlantic)

    Arkiana lights up at the mention of the quality of the locks. Her eyes squint as she seems to come to a realization. She begins to speak quickly, as if her speech can't keep up with her thoughts.


    You are right, there is something odd going on here.
    You don't work for the guards. They didn't hire you to come down here and kill these things. Otherwise, you wouldn't be trying to free me.
    So, the quality of locks is important to them, but they don't care when monsters take over?
    If you are not here to kill these things, then why are you being allowed to walk without escort around a prison? Don't they make money off of keeping prisoners secure?
    This whole situation is highly suspicious. As far as I can figure there are two explanations:
    Either you slaughtered all the guards and this is a prison break, or there is something seriously wrong with the guards at this prison.




    Spoiler: Ready Action (Spellcast)
    Show
    Daze, (DC 19 Will) if any hostile creature comes into visual range.
    Last edited by Untarr; 2013-12-28 at 10:55 AM.
    Spoiler: Active Characters
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  5. - Top - End - #155
    Troll in the Playground
     
    PaladinGuy

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    Default Re: (IC) Escape from Meenlock Prison (Trans-Atlantic)

    Round 3

    Braddock swings his gauntleted fist at the standing prisoner as he grunts to Zalophar, Surrender? These maniacs don't seem sane enough to understand the word!

    Spoiler: Mechanics
    Show
    Attack at +4, 1d4+3
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  6. - Top - End - #156
    Orc in the Playground
     
    SolithKnightGuy

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    Default Re: (IC) Escape from Meenlock Prison (Trans-Atlantic)

    Round 3
    Seeing no room in the hallway for another person to squeeze, Torban moves to the opposite side of Ferdwhipple.

    Spoiler: Combat ****e
    Show
    Move opposite Ferd and total defense for 20 AC
    Edgar Waveseeker and Horace the wolf, of the Savage Tide

    Steven

  7. - Top - End - #157
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: (IC) Escape from Meenlock Prison (Trans-Atlantic)

    Round 3
    Spoiler: Dice Rolls
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    (1d20+9)[17] Ferdwhipple’s Pick Lock, DC 25, Fails
    Arkiana Casts Daze (DC 19) at Prisoner 2
    (1d20-1)[14] Prisoner 2’s Saving Throw, Fails
    Zalophar Delays Action
    (1d20+4)[7] Braddock’s Attack at Prisoner 2 (AC 11), Miss
    (1d4+3)[5] Damage, Unneeded
    Meenlock Uses Rend Mind at random PC (DC 14 Will save)
    (1d5)[2] to choose target (Initiative Order = 1 through 5), Targets Arkiana
    (1d4)[4] Wisdom damage + Illusion
    (1d20+5)[6] Ferdwhipple’s Save (not Fear-based)(1d20+2)[12] Arkiana’s Save, Fails
    (1d20-1)[3] Zalophar’s Save
    (1d20-1)[14] Braddock’s Save
    (1d20+5)[19] Torban’s Save

    (1d20+12)[18] Meenlock’s Stealth to Hide again
    (1d20+5)[15] Zalophar’s Attack at Prisoner 1 (AC 11), Hit
    (1d10+3)[7] Damage
    (1d20+5)[15] Zalophar’s Attack of Opportunity at Prisoner 1 (AC 11)
    (1d10+3)[5] Damage
    (1d20-2)[15] Prisoner 1’s Disarm vs Zalophar’s CMD of 17


    "They're coming. They're coming. They're coming. They're coming..."

    The stubborn lock won't open for Ferdwhipple. In spite of this, Arkiana can see the laughing prisoner, and casts a disabling spell. A stunned silence crosses his face as he stand still and ceases his cackling for a moment. Braddock tries to end his laughing for good, but the prisoner weaves out of the way uncannily.

    A split second later Arkiana screams in shock. The tone is eerily similar to the mad sounds coming from the two prisoners.

    Spoiler: For Arkiana's Eyes
    Show
    Suddenly you feel the same mental attack you felt last night, only this time you are unable to resist. (You take 4 Wisdom Damage.)

    In your mind's eye you see yourself as a young child skipping rope with the intestines of the third prisoner. Your face is locked in a rigid, insane smile and you hear strange whispers. "What you are, we once were. What we are, you shall become."


    Spoiler: For Ferdwhipple's Eyes
    Show
    Out of the corner of your eye, you see something truly horrifying. A grotesque, twisted excuse for a face peers out from the middle cell on the right hand side. The jawline tapers forward into a mandibled maw where the creature's mouth should be. Foggy globes look out from its face, leaving no sign of any empathy in the mind of whatever it is. Thick black hair falls down the sides of its head. Before you can get a better look it melts into the darkness of the cell.


    As the weeping man prepares to attack Zalophar again he cuts the man down, leaving him broken and bleeding on the floor.

  8. - Top - End - #158
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: (IC) Escape from Meenlock Prison (Trans-Atlantic)

    Round 4

    Spoiler: Character Status
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    Zalophar Frostrunner
    M LG Elf Fighter (Tactician), Level 1, Init +4, HP 12/12, Speed 30
    AC 17, Touch 14, Flat-footed 13, CMD 17, Fort +3, Ref +4, Will -1, CMB +3, Base Attack Bonus 1
    Elven Curved Blade +5 (1d10 + 3, 18-20/x2)
    Light Mace +5 (1d6 + 2, x2)
    Dagger (1) +5 (1d4 + 2, 19-20/x2)
    Studded Leather (+3 Armor, +4 Dex)
    Abilities Str 14, Dex 18, Con 12, Int 14, Wis 8, Cha 10
    Condition Wielding the curved blade.
    Not currently carrying bow, backpack.


    "We're fine!" Zalophar calls out as he presses the attack on the second prisoner. "What was that? Has she gone mad too?!"

    Spoiler: Combat Mechanics
    Show
    Attack the remaining prisoner, taking a five foot step forward if necessary
    Last edited by MuffinMan; 2013-12-30 at 05:02 PM.
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  9. - Top - End - #159
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: (IC) Escape from Meenlock Prison (Trans-Atlantic)

    Round 4

    Spoiler: Stat block
    Show
    Ferdwhipple Rockstop
    M NG Halfling Bard (Archaeologist), Level 1, Init +2, HP 9/9, Speed 20
    AC 17, Touch 13, Flat-footed 15, CMD 10, Fort +2, Ref +5, Will +7, CMB -2, Base Attack Bonus 0
    Masterwork Longsword +1 (1d6-1, 19-20/x2)
    Masterwork Sling (20 bullets) +3 (1d3, x2)
    Masterwork studded leather, Masterwork light steel shield (+3 Armor, +1 Shield, +2 Dex, +1 Size)
    Abilities Str 8, Dex 15, Con 12, Int 16, Wis 14, Cha 12
    Condition None


    Oh, for crying out loud! Ferdie yells, clearly frustrated. They've got the best damned locks in a place this unkept?! Suddenly his tone changes from frustration to near-panic. Zalophar, there's something in the cell behind you! I didn't get a great look at it, but it's hideous! Look! He points as the light-enchanted rock lifts off the floor and gently moves through the bars of the middle cell on the right, illuminating the cell.


    Spoiler: Combat mechanics
    Show
    Standard action to cast Mage Hand. Move action to lift the rock and move it into the cell in question.

  10. - Top - End - #160
    Ogre in the Playground
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    Default Re: (IC) Escape from Meenlock Prison (Trans-Atlantic)

    What I will become...What will I become? They're are com...ing...

    Arkiana visibly shakes her head. Tears stream down her eyes as she grabs Ferdwhipple's arm through he door

    If you can't get me out of here, please kill me...don't let them take me...please...

    She looks up when the rock moves into the cell. Summoning what little willpower she has left, she prepares a spell for whatever nightmare is revealed by its light.

    Spoiler: Spellcast
    Show
    Cast Sleep (DC 20 Will) on whatever light reveals in the cell.
    Spoiler: Active Characters
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  11. - Top - End - #161
    Orc in the Playground
     
    SolithKnightGuy

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    Default Re: (IC) Escape from Meenlock Prison (Trans-Atlantic)

    Spoiler: Character status
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    Torban Hammersmith
    M CN Dwarf Inquisitor (Favored), Level 1, Init -1, HP 11/11, Speed 20
    AC 14, Touch 9, Flat-footed 14, CMD 13, Fort +4, Ref -1, Will +5, CMB +4, Base Attack Bonus 0
    Warhammer (-) +4 (1d8+4, x3)
    Dagger (1) +4 (1d4+4, 19-20/x2)
    Scale Mail, Heavy Steel Shield (dropped) (+5 Armor, -1 Dex)
    Abilities Str 18, Dex 8, Con 14, Int 12, Wis 16, Cha 5
    Condition 2h Power attacking - -1hit / +3 damage

    Round 4
    "We're outta time, Ferd; Move yer hands!" As soon as Ferd is clear, Torban lets his shield clatter to the ground, throws his other paw on haft of his hammer, and puts his full weight into bringing it down on the lock, attempting to smash it apart.

    Spoiler: Mechanics
    Show
    If he moves his hands: 2h power attack attempting to break the lock off,+3 hit, 1d8+9 damage
    Edgar Waveseeker and Horace the wolf, of the Savage Tide

    Steven

  12. - Top - End - #162
    Troll in the Playground
     
    PaladinGuy

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    Default Re: (IC) Escape from Meenlock Prison (Trans-Atlantic)

    Round 4

    Braddock's eyes narrow as he hears the shriek from Arkiana, but he wordlessly turns to guard against the creature apparently within the cell indicated by Ferd.

    Spoiler: Combat stuffs
    Show
    Fighting defensively, total AC: 20, attacking at +0, 1d4+3
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  13. - Top - End - #163
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: (IC) Escape from Meenlock Prison (Trans-Atlantic)

    Round 4
    Spoiler: Dice Rolls
    Show
    Ferdwhipple lifts rock to see inside the cell with the Meenlock
    Arkiana cannot cast Sleep on the Meenlock due to line of sight (crouching, hiding)
    Zalophar (1d20+5)[13] Attack Prisoner AC 11
    (1d10+3)[7] Damage
    Braddock cannot melee attack through the door
    Meenlock Dimension Door SLA
    Braddock Attack of Opportunity (1d20)[1]
    (1d4+3)[5] Damage
    Prisoner – (1d20+2)[7] Bull Rush Braddock CMD 19
    Torban Attack door (automatic hit)
    (1d8+9)[12] Damage, Hardness of 10

    "They're coming. They're coming. They're coming. They're coming..."

    Turning from the door to concentrate on the stone, Ferdwhipple directs it into the second cell on the right. The iron door blocks most of the view, but Zalophar can see into the room.

    Spoiler: For Zalophar's and Braddock's eyes only
    Show

    (Only one creature)
    After Zalophar attacks the remaining prisoner, the creature appears to step into space and disappear, leaving an entirely empty cell behind.

    Arkiana looks to be trying to cast another spell, but does not.

    Spoiler: For Arkiana's eyes only
    Show
    You cannot see into the cell, even with the rock. The creature is not directly across from you, and was able to see you when it attacked because both you and it were at the windows of your respective cells.

    Tiring of the mad prisoners, Zalophar puts the remaining man out of his misery with a swipe of his sword. Braddock cautiously moves up to the cell door with the unseen attacker and looks inside. Torban makes a mighty swing at the iron prison door, leaving a sizable dent in the door, but not breaking it open yet. The noise of the blow is thunderous, and can surely be heard throughout this level of the building.

    Zalophar's stance demonstrates that the creature that mentally attacked Arkiana is no longer an immediate threat for some reason.

    End of combat
    --------------------------------------------------------------------------------------

    The lighting down the cell block is still very poor. From where you all stand you can see that this first block has six rooms, three on each side. The iron doors look rather sturdy, though with dedicated effort they could be broken down with bludgeoning weapons.

    Spoiler: Opening the door for Arkiana
    Show
    The door has 60 HPs and Hardness of 10. The DC on the lock is 25. It will be faster and quieter to have Ferdwhipple take 20 and open it that way.

    The cells are simple ten-by-ten square rooms. The prisoners have small mattresses in bunks on one wall and rudimentary running water and toilet in one of the two corners farthest from the door.

    Arkiana's gear was removed from her before she was placed in her cell. She was unconscious at the time, so doesn't know where it is.

    The cell blocks are not separated by doors, only a stretch of hallway. Down the hall you can see another identical block with what look like two cell doors at the end open into the hallway, blocking the view of anything past them.

    You can continue forward or search the prisoner processing area now that combat is over.

  14. - Top - End - #164
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: (IC) Escape from Meenlock Prison (Trans-Atlantic)

    "There was... something in that cell, Ferdie. It was hunched over and grotesque and it had two pincers like a crab. But then it just... disappeared!" Zalophar grimaces as he wipes his blade on the fallen prisoners' clothes and returns it to its sheath.

    He walks back to Arkiana's cell door next to Ferdwhipple and Torban. "Now what was all that screaming about? Is the door open yet? What do we know about her? And you," Zalophar's eyes narrow as he addresses Arkiana, "you sounded just like them! How do we know you're not mad too?"
    Last edited by MuffinMan; 2014-01-02 at 06:00 PM.
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  15. - Top - End - #165
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: (IC) Escape from Meenlock Prison (Trans-Atlantic)

    Ferdwhipple, still recovering slightly from the shock, registers Zalophar's change of tone (and stance). I guess all that fuss is over for now, then? If you don't mind, Torban, I'd like another look at that lock. Preferably unhurried. I'd also like to see what was in that desk in the last room. Good grief, does anyone remember which cells the people we were after are supposed to be in? For that matter, does anyone still think there's much chance they're alive?

    After scanning the hallway, Ferdie steps back up to the (hopefully undamaged) lock and resumes his efforts.

    Anyone see anything interesting in those other cells?

    Spoiler
    Show
    taking 20 to pick the damned lock >_<

  16. - Top - End - #166
    Troll in the Playground
     
    PaladinGuy

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    Default Re: (IC) Escape from Meenlock Prison (Trans-Atlantic)

    Braddock turns to the party, face blanched.

    Gods and devils, what in the nine hells was that thing?!? What kind of madhouse have we stumbled into?

    Braddock shakes his head as though trying to clear from it the image of the unnatural creature that vanished from the cell.

    I don't know what's in these next cells, but I for one won't be searching unless I've got at least one of you watching my back.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  17. - Top - End - #167
    Ogre in the Playground
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    Default Re: (IC) Escape from Meenlock Prison (Trans-Atlantic)

    She looks at Zalophar as the door swings open.

    You don't. You have no idea of who, or what, I am. Yet, on my word, you let me out. I don't know whether to mock your foolishness or be grateful for your chivalry. You won't live long in this world going about things that way, but you'll make an impression while you are there.

    Speaking of which, why are you here?


    While she talks picks up another rock and it lights up in her hand. A few moments later it starts floating next to her head and follows her movements.

    The light reveals her to be wearing a brown sack, with a hempen rope around her waist and rags on her feet. Her hair is clumped and messed, her eyes red from tears.

    Spoiler: Spellcraft
    Show
    Light and Prestidigitation on the rock for that last part.
    Spoiler: Active Characters
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  18. - Top - End - #168
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: (IC) Escape from Meenlock Prison (Trans-Atlantic)

    Hopton stands up, straightens himself, and gently brushes the dust off his knees.

    Just to clarify, on your word I let you out. He could have, gesturing at Torban, but noisily and it would have taken longer. At our leisure, I'd be rather keen on hearing that long story about why you were really locked up in this hellhole. That said, now is not the time nor place. If you would, send some shiny rocks down that hallway so we can see what's going on in front of us, I'm going to go investigate this room more thoroughly.

    With that, he steps back into the processing room to thoroughly look through the desk, making sure to check for secret compartments and false drawer bottoms.

  19. - Top - End - #169
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: (IC) Escape from Meenlock Prison (Trans-Atlantic)

    "We had a job to transfer some prisoners. It should have been routine," Zalophar responds to Arkiana, "but now this prison and the men who run it are not what they seemed to be. We both need to get out of here. That makes us allies, for a time. Until you give us reason not to trust you." He punctuates the last statement with a pointed look at Torban, meeting his eyes.

    "Braddock, let's see what's in the rest of these cells - there might be more of those things. Keep the light close!" Drawing his sword, he moves to search the other five cells in the block.
    Last edited by MuffinMan; 2014-01-03 at 11:10 PM.
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  20. - Top - End - #170
    Troll in the Playground
     
    PaladinGuy

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    Default Re: (IC) Escape from Meenlock Prison (Trans-Atlantic)

    With narrowed eyes flitting from shadow to shadow, Braddock follows Zalophar.

    You search, I'll watch for any more shadows sporting claws.


    Braddock cracks the knuckles within his gauntlet.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  21. - Top - End - #171
    Ogre in the Playground
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    Default Re: (IC) Escape from Meenlock Prison (Trans-Atlantic)

    Arkiana lays down in the middle of the cell block as the others search. She holds her head in her hands and slowly massages it.

    I haven't had a head ache this bad since that dwarven Caravan came through town. Trying to out drink a dwarf is nearly suicidal, and that hangover is a real bitch. Be careful, whatever is down here likes to attack your brain.
    Spoiler: Active Characters
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  22. - Top - End - #172
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: (IC) Escape from Meenlock Prison (Trans-Atlantic)

    Spoiler: Dice Rolls
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    28 (taking 20) Ferdwhipple's Perception Check
    (1d20+1)[6] Zalophar's Perception Check
    (1d20-1)[19] Braddock's Perception Check


    "They're coming. They're coming. They're coming. They're coming..."

    The mumbled sounds of the mad prisoners continues to rise and fall in the background, continuing to unsettle the party. No sounds of approach come from the hallway, however.

    Being careful to avoid the puddle of blood in the middle of the room, Hopton goes to the desk and begins his search. The cabinet holds a large collection of clothes and personal effects, including Arkiana's (which she recognizes immidiately and claims).

    Most of the clothing and gear is inconsequential, but several items may prove useful. There are two sets of manacles (and the matching keys), two flasks of bright red liquid, a large key, and what looks like an artificial leg. The hollow leg is clearly hiding something, and with some fiddling Ferdwhipple pops open a secret compartment. Inside the compartment is a pouch with shiny dust inside.

    Spoiler: Treasure notes, do not read please
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    The key is to the elevator in area 12. The other items are 2 Potions of Cure Light Wounds and a pouch of Dust of Disappearance.


    The three cells on the right all appear empty. All three cell doors are locked and neither of the keys provided by Mr. Rook work on these doors. Of the cells on the left, the first (Arkiana's) is empty of anything of note. Braddock and Zalphar dump the bodies of the two prisoners into the room with their disembowled colleague as they look in that room. The door of the third room on the left is locked; the room contains the body of a man, lying still with his head face down into the basin of water flowing from above. None of the rooms hold anything of interest otherwise.

    Looking down the hallway, the two warriors can see a total of three more cell doors on each side (total of six cells), with the last doors on either side open into the hallway, blocking the view beyond. These last cells should be visible from this side of the open doors if someone were to come close enough.

  23. - Top - End - #173
    Ogre in the Playground
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    Default Re: (IC) Escape from Meenlock Prison (Trans-Atlantic)

    Arkiana grabs her pack and starts rummaging through it.

    Those bastards better not have taken it... she continues to shuffle things around. Ugh, where is it? She opens up the pack and dumps the contents onto the floor. In the middle of the pile, a flask sits wrapped in some cloth.

    AHA! There you are.

    She grabs the flask, opens up the top, and takes long drink.

    I needed that. Anyone else care for a swig? Orc Whiskey.

    She puts the flask on the desk and gathers her things.

    Give me 5 minutes. And don't even think about peaking!

    She walks back to the room with the elevator.
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  24. - Top - End - #174
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    Farmerbink's Avatar

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    Default Re: (IC) Escape from Meenlock Prison (Trans-Atlantic)

    Ferdie watches Arkiana's antics in the preparation room with an expression mixing shock and amusement. As she heads past the wine bottles, he calls out, Uh, miss? Five minutes is a long time down here! Cover it up, and let's get a move-on! He then continues his search of the room, waiting for Arkiana to get dressed and be ready to go.

    He expands his search to include checking the other door for traps, and listening through it, to see if he can ascertain what's behind it.

  25. - Top - End - #175
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    PaladinGuy

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    Default Re: (IC) Escape from Meenlock Prison (Trans-Atlantic)

    After wiping the prisoners' blood off of his hands, Braddock grunts his displeasure at the entire situation.

    Figure we better start checking the next set of cells, huh? We're not gonna get out of here by waiting for someone to send down the cage out of the kindness of his heart.

    He spits into a corner before continuing,

    Any bets on whether the sixteenth and seventeenth cells on the right are full of madmen, corpses, or horrors?
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  26. - Top - End - #176
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    Default Re: (IC) Escape from Meenlock Prison (Trans-Atlantic)

    What is the significance of the sixteenth and seventeenth cells?

    Arkiana saunters around the corner. She is adorned in a red courtesan dress, the bodice of which is still untied. Her hair has been brushed, and there is no sign of her ever having cried.

    Ferdie is it? Be a gentlemen and finish tying my dress. Don't worry, I've modified it for ease of movement. Sometimes a girl like me needs to get away. *smile*
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  27. - Top - End - #177
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    Farmerbink's Avatar

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    Default Re: (IC) Escape from Meenlock Prison (Trans-Atlantic)

    Ferdwhipple hops onto the nearby desk. With no sign of immodesty, he beckons Arkiana: You'll have to step a bit closer, those ties aren't meant for someone with my arm span, I think.

    As she patiently waits for him to tug and lace the ties, he continues.

    The sixteenth and seventh cells on the right were supposed to contain the prisoners we were meant to have recovered. Of course, there was supposed to be someone down here to lead us to said cells. Time will tell if the prisoners in them are... recoverable. I'd say we should hope for no more surprises, but I think that would be a fools errand, indeed. I do wonder what is behind this door, he says, gesturing to the padlocked double doors set in the western wall of the room.

    He hops off the desk, and walks over, testing the newly found key on the padlock.
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    No intention of opening the door just yet, just seeing if the key will unlock them. Will immediately re-lock if it does

  28. - Top - End - #178
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    NecromancerGuy

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    Default Re: (IC) Escape from Meenlock Prison (Trans-Atlantic)

    "They're coming. They're coming. They're coming. They're coming..."

    The insane chanting begins to fade away, either entering into the realm of white noise against the backdrop of dripping water and moving air, or the voices are getting quieter.

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    (1d20+8)[28] Ferdwhipple's Perception


    Finding no traps, Ferdwhipple attempts the key in the door opposite the cell blocks. It doesn't work.

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    The two rooms prior to the prisoner processing room also had doors going to the west.

    In the first room there was a set of double doors. While not locked, the doors do not budge when trying to open them out of the elevator room. Something is holding them shut from that side.

    In the room with the wine racks there is another set of double doors, mostly hidden behind two sets of wine bottles. This set is padlocked shut, and once again, the keys Ferdwhipple has do not work. The angle to access this door is difficult without removing the wine racks in any case, making it likely that only Ferdwhipple could fit through the racks to try the door if it could be opened.

  29. - Top - End - #179
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    ElfRangerGuy

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    Default Re: (IC) Escape from Meenlock Prison (Trans-Atlantic)

    "By process of elimination, I'd say you're right, Braddock." Zalophar paces back and forth rubbing his eyes. "The western doors aren't budging, and before we left Ferdwhipple pick the locks we need to see what's down there." He gestures with his sword down the second cell block. "By now I won't place any bets on what we'll find..."

    "Form up and let's move! Braddock, you and I will take point. There may be more of those things. Torban, you keep an eye on the rear. And perhaps you ought to stay in between us, miss (where we can all keep an eye on you)" Zalophar thinks the last part to himself as he calls out a formation. "And send that glowing rock ahead us, if you can." Once everyone is in place, he starts advancing down the second cell block, sword in hand.
    Last edited by MuffinMan; 2014-01-05 at 09:29 AM.
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  30. - Top - End - #180
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    Default Re: (IC) Escape from Meenlock Prison (Trans-Atlantic)

    The rock begins to follow Zalophar above and just behind his head. Arkiana falls into line behind Braddock and Zalophar.

    If those warden's sent you down here to die, I doubt they told you the right place to find your prisoners. We'll need to check all of the cells more likely than not. Hopefully your quarry is still coherent enough to answer their name.
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