Results 931 to 960 of 1494
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2014-06-26, 01:26 PM (ISO 8601)
- Join Date
- Jul 2011
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- Oxford, UK
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Re: Warhammer and WH40K RPGs II: Burning Witches, Heretics, and Fate
Psykers and tech-preists can be lore-monkeys, but only the adept can do it without sacrificing psykery or techery.
- Avatar by LCP -
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2014-06-27, 04:11 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- In a world of stepladders
- Gender
Re: Warhammer and WH40K RPGs II: Burning Witches, Heretics, and Fate
As someone who has played an adept into high ranks allow me to chime in with my experience. Hopefully you'll find it useful, Timewizard.
I started off as a humble voidborn verispex adept, and eventually also took Magistrate as an alternative rank. Note that for some reason we never seemed to register that lore skills were investigation skills for the verispex "role your int for any investigation skills" so I actually did buy all of those tasty, tasty lores.
The Techpriest and I complemented each other very well. We shared a few lores, but mostly we worked so that whatever I didn't have, he did. I took the chirugeon rank and was the group "medic" whilst he focused on all the juicy tech and mechanical stuff. I took tech use and only really used it when he wasn't around, and he pretty much did the same with medicae, so we never really had to "fight" over who got to do the investigation thing.
Speaking of investigations, I was pretty much de facto leader when it came to them. I was the initiator, investigating any actual scenes we may have had after which I'd delegate the rest of the team to tasks meeting their respective skills. If socialising was appropriate, which it usually was, I'd send out the cleric or scum depending on who needed to be socialised with. The assassin and/or scum took care of any stealthy actions such as recon or tracking that needed to be done and occasionally stole things we needed. The arbitrator worked the official channels for information and could get us into a great many places on his badge. I'd pursue any bureaucratic or legal avenues myself, being at a disadvantage at social situations what with being a space albino, unless I had the right forms, in which case none could deny my power. After everyone had done their thing I'd coordinate the team and compile the information everyone got individually along with any info provided by any appropriate lore skills and try to figure out what heresy was going on so that we might come up with a plan to make it not go on.
I also tended to be the guy with "that weird skill that just happens to be useful in this situation." I got a great deal of mileage out of Scholastic Lore (Bureaucracy), Scholastic Lore (Judgement), Trade (Copyist) and Chem Use. Medicae was probably my most used skill after Lores, having more applications than simply fixing up cell members, but it isn't really an odd skill. Oh, and interrogation. I managed to pick it up as an elite advance and with my ginormous willpower and an excrutiator kit I was the man to make any captives sing, which proved to be incredibly useful on a number of occasions. If you can wrangle interrogation for your adept it certainly wouldn't be a waste. I also had a great variety of drugs on my person which proved weirdly useful.
As we rose in ranks, most of the other characters put a great deal of experience into combat related things and their other individual specialisations, but I found myself being able to buy a fairly wide variety of talents and skills, so I always had some way to contribute to what was going on. The verispex adept did help with always having the right skill for the job, I won't lie.
With regards to combat. At the lowest experience levels everyone was pretty equally bad, I just had the worst starting weapons, but I quickly acquired an autopistol and became suppressing fire guy. I also picked up an handcannon, mostly so I could pretend to be Dirty Harry, but I swear that gun was blessed by the God Emperor himself considering how well I rolled with the damn thing and the amount of demons it eventually killed with some sanctified ammo in it. I bought two ballistics skill advances and left it at that. Occasionally I'd blow a head off. So really, you don't need too much pimpage to be able to participate in group combats, though you won't be the star unless the God Emperor really smile on your dice in desperate moments.
Overall I'd say adepts do require a certain creative approach to problem solving, in that it behooves one to think about all the various ways they might apply certain skills with broad applications. Its also up to the player to decide what to do with any information the adept gathers via his skills. So it is more for a planny person than a spontaneous man of action.
Finally, allow me to say that I've played as an adept, an arbitrator, an assassin and a psyker in DH, and the adept was by far my favourite character and felt to me to have the most options at any given time, which may or may not be odd.If I had a +1 Pan of Frying I could totally do that!
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2014-06-27, 08:24 AM (ISO 8601)
- Join Date
- Sep 2005
- Gender
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2014-07-07, 05:42 PM (ISO 8601)
- Join Date
- Sep 2005
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Re: Warhammer and WH40K RPGs II: Burning Witches, Heretics, and Fate
After 14 months of playing Dark Heresy a truly crazy, unbelievable thing happened: One of our plans went of without a hitch. The party is on a newly rediscovered feudal world to tip the balance of power toward the pro-Imperium faction. Along the way we've had nothing but setbacks, murder, translation issues and all around parade raining. Last week though? Last week we succeeded in killing a Nurglite cultist leader. Here's what happened
My smooth-talking scum has the ability to speak the local language and an insatiable appetite for human blood (both byproducts of different "sanctified" Chaos potions), so he kills a Skintaker (that's what the Nurgle-cult calls themselves. Guess why) and infiltrates their camp to recon for a kidnapped Guardsmen kill-team. After impressing the tribe with my skintaking skills I discern their cultish customs and the time-table we have for freeing the prisoners. I lead the party in as though they were exotic prisoners for my master, the party Psyker. After some back and forth to get the Guards untied we obliterated the high priest of Nurgle in a suprise force barrage, blinded/deafened the cultists with some judicial flashbangery and beat a hasty retreat with some cover and some distraction (by cover I mean "Blood thirsty Sister of Battle on a penitence crusade" and by distraction I mean "a psychotic tribesman and his feral giant Boar").
It worked beautifully, so beautifully.
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2014-07-07, 06:52 PM (ISO 8601)
- Join Date
- Mar 2010
- Gender
Re: Warhammer and WH40K RPGs II: Burning Witches, Heretics, and Fate
Obviously your Inquisitor will try to execute you for heresy. A plan, going off without a hitch!? In Warhammer 40,000? Clearly chaos cultist lies! Obviously what really happened is that you struck deals with demonic powers and then came back to explain your early return with the worst lie ever told, so that you can start your infiltration of the Inquisition! After all, whoever heard of COMPETENT Acolytes!?
I kid, I kid, seriously nice going.
Edit: But then again, perfection is under Slaanesh's purview, so being too good at your job COULD count as heresy....Last edited by Lord Raziere; 2014-07-07 at 06:53 PM.
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2014-07-08, 09:47 AM (ISO 8601)
- Join Date
- Sep 2005
- Gender
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2014-07-16, 12:14 PM (ISO 8601)
- Join Date
- Apr 2008
- Gender
Re: Warhammer and WH40K RPGs II: Burning Witches, Heretics, and Fate
In my Rogue Trader group, my Commissar Turned Arch-Militant is now able to get his effective BS over 100 using single shot (house ruled it so that single shot is +10, semi-auto is +0 and full-auto is -10), his Arch-Militant ability, being in point blank range, and getting inspired by the Rogue Trader. Unfortunately, after my first time using this to finish off a boss fight, we found out that pistols, which are the only fire arm he currently uses (commissar aesthetic), don't get the point blank range accuracy bonus. I've asked the GM to house rule that they do still get the bonus, but we're wondering if that'd be really bad/unbalanced?
Thanks to Dirty Tabs for the Travis pony.
Spoiler
Thanks to A Thousand Words for the My Little Simhata avatar, and thanks to Trixie for fixing the cropping.
Breakdown Twilight from Pony Halloween celebration, thanks to Thanqol.
Thanks to Akrim.Elf for the awesome Laharl pony.
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2014-07-16, 12:17 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- sector ZZ9 plural-z alpha
- Gender
Re: Warhammer and WH40K RPGs II: Burning Witches, Heretics, and Fate
Where does it say that pistols don't get the Point Blank Range bonus?
I used to do LP's. Currently archived here:
My Youtube Channel
The rest of my Sig:
SpoilerAvatar by Vael
My Games:
The Great Divide Dark Heresy - Finished
They All Uprose Dark Heresy - Finished
Dead in the Water Dark Heresy - Finished
House of Glass Dark Heresy - Deceased
We All Fall Down Dark Heresy - Finished
Sea of Stars Rogue Trader - Ongoing
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2014-07-16, 12:25 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Ho Chi Minh City
- Gender
Re: Warhammer and WH40K RPGs II: Burning Witches, Heretics, and Fate
They don't get a bonus in melee (0 metres), they do get a bonus at Point Blank, which is 3 metres or less, but not in melee.
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2014-07-16, 01:08 PM (ISO 8601)
- Join Date
- Apr 2008
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Re: Warhammer and WH40K RPGs II: Burning Witches, Heretics, and Fate
Okay, apparently that was one of our players misreading things.
Thanks to Dirty Tabs for the Travis pony.
Spoiler
Thanks to A Thousand Words for the My Little Simhata avatar, and thanks to Trixie for fixing the cropping.
Breakdown Twilight from Pony Halloween celebration, thanks to Thanqol.
Thanks to Akrim.Elf for the awesome Laharl pony.
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2014-07-17, 11:51 AM (ISO 8601)
- Join Date
- Sep 2007
- Location
- Earth... sort of.
- Gender
Re: Warhammer and WH40K RPGs II: Burning Witches, Heretics, and Fate
Yeah. NOBODY gets the point blank bonus if there's a knife in their face, and in fact, it's impossible to use nonpistol weapons in melee.
Avatar by K penguin. Sash by Damned1rishman.
MOVIE NIGHTS AND LETS PLAYS LIVESTREAMED
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2014-07-19, 01:44 AM (ISO 8601)
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- Apr 2008
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Re: Warhammer and WH40K RPGs II: Burning Witches, Heretics, and Fate
Does using a flame weapon require the use of both the weapon class training, and the flame weapon training, or just one?
Thanks to Dirty Tabs for the Travis pony.
Spoiler
Thanks to A Thousand Words for the My Little Simhata avatar, and thanks to Trixie for fixing the cropping.
Breakdown Twilight from Pony Halloween celebration, thanks to Thanqol.
Thanks to Akrim.Elf for the awesome Laharl pony.
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2014-07-19, 04:34 AM (ISO 8601)
- Join Date
- Jul 2012
- Gender
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2014-07-19, 04:39 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Oxford, UK
- Gender
Re: Warhammer and WH40K RPGs II: Burning Witches, Heretics, and Fate
In Only War however, yes it also requires the Basic, Heavy, or Pistol training talents. (They changed it)
- Avatar by LCP -
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2014-07-19, 06:57 AM (ISO 8601)
- Join Date
- Apr 2008
- Gender
Re: Warhammer and WH40K RPGs II: Burning Witches, Heretics, and Fate
Thanks to Dirty Tabs for the Travis pony.
Spoiler
Thanks to A Thousand Words for the My Little Simhata avatar, and thanks to Trixie for fixing the cropping.
Breakdown Twilight from Pony Halloween celebration, thanks to Thanqol.
Thanks to Akrim.Elf for the awesome Laharl pony.
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2014-07-19, 09:10 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- sector ZZ9 plural-z alpha
- Gender
Re: Warhammer and WH40K RPGs II: Burning Witches, Heretics, and Fate
I used to do LP's. Currently archived here:
My Youtube Channel
The rest of my Sig:
SpoilerAvatar by Vael
My Games:
The Great Divide Dark Heresy - Finished
They All Uprose Dark Heresy - Finished
Dead in the Water Dark Heresy - Finished
House of Glass Dark Heresy - Deceased
We All Fall Down Dark Heresy - Finished
Sea of Stars Rogue Trader - Ongoing
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2014-07-19, 04:01 PM (ISO 8601)
- Join Date
- Apr 2008
- Gender
Re: Warhammer and WH40K RPGs II: Burning Witches, Heretics, and Fate
Thanks to Dirty Tabs for the Travis pony.
Spoiler
Thanks to A Thousand Words for the My Little Simhata avatar, and thanks to Trixie for fixing the cropping.
Breakdown Twilight from Pony Halloween celebration, thanks to Thanqol.
Thanks to Akrim.Elf for the awesome Laharl pony.
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2014-07-19, 07:27 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- sector ZZ9 plural-z alpha
- Gender
Re: Warhammer and WH40K RPGs II: Burning Witches, Heretics, and Fate
Flame weapons are not covered by the Universal groups for pistols or basic weapons. Flame (Universal) and Heavy (Flame) would be redundant with each other, though.
I used to do LP's. Currently archived here:
My Youtube Channel
The rest of my Sig:
SpoilerAvatar by Vael
My Games:
The Great Divide Dark Heresy - Finished
They All Uprose Dark Heresy - Finished
Dead in the Water Dark Heresy - Finished
House of Glass Dark Heresy - Deceased
We All Fall Down Dark Heresy - Finished
Sea of Stars Rogue Trader - Ongoing
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2014-07-19, 08:10 PM (ISO 8601)
- Join Date
- Apr 2008
- Gender
Re: Warhammer and WH40K RPGs II: Burning Witches, Heretics, and Fate
Thanks to Dirty Tabs for the Travis pony.
Spoiler
Thanks to A Thousand Words for the My Little Simhata avatar, and thanks to Trixie for fixing the cropping.
Breakdown Twilight from Pony Halloween celebration, thanks to Thanqol.
Thanks to Akrim.Elf for the awesome Laharl pony.
-
2014-07-20, 05:34 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- sector ZZ9 plural-z alpha
- Gender
Re: Warhammer and WH40K RPGs II: Burning Witches, Heretics, and Fate
Not that I'm aware of. There might be something obscure, but if there is I can't find it.
I used to do LP's. Currently archived here:
My Youtube Channel
The rest of my Sig:
SpoilerAvatar by Vael
My Games:
The Great Divide Dark Heresy - Finished
They All Uprose Dark Heresy - Finished
Dead in the Water Dark Heresy - Finished
House of Glass Dark Heresy - Deceased
We All Fall Down Dark Heresy - Finished
Sea of Stars Rogue Trader - Ongoing
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2014-07-21, 03:40 PM (ISO 8601)
- Join Date
- Sep 2007
- Location
- Earth... sort of.
- Gender
Re: Warhammer and WH40K RPGs II: Burning Witches, Heretics, and Fate
A Heavy Plasma gun with the Starflare Vents modification would be, I believe.
Avatar by K penguin. Sash by Damned1rishman.
MOVIE NIGHTS AND LETS PLAYS LIVESTREAMED
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2014-07-21, 03:44 PM (ISO 8601)
- Join Date
- Jan 2014
Re: Warhammer and WH40K RPGs II: Burning Witches, Heretics, and Fate
Does a reaper auto cannon count as a legion weapon?
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2014-07-21, 06:41 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Minnesota
- Gender
Re: Warhammer and WH40K RPGs II: Burning Witches, Heretics, and Fate
So I want to get the books for Only War (...at some point). Any books recommended outside the core ones?
Last edited by Hiro Protagonest; 2014-07-21 at 06:42 PM.
Avatar of George the Dragon Slayer, from the upcoming Indivisible!
My Steam profile
Warriors and Wuxia, Callos_DeTerran's ToB setting
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2014-07-21, 10:57 PM (ISO 8601)
- Join Date
- Apr 2008
- Gender
Re: Warhammer and WH40K RPGs II: Burning Witches, Heretics, and Fate
Thanks to Dirty Tabs for the Travis pony.
Spoiler
Thanks to A Thousand Words for the My Little Simhata avatar, and thanks to Trixie for fixing the cropping.
Breakdown Twilight from Pony Halloween celebration, thanks to Thanqol.
Thanks to Akrim.Elf for the awesome Laharl pony.
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2014-07-22, 12:04 AM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Mt. Ebott
- Gender
Re: Warhammer and WH40K RPGs II: Burning Witches, Heretics, and Fate
“I’m a Terrorist not an idiot.” - Me
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2014-07-22, 07:07 PM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Gettysburg
- Gender
Re: Warhammer and WH40K RPGs II: Burning Witches, Heretics, and Fate
What do people think of Black Crusade? Most of the time I see references to Rogue Trader and Dark heresy here, but little of my favourite heresy-fest. I always found that it combined the best balanced parts of all the systems and is just plain fun as long as you remember that you're not there to team-kill.
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2014-07-22, 08:54 PM (ISO 8601)
- Join Date
- Apr 2013
- Gender
Re: Warhammer and WH40K RPGs II: Burning Witches, Heretics, and Fate
I rather like it, I always try and apply to recruiting BC games. Probably it and RT are my favorites. The alignment stuff is about the only thing I have a problem with.
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2014-07-22, 11:04 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Mt. Ebott
- Gender
Re: Warhammer and WH40K RPGs II: Burning Witches, Heretics, and Fate
Yeah, it's one of my favorite systems.
“I’m a Terrorist not an idiot.” - Me
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2014-07-23, 04:48 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- sector ZZ9 plural-z alpha
- Gender
Re: Warhammer and WH40K RPGs II: Burning Witches, Heretics, and Fate
My personal opinion on BC is that it's fun as a concept, but I don't like the classless system, and it's less fun to GM than Dark Heresy because you can't tempt the players to fall to chaos, since they already have.
I used to do LP's. Currently archived here:
My Youtube Channel
The rest of my Sig:
SpoilerAvatar by Vael
My Games:
The Great Divide Dark Heresy - Finished
They All Uprose Dark Heresy - Finished
Dead in the Water Dark Heresy - Finished
House of Glass Dark Heresy - Deceased
We All Fall Down Dark Heresy - Finished
Sea of Stars Rogue Trader - Ongoing
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2014-07-23, 05:57 AM (ISO 8601)
- Join Date
- Sep 2005
- Gender
Re: Warhammer and WH40K RPGs II: Burning Witches, Heretics, and Fate