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  1. - Top - End - #271
    Ogre in the Playground
     
    SolithKnightGuy

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    Sep 2012

    Default Re: [4E] A City Alone IC I

    Spoiler
    Show

    Green Hag is slid to Q19


    Hags are by no means weak, despite their appearance - a fact driven home as the elderly, shriveled hag you first saw skips through the area of Draj's spell and past DEN and Sven while humming a lilting off-key melody. A touch of her staff compels Sathris to attack Kriv; struggle as he might, the kenku can't prevent his limbs from dancing to the hag's tune.

    Sven struggles to balance at the edge of the pit. Were it not for the vines twining round his legs, the clumsy former comrade would probably have toppled in already. He manages to avoid falling, but is still in a precarious position.

    Spoiler
    Show

    Sven stands from prone.
    Sven saves from Daze
    Sven fails to save from Restrained

    Wizened Hag moves from C19 to I16
    Wizened Hag charges to O16
    Wizened Hag attacks Sathris; take 10 damage and make a melee basic as a free action against Kriv. I'll let you roll for it.

    Turn 3, Sathris and DEN.
    I have read a fiery gospel writ in burnished rows of steel

    Former DM for "A City Alone" [4E D&D - IC, OOC]

  2. - Top - End - #272
    Bugbear in the Playground
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    Default Re: [4E] A City Alone IC I

    Sathris

    Moving under the hag's compulsion, Sathris lashes out at his captain, catching him off guard and scoring a small cut. When her control fades, he spins to face her, a cold look in his eyes. "That is enough from you, witch!" He twists free of the entangling vines and launches a furious assault at the twisted creature, forgoing grace and subtlety in an attempt to incapacitate her.

    Spoiler: OOC
    Show
    MBA on Kriv:
    Attack: (1d20+15)[26]
    Damage: (1d4+7)[8]

    Standard:
    Knockout Wizened Hag:
    Attack: (1d20+15)[31]
    Damage: (2d4+10)[2][1](13)

    Weakened ends
    Save against Restrained (1d20)[15]
    Last edited by Gavran; 2014-03-13 at 03:42 AM.

  3. - Top - End - #273
    Ogre in the Playground
     
    Laserlight's Avatar

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    Default Re: [4E] A City Alone IC I

    DEN hesitates, uncertain how Sven's condition changes his mission objective.
    "Commander, Should We Destroy Unit Sven Query".

    Spoiler
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    Delay initiative until I get an answer to that.
    Junior, half orc paladin of the Order of St Dale the Intimidator: "Ah cain't abide no murderin' scoundrel."

    Tactical Precepts: 1) Cause chaos, then exploit it; 2) No plan survives contact with...(sigh)...my subordinates.

  4. - Top - End - #274
    Troll in the Playground
     
    Meltheim's Avatar

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    Default Re: [4E] A City Alone IC I

    Kriv

    Kriv shouts to DEN over the cacophony of battle, "Knock him out if you can, kill him if you have to! Draj might be able to help him in some way when this is all over!"

    DM
    Terenuri: Map IC IC2 OOC3

    RP Characters
    Geth - Elf Monk

  5. - Top - End - #275
    Ogre in the Playground
     
    Laserlight's Avatar

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    Default Re: [4E] A City Alone IC I

    DEN

    Quote Originally Posted by Meltheim View Post
    Kriv
    "Knock him out if you can, kill him if you have to!"
    Analysis: Force preservation now takes priority over objective "rescue Unit Sven". Lethal force: Authorized.

    Spoiler: OOC
    Show

    MOVE: none
    ATTACK: Sven with Weapon Master Strike, +15 vs AC + 2 for his "grants CA" +1 Warforged Tactics (1d20+18)[4](22); target is Marked
    Damage: 2d6+12 (2d6+12)[4][1](17)
    Extra dice for Brutal, if required: (3d6)[1][1][1](3)
    MINOR: none
    SAVE vs Restrained: (1d20)[9](9)


    The war machine doesn't bother moving; he merely jams his blade into the monster's thigh to make sure he keeps its attention on him, and away from the rest of the Stormcrows.
    Last edited by Laserlight; 2014-03-13 at 06:56 PM.
    Junior, half orc paladin of the Order of St Dale the Intimidator: "Ah cain't abide no murderin' scoundrel."

    Tactical Precepts: 1) Cause chaos, then exploit it; 2) No plan survives contact with...(sigh)...my subordinates.

  6. - Top - End - #276
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: [4E] A City Alone IC I

    The green hag retreats just out of arms reach, then quickly weaves a spell. As she finishes, the vines trying to grab hold of anything in their reach suddenly get a lot more active. Sven is tangled enough that they bother him little, and Grigor just manages to avoid their renewed assault, but the rest are not so lucky, and a startled gasp is heard from the pit. The vines even strike the wizened hag slumped next to Sathris, a hard blow painful enough to revive her.

    The naked hag finally overcomes Draj's spell and moves towards him with hate in her eyes. The sailor near Draj inches forward, reluctant to fight such a creature but clearly determined enough to help him.

    Spoiler
    Show

    Green Hag shifts to R20

    Green Hag makes a burst 2 attack centered on O16, vs all creatures in burst.
    Misses Sven (by a whisker)
    Hits Wizened Hag
    Hits DEN
    Hits Sathris
    Hits Kriv
    Misses Grigor

    If hit, take 20 damage.

    It also creates a zone that lasts EoE. The zone is difficult terrain unless you have forest walk, and you take 5 damage for each square of movement in the zone.

    Beautiful Hag moves to H15
    Saves from Mirage Arcana finally

    Sailor 1 moves to H13

    Turn 3, Hakka Draj and Kriv
    I have read a fiery gospel writ in burnished rows of steel

    Former DM for "A City Alone" [4E D&D - IC, OOC]

  7. - Top - End - #277
    Ettin in the Playground
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    Default Re: [4E] A City Alone IC I

    Throwing another spell toward the melee, Draj turned toward the naked hag, twirling his staff as he passed the sailor and stepped up to his challanger. Runed Leather armor creaking as the caster held the edge of the delusion, which even now would distract the hag, leaving her open.

    The spell erupted into a pillar of light, blinding Sven and the Wizened hag.
    Spoiler
    Show

    Radient Pillar at N16- Zone burst 1 UEoNT, creatures are blinded while within zone. Creatures affected are Sven and WH
    Move to G14
    Contingency: If hit, Staff of Defence for +5 to defenses

  8. - Top - End - #278
    Bugbear in the Playground
    Join Date
    May 2013

    Default Re: [4E] A City Alone IC I

    Hakka

    One bolt is fired from the smoke damaging the Beautiful Hag on one leg, difficulting both his concentration and movement due to the pain.

    Immediately after, another one is headed towards Sven.

    Spoiler: What Hakka did
    Show

    Even if Hakka couldn't see well behind the smoke screen, he judged the silhouettes and somehow realized the naked female humanoid was no longer under Draj's control. She's dangerous, and the thri-kreen needs to stop her, or keep her at bay while the rest of the teammates worry about Sven.

    He fired a bolt aimed at the leg of the beautiful hag, then reloads and fires a second bolt towards Sven aimed at a vital point. It was a difficult thing to do, but the effort is worth trying.

    He moves away from his current position and hides next to the rock wall, staying completely still.



    Spoiler: OOC
    Show

    Standard: Disruptive Shot vs Beautiful Hag (1/3 uses remaining)
    · (1d20+17)[31] vs AC (15 base, +2 CA)
    · Hit: (1d8+10)[11] dmg (8 base, +2 stance) and target is dazed (save ends)
    · Miss: Half dmg and target is slowed until the end of my next turn.

    Free: Reload crossbow

    Minor: Swiftshot Crossbow item power, make a RBA vs Sven
    · (1d20+17)[33] vs AC (15 base, +2 CA)
    · Hit: (1d8+12)[14] dmg (10 base, +2 stance) and I use Sneak of Shadows feat to add (2d6)[6] extra damage

    Free: Reload crossbow

    Move: Sneak swiftly from N4 to G6 and hide.
    · Stealth: (1d20+14)[29] (16 base, +2 stance, +1 gear, -5 movement)




    Awesome Alderis Kashtar avatar by Meltheim
    Spoiler
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    Spoiler
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    Quote Originally Posted by redzimmer View Post
    Bluff or diplomacy, the penalty's the same. (1d20-1)[1]
    Wow. Just. Wow.
    Quote Originally Posted by redzimmer View Post
    And now see if a random rock on the ground with only a 3-sided dice can roll a better diplomacy.
    Quote Originally Posted by MikelaC1 View Post
    (1d3)[3] random rock

    EDIT: We have a winner. The random rock

    Spoiler
    Show

  9. - Top - End - #279
    Troll in the Playground
     
    Meltheim's Avatar

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    Default Re: [4E] A City Alone IC I

    Kriv

    Kriv sees Sven wobbling on his feet, and bashes the abomination with the flat of his blade, knocking him unconscious

    "Sathris, pull it together!" he shouts to his ally, hoping to rally the Kenku.

    Spoiler
    Show
    Standard: Intuitive Strike vs Sven
    Attack: (1d20+15)[14](29) vs Will
    Hit: (1d8+4)[2](6) damage. Until SoNT-Kr4, the next ally who attacks the target and has combat advantage against it gains a +2 power bonus to the attack roll.
    Note: I want to knock him out, not kill him.

    Minor: Inspiring Word on Sathris
    Sathris gets to spend a Healing Surge and gets the following benefits:
    1. Healing Surge Value (15) + 2d6 + 7 hit points = (2d6+22)[29]
    2. Roll a Saving Throw
    3. +1 bonus to attack with ranged/area OR +1 bonus to defend against ranged/area until end of my next turn.
    4. Shift 1 OR gain +2 bonus to AC & Reflex until the start of their next turn
    Last edited by Meltheim; 2014-03-17 at 03:57 PM.

    DM
    Terenuri: Map IC IC2 OOC3

    RP Characters
    Geth - Elf Monk

  10. - Top - End - #280
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: [4E] A City Alone IC I

    The old crone, having been rudely awakened, leaps to her feet in an impressive display of dexterity for such a decrepit-looking creature. Nearly tripping over Sven lying next to her, she screeches, "Get up, lazy bones!" and whacks him on the shoulder with her knobby staff. The brute moans and stirs, but for now does little beyond shake and shudder.

    With a sigh of disgust, she once more begins weaving a spell, her magic apparently unhindered by the pulsing glow of Draj's spell. Kriv feels a burning pain in his leg and a coldness in his arm - places the hag has been injured.

    Spoiler
    Show

    Wizened Hag gets up from prone
    Wizened Hag attacks Kriv and hits; until the end of the encounter, as long as Kriv is within 10 of the hag, he takes 10 psychic damage whenever the hag takes any damage.

    Turn 4, Sathris and DEN
    Last edited by Nightgaun7; 2014-03-20 at 05:28 PM.
    I have read a fiery gospel writ in burnished rows of steel

    Former DM for "A City Alone" [4E D&D - IC, OOC]

  11. - Top - End - #281
    Bugbear in the Playground
    Join Date
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    Default Re: [4E] A City Alone IC I

    Sathris

    Spoiler: OOC - Inspiring Word
    Show

    Heal 29
    +1 to defense against ranged/area


    As the decrepit creature rises to her feet, Sathris recognizes that his opportunity to go for the killing blow has slipped away. As the vines begin trashing about, Sathris turns to face the younger hag who seems to be controlling them. Though the lashing vines manage to strike him, he escapes their reach and circles around her, hoping to catch her off balance with a quick slash of his blade, but she manages to evade the strike.

    Spoiler: OOC
    Show

    Move: Walk to S18, taking 5 damage
    Standard: Deft Strike
    - move to R21, provoking at R19 and R20, yadda yadda +8 ac +4 nads
    - Attack: (1d20+17)[19] Add +3 with CA
    - Damage: (1d4+10)[11] Add +1 and (2d8+4)[2][5](11) with CA
    Last edited by Gavran; 2014-03-19 at 12:38 AM.

  12. - Top - End - #282
    Ogre in the Playground
     
    Laserlight's Avatar

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    Default Re: [4E] A City Alone IC I

    DEN easily tears free of the roots and moves to protect the team's caster from the hag, his metal soles ringing on the stone. He catches the hag from behind and lands a heavy blow.
    Spoiler: OOC
    Show

    MOVE: M18 to I16
    ATTACK: Weapon Master Strike on BH
    15 vs AC +2 (CA) +1 (Warforged Tactics) (1d20+18)[10](28)
    Damage: (2d6+12)[1][5](18)
    Extra Brutal dice (4d6)[2][3][3][6](14)
    Target is marked, target provokes OAs when it shifts.

    Open File Battle Cries
    RandomSelect

    "Hakkaa Paalle."
    Last edited by Laserlight; 2014-03-19 at 01:26 AM.
    Junior, half orc paladin of the Order of St Dale the Intimidator: "Ah cain't abide no murderin' scoundrel."

    Tactical Precepts: 1) Cause chaos, then exploit it; 2) No plan survives contact with...(sigh)...my subordinates.

  13. - Top - End - #283
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: [4E] A City Alone IC I

    The nude woman gasps for air, winded and bleeding from the warforged warrior's surprise attack, lets loose a furious, mind-piercing scream that DEN away with a wave of mystic force. Draj barely manages to repel the blast with a burst from his staff. As DEN tumbles backwards, the hag claws at Draj, determined to take down the one responsible for the mental assault she suffered earlier.

    On the other side of the pit, Grigor presses the attack to aid Sathris. Landing a sword-stroke, he cries, "She's weak, take her down!"

    The hag retreats, trying to dodge more blows, and conjures up yet another peril. Some of the vines still questing for something to grab a hold of suddenly extend themselves towards Grigor and unleash a torrent of spores that swiftly cover everything around the unfortunate half-elf. He succumbs to the spores, choking and clawing at his throat. Sathris and Kriv weather the haze of spores somewhat better, but it stills makes their eyes water and throats tighten.

    The sailor next to Draj manages to land a glancing blow on the hag attacking Draj with his boarding pike.

    Spoiler
    Show

    Beautiful Hag makes a close burst 5 vs Will (fear, psychic)
    Hits DEN, 17 damage, pushed to N21 and immobilized, save ends. Make a save to avoid falling into the pit. (move yourself back to the edge of the pit if you make it)
    Hits Draj, Staff of Defense triggers, attack misses.
    Misses Sailor 1

    Beautiful Hag uses an Action Point to attack Draj.
    Hits, 21 damage, Hag shifts to J17

    Beautiful Hag fails to save against Daze.

    Green Hag moves from R20 to U18, provoking OAs from Grigor and Sathris. Grigor hits for 14, Gavran you can roll for Sathris and apply damage since I don't think you have anything that will stop her moving.

    Green Hag makes a burst 2 attack centered on R19
    Hits Sathris, 22 poison damage (i know you have something that might mitigate this)
    Crits Grigor, 31 poison damage
    Hits Kriv, 22 poison damage.
    (I kid you not, I rolled 22 all three times before remembering you rolled each attack separately and damage once)
    Effect: The burst creates a zone of lightly obscured squares that lasts until the end of the hag’s next turn. Any creature that ends its turn in the zone takes 10 poison damage. Zone is indicated by squares with a purple outline.

    Sailor 1 shifts to H14 and attacks Beautiful Hag, hits for 12 damage.

    Turn 4, Kriv Draj and Hakka to go.
    Last edited by Nightgaun7; 2014-03-20 at 10:04 PM.
    I have read a fiery gospel writ in burnished rows of steel

    Former DM for "A City Alone" [4E D&D - IC, OOC]

  14. - Top - End - #284
    Bugbear in the Playground
    Join Date
    Jun 2013

    Default Re: [4E] A City Alone IC I

    Sathris

    As the hag turns to fall back from Grigor's and his combined attacks, Sathris lunges forward to capitalize on her distraction. At his best against a careless foe, he succeeds in wounding the creature, and sets himself up to take advantage of her injury later.

    Spoiler: OA
    Show

    Attack: (1d20+21)[29]
    Damage: (1d4+8)[12]
    Sneak Attack: (2d8+4)[1][6](11)
    Opportunity Knocks: target grants CA to me ueont if hit.
    Last edited by Gavran; 2014-03-20 at 10:51 PM.

  15. - Top - End - #285
    Bugbear in the Playground
    Join Date
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    Default Re: [4E] A City Alone IC I

    Hakka

    Hakka quickly stashes the crossbow and draws one of his bows. Having now the beautiful hag in sight, he fires an arrow towards her, aiming at her knee to make her lose balance and fall to the ground, but unfortunately the hag dodges the projectile.

    Then Hakka moves next to the pile of gear and hides there as he looks for his next target.

    Spoiler: OOC
    Show


    Minor: Swiftshot Crossbow item power, make a RBA vs Wizened Hag
    · (1d20+17)[32] vs AC (15 base, +2 CA)
    · Hit: (1d8+12)[16] dmg (10 base, +2 stance)


    Free: Multiple Arms, change weapon to Duelist's Longbow

    Standard: Clever Shot vs Beautiful Hag
    · (1d20+17)[19] vs AC (15 base, +2 CA)
    · Hit: (1d10+14)[18] dmg (11 base, +2 stance, +1 bow specialist), target is prone, and gets a -2 penalty to ranged and area attacks until the end of my next turn.

    Move: Walk from G6 to C12 and hide next to the gear pile.
    · Stealth (1d20+14)[32] (16 base, +1 item, +2 stance, -5 movement)

    Last edited by Wdwune; 2014-03-21 at 11:01 AM.
    Awesome Alderis Kashtar avatar by Meltheim
    Spoiler
    Show

    Spoiler
    Show

    Quote Originally Posted by redzimmer View Post
    Bluff or diplomacy, the penalty's the same. (1d20-1)[1]
    Wow. Just. Wow.
    Quote Originally Posted by redzimmer View Post
    And now see if a random rock on the ground with only a 3-sided dice can roll a better diplomacy.
    Quote Originally Posted by MikelaC1 View Post
    (1d3)[3] random rock

    EDIT: We have a winner. The random rock

    Spoiler
    Show

  16. - Top - End - #286
    Ettin in the Playground
    Join Date
    Jun 2011

    Default Re: [4E] A City Alone IC I

    Draj moved between the rolling cloud and the nethermantic delusion, eyes on both nearby hags. Calling up another spell, this time an acidic cloud rolled over both hags, burning at their skin.

    Move to I14
    Corrosive Mist (Aburst2 K17, +2 squares (Architech staff) N16/O16
    Vs B.Hag: (d20+13)[28] vs Fort,
    Vs W.Hag: (d20+11)[18] vs Fort,
    (2d8+4)[11] damage, creatures that start in the zone or move into the zone take 4 damage

  17. - Top - End - #287
    Troll in the Playground
     
    Meltheim's Avatar

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    Default Re: [4E] A City Alone IC I

    Kriv

    Reeling from the pair of attacks, Kriv trudges forward, his eyes fixed on the Green Hag. He makes a heavy, awkward slash at the creature, hoping his bravado can be her downfall.

    Spoiler
    Show
    Move: Walk to T17 (take 5 damage from vines)

    Standard: Provoke Overextension vs Green Hag
    Attack: (1d20+15)[15](30) vs AC
    Hit: (2d8+9)[16] damage, and the target must make a basic attack against you as a free action. If the basic attack misses, an ally of yours can make a basic attack against the target as a free action.

    Bravura Presence: You gain a bonus to your AC against the target's basic attack equal to your Charisma modifier (5) and your ally gains the same bonus to his or her basic attack's damage roll. (5)

    Note: For the purposes of GH's MBA, my AC is 30. If she misses the attack, I'd like Hakka to shoot at her (RBA) and add +5 to his damage roll.

    Contingency: If GH attacks and hits me on her turn, I will trigger Vengeance Is Mine and use my Helm of Heroes to let Sathris use a Standard action and get a +2 to damage.

    Vengeance is Mine: You make a basic attack against the triggering enemy, and one ally (Sathris) within 5 squares of you can move his or her speed and make a melee basic attack against the triggering enemy as a free action.

    Helm of Heroes: Use this power when you grant an ally a basic attack. That ally can take a standard action instead. The ally gains a +2 power bonus to any damage rolls made during that standard action.
    Last edited by Meltheim; 2014-03-21 at 10:22 PM.

    DM
    Terenuri: Map IC IC2 OOC3

    RP Characters
    Geth - Elf Monk

  18. - Top - End - #288
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: [4E] A City Alone IC I

    Kriv trades blows with the hag and manages to lure her forwards enough for Hakka to take a shot past the pile of foodstuffs.
    Spoiler
    Show
    Take your shot, Wdwune


    The white-haired crone suffers from Draj's acid spell, and Kriv feels his flesh sizzle without a drop of acid touching him. She moves closer to her sister and waves and chants. DEN's components grind slightly as he inches back towards the hag he attacked earlier.

    Grigor hauls himself to his feet and stumbles towards Kriv, intent on aiding his beleaguered ally.

    Spoiler
    Show

    Wizened Hag moves from O16 to L16
    Wizened Hag attacks DEN and hits; until the end of the encounter or a hag or hag ally hits you, take 10 psychic damage the first time you hit a creature during each of your turns.

    Grigor uses his second wind and moves to T18

    Turn 5, DEN and Sathris are up
    Last edited by Nightgaun7; 2014-03-31 at 06:46 PM.
    I have read a fiery gospel writ in burnished rows of steel

    Former DM for "A City Alone" [4E D&D - IC, OOC]

  19. - Top - End - #289
    Bugbear in the Playground
    Join Date
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    Default Re: [4E] A City Alone IC I

    Hakka (Taking the shot Kriv granted him)

    Hakka's antennae can sense the movements of the dragonborn captain. Seeing an opportunity, he quickly changes his weapon to a crossbow, loads it, aims, and fires a bolt to the green hag who's at long range.

    Unfortunately, at that distance the precision is limited.


    Spoiler: OOC
    Show

    Free: Multiple Arms, switch to Swiftshot Crossbow

    Free: Load crossbow.

    Free: RBA vs Green Hag
    · (1d20+15)[24] vs AC (15 base, +2 CA (Hidden Sniper), -2 long range)
    · Hit: (1d8+12)[13] dmg (10 base, +2 stance)

    Last edited by Wdwune; 2014-03-31 at 09:32 PM.
    Awesome Alderis Kashtar avatar by Meltheim
    Spoiler
    Show

    Spoiler
    Show

    Quote Originally Posted by redzimmer View Post
    Bluff or diplomacy, the penalty's the same. (1d20-1)[1]
    Wow. Just. Wow.
    Quote Originally Posted by redzimmer View Post
    And now see if a random rock on the ground with only a 3-sided dice can roll a better diplomacy.
    Quote Originally Posted by MikelaC1 View Post
    (1d3)[3] random rock

    EDIT: We have a winner. The random rock

    Spoiler
    Show

  20. - Top - End - #290
    Bugbear in the Playground
    Join Date
    Jun 2013

    Default Re: [4E] A City Alone IC I

    Sathris

    Moving clear out of the noxious gas, Sathris sends a blade spinning past Grigor and it buries itself solidly into the hag's flesh. Once out of the haze he takes a moment to refocus and catch his breath, glaring in his enemy's direction.

    Spoiler: OOC
    Show

    Standard: Sly Flourish @ Green Hag
    Attack: (1d20+17)[29]
    Damage: (1d4+11)[15]
    Sneak Attack: (2d8+4)[2][1](3)
    (CA is from the OA I hit her with earlier.)

    Action Point: Second Wind
    Gain 15 HP, +2 to defenses until SoNT
    Last edited by Gavran; 2014-04-01 at 02:59 PM.

  21. - Top - End - #291
    Ogre in the Playground
     
    Laserlight's Avatar

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    Default Re: [4E] A City Alone IC I

    DEN rolls to his feet, trudges towards the hags, and raises his hand. A burst of light flies towards them, as DEN says "HAG-DOUKEN". One hag shakes off the effect; the other unwillingly stumbles towards the combat machine. He swipes at her and hits, but his backhand slash misses.

    Spoiler: OOC
    Show

    MOVE: Stand
    STANDARD: move from M21 to K19
    Action Point: Come and Get It (close burst 3, pulls targets up to 2 spaces, they end adjacent)
    vs Beautiful: (1d20+14)[4](4) vs Will damage (2d6)[2][2](4)
    vs Wizened: (1d20+14)[13](13) vs Will damage (2d6)[4][4](8)
    Extra dice for Brutal (4d6)[5][1][6][5](17)

    Extra MBA for using an AP with a Bravura warlord around
    vs Wizened: (1d20+15)[7](7) vs AC, damage (2d6+9)[6][1](7)
    Extra dice for Brutal (4d6)[1][6][1][4](12)

    DEN takes ten psychic
    Last edited by Laserlight; 2014-04-01 at 07:23 PM.
    Junior, half orc paladin of the Order of St Dale the Intimidator: "Ah cain't abide no murderin' scoundrel."

    Tactical Precepts: 1) Cause chaos, then exploit it; 2) No plan survives contact with...(sigh)...my subordinates.

  22. - Top - End - #292
    Ogre in the Playground
     
    SolithKnightGuy

    Join Date
    Sep 2012

    Default Re: [4E] A City Alone IC I

    "Go away, you horrible little people!" the green hag screeches. She whacks Kriv with her staff, like a grandmother rapping the knuckles of a naughty child, except that Kriv is sucked through the earth once more and spat back out a few yards away. That's all the space the hag needs to make a run for it. "Leave these little beasties here, sisters, the tide will get them soon enough!"

    Heeding these words, the nude hag dashes towards Draj and claws at him one more time, then begins moving towards the tunnel the Stormcrows entered the cave by.

    Spoiler
    Show
    Green Hag attacks Kriv and crits; 21 damage and Kriv is teleported to Q20
    Green Hag moves from U18 to S10

    Grigor gets an OA, misses.

    Beautiful Hag takes 4 damage for starting in Corrosive Mist.
    Beautiful Hag charges from J17 to H15
    Beautiful Hag attacks Draj and misses (barely, thanks to DEN's mark canceling the charge bonus)
    Beautiful Hag takes a free action to shift to J13
    Beautiful Hag saves vs Daze

    Sailor 1 attacks Beautiful Hag and hits for 9 damage

    Turn 5, Kriv Hakka and Draj are go
    Last edited by Nightgaun7; 2014-04-10 at 02:44 PM.
    I have read a fiery gospel writ in burnished rows of steel

    Former DM for "A City Alone" [4E D&D - IC, OOC]

  23. - Top - End - #293
    Ettin in the Playground
    Join Date
    Jun 2011

    Default Re: [4E] A City Alone IC I

    As the hags morale turned, Draj smiled. Gathering the threads of nethermancy, he wove a powerful spell, a nightmare that would follow the frightened hags for hours. Carefully picking out the auras of the targets, he carefully bound the spell to their essences, the let the spell loose.

    Of course, it might help if he had more practice with it...
    Spoiler: combat
    Show


    Standard action: Spook. Combat intimidate check to force hags from battle using Arcana.
    Vs Beautiful hag: (d20+20)[35]-10 (hostile) vs Will
    Vs Old hag: (d20+20)[23]-10 (hostile) vs Will
    Vs Green hag: (d20+20)[33]-10 (hostile) vs Will

  24. - Top - End - #294
    Bugbear in the Playground
    Join Date
    May 2013

    Default Re: [4E] A City Alone IC I

    Hakka

    Protect the clutch and clutchmates, for the clutch must endure.

    The thri-kreen hunter sensed a disturbance in the captain's emotions, so he acts immediately, running south, jumping the pit, and applying first aid to the fallen captain, making him regain consciousness.


    Spoiler: OOC
    Show

    Minor: Change stance to Aspect of the Pouncing Lynx (+5 AC vs OA, +4 init, +2 first attack)

    Move: Run from C12 to I20

    Standard to Move: Mantis Jump to jump from I20 to P21

    Action Point: First Aid to grant Second Wind to Kriv
    · Heal (DC 10): (1d20+9)[27]
    Awesome Alderis Kashtar avatar by Meltheim
    Spoiler
    Show

    Spoiler
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    Quote Originally Posted by redzimmer View Post
    Bluff or diplomacy, the penalty's the same. (1d20-1)[1]
    Wow. Just. Wow.
    Quote Originally Posted by redzimmer View Post
    And now see if a random rock on the ground with only a 3-sided dice can roll a better diplomacy.
    Quote Originally Posted by MikelaC1 View Post
    (1d3)[3] random rock

    EDIT: We have a winner. The random rock

    Spoiler
    Show

  25. - Top - End - #295
    Ogre in the Playground
     
    SolithKnightGuy

    Join Date
    Sep 2012

    Default Re: [4E] A City Alone IC I

    Kriv, despite the wounds he's suffered, manages to roll onto his side and then, with a hand from Hakka gets back on his feet. His breath labored, he croaks out, "Bring her down, Hakka."

    Spoiler
    Show

    Kriv uses a move action to stand from prone
    Kriv uses Direct the Strike on Hakka; make a basic attack as a free action.
    I have read a fiery gospel writ in burnished rows of steel

    Former DM for "A City Alone" [4E D&D - IC, OOC]

  26. - Top - End - #296
    Bugbear in the Playground
    Join Date
    May 2013

    Default Re: [4E] A City Alone IC I

    Hakka

    The thri-kreen hunter quickly turns his sight to the green hag as he puts his crosswbow away and draws one of his bows. In response to the captain's command, he instinctively fires an arrow to the hag.

    Unfortunately, Hakka was not focused enough to perform such a hasty move.

    Spoiler: OOC
    Show


    Free: Multiple Arms, switch to Duelist's Longbow

    Free: RBA vs Green Hag
    · (1d20+15)[21] vs AC
    · Hit: (1d10+12)[13] dmg (11 base, +1 bow expertise bonus), and target gets -2 on area and ranged attacks until the end of my next turn.

    Last edited by Wdwune; 2014-04-14 at 10:07 AM.
    Awesome Alderis Kashtar avatar by Meltheim
    Spoiler
    Show

    Spoiler
    Show

    Quote Originally Posted by redzimmer View Post
    Bluff or diplomacy, the penalty's the same. (1d20-1)[1]
    Wow. Just. Wow.
    Quote Originally Posted by redzimmer View Post
    And now see if a random rock on the ground with only a 3-sided dice can roll a better diplomacy.
    Quote Originally Posted by MikelaC1 View Post
    (1d3)[3] random rock

    EDIT: We have a winner. The random rock

    Spoiler
    Show

  27. - Top - End - #297
    Ogre in the Playground
     
    SolithKnightGuy

    Join Date
    Sep 2012

    Default Re: [4E] A City Alone IC I

    The crone next to DEN tries to back away, but the warforged warrior chops at her leg as she moves. Falling to the ground with a pained cry, she shoots a venomous look at him. "You may bring me down, but your leader will fall with me!" Her eyes glow and she brings her staff down in the direction of Sathris with a hasty incantation.

    Spoiler
    Show

    WH moves from L18 to Q13, provokes an OA from DEN which hits for 16 damage, WH is stopped and knocked prone (remains in L18)
    DEN takes 10 damage from Choked Aggression
    Kriv takes 10 damage from Shared Agony [I asked him if he wanted to take it; blame him!]

    WH attacks Sathris and hits misses due to Second Wind bonus.
    I believe the hag does not provoke a second OA here for using a ranged attack while adjacent, or to put it another way, she does but DEN can't take it.

    Grigor does something (which will be to heal Kriv) but I have to look at his sheet when I get home to check how much

    Turn 6, DEN and Sathris are up.
    Last edited by Nightgaun7; 2014-04-14 at 03:21 PM.
    I have read a fiery gospel writ in burnished rows of steel

    Former DM for "A City Alone" [4E D&D - IC, OOC]

  28. - Top - End - #298
    Ogre in the Playground
     
    Laserlight's Avatar

    Join Date
    Sep 2012
    Location
    Virginia Beach VA
    Gender
    Male

    Default Re: [4E] A City Alone IC I

    Quote Originally Posted by Nightgaun7 View Post
    The crone next to DEN shoots a venomous look at him. "You may bring me down, but your leader will fall with me!"
    Unit DEN
    "Fall Query."

    He steps around and swings at the fallen hag; his blade catches on the stone floor as he seeks to shove her into the pit.
    Spoiler: OOC
    Show

    Minor: trigger Unstoppable Advance
    Movement: shift from K17 to K18
    Standard: attack WH with Weapon Master Strike: (1d20+17)[1](1) including 2 for Prone
    Damage (2d6+12)[3][5](8) Brutal dice if needed (4d6)[1][1][1][2](5)


    "You Did Not Fall Yet."
    Last edited by Laserlight; 2014-04-14 at 04:14 PM.
    Junior, half orc paladin of the Order of St Dale the Intimidator: "Ah cain't abide no murderin' scoundrel."

    Tactical Precepts: 1) Cause chaos, then exploit it; 2) No plan survives contact with...(sigh)...my subordinates.

  29. - Top - End - #299
    Bugbear in the Playground
    Join Date
    Jun 2013

    Default Re: [4E] A City Alone IC I

    Sathris

    Knowing there was little he could do to aid his commander's health, Sathris takes off after the hagmother, hoping that giving chase would keep them running rather than finishing Kriv off. He sends another knife spinning in her direction as a sharp reminder of what's left here for them.

    Spoiler: OOC
    Show

    Move: Walk from R21 -> S15
    Standard: Sly Flourish @GH
    Attack: (1d20+17)[32]
    Damage: (1d4+14)[15]

  30. - Top - End - #300
    Ogre in the Playground
     
    SolithKnightGuy

    Join Date
    Sep 2012

    Default Re: [4E] A City Alone IC I

    The green hag limps towards the passage to the sea as quickly as she can, blood dripping onto the floor as she goes. As she reaches the mouth of it, she turns for a moment and scatters a handful of little puffballs behind her, which release another cloud of spores.

    The naked hag, though clearly inclined to flee, hesitates as she sees her sister at DEN's feet and screams "Leave her alone or I'll rip you apart!"

    Spoiler
    Show

    GH moves to S2
    GH uses a burst 2 centered on R5; the burst creates a zone of lightly obscured squares that lasts until the end of the hag’s next turn. Any creature that ends its turn in the zone takes 10 poison damage.

    BH moves to N10
    BH uses Total Defense

    Turn 6, Kriv Hakka and Draj are go
    Last edited by Nightgaun7; 2014-04-18 at 09:56 AM.
    I have read a fiery gospel writ in burnished rows of steel

    Former DM for "A City Alone" [4E D&D - IC, OOC]

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