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2015-02-03, 01:39 PM (ISO 8601)
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- Jul 2012
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2015-02-03, 05:09 PM (ISO 8601)
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- Nov 2012
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- Icewind Dale
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Re: "Let's get this straight. YOU'RE the sidekick!" A Mutants & Masterminds Camp. Jou
Psychotic superhumans you say?
Spoiler: Rogue's Gallery for sale!
Thinking up of a Mutants and Masterminds campaign for my little sister and her friends, there were a few superhumans I came up with.
Corrosive: At first I thought of making him a man who can sweat and spit acid, who would later develop the ability to manipulate his own acid so he can create bigger projectiles. Then I rethought him into a man who looks human, but is actually made of acid (Kind of like the Mist from the The Flash who can change between his regular appearance and his metahuman form). And he needs to feed on meat to sustain himself (including humans. Now that I think about it, he isn't an ideal character to include in a superhero game for 11 year-olds). Corrosive would start out as a bank robber who begins to slowly lose his humanity. He would have the ability to get through anything, either with the help of his acid, his liquid properties, or both. He would have the ability to turn his arms into acidic sprays. And his body would eat up anything that touches him (from weapons to armor to flesh).
Unknown: A shapeshifter for hire. Unknown is a very capable mercenary who can perform all sorts of jobs, including theft and espionage. He can probably even shapeshift into beasts and monsters if he finds himself unarmed. And it would make sense that he can using his shapeshifting ability to heal his own wounds. I'd imagine S.C.A.R. would hire him to give Fanboy and McGrow a bad reputation, maybe even infiltrate their group.
Windstorm: An meteorology intern at a news station becoming a aeromancer, wanting to prove everyone that he is the most powerful superhuman on the planet. He is basically sick and tired of being a nobody.
With the abilities to fly, move objects and people around with strong winds, and create tornadoes, he can be a dangerous opponent.
Diamondback: A hot-headed criminal who has gained snake-like superpowers: fangs with venom, snakeskin around his arms and torso, and enhanced reflexes.
Seismic Girl: A runaway teenager who wants to escape her tormentors from school gains the ability to create earthquakes. She starts from using her abilities to get revenge on the people who have been bullying her, and start causing unintended chaos and destruction. Her superpowers can get triggered by her emotions.
SpoilerWith all these great ideas, I just hope Fanboy and McGrow's players don't come after me.
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2015-02-03, 09:57 PM (ISO 8601)
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- Jan 2011
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- Dromund Kaas
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Re: "Let's get this straight. YOU'RE the sidekick!" A Mutants & Masterminds Camp. Jou
Spoiler: Golden GirlsOn the one hand, I can't imagine this as something Fanboy would ever actually do. On the other hand, he's surprised me before.
SpoilerHrm...number 2 isn't a bad idea. If she was introduced first and then he came in later to curbstomp somebody for looking at her wrong then his name would seem more corny and less oppressive.Spoiler: Evil PlottingOf course then you'd have to change his codename to Big Daddy, because someone's already referred to the hypothetical heroine as Little Sister in this scenario and Big Brother is just too close to completing the reference to keep as is.
That being McCrow's Manslug.
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2015-02-03, 10:20 PM (ISO 8601)
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- Jan 2014
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2015-02-03, 10:22 PM (ISO 8601)
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- Jun 2012
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- Mayberry, NC
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Re: "Let's get this straight. YOU'RE the sidekick!" A Mutants & Masterminds Camp. Jou
That's only until you see the Mighty Manslug on the prowl.
Spoiler
A couple of those are actually pretty similar to superhumans I've got planned to pop up in one capacity or another; Richard was actually originally statted out to corrode things with a touch but I switched it to electricity at the last minute because I thought it'd be funnier to finally take advantage of one of McCrow's weaknesses. I do like the idea of a teenage girl that can't control the destructive powers she summoned though and Diamondback for some reason gives me an idea for a villain in The Watch that doesn't actually have superpowers but dresses like he does to intimidate people into surrendering without a fight.
SpoilerMaybe I've just watched a little too much porn in my time, but if was going to call somebody Big Daddy I'm pretty sure I wouldn't waste it on something as minor as a Superman clone. I'd have to go full on Bueno Excellente or forever feel like I'd squandered an opportunity.
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2015-02-03, 10:51 PM (ISO 8601)
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- Nov 2012
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- Icewind Dale
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Re: "Let's get this straight. YOU'RE the sidekick!" A Mutants & Masterminds Camp. Jou
SpoilerGiving destructive superpowers, that are activated by emotions, to a teenaged girl tormented by cyberbullying, does seem like such a fun idea to play around with. Man, saying that made me feel evil for a moment there.
As for Diamondback, I can see that as some sort of gunslinging outlaw with rattlesnake skin tattooed around his arms and torso (especially the Diamondback on his back).
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2015-02-03, 11:19 PM (ISO 8601)
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- Jan 2014
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2015-02-03, 11:21 PM (ISO 8601)
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- Jun 2012
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- Mayberry, NC
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Re: "Let's get this straight. YOU'RE the sidekick!" A Mutants & Masterminds Camp. Jou
I almost went with Love Sausage.
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2015-02-04, 12:39 AM (ISO 8601)
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- Nov 2012
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- Icewind Dale
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Re: "Let's get this straight. YOU'RE the sidekick!" A Mutants & Masterminds Camp. Jou
I don't think I even wanna know what you guys are talking about.
Spoiler: Getting tired of this yet?
One last idea to spit out before my imagination fuel tank gets empty:
Hyperjump: A private detective who gains the ability to create portals to teleport himself or others (objects or people).
Oblivion: Hyperjump's powers slowly worsen to the point where his portals become vortexes that eat away the existence of anything that gets sucked into them. And not only does it drive him insane, but his powers also slowly eat away bits and pieces of Oblivion's existence as well!
I really like this idea, a superhero who slowly becomes a supervillain as a result of a "side-effect" from his superpowers.
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2015-02-04, 09:42 AM (ISO 8601)
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- Dec 2009
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- Earth?
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Re: "Let's get this straight. YOU'RE the sidekick!" A Mutants & Masterminds Camp. Jou
Is it possible for "normal" characters to have multiple powersets, or is that the special shtick of the serial killer? If allowed...
Spoiler
Frostburn - former frozen french-fry-factory worker, now with two powers!
Power 1: Throws fire!
Power 2: Is made of ice!
In a less extreme vein, could have like a spider summoner with arachnophobia, or someone who's allergic to cats who can shapeshift into a Liger...
Campaign Log (updated May 12, 2016)! http://www.giantitp.com/forums/showt...d-other-tales)
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2015-02-04, 09:33 PM (ISO 8601)
- Join Date
- Jan 2014
Re: "Let's get this straight. YOU'RE the sidekick!" A Mutants & Masterminds Camp. Jou
Spoiler: Idea for a NPCWhen I look at all the events that are happening in this Log, a lot of them seem supernatural. Even without the near death scene with the huge monster thing, a lot of the things here smell of the occult to me. Like Wraith (that ghost girl who is still haunting the warehouse) and Prophet seem to be right in the realms of magic. If hydromancy fell into the hands of someone who could be clever enough to use it to manipulate weather, then you'd have a person with a skill set that is well known to primitive cultures, the one of the rainmaker. (as in, during ancient times, people literally believed they could control the weather, used that to gain authority, and were killed as a scapegoat during long droughts)
So the logical conclusion from the existence of superhumans is that to some extent magic and mythological beings exist and all those storys may-or-may-not be based in actual fact. While the next logical response would be to have a mental break down do to the realization that all you and science know about reality is wrong, the more interesting response is to go out and look for said possibly existing magical things. So an investigator could be out there on the prowl for the truth.
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2015-02-04, 10:43 PM (ISO 8601)
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- Jun 2012
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- Mayberry, NC
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Re: "Let's get this straight. YOU'RE the sidekick!" A Mutants & Masterminds Camp. Jou
SpoilerHrm...I might actually use that power set for one of the super dogs(Tindalos). Or maybe even Mallard....I could see him abusing his power more and more after finding his wife murdered until it just starts running wild on him and he becomes a living black hole.
SpoilerThe only character with varied powers I can think of so far has been Stardust and they were all part of an 'angelic' theme. I probably wouldn't be too hard to fluff a power set so fire and ice together made sense though; so it's definitely doable.
I kind of like the Liger idea though; the image of this guy constantly breaking out in hives and refusing to use his power because he'll get cat hair everywhere is kind of hilarious.
SpoilerSpoiler: Actual SpoilerYou've actually touched on an existing NPC that they've pretty much ignored; the guy that's more or less responsible for the canisters existing in the first place.
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2015-02-04, 11:05 PM (ISO 8601)
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- Jan 2014
Re: "Let's get this straight. YOU'RE the sidekick!" A Mutants & Masterminds Camp. Jou
SpoilerSpoiler: double security!You mean the Doctor(or was it a scientist) that they were looking for a while back? And then sort of forgot about when other stuff poped up.
Also I'm guessing you've come up with the answers such a person as I've described would be seeking, or at least as far as humans could grasp them...
And now I'm hoping that this game goes not only from heroic game to a dark grim and realistic version of what would happen if superhumans appeared but then lovecraftian horror.
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2015-02-04, 11:19 PM (ISO 8601)
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- Jun 2012
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- Mayberry, NC
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Re: "Let's get this straight. YOU'RE the sidekick!" A Mutants & Masterminds Camp. Jou
SpoilerYeah, one of the people they were supposed to be looking for (but gave up on apparently) was an anthropologist that somehow found his way onto the Defense Department's payroll, which was supposed to be their first clue that something weird was going on.
Without going too far into spoiler territory: "That's the plan."
The first half is them becoming the most powerful heroes that this world has to offer. The second part will hopefully be about them learning just how little that means in the grand scheme of things.
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2015-02-04, 11:21 PM (ISO 8601)
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- Nov 2012
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- Icewind Dale
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Re: "Let's get this straight. YOU'RE the sidekick!" A Mutants & Masterminds Camp. Jou
Spoiler: Incoming Next Wave!Scorch: An arsonist turned supervillain, equipped with a battle-suit armed with an arsenal of fiery weapons. He's mostly a mercenary, willing to do damage for a price.
Chain-Link: A ex gang enforcer gone solo, armed with a near indestructible chain and a suit of metal armor.
Madame Cassandra: A beautiful and wealthy crime lord who has the ability to control her pet: a python (as big as a python can get). I suppose she can communicate with her pet to make her seem more like Cassandra from Greek Mythology.
Poison Dart Man: A small time teenage crook who uses his superpowers just to survive as well as to get whatever he wants. Along with frog-like powers such as leaping and a long tongue, Poison Dart Man also has skin that is poisonous to anybody who touches it. He has to eat food with harmful stuff in it to keep himself "untouchable". (Twinkies, Monster Energy Drinks, etc).
Hive Queen: A popular teenage girl developing the ability to command bees, wasps, hornets, and yellow jackets.
I know that you had a superhuman who was basically a human beehive, but think what you can do with somebody who can gather up a swarm large enough to sting an entire city population!!!
(And I'd imagine that her archenemy would be Seismic Girl)
SpoilerDo you think these are enough superhumans to give Fanboy andChum ChumMcGrow a hard time?
Spoiler: What if?Thinking back to that Avatar: The Last Airbender episode about Bloodbending: if McGrow can extract water from a living thing, do you think he can use that water to also puppeteer human beings in the same way? Just a thought.....Last edited by Drakeburn; 2015-02-05 at 12:06 AM.
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2015-02-04, 11:29 PM (ISO 8601)
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- Jun 2012
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- Mayberry, NC
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Re: "Let's get this straight. YOU'RE the sidekick!" A Mutants & Masterminds Camp. Jou
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2015-02-05, 12:22 AM (ISO 8601)
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- Nov 2012
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- Icewind Dale
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Re: "Let's get this straight. YOU'RE the sidekick!" A Mutants & Masterminds Camp. Jou
Aye yai yai. What will these guys come up with next?
SpoilerThen again, two little girls (my little sister and her friend) who are already interested in playing an M&M game (which I don't have the rulebooks for ) would give me a hard time as a GM. Seriously, my sister's friend wants to have a character with Minecraft related superpowers. I'm not kidding, she really does. Then again, when she wanted to play D&D with my sis, she wanted to name her character iballisticsquid. Kids these days.
I'm quite surprised that of all the stuff you've thrown at them, that only one PC died (from The Watch).
Let's see...... I've provided 13 ideas for superhumans (or at least ideas for superpowers). 1 Super Heroine, and 12 superhumans (a lot of villains and a couple potential allies). Contains a lot of powerful potential for your campaign, as well as for The Watch.
It would be cool to see those ideas put to use in your next campaign journal entries (I can imagine the next two acts those can come up with: Competition for the Spotlight, and the Superhuman Apocalypse).
Of course, I'm just offering ideas for your game.
Spoiler
And now that I thought about it, maybe Hive Queen can be the daughter of that anthropologist.
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2015-02-05, 01:07 AM (ISO 8601)
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- Jun 2012
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- Mayberry, NC
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Re: "Let's get this straight. YOU'RE the sidekick!" A Mutants & Masterminds Camp. Jou
Heh, I never know what to expect. Fanboy's building towards manipulating his force field to give him Superman styled lifting/striking capabilities. It'd still all be with his telekinesis, but it's basically fluffed as him learning to mug for the cameras since it makes a more heroic sight for him to get his hands dirty.
You can use the SRD if you're interested in 3e; I taught a group using it and it was a snap. Minecraft powers might not actually be that hard to model; just make liberal use of Create Object. Does kind of sound like she's more interested in a video game than role playing though.
Mann was also effectively killed off, he rolled about as terribly as Loser Face did but I wanted a chance to tempt him with Wilson before letting him pass on, Loser Face's player was obviously not coming back so I didn't see any point in saving her to even that degree.
Hopefully we'll actually get around to the other acts. Sessions are pretty sporadic, but hopefully they'll pick back up.
I'm really sort of itching to start a new journal just for something to do; not sure what system to go with though. Before it's all said and done, I intend to do one of everything I own.
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2015-02-05, 12:40 PM (ISO 8601)
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- Nov 2012
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- Icewind Dale
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Re: "Let's get this straight. YOU'RE the sidekick!" A Mutants & Masterminds Camp. Jou
You should start a Shadowrun game for those guys!
Pokemon might not have been the best choice (and heaven-forbid what they would do in a MLP RPG ), Pathfinder is fairly suitable for McGrow and Fanboy's players (probably the same with Mutants and Masterminds as well). So their character decisions for that game would be perfect for the type of game Shadowrun is.
Spoiler: Shadowrun IdeaThe setting takes place in Silverlock city, divided between two different worlds:
- The Inner City, a city of perfect paradise for the High-Class citizens. Living in luxury, provided the best of necessities (food, medical care, etc), and safe from war and crime.
- The Outer City, an urban area outside the borders of the Inner City where the lower class citizens are left to reside in. It is nothing more but a dark and miserable place where gangs rule the streets, corporations engage each other in secret wars of espionage and sabotage, and where there is little to no law enforcement throughout the Outer City.
- The border of the Inner City is one of the most heavily guarded places in Silverlock city, its border patrol ranging from military personnel to robots to mechs.
There is so much you and your players can do with this world.
I would run this game if I knew the system, but sadly I don't.
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2015-02-05, 01:04 PM (ISO 8601)
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- Jan 2014
Re: "Let's get this straight. YOU'RE the sidekick!" A Mutants & Masterminds Camp. Jou
My guess is that the wall will explode at some point. Doesn't matter on which said of it our heroes are, it will collapse. In general this does sound like it would fit Kid Jake's games. It might just turn out to be a lot more light hearted then expected sense it starts so grim.
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2015-02-05, 01:49 PM (ISO 8601)
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- Nov 2012
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- Icewind Dale
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Re: "Let's get this straight. YOU'RE the sidekick!" A Mutants & Masterminds Camp. Jou
That is pretty much what I would expect.
SpoilerIf Kid Jake decides to make the Inner City a domed city, the PCs might get in at the cost of everybody crushed under the debris of the shattered dome. Even if the gateways into the Inner City are turned deadly (like in Dishonored), they'll still probably find a way around it.
But we're talking about a setting that has nightclubs and prostitutes, biker gangs and bounty hunters, thieves and hackers, mercenaries and assassins, rich vs poor, Strong vs weak, power and corruption, and fantasy races in a Sci-Fi setting. Let me ask: How does one make a game like that lighthearted?
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2015-02-05, 01:56 PM (ISO 8601)
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- Jun 2012
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- Mayberry, NC
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Re: "Let's get this straight. YOU'RE the sidekick!" A Mutants & Masterminds Camp. Jou
Last edited by Kid Jake; 2015-02-05 at 03:40 PM.
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2015-02-05, 02:06 PM (ISO 8601)
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- Nov 2012
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- Icewind Dale
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Re: "Let's get this straight. YOU'RE the sidekick!" A Mutants & Masterminds Camp. Jou
You're kidding, right? Kidnapping a pop star? ROFL
Spoiler
Besides, these are your player's we're talking about!!! If they can take Pokemon in such a horrific direction, do you have any idea the means they might use to complete that objective (yet alone what might happen to the pop star? I'd actually feel so sorry for her. ).
Just name ONE lighthearted thing those two have ever accomplished in one of your games.
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2015-02-05, 02:17 PM (ISO 8601)
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- Jun 2012
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- Mayberry, NC
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Re: "Let's get this straight. YOU'RE the sidekick!" A Mutants & Masterminds Camp. Jou
It probably wouldn't be with them actually, I've already got a queue of games for them including a Deadlands game where Fanboy will be playing a 19th Century Tony Stark styled arms dealer and McCrow wants to play a vengeful Gomer Pyle looking for the man that killed his ma, his pa, 13 of his brothers and sisters and his favorite mule.
Also, whenever we wrap up the Pathfinder game those guys have mentioned getting me to run a Cthulhutech game for them.Last edited by Kid Jake; 2015-02-05 at 03:38 PM.
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2015-02-05, 03:52 PM (ISO 8601)
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- Jul 2012
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Re: "Let's get this straight. YOU'RE the sidekick!" A Mutants & Masterminds Camp. Jou
Personally I'd like to see what would happen if you got Fanboy and McCrow's players teamed up with Kavos' and Gandil's in a Black Crusade game. A game where the intent is to be as villainous and warmongering as possible in the name of achieving immortality could only wind up hilarious with such a team.
Sanity is nice to visit, but I wouldn't want to live there.
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2015-02-05, 04:48 PM (ISO 8601)
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- Jun 2012
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- Mayberry, NC
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Re: "Let's get this straight. YOU'RE the sidekick!" A Mutants & Masterminds Camp. Jou
That would be absolutely fantastic, but I'm not sure I could get them all together at one time; Fanboy/McCrow's schedules are wacky enough to make just getting the two of them together pretty hard.
Spoiler: Other Ideas I'm Kicking Around
Shadowrun: Kidnapping a popstar before she can leave town in hopes of ransoming her back to her label, the problem being that she's pretty used to dodging kidnapping plots and is walking around with an entourage that would make most Megacorp CEOs jealous.
D20 Modern: A plot inspired by Saints Row, The Goon, The Warriors and with a dash of Powerpuff Girls thrown in for good measure. Set in a city divvied up between several dozen different gangs that range from Irish Arms Dealers and Voodoo Priests to Murderous Clowns and Space Cults. The PCs have one chance to save their neighborhood gang or die trying.
Dogs In The Vineyard: It occurs to me that it would actually fit the Fallout setting pretty darned well; this is the kind of game that would mostly be me plopping them down near a settlement and just seeing what kind of carnage they could find themselves.
Cthulhutech: An NEG story with survival horror elements involving the Rapine Storm and the fall of an arcology. I may end up just folding it into Kavos/Gandil's Cthulhutech game if we ever get around to it though.
Kaiju: Haven't got much of a plot in mind yet, but I'd love to run a game where the PCs keep getting bigger and meaner until the only thing they have left to challenge them is each other. Cue King of the Monsters freeforall.
Ghostbusters/Jurassic Park/Zombie Apocalypse: Don't really have anything in mind yet, just keeping them in mind.
I've also got the Deadlands game I mentioned, a RuneQuest game based on The King of Dragon's Pass(still learning the system), a bigass dungeon crawl using Pathfinder that I hope to run for them eventually and I've got a pretty epic (if I say so myself) Paranoia game in the works that I'd actually like to record and post to Youtube when I get the chance.Last edited by Kid Jake; 2015-02-05 at 08:20 PM.
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2015-02-05, 05:00 PM (ISO 8601)
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- Nov 2012
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- Cambridge, MA
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Re: "Let's get this straight. YOU'RE the sidekick!" A Mutants & Masterminds Camp. Jou
Combine your Ghostbusters, Jurrasic Park, and Zombie Apocalypse ideas and now you're cooking with fire.
The Ghostbusters get sent to the Jurrasic Park island to take care of a strain of Zombie virus that has swept through the park delaying it's Grand Openning.
Zombies fall under the G-busters jurisdiction right?Last edited by (Un)Inspired; 2015-02-05 at 05:01 PM.
amazing avatar of my favorite character, Gheera, by Pesimismrocks
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2015-02-05, 05:04 PM (ISO 8601)
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- Jun 2012
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- Mayberry, NC
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Re: "Let's get this straight. YOU'RE the sidekick!" A Mutants & Masterminds Camp. Jou
That's the most brilliant thing I've ever heard. I'm pretty sure an unlicensed nuclear accelerator would work just as well on a zombie anklyosaurus as it would on a ghost.
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2015-02-05, 05:13 PM (ISO 8601)
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- Nov 2012
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- Cambridge, MA
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2015-02-05, 05:19 PM (ISO 8601)
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- Nov 2012
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- Icewind Dale
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Re: "Let's get this straight. YOU'RE the sidekick!" A Mutants & Masterminds Camp. Jou
Don't we all just enjoy player shenanigans? :small tongue:
Spoiler: More ideas to kick around!D20 Modern: An agency of paranormal/supernatural investigators are called to assist in investigating bizarre cases. (kind of inspired by the Dresden Files and Grimm).
D20 Modern: A team of archaeologists accidentally awakening a mummified sorcerer who wants to take over the world. (Heavily inspired by the Mummy films).
Zombie Apocalypse: Hive-minded alien organisms surface and start enslaving the human race into mindless zombies and stopping at nothing to take control of every human on the planet. (Sounds a bit like a film straight out of the Sci Fy channel, but I suppose this idea can double for an alien invasion).
Combining Ghostbusters, zombies, and Jurassic Park? I suppose a new genetically engineered species of dinosaur and trained velociraptors weren't enough?Last edited by Drakeburn; 2015-02-05 at 05:35 PM.