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Thread: OOTS characters as Magic Cards
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2014-01-15, 01:32 PM (ISO 8601)
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Re: OOTS characters as Magic Cards
Blue direct damage is an ancient thing that only came back in Time Spiral for two instances: a 'look how dumb we were guys' reprint of Psionic Blast, and a Sliver that does that as a reference to past design. Sorry :P
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2014-01-15, 02:01 PM (ISO 8601)
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2014-01-15, 02:46 PM (ISO 8601)
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2014-01-15, 03:05 PM (ISO 8601)
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2014-01-15, 03:13 PM (ISO 8601)
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Re: OOTS characters as Magic Cards
I'm actually rather happy it doesn't, because, inevitably, they'd associate it with one color. This way, every color can be both good and evil and have real personality to it. For example, Black is where individualism and ambition come from.
As long as it also does something Blue :PLast edited by Loreweaver15; 2014-01-15 at 03:15 PM.
3DS Friend Code: 3067-5674-0852. Currently running: Emerald.
Latias, Groudon, Rayquaza, Kyogre promised to JustPlayItLoud for a shiny Gastly, Gulpin, Frogadier, and Dedenne. Regirock, Regice, Registeel up for grabs.
Spoiler: Living Shinydex Progress 31/718 Newest Shiny: BunearyGen I: 9/151
Gen II: 6/100
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Come visit World's Finest Gaming on Tumblr or Facebook or even our Youtube channel and watch me stream!
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2014-01-15, 04:04 PM (ISO 8601)
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Re: OOTS characters as Magic Cards
@Loreweaver: Thanks for that. I knew about the cycling power but not about how the balance between card types has changed, tbh i'm used to developers being less and less proactive and interested in fixing moderate to minor flaws so long as their game remains popular.
Ok a few more card's, possibly too far the other way now but lets give it a shot.
Power Word: Kill
2BB
Instant
Destroy all Tapped Enemy creatures with a converted mana cost 6 or less.
Power Word: Stun
3UU
Sourcery
Tap all permanents controlled by opponent, they do not untap during the next untap step. All affected creatures gain:
Pay 1: Untap this Card, then this card looses this ability.
Durkon Thundershield
3WWW
Creature - Dwarf Cleric
WWW: Target blocking or attacking target creature takes 5 Damage
2W: Target creature you control gains +3/+1 until next Upkeep
3W: Return target creature with converted Mana cost 6 or less to battlefield from your graveyard
4WW: Shuffle all Creatures in Target Player Graveyard into that players Library
2: Regenerate Durkon
4/4Last edited by Carl; 2014-01-15 at 05:25 PM.
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2014-01-15, 04:35 PM (ISO 8601)
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Re: OOTS characters as Magic Cards
correction, destroy all,
what card type is this, also its things your opponent controls, not enemys, also it should be 1: untap this creature, then this creature looses this abillity
As above with the friendly, the mana cost is too high, it should be lower for the revive, and u dont need to designate single, say target attacking or blocking blah blah blah also the numbers are too high as well as durkons mana cost, and direct damage isnt one of whites abillitys
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2014-01-15, 04:46 PM (ISO 8601)
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Re: OOTS characters as Magic Cards
The Empress of Blood, RR3
Legendary Dragon Queen, 1/6
If a creature dealt combat damage by The Empress of Blood is destroyed, put a +0/+1 gorge counter on The Empress of Blood.
R3: The Empress of Blood gains flying and +1/+0 for every gorge counter on it until end of turn.
TWWW: Destroy target creature unless its controller pays 3. If the target is destroyed, The Empress of Blood gains a +0/+1 gorge counter.
"Can I eat that one?"Last edited by Thomar_of_Uointer; 2014-01-15 at 04:47 PM.
I make games.
"...I worry that modern gaming is gradually shrinking the wide spectrum of gameplay mechanics into a single narrow red bar with "KILL" written on it sideways. Exploration, navigation, puzzles, platforming, all gradually shrinking away until only one thing remains, being taken by the hand from room to room, moving on only when nothing remains alive in each one." - Yhatzee Crosshaw
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2014-01-15, 05:25 PM (ISO 8601)
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Re: OOTS characters as Magic Cards
@Ryu: That's from an article obviously written before PC came out, and says nothing about the attitude he's consistently taken towards the set in recent years, especially when answering color pie questions on his Tumblr (very useful resource, that!) I apologize for not sourcing my claim; I'd have to sift through dozens of pages of answered questions to find specific Planar Chaos references. The colorshifted cards in PC were the 1% I was mentioning; direct color shifts of old cards weren't even consistent in reason, as fixing the color pie discrepancy (i.e. Prodigal Sorcerer>>>Prodigal Pyromancer) only covers some, and things like Rathi Trapper are things that just are not Black's to use. The rest are things that the design team generally avoids repeating, such as Dash Hopes. Some of it has also shifted back in recent years; You'll notice that Groundbreaker shifted Ball Lightning from red to green, but it's now back in Red's slice of the pie.
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2014-01-15, 05:59 PM (ISO 8601)
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2014-01-15, 06:00 PM (ISO 8601)
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Re: OOTS characters as Magic Cards
There has been a handful of not-quite-ancient cards that sorta bent the rule. On the overall, you are, of course, right.
Sure, I can see Psteve as UUR or 1UR even URR (he's a rebel who doesn't play by anyone's rules!), but I was a little stymied as to what "blue" ability would be fitting. Flash, perhaps? 10 creature-only damage at instant speed with a drawback for a deck that has to include Red... I have no idea if that's balanced. And I'm not sure if Flash is so clearly a blue ability. Flying? Pff. Evoke? Uh, no. Forecast for some small amount of damage? Ehh. Madness? Vanishing? Phasing? Overload would fit flavour-wise (it'd turn him into a sort-of board-wiper) but according to the article I'm reading, it's mostly on Red cards? Bah, silly Psions.
Also a good point - they probably would. I dunno, I guess I just like flavour. It's surprisingly difficult to replicate some of D&Ds quirks in a different rule-space, it turns out.Last edited by Khay; 2014-01-15 at 06:06 PM.
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2014-01-15, 06:04 PM (ISO 8601)
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Re: OOTS characters as Magic Cards
Properly templated, this would instead read "Destroy each tapped creature you don't control with converted mana cost 6 or less." It's an interesting effect, and the pros and cons are both very heavy, so I--
--Does that say 'instant'? Oh boy! It's time for Lesson 2 on why Instants Are Powerful: OPTIONS.
Let's say I have three different things in my hand that I can cast for four mana. One makes the opponent discard cards, one puts a creature into play, and one is Power Word: Kill. If all three of these resolve at sorcery speed, I have to pick one, do it during one of my main phases, and tap out completely, leaving myself open to whatever my opponent wishes to do. However...
If each of these can resolve at instant speed, what I can instead do is this: Pass my turn. During my opponent's turn, I can wait and see what he or she does, determining what the best course of action for my available options is, and then do whatever I want in response to my opponent taking an action. They cast a card that puts a creature into play for each card in their hand? Force them to discard their hand in response. They attack my undefended board with all of their creatures? Power Word: Kill. They do nothing, correctly surmising that I have something in my hand that I'm waiting to cast, and not wanting to bait it out until they have better answers in hand? I do whatever I want at the end of the turn anyways.
Generally, board wipes that cost less than seven or eight mana operate at Sorcery speed, because while creatures are weaker than spells they're still a viable win strategy and instant-speed wipes should be both rare and difficult to cast. Now, a term you'll commonly hear for these is WOG--this comes from the card Wrath of God, an old staple, which has been phased out in favor of stuff that doesn't shaft regeneration, much like the Terror>Doom Blade shift. WOGs come in many flavors, but they're almost always White, and they bottom out at four mana without extreme penalties. The three best WOGs are generally WOG itself, Supreme Verdict, and a little Planar Chaos ditty called Damnation. Damnation is immediately relevant to this card for obvious reasons--similar effect, identical mana cost. Now, Damnation is a very, very powerful card that the design team has quietly avoided reprinting, and even so it destroys all of your creatures, too. Let's see what they (and EDH players, who often HARDCAST the the following card!) thought an enemies-only Damnation should be costed at:
Nine mana.
At sorcery speed.
Yeah, that's a really powerful ability. It is, however, mitigated by two factors: a threshold above which nothing dies, and the narrow requirement that it be tapped creatures. Still, a very powerful card, and I'd honestly recommend shifting this to 3BW at least, because screwing with and destroying tapped creatures is primarily one of White's tricks. (So is direct damage to attacking creatures, Ryu, which we'll get to in a minute.)
Power Word: Stun
3UU
Tap all enemy permanents, they do not untap during the next untap step. All affected creatures gain:
Pay 1: Untap Creature and remove this ability.
I'm torn, because the untap ability, while very narrowly usable by your opponents, mitigates the power level somewhat, but you're basically forcing everybody else to skip their next turns. I guess five mana is a good spot for this, though.
Durkon Thundershield
3WWW
Creature - Dwarf Cleric
WWW: Single Blocking or Attack Creature takes 5 Damage
2W: Single Friendly Creature gains +3/+1 until next Upkeep
3W: Return Single Creature with converted Mana cost 6 or less to battlefield from your graveyard
4WW: Shuffle all Creatures in Target Player Graveyard into that players Library
2: Regenerate Durkon
4/4
Durkon Thundershield
3WWW
Legendary Creature--Dwarf Cleric
WWW: Durkon Thundershield deals 5 damage to target attacking or blocking creature.
2W: Target creature you control gets +3/+1 until your next upkeep.
3W, Tap: Return target creature with converted mana cost 5 or less from your graveyard to the battlefield.
W: Regenerate Durkon Thundershield.
2/4
Also, for bonus fun:
Durkon, the Fallen
3BBB
Legendary Creature--Dwarf Cleric Vampire
Lifelink
Whenever a creature dealt damage this turn by Durkon, the Fallen dies, return it to the battlefield under your control and it becomes a black Vampire in addition to its other creature types.
3B, Tap: Return target creature with converted mana cost 5 or less from a graveyard to the battlefield.
BBB: Durkon deals damage equal to its power to target attacking or blocking creature. Put a +1/+1 counter on Durkon.
B: Regenerate Durkon.
3/5
I wasn't saying that Dash Hopes was a shifted card, I was saying that it wasn't something the design team wanted Black to have a lot of access to--because, as you've said, these were one-time things that are not meant to be indicative of the actual place those abilities have in the color pie. Rathi Trapper is an ability out of color for flavor reasons.
This is actually an interesting take on the character, but I'd like to point you to the Devour mechanic, which I think is perfect for our rotund reptilian empress and accomplishes exactly what you want to do with her. Her last ability is miscolored, however. Here's my proposal for fitting her into the Devour mechanic, and if you'd rather I experiment with Gorge counters, I'll be happy to:
The Empress of Blood
3RR
Legendary Creature--Dragon
Devour 1
3R: The Empress of Blood gains flying and +1/+0 for each +1/+1 counter on it.
RRR, Tap: Destroy target creature with power less than The Empress of Blood's. Put a +1/+1 counter on The Empress of Blood.
1/5
Originally Posted by Khay
Okay, poasting this BEFORE I CAN'T STOP THE QUOTE PILE FROM GETTING TALLER3DS Friend Code: 3067-5674-0852. Currently running: Emerald.
Latias, Groudon, Rayquaza, Kyogre promised to JustPlayItLoud for a shiny Gastly, Gulpin, Frogadier, and Dedenne. Regirock, Regice, Registeel up for grabs.
Spoiler: Living Shinydex Progress 31/718 Newest Shiny: BunearyGen I: 9/151
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2014-01-15, 06:14 PM (ISO 8601)
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Re: OOTS characters as Magic Cards
Durkon, the Fallen
3BBB
Legendary Creature--Dwarf Cleric Vampire
Lifelink
Whenever a creature dealt damage this turn by Durkon, the Fallen dies, return it to the battlefield under your control and it becomes a black Vampire in addition to its other creature types.
3B, Tap: Return target creature with converted mana cost 5 or less from a graveyard to the battlefield.
BBB: Durkon deals damage equal to its power to target attacking or blocking creature. Put a +1/+1 counter on Durkon.
B: Regenerate Durkon.
3/5
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2014-01-15, 06:15 PM (ISO 8601)
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Re: OOTS characters as Magic Cards
I wouldn't call 2001 ancient in the sense that Collector's Edition is, and Prodigal Sorcerer was a Core Set staple for some time... though you are, of course, completely right in that there's no way these things would be printed nowadays. U/R is probably the way to go!
(And you cannot stop the text wall!)
Vampires, combat and +1/+1 counters do go way back.Last edited by Khay; 2014-01-15 at 06:30 PM.
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2014-01-15, 06:16 PM (ISO 8601)
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Re: OOTS characters as Magic Cards
I nominate loreweaver as new offical planeswalker of this thread, all in favor??
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2014-01-15, 06:18 PM (ISO 8601)
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Re: OOTS characters as Magic Cards
I didn't say it was only in White's slice, I was refuting the assertion that it wasn't there at all. As it is, one of the ways that the real designers like to bend the color pie is to corrupt or alter the original abilities of a changed character for the new card; Durkon's defensive sniping becomes a venue for him to utilize his vampiric thirst.
3DS Friend Code: 3067-5674-0852. Currently running: Emerald.
Latias, Groudon, Rayquaza, Kyogre promised to JustPlayItLoud for a shiny Gastly, Gulpin, Frogadier, and Dedenne. Regirock, Regice, Registeel up for grabs.
Spoiler: Living Shinydex Progress 31/718 Newest Shiny: BunearyGen I: 9/151
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2014-01-15, 06:28 PM (ISO 8601)
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Re: OOTS characters as Magic Cards
Oh, I'm fully away of the Vampire tendencies in Magic. I just don't like he can be out of combat to do that.
Yes. That ability is usable out of combat.
Anyway, more cards. Bandit-inspired themes, and others inspired from specific comics:
Damnit. Recruitment should be XWW.Last edited by orrion; 2014-01-15 at 06:28 PM.
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2014-01-15, 06:32 PM (ISO 8601)
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Re: OOTS characters as Magic Cards
Oh, sorry. Somehow, I imagined a sentence about that creature then doing damage to Durkon - simulating a fight. It may be getting a bit late. I like your Bandit cards, though the Quartersmaster is maybe a bit much, and I don't think there are many non-mana-producing lands anymore.
Also: Maybe? Sorcery-speed pseudo-boardwipe for five but with a drawback and heavy colour components, at instant speed for seven? Too much? Too complicated? I don't even know anymore.
Psteve
URR
Legendary Creature - Human Wizard
Kicker - UR
If Psteve was Kicked, it has Flash.
When Psteve enters the battlefield, it deals 10 damage to target creature, 2 damage to you and 14 damage to itself.
Overload - UURRR
2/2Last edited by Khay; 2014-01-15 at 06:41 PM. Reason: templating, yo
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2014-01-15, 06:50 PM (ISO 8601)
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Re: OOTS characters as Magic Cards
After mulling it over, 5 damage at will is too much for a repeatable ability, and both version of Durkon should have the mana costs on their Resurrection abilities increased to five or six mana. Also, Khay, the operative words would be to target creature you don't control, so that Overload can replace 'Target' with 'Each'. Not even sure Overload works on creatures, I'll check when i wake up from my nap :P Thanks for the fun discussions, guys, and Christian, you're welcome to critique my designs as much as you want. I'll see you lot later!
3DS Friend Code: 3067-5674-0852. Currently running: Emerald.
Latias, Groudon, Rayquaza, Kyogre promised to JustPlayItLoud for a shiny Gastly, Gulpin, Frogadier, and Dedenne. Regirock, Regice, Registeel up for grabs.
Spoiler: Living Shinydex Progress 31/718 Newest Shiny: BunearyGen I: 9/151
Gen II: 6/100
Gen III: 7/135
Gen IV: 3/107
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Gen VI: 2/69
Come visit World's Finest Gaming on Tumblr or Facebook or even our Youtube channel and watch me stream!
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2014-01-15, 06:53 PM (ISO 8601)
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Re: OOTS characters as Magic Cards
It does target a creature as it is - unless I'm misreading Overload (which is wholly possible), Psteve would end up dealing 10 damage to each creature (including himself, for a total of 24). And an other-players-only sort-of-boardwipe for 5? Eeesh.
Nap well - I do think you've earned it. Thanks for all the information/critique/general textwalling; it was quite enlightening!Last edited by Khay; 2014-01-15 at 06:56 PM.
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2014-01-15, 06:56 PM (ISO 8601)
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Re: OOTS characters as Magic Cards
Sorry, meant to emphasize target creature you don't control, as the text of Overload reads: You may cast this for its Overload cost. If you do, replace each instance of the word 'target' with the word 'each' :P The point of Overload is to turn targeted shafting into general massacres.
3DS Friend Code: 3067-5674-0852. Currently running: Emerald.
Latias, Groudon, Rayquaza, Kyogre promised to JustPlayItLoud for a shiny Gastly, Gulpin, Frogadier, and Dedenne. Regirock, Regice, Registeel up for grabs.
Spoiler: Living Shinydex Progress 31/718 Newest Shiny: BunearyGen I: 9/151
Gen II: 6/100
Gen III: 7/135
Gen IV: 3/107
Gen V: 3/156
Gen VI: 2/69
Come visit World's Finest Gaming on Tumblr or Facebook or even our Youtube channel and watch me stream!
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2014-01-15, 07:32 PM (ISO 8601)
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Re: OOTS characters as Magic Cards
Ohh, I see. That makes a lot more sense.
Now I have it - nevermind that complicated stuff with the old-fogey keywords! Psteve is fresh, new, radical and exciting!
Psteve
1URR
Legendary Creature - Human Wizard
When Psteve enters the battlefield, it deals 8 damage to target creature you don't control, 3 damage to you and 12 damage to itself.
When Psteve leaves the battlefield, draw a card.
Overload - 1UURRR
2/2
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2014-01-15, 08:12 PM (ISO 8601)
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Re: OOTS characters as Magic Cards
Thanks for the critique Loreweaver.
Power Word Kill:
I'd already guessed at a lot of what you raised, (though the example cards put it into much better perspective), but again Duels comes back to haunt, in duels i rarely attack with more than a couple of creatures at a time so it wouldn't get that many usually. But if more competitive players are more likely to throw full attacks about i can see why it would need to go up, tap was meant to be the balancing factor for the low cost, whilst the mana limit is meant to keep a mid mana card from rendering upper end creatures ultra weak, (it's something i'd put on nearly any destroy or exile card that didn't have another major compensating factor or a much sharper price). TBH i only made it black at all because it's necromancy in D&D off the top of my head, it could be pure white if that would be more appropriate.
Power Word Stun:
Yeah that was kind of the idea, you can put a serious set of brakes on an opponent, but being able to untap stuff does let him at least defend himself and blue AFAIK is very counter focused already and not the strongest offensive deck either which i felt was an important counterbalance.
Durkan:
If you think 5 is too much, feel free to reduce as well. It's only meant to represent his umbigous lightning bolt.
With the revive, (representing Heal), i was trying to give a repeatable way of getting stuff back, but again without letting you pull the biggest baddest stuff you can find back for low mana, but i guess i should have thought a little harder, for a one shot it would probably be ok, for a repeatable, less so, especially with a 6 limit, that's the zone where the low end big guys with funky tricks come in, that might be a fine cutoff for a destroy, but not necessarily a rez. And yeah, text heavy card, the last is supposed to be actual resurrection and was thrown on for fun and profit and all that jazz. (Regenerate is spontaneous cure's btw).
Anyway another idea:
Counterspell
6
Enchantment
Shroud
This card cannot be countered.
You may counter any counterable card or ability except for creature cards and equipment cards by casting and then exiling any card with a higher converted mana cost than the card or ability you wish to counter.
UUU: Tap: Add a counter to this card. For every Counter on this card treat all your cards as having a converted Mana cost 1 higher than they actually have.
Spoiler: NotesNot sure the cost is right. Yes it's a can't get rid of job that's coulourless and allow's unlimited counter's of everything but creatures and equipment, but it also requires more expensive cards from the counterer unless your blue and invest a lot of mana and time in it (and blue has a lot of other counter options anyway), it's also expensive enough at 6 that it's not a quick card.Last edited by Carl; 2014-01-15 at 08:16 PM.
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2014-01-15, 09:09 PM (ISO 8601)
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Re: OOTS characters as Magic Cards
time to start on that theros transformation i promised a while back
lets start with the rares
IN THE WHITE CORNER
Celestial archon-Being of pure law and good
complete copy
Chained to the rocks-Hrmm, i dont know
Elsbeth, Sun's Champion-
Fabeled Hero-Roy Greenhilt
copy+ legendary creature
Gift of Immortality-Rune of Resurrection
complete copy
Heliod, God of the Sun-The Twelve Gods
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Other creatures you control have vigilance.
{2}{W}: Put a 2/2 white Knight creature token onto the battlefield.
Hrm not bad
Hundred Handed One-Hundred-Head Hydra
Copy, greenwhite
Soldier of the Pantheon-no clue here Edit: maybe o-chul
Spear of Heliod-Twelve Form Shield
Monocolored Creatures get +2/+2.
Multicolored Creatures get -2/-2.
And in the BLUE CORNER
Artisan of Forms-Girard, Illusion Master
copy+legendary+whenever he becomes a copy he gains the illusion creature type, because illusion tribal bros
Bident of thassa- same as thassa
Curse of the Swine-Mass Baleful polymorph
higher cost copy, makes them lizards not pigs, 1/1
Master of Waves-huh
Meletis Charlatan-some kind of sorcerer, or maybe V
Prognostic Sphinx-welp
Shipbreaker Kracken-that fiendish octopus that redcloak summons
complete copy, needs better name
Swan Song- no clue here
Thassa, God of the Sea- no clue what to put here, suggestions
AND IN THE BLACK CORNER
Abhorrent Overlord-Demonic Overlord
copy but red and 2/1 fiend tokens with flying
Agent of the Fates- no idea here Edit: maybe goblin ninja
Erebos, God of the Dead- i got this one....LADIES AND GENTLEMEN PRESNETING: NERGAL, God of Death
copy, but deathtouch instead of opponent cant gain life
Hero's Downfall- Falling Damage
complete copy
Hypthonia the cruel-no clue here, maybe Xykon, maybe
Nighthowler-insert idea here
Thoughtsieze-.... either Superb Dispelling or Energy Drain, both total copys
Whip of Erebos- Nergal's Blade, copy- second abillity destroys stuff instead of reviving stuff
AND IN THE RED CORNER
Anger of the gods-Meteor Swarm, copy the damages
Ember Swallower-insert idea here
Hammer of Purphoros-Thor's Hammer
copy+ second ability deals damage instead of tokens
Labyrinth Champion-Dungeonquesting PC
total copy
Purphoros, God of the Forge-Thor, God of Lighting
copy+ final ability is +2/+0 for 3 mana
Rageblood Shaman-does this sound like redcloak to anyone: Redcloaked Minotaur
total copy
Stormbreath Dragon-Ancient Black Dragon
Copy all but black
Titan of eternal fire-insert idea here
AND FINALLY IN THE GREEN CORNER
Anthousa, Setessan Hero-i dont know
Arbor Colossus- still dont know
Boon Satyr-huh
Bow of Nylea-nope
Nylea, god of the Hunt- still got nothing
Mistcutter hydra-nuh uh
Revered Hunter-not even here
Sylvan Caryatid- OHH i got this one, Lillian, of the trees
total copy
got one other
Polukranos, the world eater-THE SNARL
copy 5 colored with dominion monstrous
AND THE MULTICOLORED CORNER
Anax and Cymede- got nothing here
Ashen Rider- nope
Ashiok- not in this book dude
Daxos of Meletis- sounds like roy also, hmm oh well
Fleecemane Lion-please insert another idea
Medomai the Ageless- not today
Polis Crusher- uh no
Prophet of Kruphix-THE ORACLE BRO, or maybe Sangwan
total copy
Psychic Intrusion- sorry nope
Reaper of the Wilds-no as well
Steam Augury-nope
Triad of Fates-sangwan or the oracle, whichever isnt prohphet of kuphrix
Tymaret, the Murder King, also maybe xykon
Underworld Cerberus-well then
Xenagos, the Reveler- dont start
Artifacts here
Akroan Horse-what
Colossus of Akros-nope
pyxis of Pandemonium- well no
Nykthos, Shrine to Nyx- something involving legendary creatures
skiping temples
and thats it, wow not as many as i had hoped, very open to suggestions, paticularly for ones i didnt hitLast edited by thatonesungod; 2014-01-16 at 05:24 PM.
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2014-01-15, 09:19 PM (ISO 8601)
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Re: OOTS characters as Magic Cards
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2014-01-15, 09:34 PM (ISO 8601)
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Re: OOTS characters as Magic Cards
Lien, Shark-Mounted Paladin
2WB
Legendary Creature - Human Soldier
Islandwalk, protection from red, protection from black.
If none of your opponents control islands, Lien, Shark-Mounted Paladin gets -2/-2
5/5
(You probably want to have Reef Shaman along with her on the field)
----Last edited by Cerussite; 2014-01-15 at 09:38 PM.
I'm a paladin. I'm immune to fear. If you see me running, you'd better keep up.
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2014-01-16, 06:31 AM (ISO 8601)
- Join Date
- Jan 2014
- Location
- the gates of hell
- Gender
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2014-01-16, 08:09 AM (ISO 8601)
- Join Date
- Jan 2014
- Location
- The Great Frozen North
- Gender
Re: OOTS characters as Magic Cards
3DS Friend Code: 3067-5674-0852. Currently running: Emerald.
Latias, Groudon, Rayquaza, Kyogre promised to JustPlayItLoud for a shiny Gastly, Gulpin, Frogadier, and Dedenne. Regirock, Regice, Registeel up for grabs.
Spoiler: Living Shinydex Progress 31/718 Newest Shiny: BunearyGen I: 9/151
Gen II: 6/100
Gen III: 7/135
Gen IV: 3/107
Gen V: 3/156
Gen VI: 2/69
Come visit World's Finest Gaming on Tumblr or Facebook or even our Youtube channel and watch me stream!
-
2014-01-16, 08:20 AM (ISO 8601)
- Join Date
- Jan 2014
- Location
- the gates of hell
- Gender
-
2014-01-17, 04:52 PM (ISO 8601)
- Join Date
- Jan 2014
- Location
- The Great Frozen North
- Gender
Re: OOTS characters as Magic Cards
Yes, exactly. Now, to bring some life back to the topic:
Ring of Regeneration
1
Artifact--Equipment
Remove all damage from equipped creature as steps and phases end.
Equip--1Last edited by Loreweaver15; 2014-01-17 at 05:00 PM.
3DS Friend Code: 3067-5674-0852. Currently running: Emerald.
Latias, Groudon, Rayquaza, Kyogre promised to JustPlayItLoud for a shiny Gastly, Gulpin, Frogadier, and Dedenne. Regirock, Regice, Registeel up for grabs.
Spoiler: Living Shinydex Progress 31/718 Newest Shiny: BunearyGen I: 9/151
Gen II: 6/100
Gen III: 7/135
Gen IV: 3/107
Gen V: 3/156
Gen VI: 2/69
Come visit World's Finest Gaming on Tumblr or Facebook or even our Youtube channel and watch me stream!