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  1. - Top - End - #91
    Ogre in the Playground
     
    Seharvepernfan's Avatar

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    Default Re: Noncivilized World: Message in a Dream IC

    Completely agreeing with Tuntameton, Kanok furrows his brow, nocks another arrow, aims, and releases. He's not sure what that thing is doing, but he wants to stop it.

    Spoiler
    Show

    Shortbow: (1d20+3)[11]
    Damage: (1d6+3)[9]
    if crit:
    Shortbow: (1d20+3)[8]
    Damage: (1d6+3)[6]

    No move action.
    Spoiler: Ironcage Keep
    Show
    Initiative:

    - Leo
    - Enemies
    - Frith (Light, 92 rounds), Obergrym (rage 5 rounds, 14/17 hp), Melrik - CURRENT
    - Enemies
    - Jade
    - Enemies

  2. - Top - End - #92
    Firbolg in the Playground
     
    Griffon

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    Default Re: Noncivilized World: Message in a Dream IC

    Tuntematon's rock and Aidan's arrow hit the ettercap in the back and it fumbles down from the tree with the small bundle in tow. The flames on the tree grow bigger.
    Last edited by CWater; 2014-02-09 at 03:52 PM.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  3. - Top - End - #93
    Bugbear in the Playground
     
    RedKnightGirl

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    Default Re: Noncivilized World: Message in a Dream IC

    Taesha puts her head down and runs as fast as she can towards the fallen ettercap, in order to retrieve whatever, or whoever, was caught in the web.

    Spoiler
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    Double move to K23

  4. - Top - End - #94
    Ogre in the Playground
     
    Seharvepernfan's Avatar

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    Default Re: Noncivilized World: Message in a Dream IC

    Kanok sees an opportunity and runs away from the tree to stand over the fallen creature, nocking another arrow and letting loose.

    Spoiler
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    Moving to the nearest adjacent square to the ettercap. Since he is adjacent, I don't think it gets a prone bonus to AC from ranged attacks. If it seems to be knocked out, he coup de graces it.

    Shortbow: (1d20+3)[17]
    Damage: (1d6+3)[9]
    if crit:
    Shortbow: (1d20+3)[22]
    Damage: (1d6+3)[8]
    Spoiler: Ironcage Keep
    Show
    Initiative:

    - Leo
    - Enemies
    - Frith (Light, 92 rounds), Obergrym (rage 5 rounds, 14/17 hp), Melrik - CURRENT
    - Enemies
    - Jade
    - Enemies

  5. - Top - End - #95
    Firbolg in the Playground
     
    Griffon

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    Default Re: Noncivilized World: Message in a Dream IC

    Kanok finishes off the ettercap with a precise shot.

    Spoiler
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    Since all the enemies are gone, we'll drop the initiative. Feel free to describe what you do next, though of course remember to wait for your fellow players when appropriate.

    If you have any questions, or want more descriptions of the surroundings, just ask.
    Last edited by CWater; 2014-02-09 at 05:30 PM.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  6. - Top - End - #96
    Firbolg in the Playground
     
    Athedia's Avatar

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    Default Re: Noncivilized World: Message in a Dream IC

    Asha had been frozen in shock at the sight of the webs. Were those people?

    Then she heard Malphas inside her head. He wanted those spider people, he wanted their poison. Asha bent down next the the creature. "Anyone know how to extract the poison?"
    Moved my stuff over to HERE!

  7. - Top - End - #97
    Bugbear in the Playground
     
    RedKnightGirl

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    Default Re: Noncivilized World: Message in a Dream IC

    Taesha nodded to Kanok, though she did notice a pang of jealousy that she was not the one to deliver the kill. But with fire all around them, it was not the time to dwell, and she hurried back to the tree where her spear still hung, in an attempt to retrieve it before it became too damaged.

  8. - Top - End - #98
    Ogre in the Playground
     
    Seharvepernfan's Avatar

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    Default Re: Noncivilized World: Message in a Dream IC

    Kanok inspects the small bundle on the ground, curious as to what it is. He shakes his head at Asha; his tribe never poisoned their weapons.

    Spoiler
    Show
    If the bundles are live captives or potentially contain items he might want, he'll climb the tree to rescue the others. He'll take 10 if possible (fire might count as danger), otherwise:

    Climb: (1d20+5)[24]
    second one if necessary:
    Climb: (1d20+5)[15]

    Spoiler: Ironcage Keep
    Show
    Initiative:

    - Leo
    - Enemies
    - Frith (Light, 92 rounds), Obergrym (rage 5 rounds, 14/17 hp), Melrik - CURRENT
    - Enemies
    - Jade
    - Enemies

  9. - Top - End - #99
    Firbolg in the Playground
     
    Griffon

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    Default Re: Noncivilized World: Message in a Dream IC

    Taesha jumps high and manages to retrieve her spear before the fire does too muh damage to it. There is a some black marks on it, but it is still in one piece and seems usable.

    Spoiler
    Show
    Taesha has high enough modifier on Jump, so she auto-passes the skill check needed to retrieve it.


    Upon closer inspection, it does indeed seem that the small bundle of web contains something alive, likely a small humanoid of some sort. Kanok makes it up to the burning tree without trouble. There he sees the two other bundles, a medium sized humanoid would fit in them, yes.

    Spoiler
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    Aye, climb checks are needed due to the fire. Does Kanok want to Search up there? He must make a Ref save DC 12 or take 1d4 fire damage every round he stays up in the tree though.
    Last edited by CWater; 2014-02-09 at 06:11 PM.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  10. - Top - End - #100
    Firbolg in the Playground
     
    Athedia's Avatar

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    Default Re: Noncivilized World: Message in a Dream IC

    Asha left the spider things alone for now, going over to Kanok. "You want them down? Need a hand?"
    Moved my stuff over to HERE!

  11. - Top - End - #101
    Ogre in the Playground
     
    Seharvepernfan's Avatar

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    Default Re: Noncivilized World: Message in a Dream IC

    "Yes and yes! Try to catch them!" Kanok yells down from the burning tree. He unsheathes his knife of black-ice and reaches out to each of the strands holding the bundles, and begins slicing through them, each in turn.

    Spoiler
    Show
    black-ice being obsidian

    I'm going to roll several reflex saves, however many it takes to cut these things and climb back down.

    Reflex: (1d20+3)[11]
    Reflex: (1d20+3)[5]
    Reflex: (1d20+3)[10]
    Reflex: (1d20+3)[12]
    Reflex: (1d20+3)[18]
    Reflex: (1d20+3)[4]

    Climb: (1d20+5)[18]
    Climb: (1d20+5)[7]

    and a jump check to break a fall, if I fail horrendously while climbing

    Jump: (1d20+10)[12]
    Spoiler: Ironcage Keep
    Show
    Initiative:

    - Leo
    - Enemies
    - Frith (Light, 92 rounds), Obergrym (rage 5 rounds, 14/17 hp), Melrik - CURRENT
    - Enemies
    - Jade
    - Enemies

  12. - Top - End - #102
    Firbolg in the Playground
     
    Athedia's Avatar

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    Default Re: Noncivilized World: Message in a Dream IC

    "Try to?" Asha yelped as the first bundle came tumbling down, doing her best to get under it and break its fall.

    She managed to twist under it, the bundle catching her upside the head as she did. But she had caught it, somewhat. The next bundle fell and she jumped under it, cushioning the bundles fall.

    Carefully she sat up, holding her ribs. "Owww...."
    Last edited by Athedia; 2014-02-09 at 07:21 PM.
    Moved my stuff over to HERE!

  13. - Top - End - #103
    Firbolg in the Playground
     
    Griffon

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    Default Re: Noncivilized World: Message in a Dream IC

    Spoiler
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    Asha took 6 points of damage, but managed to catch them both.

    Kanok takes damage from the fire, but not from the fall:
    (1d4)[1]
    (1d4)[2]
    (1d4)[3]

    I'll wait a moment now, to see if anyone else wants to post something.
    Last edited by CWater; 2014-02-09 at 07:45 PM.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  14. - Top - End - #104
    Ogre in the Playground
     
    PaladinGuy

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    Default Re: Noncivilized World: Message in a Dream IC

    Now, let's see what's inside.

    Aidan moves towards one of the bundles, and cuts open the webbing, careful not to damage/hurt whatever's inside.

  15. - Top - End - #105
    Bugbear in the Playground
     
    RedKnightGirl

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    Default Re: Noncivilized World: Message in a Dream IC

    Taesha returns with her slightly charred spear to inspect whatever it is that is caught within the web.

  16. - Top - End - #106
    Firbolg in the Playground
     
    Griffon

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    Default Re: Noncivilized World: Message in a Dream IC

    Opening the first bigger bundle releases a foul stench and reveals the body of an mangled orc. Judging from its condition, he's been dead for a few days. The corpse is missing its whole right arm and some parts of the legs.

    The other bigger bundle has an wild elf inside. At first it seems like she's dead too, her leg down from the knee is gone and she doesn't look very good otherwise either, but looking closely you can see that the afterlife guide hasn't quite come around yet. The elf's alive, but very weak.

    Spoiler
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    As in about-to-die-in-your-arms weak. Any damage from the fall would have killed her right there, yes.


    The smaller lump of web, perhaps to your relief, doesn't hold a child, but a halfling. He's in one piece and breathing, though unconscious. He is darker than Stiira and the halfling girl says in a quiet voice that the he's not from her tribe. The overall scene seems to make the little witch sick.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  17. - Top - End - #107
    Firbolg in the Playground
     
    Athedia's Avatar

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    Default Re: Noncivilized World: Message in a Dream IC

    Asha stared at the bundle before lunging forward and activating her belt. A quick charge healed (2d6)[10] health to the fallen elf. She was glad she had caught it, though she had gotten kicked by the dead orc.
    Moved my stuff over to HERE!

  18. - Top - End - #108
    Barbarian in the Playground
     
    Kobold

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    Default Re: Noncivilized World: Message in a Dream IC

    Tuntematon

    The centaur gave a brief prayer on behalf of the wounded. "Oh, great Alnin, please grant me the unknown knowledge of supernatural healing."

    Tuntematon then trotted to Taesha, the dark skinned halfling, and the elf, lending some of Alnin's more peculiar healing powers.

    Spoiler
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    Cast Lesser Vigor on the elf, the dark skinned halfling and Taesha, healing 12 HP over the course of 12 rounds.
    Last edited by Rathgar; 2014-02-10 at 11:57 AM.

  19. - Top - End - #109
    Ogre in the Playground
     
    Seharvepernfan's Avatar

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    Default Re: Noncivilized World: Message in a Dream IC

    Kanok rolls around on the ground when he lands, to make sure whatever fires on him are now out, then quickly gets up and approaches the group while producing a bone wand from a pocket in his clothes. By the time he gets there, the worst of the wounds have been healed, but he uses the wand to finish up. The end of the bone glows white as he touches it to both Taesha and himself. He nods at Taesha while doing so, acknowledging her bravery and skill in battle.

    After seeing that everyone is alright, he goes to collect his shortbow, shield, club, and spear, and reunites with Fang. Coming back, he goes to search the dead orc; they have always been enemies of his people, and he feels no shame in rummaging through the corpse's possessions, if any.

    "You fight well." He says to the group at large.

    Spoiler
    Show
    Taking 20 on a search check for that orc.

    Nature: (1d20+10)[11]
    To determine if those spiders are natural or deserving of extermination.

    Are any of the fires spreading?
    Spoiler: Ironcage Keep
    Show
    Initiative:

    - Leo
    - Enemies
    - Frith (Light, 92 rounds), Obergrym (rage 5 rounds, 14/17 hp), Melrik - CURRENT
    - Enemies
    - Jade
    - Enemies

  20. - Top - End - #110
    Ogre in the Playground
     
    PaladinGuy

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    Default Re: Noncivilized World: Message in a Dream IC

    Aidan looks around, to see if he can find any of the arrows that missed.

    Spoiler
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    There were 3 misses, and 3 hits, so I lost 3 arrows, and might get 3 back.
    Last edited by Etherion; 2014-02-10 at 03:04 PM.

  21. - Top - End - #111
    Firbolg in the Playground
     
    Griffon

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    Default Re: Noncivilized World: Message in a Dream IC

    As a result of the healing, the colour on the elf's face turns slightly healthier and the terrible wound in what is left of her knee closes, though she remains unconscious.* The halfling on the other hand grunts weakly and opens his eyes. "Ghah.." He instinctly tries to get away from anyone closest to him, but stops squirming after his vision clears a bit. "Wha...", he mumbles.

    After a thorough search, Kanok finds three small containers from the orc's pockets. They're like very small waterskins, but based on the smell and colour they contain something else than water. The fourth container is broken.

    Aidan is able to retrieve those three arrows that hit the ettercaps.
    Spoiler
    Show
    You may roll Search to find tha lost arrows, DC 14 to find one, 16 to find two, etc. The area is too large for taking 10.

    *Not because she'd be in the negatives anymore, it just makes sense to me that she'd stay that way for a while.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  22. - Top - End - #112
    Bugbear in the Playground
     
    RedKnightGirl

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    Default Re: Noncivilized World: Message in a Dream IC

    Taesha is surprised when the bundles turn out to be people, but in retrospect it wasn't that strange. She cast about for any sign of the cat that had guided them into the ambush. Had it been deliberate, or was it trying to bring them to one of these people?

    Spoiler
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    Spot: (1d20+7)[24]

  23. - Top - End - #113
    Firbolg in the Playground
     
    Griffon

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    Default Re: Noncivilized World: Message in a Dream IC

    The last of the day's light is leaving the forest, yet Taesha is able to spot the wildcat sitting in a nearby tree (one of those that weren't set on fire of course), staring at the group.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  24. - Top - End - #114
    Bugbear in the Playground
     
    RedKnightGirl

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    Default Re: Noncivilized World: Message in a Dream IC

    Taesha approaches the cat and attempts to calm it, leaving her arms at her side and attempting to appear non-threatening.

    Spoiler
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    Wild Empathy: (1d20-1)[7]

  25. - Top - End - #115
    Firbolg in the Playground
     
    Griffon

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    Default Re: Noncivilized World: Message in a Dream IC

    The cat simply continues to stare at her from above.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  26. - Top - End - #116
    Barbarian in the Playground
     
    Kobold

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    Default Re: Noncivilized World: Message in a Dream IC

    Tuntematon

    "Hm, I wonder what could be in those waterskins that smell so...strange..." And with that, the centaur prays to Alnin to reveal what magic these things may contain.

    Spoiler
    Show
    Cast Detect Magic, using Spellcraft checks to try and figure out what might be in there.

    Rolls:
    Spellcraft To Identify First Waterskin: (1d20+2)[13]
    Spellcraft To Identify Second Waterskin: (1d20+2)[19]
    Spellcraft To Identify Third Waterskin: (1d20+2)[20]

  27. - Top - End - #117
    Firbolg in the Playground
     
    Griffon

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    Default Re: Noncivilized World: Message in a Dream IC

    Tuntematon recognises one of the liquids as healing potion and one other as antitoxin, though he is not entirely sure how powerful the former is. One he fails to identify.

    Spoiler
    Show
    You know, technically the DC for identifying potions with Spellcraft is 25 (and no reroll). But that seems a bit high for common ones, so I'm going to have the DCs vary to what I see fit.

    For example, the DC for identifying a healing potion will be 15, but to figure out how effective it is (Cure What Wouds) is higher. Exactly what the DC is depends on the corresponding spell's level.


    Holding his head, the halfling scrambles up to a sitting position. He takes a moment to look around, studying the party, the charred trees and dead ettercaps.
    "Not entirely sure on the details.. But I guess I should thank you", he says.
    Last edited by CWater; 2014-02-11 at 06:24 AM.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  28. - Top - End - #118
    Firbolg in the Playground
     
    Griffon

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    Default Re: Noncivilized World: Message in a Dream IC

    Slowly, the halfling stands up. He's wavering a little, but is able to hold his balance. "Right, well, 'thank you'." He starts to walk away to the dark forest, throwing glances over his shoulder before disappearing.
    Spoiler
    Show
    Unless someone wants to stop him of course.


    The party hardly has time to think what to do next, when the wildcat suddenly jumps down from the tree. It lets out a loud growl and also starts to walk away, though in another direction that the halfling, and unlike him, it stops before getting out of sight and glares at the party expectantly.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  29. - Top - End - #119
    Ogre in the Playground
     
    Seharvepernfan's Avatar

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    Default Re: Noncivilized World: Message in a Dream IC

    "Little one." Kanok calls out to the halfling, probably just loud enough for it to hear him. He hoists the wounded elf up on his shoulders and walks towards the halfling, stopping when he gets a few strides away. "It would be wise to go with us." He states flatly before looking out into the dark forest, then turning and walking back to the group and the cat. It would seem that's all the invitation the little guy is going to get, but there it is.

    Spoiler
    Show
    When we leave, Kanok is going to stay closer to the middle of the party. Fang should still stay near Stiira.
    Spoiler: Ironcage Keep
    Show
    Initiative:

    - Leo
    - Enemies
    - Frith (Light, 92 rounds), Obergrym (rage 5 rounds, 14/17 hp), Melrik - CURRENT
    - Enemies
    - Jade
    - Enemies

  30. - Top - End - #120
    Firbolg in the Playground
     
    Athedia's Avatar

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    Default Re: Noncivilized World: Message in a Dream IC

    Quote Originally Posted by CWater View Post
    Slowly, the halfling stands up. He's wavering a little, but is able to hold his balance. "Right, well, 'thank you'." He starts to walk away to the dark forest, throwing glances over his shoulder before disappearing.
    Spoiler
    Show
    Unless someone wants to stop him of course.


    The party hardly has time to think what to do next, when the wildcat suddenly jumps down from the tree. It lets out a loud growl and also starts to walk away, though in another direction that the halfling, and unlike him, it stops before getting out of sight and glares at the party expectantly.
    Asha watched the halfling leave. He looked to be no danger to her tribe. Turning back to the unconscious elf she knelt down next to her. "She comes with us." It was some work but she pulled the female onto her shoulders. "I will be slowed without help. But she must come."

    Spoiler
    Show
    How heavy is the elf.
    Moved my stuff over to HERE!

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